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#1

SoundBot (LBPC3)

Archive: 2 posts


I know that the level is unfinished, I know that when I'm done i post it on the contest thread. This is a preview to my new (LBPC3) level that I will submit to the contest crew when done. Please rate and review, no hearts needed (Unless you want to).

http://i8.lbp.me/img/ft/678ad0c88e26510aedd629c314d2ec56f34f0376.jpg
http://ib.lbp.me/img/ft/c8b4d7decd0c49054b0bb7504072400ca2c03641.jpg
http://i4.lbp.me/img/ft/c246f8605d271475c54897aa1e1f6773f604052e.jpg
http://ie.lbp.me/img/ft/99e338a8aa74d89914a29a9d784eb03a21742730.jpg

HINT: You have to switch songs using L1 and L2 to get past certain points. Use the different songs to see how the enviroment reacts differently. You will upgrade you songs 4 times, excluding the Song 2 powerup you get early on. R2 to respawn. May get frusterating.
http://lbp.me/v/5-v7ke
2011-08-21 04:11:00

Author:
Unknown User


This level was decent, gameplay-wise. But I did have a few quibbles:

The lighting is LOUD. I'd say that you could turn the synched lighting down, the level lighting up, and the effect of your synchronization would still be obvious, without hurting my eyes so much.

I think a few of the cameras were canted a bit to far to the side for platforming purposes. Whenever I had to jump up the zig-zag ramps made of several red rectangles, the camera angle was also usually wide, zoomed out, and canted, making it harder to tell where I was going to land my jumps.

Finally, I'd suggest making the extra layers to each song have at least one drum track, and not just a bunch of counter-melodies.

All in all though, there's clearly a lot of effort put in, and the sync does work pretty well.
2011-09-19 06:18:00

Author:
coyote_blue
Posts: 422


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