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CaveFliers!

Archive: 4 posts


Heyo, I haven't been on here in a while, but now I'm totally addicted to LBP2, as I have been for a while now. So if you've never saw me, hi. If you HAVE seen me, congratulations.

Anyway, this is a small series of levels I'm working on called CaveFliers. Currently I've only got 1 uploaded, but I'm working on a second. You pilot nimble little mining ships as you go through a cave system, mining deposits with your laser and shooting things. The ships in the first level are going to be replaced with faster and more fun ships in the second onward.

So, PLEEASE play it and give me feedback. Not because I spend late night hours romantically staring at my viewcount, but because I really need the feedback to see what I need to improve on.
Thanks for playing it, if you do!
http://lbp.me/v/4-rc4x
2011-08-20 02:48:00

Author:
Unknown User


This level is great. I love to see people go for a concept all-out.

I hope you'll forgive me, then, for suggesting so many gameplay tweaks, especially since you sound like you're tweaking the ships anyway.

Thruster based gameplay: keep. It's very difficult for me to use properly, but that's my fault.

Player physically in ship: scrap. Instead, put the player, the flight controls, and the shots into a piece of invisible flying hologram. For re-spawn, order a follower on the player's hologram to turn ON when the player's ship tag is not present (ship is destroyed). Player teleports, invisble to CP. Player's hologram tag is present AND ship is not present = CP emits new ship.

Why do this? A host of reasons, but mostly so that I don't have to turn my lights and controls back to what I want when I get in the new ship: my hologram will tell the new ship what settings I had in the last one.

With this set up, you can also put damage and shot into their own chips. When the player is in the CP, turn the damage chip and shot chip OFF. He can't be spawn killed, and he can't sit in a CP and shoot while invincible.

Set center-mass of the vehicle to follow the player's hologram. Add a remote receiver controlinator to the ship , so that it faces in the right directions and so on.

Your boss fight entrance sequence was very cool. Unfortunately, I wasn't sure how I was damaging him. Glowing weak spots maybe? Does the mining laser work?

I had a lot of fun flying this little guy around. Thanks for this.
2011-08-29 16:21:00

Author:
coyote_blue
Posts: 422


YAYAYAYAY Someone actually replied!

This level is great. I love to see people go for a concept all-out.
I hope you'll forgive me, then, for suggesting so many gameplay tweaks, especially since you sound like you're tweaking the ships anyway.

Thruster based gameplay: keep. It's very difficult for me to use properly, but that's my fault.Don't worry, the v2 ships have the same truster style. Solar Jetman was the main reason why I made this, after all!


Player physically in ship: scrap. Instead, put the player, the flight controls, and the shots into a piece of invisible flying hologram. For re-spawn, order a follower on the player's hologram to turn ON when the player's ship tag is not present (ship is destroyed). Player teleports, invisble to CP. Player's hologram tag is present AND ship is not present = CP emits new ship.
Why do this? A host of reasons, but mostly so that I don't have to turn my lights and controls back to what I want when I get in the new ship: my hologram will tell the new ship what settings I had in the last one.Hmm. I like having the player be directly controlling the ship instead of having a wireless controllinator, mainly due to convenience and the fact that I can have aced prizes. Yeah, I could simulate checkpoints and aced prizes, but I'm lazeh.

With this set up, you can also put damage and shot into their own chips. When the player is in the CP, turn the damage chip and shot chip OFF. He can't be spawn killed, and he can't sit in a CP and shoot while invincible.
...huh? I can already do that with a direct controllinator. I'll be fixing the spawnkill thing in v2.

Your boss fight entrance sequence was very cool. Unfortunately, I wasn't sure how I was damaging him. Glowing weak spots maybe? Does the mining laser work?You can damage it when a red ! appears next to him.
2011-08-30 07:33:00

Author:
Unknown User


*facepalm to exclamation point* Can you make the boss flash for a sec, then? That would make my dumbness less fatal.


...huh? I can already do that with a direct controllinator. I'll be fixing the spawnkill thing in v2.

Yeah, I know. I was upselling you on my idea.


Hmm. I like having the player be directly controlling the ship instead of having a wireless controllinator, mainly due to convenience and the fact that I can have aced prizes. Yeah, I could simulate checkpoints and aced prizes, but I'm lazeh.

IMHO, prizes never get used much by older players. And when they do need prizes, they go straight to a gallery level. Ace players on your level are going to rise to the top of your leaderboard anyway.

I just know a lot more people are going to have my problem (switching back to "goofy-foot" controls every few seconds because of multideath) than are going to have your problem (lazeh, the one time).
2011-08-30 15:10:00

Author:
coyote_blue
Posts: 422


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