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deus ex: human revolution

Archive: 46 posts


anyone else looking forward to this game or is it just me!?


http://www.youtube.com/watch?v=kyxaPB_h7Hg

ive never played a deus ex game before but this trailer blew me away and ill go as far as saying its the best game trailer i have ever seen..sent chills down my spine. pure epicness!!

yes i know its only a trailer and its designed to sell the game lol. but ive been looking up on deus ex: human revolution ever since and **** im loving it. the gameplay looks cool...something different than your usual modern warfare shooters ( which are starting to get a little boring now ) it's kinda like a mix between MGS4 and a futuristic shooter. the story is just amazing so far and the music is epic.

thoughts??
2011-08-19 10:59:00

Author:
wolfy_616
Posts: 202


It reminds me of the Half-Life series, with a hint of PROTOTYPE.2011-08-19 11:20:00

Author:
CyberSora
Posts: 5551


It reminds me of the Half-Life series, with a hint of PROTOTYPE.

hmm yeah maybe the way the game looks but in terms of story, no way lol.i never even bothered with prototype either
2011-08-19 11:44:00

Author:
wolfy_616
Posts: 202


Played the old Deus EX games; they weren't that bad.
They always had a grand scope for the games which was never fully realised.
Lots about the games were great - the different ways you could create a character/ the different ways you could take a level etc - but the fact that you could switch between builds at will meant that the whole reason for having different builds was completely negated - if you wanted to access something, you just re-specced your character to be able to do it.
And even though you could be playing through the entire game with a certain faction affiliation - it still boiled down to the very end just picking which faction ending you wanted... again, completely negating the point of "choosing factions".

Over-all the old games were flawed - but with enough good ideas to be worth a play through.

I'm expecting this current game to be the same - good ideas never fully realised
2011-08-19 11:55:00

Author:
Macnme
Posts: 1970


I've been keeping an eye on it since E3 2010 I'll probably buy it early next year.2011-08-19 11:56:00

Author:
Rabid-Coot
Posts: 6728


ive pre-ordered mine from shop.net...the thing that grabs my attention the most is the story and music really. sometimes a game doesnt have to be incredibly great looking but the story can be enough to carry it through. i can't comment on the previous deus ex games having never played them but since this is a prequel i guess its a good start.

so far the game has got excellent reviews and a solid 8-10/10 from websites and magazines. i remember when i went to the eurogamer expo last year and they had posters for it everywhere with " this game has game of the year written all over it " lol....im not sure about that yet but i battlefield 3 may even get it...im not even going to bother mentioning COD
2011-08-19 12:04:00

Author:
wolfy_616
Posts: 202


I would have preferred it to be only in TPS view.2011-08-19 15:58:00

Author:
OmegaSlayer
Posts: 5112


I would have preferred it to be only in TPS view.

I somehow agree and disagree.

Again, Half-Life 2 was in FPS, yet that game was fun as hell, and it contained almost none of that FPS bull**** you get nowadays. However, I do feel like a TPS would be both interesting and wanted, so I think they should add in an option of switching views, that way both FPS and TPS parties are happy.
2011-08-19 16:22:00

Author:
CyberSora
Posts: 5551


yeh to be honest thats one thing that shocked me...when i found out this game was going to be FPS with elements of TPS. i mean watching the trailer and hearing the details of the game you would think that it would TPS. but no...lol

still looks amazing
2011-08-19 21:33:00

Author:
wolfy_616
Posts: 202


I'll end up getting this and like Macnme before me, I played the the first Deux Ex eons ago and enjoyed those so I'm hoping this will be good or hopefully even better than the first ones.2011-08-19 22:05:00

Author:
biorogue
Posts: 8424


Played the old Deus EX games; they weren't that bad.
They always had a grand scope for the games which was never fully realised.
Lots about the games were great - the different ways you could create a character/ the different ways you could take a level etc - but the fact that you could switch between builds at will meant that the whole reason for having different builds was completely negated - if you wanted to access something, you just re-specced your character to be able to do it.
And even though you could be playing through the entire game with a certain faction affiliation - it still boiled down to the very end just picking which faction ending you wanted... again, completely negating the point of "choosing factions".

Over-all the old games were flawed - but with enough good ideas to be worth a play through.

I'm expecting this current game to be the same - good ideas never fully realised
I'd like to point out that in Human Revolution, you can no longer respec, so you're stuck with what you choose

And I recently pre-ordered it, been excited for it for a looong time.
2011-08-19 22:06:00

Author:
Kog
Posts: 2358


I somehow agree and disagree.

Again, Half-Life 2 was in FPS, yet that game was fun as hell, and it contained almost none of that FPS bull**** you get nowadays. However, I do feel like a TPS would be both interesting and wanted, so I think they should add in an option of switching views, that way both FPS and TPS parties are happy.

