#1
attack animation keeps looping?
Archive: 3 posts
im making an rpg and i have a remote controlled sackbot that does some pretty cool things. It can double jump, roll backwards and forwards, but now all i need is an attack. I tried using a controlinator button to trigger a brain behaviour which is an action of swing a sword once. But it keeps looping, and if i put play once it only swipes the sword once. But i want to be able to attack an infinite amount of times at my will. Can anyone tell me what my logic should be? | 2011-08-24 23:03:00 Author: Unknown User ![]() |
Include a an "Idle" Brain Behavior chip and wire it back to this when your animation is finished. | 2011-08-24 23:20:00 Author: v0rtex ![]() Posts: 1878 |
In my head, you are doing this ALL wrong. What I would do is sequencers with tons and tons of batteries and or gates, instead of 1 brain. You know why? Cause it works. Try it, just do like a direction comnbiner with a sequencer set to 5 stripes, 0.2 secs per stripe. Then put a 1 stripe on the start and 3 stripe right after it. Hook it up to hand movement and it should slapp! | 2011-08-26 12:01:00 Author: NcLc2010 ![]() Posts: 72 |
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