Home    LittleBigPlanet 2 - 3 - Vita - Karting    LittleBigPlanet 2    [LBP2] Tutorials
#1

How to be a confident Newbie

Archive: 17 posts


i just thought i'd put this out there... as much for myself as anyone else

1/ be realistic:

it's easy to think that you will be able to create masterpieces from the get go but in reality that is far from the truth. everyone, including geniuses like Shadowriver and Comphermc, started with something and you can bet your life that that something was far from what you now see them creating. if you look at the best levels out there and try to equal them, you are likely to be left wanting and inevitably this will lead to a sense of inadequacy. DON'T DO IT!

2/ The piecemeal approach:

Don't spend hours and hours planning levels on paper or in your vast minds when you (like me) can't even get the basics right. pace yourself and think in terms of portions. consider what you would like to achieve in just one small part of your level and work at it until you have got it right. keep it simple to begin with and avoid heavy logic for later on when you are more savvy and confident. if it takes you a year to achieve what someone can achieve in 3 months, SO WHAT!

3/ Ignore Glitches:

don't bother with them at all (although the merge glitch is easy to use). it's hard enough just getting something to play reasonably well and look passable without adding to the difficulty by trying to implement things that take a hell of a lot of understanding. yes, they do look fantastic but you are just making your first few steps more difficult than is necessary. you'll crawl more than you walk and when you eventually walk, running will follow on naturally... longer for some than others but who the hell cares. CHALLENGE YOURSELF NOT OTHERS!

4/ Don't court praise:

we all need a pat on the back sometimes, confirmation that we are achieving something... anything. learn to be content all by your little lonesome. a comparative nature is the root of unhappiness and disillusionment. if you pursue this philosophy rigorously you will delight 'yourself' regularly and that's what you should be aiming for. ask any good developer what drives them and they will tell you that they simply make games they like and would want to play. make that your goal and don't worry if your level doesn't get hearted or many hits. DO IT FOR YOURSELF!

5/ Don't be afraid to ask:

there is a marvellous help section on this forum that caters for the likes of myself but sometimes the question you want to ask seems trivial alongside the questions of others. if you don't know how to make a piston work or get the motor bolt working how you want, ask and don't be embarrassed. remember that if anyone mocks you they are immediately placed beneath you. NEWBIES ARE THE FUTURE!!!

now chill and just take as long as you like
2011-08-19 15:23:00

Author:
GribbleGrunger
Posts: 3910


Sound more like how to be an extra pesimistic newbie who doesn't wanna try at all.


No, DON'T be realistic, let your imagination flow wild, there ARE lots of people who've made masterpieces from teh get-go because they WANTED to make them that and placed enough dedication.

YES spend hours and hours planning, if you're too lazy to put some dedication into it, then you probably don't wanna do it anyways, move to another project!
Push yourself to see what you can do, and try to learn from people the most advanced tricks ASAP to get acquainted with all that from the start.

Don't ignore glitches, don't FORCE them just to have them, but don't ignore them, if you feel they will trully help, then do some research and apply them, its not like being a newbie = not being able to learn new stuff, and the sooner you learn these, the more you get used to them and how to use them properly.


Doing it for yourself is the right attitude, of course, that's the "main" reason behind this, its a game, just for fun "in the core," but don't reject feedback either, if eople keep telling you about some thing in all your levels, they may be on to something and perhaps you may wanna change your strategy for some things, y'know?


Yes, don't be affraid to ask, but this is a basic that applies anywhere even outside the games, asking is 1000 than to keep wondering.

Now, dont be a newbie holding back, be a newbie wanting to start hitting the ground running and taking the game bby surprise with the next "Big hit" you know?

Try your best rather than forcefully hold yourself back.
2011-08-19 15:42:00

Author:
Silverleon
Posts: 6707


i'm not suggesting you forcibly hold yourself back, i'm suggesting you don't get frustrated because you simply can't do it and yet you see others doing it in a few months. we are all different and some (like myself) take a hell of a lot of time to learn something. everything i have ever done i have ended up doing well. i remember when i used to do a lot of running and would regularly get overtaken by a certain person in my area, clearly he saw it as a competition, but i was just running for myself. eventually he could no longer keep up with me, but if i'd had a comparative nature, i may well have forgotten that i was doing it for myself and given up simply because i thought myself inferior.

this advice is for the newbie, those that think themselves inferior because they can't do what others do... YET
2011-08-19 15:52:00

Author:
GribbleGrunger
Posts: 3910


This isn't an LBP tutorial. It's the tutorial of life 2011-08-19 17:20:00

Author:
SnipySev
Posts: 2452


This isn't an LBP tutorial. It's the tutorial of life

lol. your not far wrong there
2011-08-19 17:36:00

Author:
GribbleGrunger
Posts: 3910


i just thought i'd put this out there... as much for myself as anyone else


I think the 'realistic' boils down to: 'be modest'. You can have dreams to build the greatest thing in LBP, just don't tell people that you will accomplish this. Also be realistic that LBP is a game with a (comparatively) small audience, but a very noisy sphere to do something in. Don't expect that making things will make you famous, if thats you're goal get out now. Create because you like to create, whatever else come from it is a bonus.