This...a TPS option would be cool.
What I don't like is that the switch between views ruins my immersion in the game.
What I love most about COD, a thing that really helps the player to BE in that World, is that you never leave your perspective.
2011-08-20 06:38:00

Author:
OmegaSlayer
Posts: 5112


This...a TPS option would be cool.
What I don't like is that the switch between views ruins my immersion in the game.
What I love most about COD, a thing that really helps the player to BE in that World, is that you never leave your perspective.

*cough* Black Ops.
2011-08-20 14:41:00

Author:
CyberSora
Posts: 5551


I'd like to point out that in Human Revolution, you can no longer respec, so you're stuck with what you choose

And I recently pre-ordered it, been excited for it for a looong time.


Hmmmmm - That may just be enough to sway me into liking it again!
2011-08-20 15:50:00

Author:
Macnme
Posts: 1970


I have it preordered from Green Man Gaming, I got the Steam code and preloaded the whole game yesterday. Its painful to know it's all there but I just can't play it.

Everybody should play the old Deus Ex, it's told to be the best PC game of all time.
2011-08-21 08:41:00

Author:
Edeslash
Posts: 135


Review embargo just lifted, its looking very posative from what I've skimmed through.2011-08-22 17:03:00

Author:
Rabid-Coot
Posts: 6728


I read through all the reviews, this is my favorite:


In the year 2027, mankind is about to enter a new era of self-propagated evolution. Technology that blends man and machine has allowed "augmented" humans to run faster, think quicker, grow stronger, and rise above their genetics to be the person they want to be -- provided they have a lot of money and don't mind requiring lifelong medication to ensure their bodies don't reject the enhancements.

Oh, and they'll have to endure contempt from everybody who isn't like them, fear growing civil unrest, and live in a world rife with unchecked corporate power and corrupt political machinations.

Yes, the world of Deus Ex: Human Revolution is a miserable one. However, you won't want it to end.

Deus Ex: Human Revolution tells the story of Adam Jensen, head of security at Sarif Industries, an American corporation making huge strides in augmentation technology. However, not all of humanity is appreciative of Sarif's dabbling in human progress, and after a group of mercenaries attacks the company headquarters, Jensen is mortally wounded. He doesn't quite die, however, becoming both the beneficiary and victim of his own company's latest step forward in human modification. He returns to the world of the living better than he ever was, but that doesn't mean he has to be happy about it. After all, he never asked for this.

Thus the scene is set for a game that travels around the world, weaving social commentary and philosophy on the nature of transhumanism throughout a tale that touches on corporate espionage, global conspiracy, and well-intentioned extremism. As well as living up to the sacred legacy kickstarted by the original Deus Ex, Human Revolution's narrative takes the very best of Metal Gear Solid, merrily pinches elements from Blade Runner, and adds its own unique blend of fascinating characters and satisfying plot twists. It is, in short, one of the most intriguingly written, thematically ambitious games I have ever played.

In no small part does Human Revolution owe its narrative success to an absorbing atmosphere. This crapsack world, driven by stunning advances in technology but stifled by class conflict and growing social resentment, is an absolute joy to navigate despite being so utterly depressing. From the tightly designed action stages to the overwhelming hub maps, there's a consistency to the game's world that one only rarely sees, and everything from interactive newspapers, hacked emails and conversations between non-player characters creates a compelling ambiance for a world that is hard to want to leave. It's most certainly a world nobody in their right mind would ever want to live in, but it's an intoxicating place to visit.

Human Revolution is mindful of the huge weight that the Deus Ex name carries, and I am thrilled to report that it lives up to the daunting demands that such a pedigree entails. As with the original classic, this is a game designed to let you play it your way, with a variety of upgradable augmentations to create an Adam Jensen that suits your personal idiom. Whether you want to be stealthy or aggressive, lethal or merciful, you have the tools to do the job. The game breaks itself into four very distinct play styles, all designed to bleed into each other and provide players with a variety of options and backup plans. The styles are combat, hacking, stealth, and social, with each one deserving of its own review.

Combat is a unique blend of first-person and third-person gameplay, where forward-thinking and pragmatic actions are rewarded. While there is a run-and-gun option in the first-person perspective, such activity would be suicide. Even when one fully upgrades their ability to absorb damage, Jensen is far from immortal and will drop in seconds when exposed to gunfire. With a right-click (or shoulder button press), however, Jensen will stick to a wall and the camera will shift to a third-person perspective. This is not only crucial for stealthy play, it also gives a great vantage point in what can become a very intense cover-based shooter. Success in combat isn't just determined by picking a bit of cover and opening fire, however -- the enemy A.I. is some of the most aggressive and adaptive I've seen, with opponents more than happy to flank, initiate pincer attackers, and even retreat to their own cover when needed.

