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#1

Need help

Archive: 4 posts


Hello all,

I have been working on this for a while and I have something that works alright, but it doesn't look great. I am wondering what others would do to make the following effect:

There is a two story building and the player starts on the top floor. There is a section of the floor in the front thick layer that at first is horizontal. What I want is that section to rotate down roughly 45 degrees like it is hanging from one end. Then, every 10 seconds or so, I want the end that is hanging down to wobble slightly for a second or two.

My best solution was to have one end of the platform bolted to the middle layer and activate different rotators which, like I said before, "works", but it doesn't look great.

What would you do?

I know this is probably hard to understand, but I can't get the picture on here from my phone. I will add the picture asap
2011-08-22 22:11:00

Author:
KnutsoPX
Posts: 116


Part of the reason it doesn't look right may be that it is unnatural for a piece of hanging material to wobble of its own accord. If the floor breaks and a board remains dangling, it is nothing more than an ugly pendulum: it swings a lot, then less, and then not at all. If it suddenly started moving again it wouldn't seem very appropriate to anybody.

Rather than worrying about the implementation of the platform's wobble, then, it may be better to think of a way to justify the movement. Maybe another object falls and strikes it. Then you really just need a sprung bolt and some falling debris or Sackboy himself to set up the scene. Maybe the whole building shudders and the platform begins to move accordingly. Just a little camera shake could sell the motion to the viewer.

You've probably seen the crew of some science fiction space opera stumbling around and tripping over their chairs during an intergalactic battle. Can you imagine what filming those scenes must look like to anyone standing nearby? A bunch of actors bumbling around for no reason at all: it wouldn't be pretty! A little camera work and some special effects change the whole presentation for the people at home, though.

I think you've found yourself in a very similar situation. Once you figure out a way to convince the player that the platform should be moving it will look great!
2011-08-22 23:16:00

Author:
Uncuddly
Posts: 237


I agree with using a sprung bolt, but I would also have a few additional points...

1. I would try to make the edges of the floor look broken rather than a clean cut if possible
2. Emitting broken building and floor could also add to the destructive nature of the event

However as the post above states you really need a cause... In this situation i Would go with fire, thin invisible holo set on fire can hide many joints that look unnatural and can often cause a sense of panic with the player which adds to the experience
2011-08-22 23:23:00

Author:
ForgottenEnigma
Posts: 1414


I should be able to work something out with the spring bolt. I haven't decided yet what is going to be making the platform shake (small earthquakes was my best idea). I think adding some camera shake may help sell the effect as well. Thanks!

The thing I didn't like about the rotator set up I had was that everything was very "rigid". I was hoping to make the wobbling effect look somewhat intense at first and then slowly come to a rest when each earthquake hit. Which I think I should be able to get with the spring bolt.

My only concern is that there is a crate resting on the platform that that slumps down. The idea was to have something trigger the initial breaking of the floor where it slumps down to the 45ish degree angle. Then the box slides down to the edge of the platform, but stops before completely falling off. The wobbling effect that comes next is more of a tip for the player to try and throw something at the box to knock it down. I don't want the wobbling to make the crate fall.

I will try some stuff out tonight. I thank you all for the advice!
2011-08-22 23:56:00

Author:
KnutsoPX
Posts: 116


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