Plan what you want to make, but try to get ideas into the game before you make solutions in you mind or you may find that something that you want to accomplish doesn't actually translate.

Ignoring glitches is a tough one, but I agree. I only just started looking into things like merge, theck and thack and extra layers. They're awesome. But if I were dealing with them from the get go I don't think I would of learned as much about what IS possible with the provided tools.

Don't be afraid to ask... well yes. But don't get upset with answers. Questions like 'Can i please have that awesome object?' The answer will probably be no, the creator probably spent a long time on it and it'd be sharable if they wanted it to be.

The old chestnut 'Is my level any good?' If you ask that be prepared for a gamut of responses.
2011-08-22 01:06:00

Author:
Mr_Fusion
Posts: 1799


you forgot: be yourself, and create for yourself and you don't have to copy others to learn, from the beginining find what you love in the game and learn how to do that, and have fun, also make lots of good friends and have fun in create mode experimenting with stuff, you can come up with great ideas that way. But biggest thing is be yourself!!!!2011-08-22 07:24:00

Author:
calyst_aayla
Posts: 217


Be prepared to revise and redo the stuff you create; your journey will be one of many lessons and the longer it takes, the more you will learn. For that reason it is a very good idea to create with change in mind:

Organize your logic. Give it space. Keep it simple and self-explanatory. Group stuff in chips. Add comment notes as a reminder to yourself how things work
If you make a complex object and then duplicate it 10 times, it gets harder to change; instead, make one original and have it emitted 10 times
Base your logic on events taking place, not on a synchronized timeline; i.e., a sackbot walks from A to B and once at B something will happen; instead of timing that happening to the speed of a walking bot, instead stick a tag on the bot, instruct the bot to walk to B and use a tag sensor at B to trigger the happening.
2011-08-22 10:05:00

Author:
Antikris
Posts: 1340


Also remember to embrace failure, failing a lot is 1000 better than not failing at all.
Failure givers knowledge and experience, it is better to have failed and succeeded that not have failed at all, as it helps understand why, and how of things, gives more experience on the matter as it was tried more than once.

So don't get frustrated over failure, be glad you failed and get to try again.
2011-08-22 13:19:00

Author:
Silverleon
Posts: 6707


thanks guys/gals, there's a lot of good stuff there, but i have to give a nod to the above: failure is simply not trying. keep trying and no matter how long it takes, you are NO failure. i myself have just made a little breakthrough. i've managed to create a very simple bouncing ball and a paddle at the bottom. now i can make a breakout game and implement some of Comphermc's tutorials into it!!! my understanding of logic just got a lot better. PATIENCE!

ignorance gave me reason to learn
i'm proud to be a Newbie
2011-08-23 15:36:00

Author:
GribbleGrunger
Posts: 3910


With perseverance the snail reached the ark.

Not sure where I read that but, religious or not, I think it's a great thing to keep in mind.
2011-08-30 03:39:00

Author:
Mr_Fusion
Posts: 1799


You miss 100% of the shots you don't take.2011-08-30 08:14:00

Author:
nunsmasher
Posts: 247


Once you have confidence, you are no longer a newbie.

Learn during the times you lack confidence.
2011-09-03 01:23:00

Author:
Det
Posts: 37


What nice encouraging advice. It's easy to get lost being new(ish) to this game and seeing all the amazing things that are out there, just have to remember to take it slow to begin with.2012-02-12 01:40:00

Author:
Unknown User


when i get good enough i'll start another thread called: how to be a modest expert. balance is everything2012-02-12 05:46:00

Author:
GribbleGrunger
Posts: 3910


This is an awesome guide to anyone starting out as a creator. GREAT job!2012-02-12 13:53:00

Author:
grayspence
Posts: 1990


This is an awesome guide to anyone starting out as a creator. GREAT job!

thanks. it's very daunting for a lot of people who come here for the first time and have had little knowledge of creating. i just wanted to ease their minds a little. i'm a very slow learner myself, but because i approach EVERYTHING in this way, i tend to achieve quite a high standard in the end.
2012-02-13 19:28:00

Author:
GribbleGrunger
Posts: 3910


LBPCentral Archive Statistics
Posts: 1077139    Threads: 69970    Members: 9661    Archive-Date: 2019-01-19

Datenschutz
Aus dem Archiv wurden alle persönlichen Daten wie Name, Anschrift, Email etc. - aber auch sämtliche Inhalte wie z.B. persönliche Nachrichten - entfernt.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.