Success in combat is determined by careful planning. Securing an exit should things go wrong, choosing (and changing) advantageous positions, and identifying which target to fire upon first, as well as which weapons to use, are crucial. This is not a game that just lets you open fire and trust in your reflexes; this is a game in which strategy is just as important as skill. Adam Jensen may be an augmented human, but he is still a human, and the game never lets you forget it.

Stealth is simply superb, and players who wish to remain subtle will find that the game is perfectly tailored to their secret-agent fantasies. The third-person viewpoint in cover gives players an excellent view of the surrounding area and allows them to memorize enemy movement patterns without becoming exposed. Even with this benefit, however, stealth is no cakewalk. Enemies don't just march along patrol routes, oblivious to their surroundings. They love to intermittently walk backwards, or stop at crossroads in corridors to check all available directions. Sometimes players only get a brief window of opportunity in which they can act, and failure can mean a swift death unless there's a good place to hide.

This said, the enemy A.I. isn't at a genius level, and can be broken. While opposing soldiers are formidable foes in battle, they can be exploited in ways that sometimes take the sting out of the immersion. For instance, they can very happily stand in front of air vents while you're crouched inside and allow themselves to be shot to death. Sometimes they'll stand back and fire into the vent, or toss grenades in there, but other times they'll be sitting ducks. For the most part, stealth and combat can be tense, but there are those moments where the game can be twisted in unscrupulous ways.

Whether players choose to be stealthy or violent, they will find that the "Takedown" ability is a lifesaver. When Adam gets close to an enemy, he can instantly neutralize him with a single keystroke. The camera will switch to third-person and Jensen will take down an opponent with a beautiful, empowering combat animation. Simply pressing the "Q" key will see Adam knock an enemy unconscious, whereas keeping it held will cause him to extend some vicious blades from his arm and put the poor victim away permanently. Do not think that this skill is a game-breaker, however. Adam can only perform takedowns if he has at least one full energy bar, and only the first bar ever recharges automatically (others need to be refilled by consumable items). Furthermore, takedowns always make noise (with lethal ones being louder) and will alert nearby enemies. Unless Adam can drag the body to a hiding place and make a daring escape, alarm bells will ring pretty quickly.

Hacking is by far one of the most essential elements of the game, and it's highly recommended that hack augmentations are equipped early. Not only does hacking net significant amounts of XP (used to obtain "Praxis" kits, which buy new augmentations) and cash, it also unlocks doors to vital equipment and plot-sensitive areas, rewards players with heaps of cool information and Easter eggs, and eliminates various security measures such as lasers, alarms, cameras and turrets.

The hacking system is a surprisingly enjoyable minigame in which you capture various nodes on a map, with the goal being to reach a green sphere that cracks the network. Along the way, there are special nodes that bestow extra benefits such as XP and cash bonuses, or make the network easier to complete. However, each node captured has a chance to alert the network, which will begin a countdown that ends with the hacker getting booted. Hackers can also fortify nodes to slow down network traces, and use collectible software to bolster their efforts -- notably the "Stop" worm that temporarily halts network tracing and the "Nuke" virus that instantly captures a node without the threat of detection. Despite the initial sense of intimidation that the hacking system can radiate, it's a deceptively simple game that rewards forward thinking, careful planning, and useful augmentations.

The only downside to the hacking is that various cool skills, such as the ability to control enemy turrets and robots, aren't all that useful. Their applicable uses in the game are minimal due to the limited number of computers that actually control such items, and the sheer effort it takes to reach them (chances are good that if you got to a security computer that controls robots, you've either already neutralized the enemies that the robot could have attacked, or have no need to re-enter the area it patrols). One can safely save their Praxis kits and ignore the turret/robot augments, but other hacking upgrades are **** near vital.

Finally, we have the social gameplay. This aspect is presented as a variety of "Social Boss Battles" in which Jensen must verbally outwit an opponent in a debate. This represents one of the game's most accomplished innovations, and also its biggest missed opportunity. In short, these conversational fights are incredibly well done, with the player needing to anticipate which responses will work best against characters, using whatever they've learned about their personalities and how they react to Jensen's words. While the facial animations aren't quite on par with L.A. Noire, there's still a lot to be gleaned from seeing how a character's expression changes throughout a conversation, and how stressed or angry they become with provocative statements. Each of these sequences is engaging and unique, just as accomplished as anything found in RPGs like Mass Effect.

Unfortunately, these moments are also quite easy. The game's one social augmentation, which allows players to better read opponents and release pheromones to influence their reactions, is simply not needed. I was able to win every social boss battle in the game without using the ability; it's not difficult at all to see which responses will work against the strongly designed personalities Jensen encounters. In fact, while replaying the game's first debate, I tried to fail and still ended up succeeding. Furthermore, these boss fights are simply too rare. While I appreciate that Eidos Montreal probably didn't want to bog the game down with too much conversation, I felt they really could have added a few more of these sequences and lost nothing.

