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#1

In need of Beta Testers!

Archive: 10 posts


PSN: Neverynnal
Level: A Knight's Tale: Ranaku's Awakening

Alright guys, I'm really in need of some beta testers for this new addition to my "epic" Knight's Tale saga. I've put a lot of work (probably around 50-60 hours so far) into this level thus far and I really need some players to work out the kinks for me. It's currently published with a (beta) tag on it and should easily be found through my PSN.

The level itself is only 75% complete as I think I'll be adding a boss and a few more puzzles/platforming challenges. It isn't overly hard in my opinion, but that's biased since I've already played it through a dozen times.

Either PM me in game or through these forums with any comments/suggestions/bugs. I really want to perfect this level the best I can and this forum is full of great testers. (which is apparent through some of the work I've seen published after playtesting)

Come one come all!

2008-12-20 22:47:00

Author:
Neverynnal
Posts: 374


i'll see if i can't check it out this evening. what with christmas and all it's rather busy right now but i may have some time tonight.

if you wanted to keep it under wraps before it's out of the beta phase, you could publish it locked, and send the key to people who have agreed to test for you.
2008-12-21 12:08:00

Author:
Conall-Star
Posts: 157


Aye, but the response has been pretty low so I'm leaving it unlocked so I can get a feel for how people are responding to the level so far.

Thanks a lot for taking the time to check it out Conall
2008-12-21 19:04:00

Author:
Neverynnal
Posts: 374


Well I got to the part with the music and I just don't know what to do. I spent 10 minutes jumping around mimicking the song and nothing happens.It needs to be made clearer. Up to that point the level is good. A nice change of lighting and a great atmosphere.2008-12-21 22:03:00

Author:
Killian
Posts: 2575


Hmm...well the song is played for you shortly after the text in the music room. You simply have to mimic the song thats played with the chandeleirs in that same room. I suppose I could make this more obvious though. Try this and give the full level a runthrough Killian. That was only about 1/8 of whats been created so far Thanks for checking it out though 2008-12-21 22:57:00

Author:
Neverynnal
Posts: 374


Oooh, I've been following the series actually. I'll check it out later (after I wake up for sleepy tiem).2008-12-22 06:06:00

Author:
UmJammerSully
Posts: 1097


i played it, or at least until i died. will play it again taking detailed notes. i'll have a lot of them. would be helpful to know though what the 25% is that not done. is it a whole other section of the level, or is it tweaks to the existing stuff?2008-12-22 08:01:00

Author:
Conall-Star
Posts: 157


Well the level consists of 4 chests that you need to open in order to release the demon god. I've incorporated 3 chests so far.

So, I'm adding a boss, another puzzle, another chest room and an ending, as well as many many tweaks that I've already completed (although there are many more I'm sure). So I suppose you could say the level is more around 60% completed in the current beta

I also need anyone who tests the level to let me know how difficult the level is. I'm striving for medium difficulty with a good story.

EDIT: I've updated the level and it is now officially 75% complete A boss has been added as well as a few more platforming sections. Thanks all who give it a test!
2008-12-22 19:44:00

Author:
Neverynnal
Posts: 374


My light suggestion demonstrated on a simple paint diagram:
http://farm4.static.flickr.com/3286/3128692405_a49c9e706c_o.jpg

I noticed that to activate your lights you use sensor switches. This causes the light to go away after you pass it which I think spoils the look.

If you instead attach a sensor to some dissolve material which suspends a block of stone over a button switch. You attach the button to the light and now when you run over a sensor switch the stone gets dropped on the button and thus, the light stays on permanently. This would all be out of view of course.

More suggestions when I play the rest of the level.
2008-12-22 23:23:00

Author:
Killian
Posts: 2575


Ahh yeah, same as a perm switch. I'll think about incorporating this Killian.2008-12-23 01:41:00

Author:
Neverynnal
Posts: 374


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