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Rewiring a Sackbots default actions - Possible?
Archive: 7 posts
Sackbots have default sackboy controls (jump, grab) and with two controllinators we're able to map different buttons to them buttons (X, R1). Doing this we can, for example, jump with different buttons. That works, but what I don't get is how to disable the X button on the second controllinator. If I mapped the square button to the second controllinator's X, I can jump with square but also when I press X. I've tried disabling popit controls and many other ideas that came into my head, but they've turned out to be wrong. Is there a way round this problem? Perhaps there is an easy way, but I'm a complete logic tool... | 2011-08-22 14:59:00 Author: talbot-trembler Posts: 1114 |
Maybe both controlinators are set to override the sackbot? You want the controlinator that receives the player's input not to override the sackbot. | 2011-08-22 15:14:00 Author: Rogar Posts: 2284 |
Maybe both controlinators are set to override the sackbot? You want the controlinator that receives the player's input not to override the sackbot. As far as I remember, I checked this and it wasn't the case. I even swapped the settings around and still had no luck. | 2011-08-22 15:22:00 Author: talbot-trembler Posts: 1114 |
Unless you suffer from a terrible glitch, what Rogar proposes should be leading somewhere. Give a try and check your wires and settings according to this.... https://lbpcentral.lbp-hub.com/index.php?t=47825-Remotely-controlled-Sackbot-How-to-disable-desired-buttons&p=762637&viewfull=1#post762637 | 2011-08-22 16:02:00 Author: zupaton Posts: 167 |
http://ie.lbp.me/img/ft/31ecb20f391035ca50eea4041aa9ceb8b55600fe.jpg Ok this is how I got round it, using a timer set to 0.1 & a counter set to 1. This disables the X button completely. | 2011-08-22 16:11:00 Author: Unknown User |
Set both controllinators to receive signals from a remote controllinator, then make one of them a different color, set that one to override the sackbot and the other that receives to not override the sackbot and then hook up the controls, that should work. | 2011-08-22 16:22:00 Author: TheSwede Posts: 59 |
I forgot that both controlinators had to receivers. Stupid mistake, but as I said I'm "logically-challenged"... Thanks for the help guys! | 2011-08-22 21:06:00 Author: talbot-trembler Posts: 1114 |
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