As previously stated, all of these gameplay types are enhanced with a variety of augmentations. Over the course of the game, it's possible to obtain almost all of them, although the order in which they are claimed is entirely up to the player, and they vary in usefulness from essential to practically pointless. With well-chosen augments, Jensen will be able to sprint longer, take extra damage, hack more efficiently, jump from tall buildings without dying, and punch through walls. There are some really cool powers, but there are duff ones as well. The Typhoon, for example, sends out a 360-degree shockwave that kills anything caught in its radius. However, due to it being suicidal to get surrounded by enemies, the practical application of such an ability is negligible at best. You'd have to go out of your way to set up a situation where it'd be needed, and there's always a better strategy on offer. Same goes for the ability to perform takedowns on two enemies at once. While it sounds great in theory -- and I should note, the animations are awesome -- it's very rare to have two enemies close enough together for it to work, and even rarer for such a takedown to be a sensible tactic.

I would rather have had several of these worthless augmentations nixed in order for deeper enhancements to others. The cloaking system, the ability to see through walls, and the social abilities could have had a lot more done with them, and Eidos could have come up with additional practical uses for the more alluring powers. As it stands, the game very clearly favors players with certain abilities -- chiefly, hacking skills, high jumps, extra lifting strength and the power to fall from great heights. With these skills unlocked as soon as possible, there is nowhere that Adam cannot explore, whereas specializing in other augmentations early on will cause the player to miss out on several worthwhile areas.

One cannot be too upset by this, however, considering the excellent uses of the truly worthwhile powers. As explained earlier, it should never be forgotten that Jensen is a human, one who can die very easily when handled without care, but players will still feel like a cut above their human inferiors when they can smash through a wall and break the neck of the poor goon standing on the other side. It's just one of those things that never gets old.

There's no question about Human Revolution's sheer volume of content. There's lots to see, even more to do, and multiple ways of enjoying both. While one could theoretically blast through Human Revolution in eight or ten hours, there's much, much more to be getting on with. City-based hub areas contain side quests that are as lengthy and intricate as any of the mandatory tasks. I managed to spend a whole five hours simply wandering around the Detroit hub, soaking in the sights, exploring every square inch, listening to enthralling NPC conversations, and beating all the quests.

What truly impresses isn't so much the scale of the game, but its staggering consistency of quality. Every quest is a compelling story; every level is beautifully, ingeniously designed; and not once does the game ever become dull or lose its pacing. The only notable issues are small and forgettable -- sometimes an NPC's dialog won't sync with its mouth properly, and on the Xbox 360, earning Achievements causes the game to stutter temporarily. The PC version's biggest issue is that cutscenes are very badly compressed; otherwise it's a gorgeous game with mouse and keyboard controls that feel intuitive and surprisingly well-adapted to stealth-based gameplay. Of course, hacking's also a lot easier when one doesn't use a gamepad.

Whether you go for console or PC, however, you will be impressed with the visuals. The art direction, with its heavy focus on shades of gold and contrasting black, makes for a game that looks like none other, and the impressive animations, finely detailed environments, and stylish augmentation effects only seal the deal. This is a beautiful videogame, and that beauty is carried over into the sound. Voice acting is solid (though one or two black characters seem alarmingly close to caricatures), explosions and weapon effects feel heavy and impactful, and the musical score is sublime. If you're looking for a game with production values, then Eidos Montreal has delivered more than you could have bargained for.

Deus Ex: Human Revolution, like its augmented hero, is a step above its mundane peers. With its flowing, open approach to mission structure, thoroughly engrossing story and gorgeous visuals, this is the kind of game that all others should strive to be. While there are some elements that don't feel quite as developed as they should have been, and augmentation is more Hobson's choice than true choice, Human Revolution provides a level of quality that only the most adamant cynic could fail to be impressed by. More importantly, it is everything a fan of Deus Ex could want in a game, and it effortlessly embraces the arduous task of living up to the legacy, standing next to its 2000 predecessor and holding its head up in pride.

This game is truly deserving of the name Deus Ex. In fact, there's no other name it could have had.

http://www.destructoid.com/review-deus-ex-human-revolution-209544.phtml

Been tracking this game since the first cinematic trailer, nice to see it lived up to (and surpassed apparently) all the expectations. Roll on Friday!
2011-08-22 18:19:00

Author:
OCK
Posts: 1536


Tell me, fellow fans, how will you play Human Revolution? Will you take the stealthy route or blast in with your guns? Will you be against augmentation or pump yourself full of metal? Will you try not to kill your enemies or enjoy the gory kill animations?

