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capture question
Archive: 3 posts
when i capture logic, i can't then move that logic about on the chip. i can only adjust the setting and can't rearrange it. i'm not using the emitor to live capture, i'm just using the ordinary capture tool. is there another way of doing it that i'm not aware of? on a related note: i'm making a breakout game and am at the stage where i am putting 10 different block orientations into it. once i've captured them with the emitor, can i then delete them from my popit? i'm assuming the emitor tool stores them away somewhere else | 2011-08-25 13:53:00 Author: GribbleGrunger Posts: 3910 |
It may be a glitch where the object doesn't recognise the original author, and therefore doesn't allow physical altering. Did you capture the object after it as emitted/made as a copy from an emitted object, or just made the object without using it in emitters and captured it? There is an annoying glitch where it makes itself unalterable if it was ever from an emitted object. I think for now you should just add instead of change, and in the mean time if it gets patched put it up on Get Satisfaction. | 2011-08-25 14:09:00 Author: Denim360 Posts: 482 |
It may be a glitch where the object doesn't recognise the original author, and therefore doesn't allow physical altering. Did you capture the object after it as emitted/made as a copy from an emitted object, or just made the object without using it in emitters and captured it? There is an annoying glitch where it makes itself unalterable if it was ever from an emitted object. I think for now you should just add instead of change, and in the mean time if it gets patched put it up on Get Satisfaction. i captured it first and then emitted it, so perhaps i have hit a glitch. i struggled to make the merge glitch because of it. i just couldn't delete the white matter. how i eventually got around it was to just use white matter and then use the material changer, but it is a little frustrating and i don't feel confident enough to just capture and delete. i currently have a level filling up with logic tests because of it. i'm not online, so perhaps there has been a fix. i may buy the MOVE pack later on just to get up to date and 'of course' for all the incredible new additions. thanks for you imput though | 2011-08-25 14:18:00 Author: GribbleGrunger Posts: 3910 |
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