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Agency

Archive: 5 posts


This is my level that displays what it is like to be on a mission as a secret agent. It is kinda empty if you ask me, but it still looks great. It is composed of mostly white wood for buildings, and the museum does have art and displays, but no elevator. If you're wondering why it has been republished 41 times, it's because I've made... a few changes. I changed the design of the car at least 4 or 5 times, I changed some wording from the magic mouths a several times, and I still think the bad guy says "smartest villain evern!" at the end. Material changes, stickering, you get the picture. The boss is purposely easy. He's not a supervillain. Just a villain. If you'd like a second level of this or some more changes (I keep forgetting to put a gong in the car!) just comment. Shooting for :star: :star: :star: :star: :star:
I'm at four. <3 if you liked it.
http://lbp.me/v/4pe1gt
2011-08-18 14:33:00

Author:
Unknown User


well, hmm, where to start? I'm going to queue this level, and advise you to republish it the 42nd time but without the "please Heart" line. We kinda frown on the whole "Please heart me" and "H4H" stuff around here. I'll be glad to play your level and offer some constructive criticism/feedback. It may be a few days as I have started back to work and my play time is limited now and my queue is bulging at the seams. Oh, and if you see that I've played it (Jester946) and haven't yet come back here, just remind me after a couple of days of me playing it, as I may forget. See ya later.2011-08-18 16:21:00

Author:
biorogue
Posts: 8424


Will add your level to my queue. Once I have played your level I will provide both comments and feedback. If you have time check out my 1st published level it's called the deadly assault course. Both comments and feedback are welcome on the link in my sig.2011-08-18 20:51:00

Author:
Unknown User


First off, KHAOS, CONTROL, ha.
Now, to the level. The gameplay was good. Even though you said the villain was easy to beat, he could have at least had some goons or something. Other than that, the obstacles were enjoyable to play. I also enjoyed some of the humor you incorporated. Suuure it's a real wall. There were some visual issues though.
First off, in the house/secret base, the player is able to see too far past the walls. Some camera angles could go a long way to helping make the level look cleaner.
The flat piece that creates the "fake wall" at the beginning of the level is also too obvious. You should make other flat pieces around it to make it look flush with the rest of the wall. Rightnow it looks more like patchwork. Then you can end the flat pieces at some point where the player stops seeing them so that you don't get the obvious lines.
You should also have a checkpoint between the one in the room and the one after the car ride. That's a long stretch where people can be stranded, especially if the car ever fails.
Finally, the dissolve used for the paintinator part should not be so, visible. You can use stickers and decorations to make it look nicer, as opposed to, well, obvious dissolve material.
Oh, before I forget, I wanted to mention the visuals of the museum. That was probably the high point visual along with the start of the level.
Well, there you have it; my two cents on Agency.
2011-08-25 19:04:00

Author:
xxMATEOSxx
Posts: 1787


Hey there, got your level in my queue...
If you could do me a favor and check out my level and let me know what you think I would greatly appreciate it, the link to it is here:
https://lbpcentral.lbp-hub.com/index.php?t=62094-A-Quest-for-Stratta-Various

Thanks, and I will be sure to leave a comment on your level when I have played it,
Alismadia
2011-08-27 01:08:00

Author:
Alismadia
Posts: 77


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