Myself, I'll be taking the challenging route with as little augmentation as I can take and try to perform non-lethal takedowns whenever I can.
2011-08-22 19:19:00

Author:
Edeslash
Posts: 135


Check out the awesome GIF someone made:

http://i750.photobucket.com/albums/xx148/CyberSora/DeusEx.gif
2011-08-22 22:34:00

Author:
CyberSora
Posts: 5551


Tell me, fellow fans, how will you play Human Revolution? Will you take the stealthy route or blast in with your guns? Will you be against augmentation or pump yourself full of metal? Will you try not to kill your enemies or enjoy the gory kill animations?

Myself, I'll be taking the challenging route with as little augmentation as I can take and try to perform non-lethal takedowns whenever I can.
I'll probably go the ninja route, with a few stealth related augs, the augs that max out my running speed and jumping, and the augs that let me take no fall damage and let me run for longer
2011-08-22 23:08:00

Author:
Kog
Posts: 2358


shopto.net just posted mine today so hopefully i should be playing it tomorrow BEFORE AND AFTER work :-)

as for how i am going to play...being a big metal gear fan im taking the stealthy approach BUT if needs be i may whip my augmented arm and kick some ***...besides i got the feeling the global elite in the game are going to **** me off!

* ALSO CAN WE PLEASE USE THE THREAD FOR TIPS AND STRATEGIES FOR ANYONE WHO ASKS AND FOR OURSELVES * thank you
2011-08-23 13:11:00

Author:
wolfy_616
Posts: 202


almost forgot....check out this remix i did a while back of the icarus track for the trailer of the game. ive got a few more songs from the soundtrack too

http://lbp.me/v/000hrd
2011-08-23 13:14:00

Author:
wolfy_616
Posts: 202


So, I've played quite a bit out of the game, enjoying it a lot.

I usually take the stealthy approach to levels, as I really don't enjoy the gunplay. I find it really awkward for some reason. But that's my only gripe with the game, as the rest of it is quite brilliant.

I really like the hub cities (aside from the load times into them.) and finding the secrets and completing the side missions.
2011-08-24 03:14:00

Author:
Kog
Posts: 2358


Picked up my copy yesterday, spent a few hours with it, love it. Here are some thoughts:

It is often the small things that make a big difference and the first thing that impresses me happens immediately after I am first given control of the character. I start to explore the very small area I am in, I find quite a bit of stuff. Another character is waiting on me. In most games that character would repeat 1 or 2 lines of dialogue like "Hurry up, let's go" etc and that would be that. Not the case here. I counted at least 6 different comments from this NPC. It might sound insignificant but it's this kind of attention to detail that has always served as a good indication that the player is in for a quality experience.

The game is slick. Everything from the menu interface, takedown animations, stylized art direction, character design, voice acting, music, it's all super cool. Something as simple as spinning from cover to cover (and seeing Jensen's trench coat sway with a visual flourish) or the sound/animation of holstering a stun gun brought a smile to my face. The Augmentations menu is this sleek, futuristic delight and the inventory menu brought back some fond Resident Evil memories. My good friend Snake has also been an influence on Jensen, there is even a trophy called "Foxiest of the Hounds" for completing the game without setting off any alarms

Speaking of which, I am definitely playing this in the style of an MGS game, pure stealth and non-lethal takedowns. Moving from cover to cover, observing enemy movement patterns, I haven't felt an adrenaline rush like this since... well, since MGS! Although I am tempted to try out each new gun I pick up I am saving that for my second playthrough which will be on the hardest difficulty and where I plan a "all guns blazing" approach. For now I am loving the quieter, methodical gameplay. Crawling through vents, sneaking up on enemies, it never gets old.

Prior to my first "real" mission the depth of the game really started to make itself apparent. There was an area with lots of NPC's so I started exploring. Lots of these people are having conversations and simply standing nearby and listening in adds so much more to the back-story and atmosphere. The amount of dialogue in this game is already mind-boggling. The only games I could really compare it to are the Mass Effect series, Elder Scrolls series and Fallout series. So I wandered around and was reminded a couple of times that I need to be getting somewhere. I ignored it and kept exploring and this...had consequences. I don't want to spoil anything but if this was an indication of things to come then you will want to play the game at least twice.

