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LBPC Tutorial Compilation Idea

Archive: 12 posts


Hi CC!

Is there a possibility that you and your team could publish a book, or compilation, of tutorials and help posts for LBP2 and LBP for PSP? I'm thinking the book could be published and marketed for sale to the LBP community, and others, with a blessing from Mm. Having such a compilation would serve several purposes such as, create non-profit revenues for this site for needed upgrades and expansions, provide all the tips, tricks and explicit details shared on this site in book form so we can hold it our hands as a reference while creating, eliminating the need to locate and print specific topics of interest, as well as advertise this awesome site in a more profound way.

I'm not sure how many copies could be sold, but I believe it's definitely worth investigating the possibility and potential impact such a compilation might have. You can put me down for a copy .

Although I asked the question of CC, I am also interested in what the community members think about such an idea, as there are thousands of us here. So please feel free to give your opinion with a reply to this thread.

Thanks for sharing .
2011-08-25 20:21:00

Author:
RickRock_777
Posts: 1567


Yeah I guess but but how much would you think it would sale for?2011-08-27 15:05:00

Author:
zzmorg82
Posts: 948


Good question...it would have to be enough to cover binding and print, plus some marketing funds...possibly $19.95 USD per copy. It's mainly for convenience. There have been many occasions where I have searched the tutorials for something specific, printed it out and returned to my PS3 to create. If I had a book of tips and tricks in my hand, I would have a reference at my fingertips and never miss a beat. .

Plus, whatever proceeds result from the sale of the book, could be used to further upgrade LBPC...it's just another way of donating to the site.
2011-08-27 15:45:00

Author:
RickRock_777
Posts: 1567


The most I would pay for something like this is $0.00. It's a nice idea, but I don't see it happening when you can just print out the tutorials and put them in a binder. Or better yet bookmark them.2011-08-28 03:14:00

Author:
tanrockstan34
Posts: 1076


The most I would pay for something like this is $0.00. It's a nice idea, but I don't see it happening when you can just print out the tutorials and put them in a binder. Or better yet bookmark them.

And that's exactly what I shall do. Thanks Tanrock! The binder idea, that is.
RickRock--the book idea is a good idea but I don't think it would ever get off the ground, unless MM pitched in paid for publishing/printing and what not. Then, how many would buy it? Maybe they could print it and donate all proceeds to charity, that'd get more people willing to pony up $10 - $20 bucks for a tutorial book. I wonder if there's an LBP for dummies book? I could certainly use that. LBP the spark notes?
2011-08-29 13:12:00

Author:
biorogue
Posts: 8424


True I don't see a reason for pricing it. They could make a forum about it (which they already have)2011-08-29 19:15:00

Author:
Roneranger
Posts: 415


Is there a possibility that you and your team could publish a book, or compilation, of tutorials and help posts for LBP2 and LBP for PSP?

There may be legal issues with this. I'm not a lawyer, but I'm fairly certain that the copyright for the content of posts on LBPC are retained by the original poster, which means we'd most likely have to get written permission from the authors of any posts we included in the 'book' if we were to charge money for it, else we could potentially be sued.

Similarly, any wiki content is covered by CC BY-NC-SA, meaning we couldn't legally charge any money for reprints of the content there.
2011-08-29 19:34:00

Author:
Aya042
Posts: 2870


Thanks for everyone's replies so far. It is greatly appreciated, and provides a deeper understanding of other's perspectives.

There are definitely legal issues to consider, as Aya stated.

Personally, my wife and I purchased the BradyGames Signature Series books for LBP1 and LBP2 and found them beneficial, and a nice addition to our LBP collection, even though we could have gotten by without them. And yes, I have printed out tutorials for use when creating, but this requires my time, which I can place a value on. This value far exceeds the cost of any tutorial book I might decide to purchase, which is the perspective from which I created this thread. Hopefully this provides some deeper understanding for those viewing and responding to this thread.

Thanks again
2011-08-30 02:02:00

Author:
RickRock_777
Posts: 1567


Mmmm... SCEA legal... not good.

Edit: This thread (https://lbpcentral.lbp-hub.com/index.php?t=46908-LittleBigPlanet-2-Tutorials-and-Games) would be a good bookmark for people interested in this idea to have. It is just a list with links to all of the tutorials, very handy.
2011-08-30 04:59:00

Author:
tanrockstan34
Posts: 1076


Thank you for the link tanrockstan34 .

