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#1

Logic fail

Archive: 6 posts


I'm building a minigame level. There are two in-game menus and on the second one, there is a ton of logic. When I use the menu in create mode, it works flawlessly. However, when I turn to play mode and get to the menu, I cannot move the cursor and a light that is only supposed to be on after a selection is made is permanently on.

Is it possible that too much logic in a certain causes some of it to not respond?

Any ideas for a fix?
2011-08-26 00:21:00

Author:
Trader347
Posts: 57


What is your definition of a "ton" ?

Try resetting your sackboy's costume? How full is the thermo?
Perhaps move that one menu to a new moon patch and see if it works there.
2011-08-26 00:46:00

Author:
midnight_heist
Posts: 2513


Well... For your movement of the cursor issue, does the camera disable controllers? If so, that's why. It doesn't affect you in create mode (even if you're using preview mode) but it affects you in play mode. Also, invite me if you want. I can see if I can help at all... I don't know how to help with the "light that is only supposed to be on after a selection is made is permanently on" issue. I don't know what you've done so that's a little hard to help with...2011-08-26 01:40:00

Author:
Speedynutty68
Posts: 1614


Ahhh, thank you nutty! I can't believe I didn't change that setting on the camera -__-

And I resolved the other prOblen as well.
2011-08-26 01:47:00

Author:
Trader347
Posts: 57


Come on nutty I wanted to help lol2011-08-26 11:57:00

Author:
NcLc2010
Posts: 72


Come on nutty I wanted to help lol

No. Lol. I never get a thread to myself... -_-
2011-08-26 15:54:00

Author:
Speedynutty68
Posts: 1614


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