So far, so great. Anyone looking for a fantastic game to keep them busy before the deluge of blockbusters hit in the fall can't go wrong with DX:HR. I suspect I will be making a few more posts as I progress through the game, there is a lot to admire here.
2011-08-25 09:48:00

Author:
OCK
Posts: 1536


yeh i got my copy tuesday morning. i just finished the police station mission...so far i'm LOVING IT!

the above comment really says exactly what i wanted to say. what gets me the most about this game is its story, social and environmental interaction. the story is riddled with conspiracy and keeps you guessing...heck you can even investigate the plot of the game further to gain more insight. i aint enjoyed a game like this since MGS either!

the visuals are wonderful to look at...im loving the style they went for..the whole futuristic/cyberpunk themes..reminds me alot of bladerunner and fifth element. the music is well suited too...infact i play with my HI-FI headphones so i can hear the music better.

the gameplay itself...well i must admit the gunplay is nothing special at all. but since im playing the stealthy approach it dont bother me that much. the hacking augmentation is cool and i enjoy it quite a bit. its exciting as you are trying not to get caught but the security software. there are alot of paths to explore and different ways to get around too and although i do like this it can sometimes be a distraction from the main game itself...same goes for the side missions too..

all in all...i have a couple teeny tiny things i dont like but its not destroying my experience. deus ex is a keeper for me at this point. its a thinking mans game and if you like you video games with an in depth and well thought out story then this is for you.
2011-08-25 12:50:00

Author:
wolfy_616
Posts: 202


Well I had the apartment to myself this evening and I spent 10 hours straight playing this masterpiece of a game. I think the last time I did something like this was with FF tactics back in grade 9 lol. The game is brilliant, it just keeps getting better and better, super addictive, another GOTY contender. Wow, I have so much to say but...I really need to sleep 2011-08-27 02:11:00

Author:
OCK
Posts: 1536


Well...meh
The game is good, but so far from a masterpieces.
Absolutely hate the FPS/TPS point of view change.
And the commands for the cover system are awkward.
Also, the game is very verbose, too much.
And too many stats
It tries to be a mix between Mass Effect and MGS, but being unable to reach neither the charme nor the gameplay of either one of those.
Tech wise, it's not even a masterpiece, but it surely looks good.

I won't start a fight with my friend OCK about this being GOTY
Obviously everything boils down to personal tastes.
2011-09-05 09:24:00

Author:
OmegaSlayer
Posts: 5112


The moment I completed the game and the credits rolled, I clicked on New Game again.

I haven't done that in literally years. An absolutely stellar game.
2011-09-05 10:39:00

Author:
ryryryan
Posts: 3767


Yeah the consensus from both gamers and critics as whole is that this game is special, very special. However, if tomorrow some publisher released the best game in the history of the world there would still be those who didn't like it so no worries Omega, I'm not going to fight you on this, we all have our likes and dislikes

I'm about 60% done my second playthrough, playing on HARD and actually loving the gunplay (playing Rambo style this time lol). I love the upgrade system and the limited inventory encourages the player to stick to a couple of favorite guns and use other as temporary solutions. I will generally pick up those weapons that I can sell for the most money, use them throughout the mission as needed and then get rid of them for cash. My three main guns are an upgraded shotgun (double burst is godly) a silenced combat rifle with laser sight and a revolver with exploding shells.

When it comes to these sort of games there is always a lot of peripheral info to read through whether those be books, scrolls, letters etc. In most games (Dragon Age, Oblivion etc) I will read one here or there but generally don't bother too much. Deus Ex is the only game I have ever played where I hunt down EVERY bit of extra info. I hack EVERY computer so I can read EVERY email. I read EVERY pocket secretary, e-book. newspaper. I am beyond invested in the world Eidos Montreal created, I am a part of it!

So yes, this has narrowly surpassed Catherine as my overall GOTY so far (and I have bought about 25 games this year). The only two upcoming games that have a chance of surpassing it are Skyrim and Dark Souls so we'll see. I love everything about it, love the MGS influence, love the atmosphere, the attention to detail, the characters and story, the art direction, everything. Here are some cool Deus Ex related stuff:

(GRAPHIC IMAGES WITHIN THE FIRST 20 SECONDS) Cyborgs are already among us


http://www.youtube.com/watch?v=FxiCI8l4qhI


Deus Ex has a lot of Easter Eggs, more then any other game I can remember in fact. I found a lot of them on my own while others were found through articles like this:

http://kotaku.com/5837013/the-many-many-easter-eggs-in-deus-ex-human-revolution/gallery/1

And finally a bit of silliness


http://www.youtube.com/watch?v=Y414Q7vVgYU
2011-09-05 13:05:00

Author:
OCK
Posts: 1536


Heh, I've done the same as you Ock. Second playthrough on Deus Ex mode going guns blazing. It's actually like playing whole new levels as I always went around the side sneaking in my first playthrough. So good. The bosses are also no problem now too.2011-09-05 15:33:00

Author:
ryryryan
Posts: 3767


Do you have a specific set-up with your guns or do you just use whatever is at hand? My first playthrough was meant to get the pacifist trophy but unfortunately reprogramming turrets/robots to attack the enemy counts as kills by "my hand" (which, to be fair, makes sense. It was my hand that hacked the computer after all lol). This means my thrid playthrough will be 100% stealth and non-lethal, going for both those gold trophies plus the silver for all the XP books. I wouldn't play through a 3rd time if I wasn't so engaged, the game is just that good.