Also, you may have overlooked a very important statement I made in my first post, that this would be "non-profit".

This site, in theory, is a non-profit publication in itself, that did not require Sony's, nor Mm"s, approval to create and launch on the internet. However, the impact of such a site definitely has a profitable impact on both companies, as would a book or compilation of tutorials. I would even speculate that such a book would prompt owners of the LBP game to create and release levels that would not have been released otherwise, due to an individual's inability to fully understand the nuances of the create engine, or it's potential. Many thousands of LBP players do not belong to sites such as this, and as such have a very limited understanding of the tools they purchased. This can lead to frustration, and eventually they may even to decide to shelf the game altogether. I would estimate I have close to 50 PC and PS3 games shelved at the moment, with no desire to ever play them again, as I have extracted all of the entertainment value from them and there is nothing additional they can offer..except for a new game. This is a dilemma of the gaming industry in general. Mm, on the other hand, has the opportunity to successfully cater to creators and their desire to do more in the create environment.

Personally, the create engine and anticipated enhancements in LBP2 were the "only" reasons I purchased LBP2 and available add ons. I'm positive this is true for other creators as well. I'm sure Sony and Mm would agree that the potential for increased sales is "a good thing". Their desire is to have more people buying "all" of their products, and getting individuals hooked on creating most definitely increases their chances of making more sales.

So, I'm not disagreeing with the opinions mentioned here. In fact, I completely agree that many owners of the product, who have access to tutorials published here and on other sites, would prefer to save their money and create bookmarks or print the tutorials and place them in a binder, which is an acceptable alternative. For others, there will be a preference to utilize their time in possibly a more efficient manner. Individuals that fall into this category typically do not have several hours, nor do they desire to spend several hours, searching threads or printing out reams of paper for a binder/binders. As an example, when I purchased AutoCad, I received a very detailed User Manual with the product. It would have been very frustrating to me if I was required to access all of this information online, and create a binder filled with printouts in order to fully utilize the application.

If, statistically, a small percentage of individuals would be interested in purchasing a book of tutorials, then the price of the product could be increased to cover associated costs.
2011-08-31 01:15:00

Author:
RickRock_777
Posts: 1567


Honestly, if Sony wanted to, they could sue us for copyright infringement right now, and we couldn't do a thing to stop it. We use their intellectual property all over our site - and we advertise. A dangerous combination. The only reason they haven't done it yet is is because it'd be a PR nightmare - considering the contribution fansites like LBPCentral make to the community, it'd not only be destructive to their image, it'd be entirely unprecedented in the sphere of video game fan communities.

Book publishing is an entirely different animal. First of all, we couldn't sell the book for any amount of money. Without lease from Sony and the tutorial authors to profit off of their intellectual property, we'd be breaking a number of copyright & IP laws by selling a book with content we don't have the right to use. And even if we did put a book together, publishing is a very difficult and costly process (http://www.goodexperience.com/2008/07/following-up-on-these.php) - and that's for popular books. For ones that wouldn't sell very many copies (like the one proposed here), it's **** near impossible. Self-publishing is likely the only option - and still, that's not free. As mentioned, selling the book isn't an option without the proper rights (and we couldn't ask for donations either), so we'd (I'd) have to absorb all the production costs ourselves.

If you really want a book, the only viable option I see is going entirely digital. That cuts costs down to almost nothing (provided we could find people willing to work for free) and distribution would be almost thoughtless. Plus, I'm fairly certain we'd be in the clear regarding copyright stuff, seeing as we wouldn't be selling it or asking for donations.

But, honestly, if we're in the "we should compile the best tutorials together and offer it for free" space - why not go one step further? Our LBPWiki (http://wiki.lbpcentral.com) is entirely capable of holding pretty much as many tutorials as anyone could want. It would be a fairly simple process to accept submissions, screen for quality, and immortalize the best tutorials in an eternally editable fashion. It'd be easier to access & use and it'd be so much more versatile than a book could ever be. LBP isn't a static thing - it's ever-changing. I think it would make the most sense to compile these tutorials in a way that allows them to evolve along with the game, rather than in a static format that almost guarantees obsolescence.
2011-08-31 02:39:00

Author:
ConfusedCartman
Posts: 3729


Thanks CC. That is what I was looking for. Wish you had responded earlier.

Please Lock thread...no need to continue the debate after seeing the truth of the potential legal issues.

Thanks to everyone who provided their opinions.
2011-08-31 02:52:00

Author:
RickRock_777
Posts: 1567


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