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What's better in making things stay in place?

Archive: 16 posts


In LBP1, dark matter was staple for making things float and stay in their place(putting up very small blobs of dark matter on each object).

But in LBP2, there is the new anti-gravity tweaker. So what do you guys suggest in making things afloat? Is it the light/dark matter age-old technique? Or putting up anti-gravity tweakers on every material?

Im talking about what's more thermo efficient. But if there are other benefits or nuances, I would definitely like to know them.

Thanks for your time.
2011-08-25 02:06:00

Author:
romancrisis
Posts: 138


In LBP1, dark matter was staple for making things float and stay in their place(putting up very small blobs of dark matter on each object).

But in LBP2, there is the new anti-gravity tweaker. So what do you guys suggest in making things afloat? Is it the light/dark matter age-old technique? Or putting up anti-gravity tweakers on every material?

Im talking about what's more thermo efficient. But if there are other benefits or nuances, I would definitely like to know them.

Thanks for your time.

I believe dark/light matter is still best thermo-wise...but I've been mostly using gravity tweakers since it's easier. I find I don't need that many since I glue most things together now using the advanced glue tool and I put most decorations on invisible holo. Occasionally I'm forced to use dark matter since the gravity tweaker doesn't always keep things from rotating,
2011-08-25 02:57:00

Author:
fullofwin
Posts: 1214


i believe the anti-grav tweaker takes up less thermo, and it's more useful since i can turn it on and off whenever i need to.2011-08-25 03:12:00

Author:
sonofbrave
Posts: 107


Umm, ok, now Im a bit confused on what's better thermo-wise. Can anyone confirm this?

Maybe I'll use light/dark matter for bottom floors and anti-gravity for specific parts.
2011-08-25 05:10:00

Author:
romancrisis
Posts: 138


Light matter or dark matter are the least taxing on the thermo if you use a triangle shape. Gravity tweakers take up more thermo but of a different type.2011-08-25 05:54:00

Author:
tanrockstan34
Posts: 1076


you can use a single square of material and place an antigravity tag on it then glue everything else to it I have found this is more thermo efficent for me although im sure others would disagree I create in sections each section has 1 antigravity tag on 1 part holding it up I have found this to help tremoundously when creating hope this helps bye for now.2011-08-25 17:45:00

Author:
darkknight2010
Posts: 69


Technically, Dark matter should be the lowest thermo consumer since it is just a material with no physics built in.

In practice, the difference is so miniscule that it will probably never reach a level where it is noticeable*. I would get in the habit of using the gravity tweakers. It's much easier to modify, add, and remove them on the fly.


*-I suppose that if you had thousands of objects that needed to float in space, there could be some noticeable difference, but that is a very rare case. Even then, I can't imagine it would be a very large difference.
2011-08-25 17:59:00

Author:
tdarb
Posts: 689


I don't know for sure but i would hazzard a guess that in play mode using anti grav tweakers would be slightly more thermo efficient considering they're not a material and in play mode logic is basically converted into script (i believe). If an anti grav tweaker is simply removing an objects physics response yet not adding to any rendering processing (as material would) I'de say in play mode that would be more efficient.

though this is purely conjecture and i'm making a number of assumptions so the answer is up for debate. tdarb has a good point too, the differences would be so minimal as to have no real impact until you reach unrealistically inflated circumstances.

I use anti grav tweakers.
2011-08-25 19:47:00

Author:
Epicurean Dreamer
Posts: 224


Gravity tweakers take up more thermo but of a different type.

I was under the impression that types of thermo were gone in LBP2.


If you take n objects made of dark matter, then you take n objects of a dynamic material and place a gravity tweaker on them, the gravity tweakers take up more thermo. Similarly, if you take the old LBP paradigm of gluing large level sections down to a single piece of dark matter, vs having each object unglued, but held in place with an individual gravity tweaker, then the DM still wins (though of course the tweakers have the benefit of being more flexible.

As for performance, dark matter wins there as well. Dampening doesn't stop the objects from being dynamic, so they will be heavier on the engine, in much the same way as using stiff rods in LBP1 behaved the same way as using dark matter, but was less efficient.


Dark Matter is still king if you care about optimisation. Though if you do care that much, then you'd save time by positioning everything using gravity tweakers and then gluing it all down once you were happy with the scene.
2011-08-25 20:22:00

Author:
rtm223
Posts: 6497


Very efficiently stated rtm.

Also, if you create in pause mode, you won't need the grav tweakers at all to determine if your objects are placed as you require. You can then attach the tried-and-true DM to the objects, and not have to worry about removing the grav tweakers when you are done, in order to free up thermo.
2011-08-25 22:06:00

Author:
RickRock_777
Posts: 1567


Also, if you create in pause mode, you won't need the grav tweakers at all to determine if your objects are placed as you require.

That does stop you from testing anything in play mode properly though until you have glued it all down, which is the standard benefit of gravity tweakers. It would also require you to be really careful to ensure that everything gets stuck down, whereas you have more of a safety net when using the gravity tweakers. Of course, if you have good discipline, then your method would work well... I know for a fact it wouldn't work well for me


To answer the final question in the OP, the naunces are that antigrav makes your creating process easier.
2011-08-26 16:29:00

Author:
rtm223
Posts: 6497


Forgive me romancrisis...I may stand corrected. I was under the impression you were explicitly asking "What's better in making things stay in place?".

Creating in a level unpaused can have adverse impact on your level...specifically with complex emitters. You may also be forced to rewind in the event you discover an issue, and the rewind feature is prone to faults and system lockups that can corrupt your level. I learned these things the hard way, having to scrap weeks of creating. I recommend testing only in play mode--save and exit your level. When you return to edit mode, everything is as you left it. It takes a bit longer to test levels this way, but it is definitely safer.

Pause mode will allow you to place your objects wherever you want. Once you have arranged them the way you like, you can glue DM to them to keep them in place once you enter play mode. If you miss one, you can fix it quickly in edit mode, with no adverse effects.

If you are wanting your objects to be untethered and movable in space, then grav tweakers are the perfect choice.
2011-08-27 03:25:00

Author:
RickRock_777
Posts: 1567


I was under the impression that types of thermo were gone in LBP2.


There is definitely music thermo that is blue. But thermo concerns aren't really as prevalent as they were in LBP1 I guess.

My personal preference is anti-grav as it's less to worry about and faster to setup and tweak, as well as being controllable/temporary during play mode. If I do use anti-matter I use the white... Even though I set it up to be invisible I like that it is a square in shape rather that rounded.
2011-08-27 04:29:00

Author:
Mr_Fusion
Posts: 1799


I strictly use DM especially for places I know I want to remain stationary, floors, ceilings, walls etc. For platforms and such i'll use the AG when necessary.2011-08-27 04:33:00

Author:
biorogue
Posts: 8424


I use an antigravity tweaker. But usually my level is al the bottom of the level, so it is glued to the floor somehow. And, if you use an antigravity tweaker, if you want it to be like DM, set it to 100%, 100%, 0%. Dere you go.2011-08-27 04:49:00

Author:
StaticLinuxpro
Posts: 482


There is definitely music thermo that is blue.

Well yes there is that, but it's not the same thing as we had in LBP1 where the level had multiple types of thermo hidden away from us.
2011-08-27 07:49:00

Author:
rtm223
Posts: 6497


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