A couple of cool scenarios while I was playing last night. In the sewers, two guys talking and a third leaning against a railing close by. Dash towards the two, double lethal takedow. Third guy spins around to see what's happening, double burst from the shotty and he literally goes flying over the railing into the sewer water below, love it! Second scenario, I have to take out 5 guys through non-lethal means in Hengsha. Using the Icarus system I jump towards a group of 3 and use the stun ability as I land. I quickly spin around and dash towards the 4th guy who was out of range of the stun, takedown. Quickly run back towards two guys getting out of the stun for double take down (and a unique animation I have not seen before related to the stun) the 3rd guy who was stunned is now drawing his gun, quick dash into takedown. Batteries exhausted, gas grenade tossed around the corner to take out the 5th guy, this all happens in about 10 seconds, makes me feel like a total badass
2011-09-05 16:03:00

Author:
OCK
Posts: 1536


Once again I'm in a similar situation to you, but I killed people in the intro and it was half way through I realised there was such a trophy and I screwed it up. I also made the odd silent kills when needed. First play through I concentrated on upgrading my pistol and tranq rifle, and also carried around the awesome prep (?) gun that stuns for those times when I'm seen and need to take down a ton of people (also came really handy towards the end). This time ive fully upgraded my combat rifle, mostly on the pistol and also carry the heavy rifle, shotgun and sniper. I don't even bother with the revolver and machine pistol.

In this playthrough having protection against all grenade types (bar explosive obv) is so awesome. Makes exploring easier too when you come across the gas/electric areas.

Did you save malik first time? I tried a couple times but guessed it wasnt possible when I failed those few times so carried on. I really wasnt equipped for that kind of fight. Second time though I totally saved her ***
2011-09-05 17:48:00

Author:
ryryryan
Posts: 3767


OK, just beat in on hard, starting my third and final playthrough now.

Regarding your question, with all the chaos I did not even realize I could. However, I got payback
2011-09-05 21:07:00

Author:
OCK
Posts: 1536


So yeah, the game's a good'un.
It looks like the promise of the original Deus EX has finally come to fruition.

Obviously very much like the previous Deus Ex games, but alot more refined.

Contender for Game of the Year in my opinion. That is - until Skyrim comes out


My tip of the day for stealthing it - If you upgrade your strength to move larger objects - you can pick up and throw unconcious bodies out of sight, quite a long distance rather than having to drag them around.
2011-09-05 22:15:00

Author:
Macnme
Posts: 1970


OK, just beat in on hard, starting my third and final playthrough now.

Regarding your question, with all the chaos I did not even realize I could. However, I got payback

Oooh sorry if I kind of spoiled it! I didn't realise till it was too late either. There is an achievement for it though!
2011-09-05 22:17:00

Author:
ryryryan
Posts: 3767


lol, you didn't, I already got the trophy for it on my 2nd playthrough. 3 trophies left to plat

Pro-tip: Hack turret to target enemies, pick up turret (requires aug), walk around mowing down enemies, turret also acts as armor absorbing head-on gunfire

@Macnme I'm trying to figure out which Skyrim you are referring to, the one you have been criticizing or a different one lol
2011-09-05 22:41:00

Author:
OCK
Posts: 1536


Finding Deus Ex: HR easter eggs are fun! Just look at this:

http://img13.imageshack.us/img13/1655/ffxxiideueasteregg.jpg

I lol'ed hard.
2011-09-05 23:28:00

Author:
CyberSora
Posts: 5551


Pro-tip: Hack turret to target enemies, pick up turret (requires aug), walk around mowing down enemies, turret also acts as armor absorbing head-on gunfire


Was doing that in the level in the car park, worked an absolute treat!
2011-09-06 00:26:00

Author:
ryryryan
Posts: 3767


lol, would you believe I did it in the exact same spot? Good times!

Anyone else feel the non-lethal takedowns are a lot more satisfying visually? All the arm-breaking and rapid fire hits remind me of Steven Seagal, I grew up on 80's action heroes
2011-09-06 13:29:00

Author:
OCK
Posts: 1536


lol, would you believe I did it in the exact same spot? Good times!

Anyone else feel the non-lethal takedowns are a lot more satisfying visually? All the arm-breaking and rapid fire hits remind me of Steven Seagal, I grew up on 80's action heroes

hell yeah!! when i showed my bro we both said the same thing " what is this steven seagal **** "...in a good way lol.

the moment i got the game and i looked at the difficulty settings...i instantly chose GIVE ME DEUS EX!! 2 reasons...i always play a game on hard first. i like the challenge and it makes the game last alot longer and i have to work for it...and boy did i have to work for it trying to sneak around on hard on my first playthrough. the only thing i didn't like was the boss battles. don't get me wrong they were cool...the intro into the 2nd boss was epic and really got me into it.

however...the first boss literally KILLED HIMSELF (no joke) with his own grenades hahaha. i got the explosive mission pack version of the game so i had the remote detonated explosives. i threw one down. blew it up...he went nuts...walked around...threw grenades...walked into them..it was messy. i didn't know what to do so i took cover behind a box ( metal gear style ).

2nd boss by far was the hardest for me. i wont go into details incase i spoil anything...

the 3rd boss...well..i took my grenade launcher out. blasted him 4 times and that was that. next please...

the final boss was ok....i figured out what to do in minutes. and once i did it wasnt too hard. and i was playing on hard lol.

i had no idea about the easter egg thing! lmao. looks jokes. all in all the game is so amazing...im tempted to buy the augmented edition . i havnt started my 2nd playthrough yet becauuse i don't want to over play it and ruin it...not that there is much chance of that but still. it does boil down to personal preference at the end of the day but i play a wide variety of games. and deus ex: human revolution has made it to my list of favs. the story is what got me the most! any game that raises questions about moral order and perhaps leaves you questioning your own morality, is worth a GOTY spot. the ending to the game was tough. making a choice that would ultimately determine the path of of human consciousness and evolution proved difficult...

i mean we all hate the idea of the illuminati controlling us and so on...but in the end...i was thinking...there needs to be some order to control this chaos.

the game inspired me to make some music on lbp too...i made a gallery with 5 tracks from the game. check it out. im not promoting the level. couldn't care less but the music in deus is another thing that made it even more epic for me.

http://lbp.me/v/55wcf7
2011-09-07 22:32:00

Author:
wolfy_616
Posts: 202


No, the boss fights aren't "cool" - they are completely dissociated with the rest of the game.
Where's the option to talk your way out using your speech augmentation? - or do a sneak takedown using your stealth augmentation? - they basically force you into a lethal take-down situation.
As for my 1st playthrough I was going for total stealth - I had gotten rid of any weapons that were lethal - as I assumed I wouldn't need them, or would be tempted to use them - and besides, inventory space is incredibly limited, no point carrying around huge guns and ammo that I'm not going to use - only to be then stuck with no lethal weapons at the first boss man and no way to take him out. It was pretty annoying to say the least.

The Boss Men are the worst aspect of an otherwise great game.
2011-09-07 23:18:00

Author:
Macnme
Posts: 1970


got this game today just done the first mission ( without being seen to ) love it so far2011-09-11 19:02:00

Author:
Ash_uk1
Posts: 255


Proud owner of pre-ordered Deus Ex: Human Revolution Augmented Edition reporting.

I just beat the game on Give Me a Challenge difficulty and I'm quite satisfied of this game overall. It's something that should be remembered for next couple generations along with past Deus Ex titles (which I've never played, but I hear good stuff about it *shrug*) I like this game because of it's awesome atmosphere and decisions you can do to make progress. I also liked the extra goods in Augmented Edition (artbook, bonus DVD, Humanity+ magazine if you pre-ordered in Europe) It's surely GOTY nominee material.
2011-09-12 07:27:00

Author:
Coconuts
Posts: 384


I just exited the Sarif Building for the first time...
Almost 2 week after I bought the game...that's what happens when I found myself in an open World...I feel lost, too much stuff to do, to much pointless wandering...and I give up the game.
I don't want to walk with anyone, but if I don't do it I feel like I'm wasting the money I spent for the game, but tons of speeches are not relevant to my fun, that is actual gameplay ( <3 Jaffe )
2011-09-12 09:35:00

Author:
OmegaSlayer
Posts: 5112


WTF? You gave up after less then, what, 2 hours into the game? My dear friend Omega, I am a little disappointed. You don't have to have ANY conversations if you don't want to. You don't have to do ANY exploring if you don't want to. Follow the waypoints and only focus on the main story missions, simple lol. I remember you saying many months back that you don't like open-world style games because of how easy it is to get distracted/lost so I guess I'm not too surprised. But still, giving up THAT easily? lol

EDIT: Btw, is the Jaffe comment in reference to the tweet he sent me regarding El Shaddai? Was pretty funny, I have to admit. Interestingly the original Deus Ex is on Jaffe's all-time top 10 list
2011-09-12 13:57:00

Author:
OCK
Posts: 1536


Well, first of all the major point that keeps me far from playing is being forced to play games in SD at the moment.
Some things like aiming at distant targets becomes frustrating.
That's for most of the games.
And in the end the only thing I can play without problems is LBP.
And dark levels are a pain anyway.
2011-09-13 07:02:00

Author:
OmegaSlayer
Posts: 5112


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