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LBP2 Move Pack Content Previews (pictures) + Pins!

Archive: 141 posts


http://i52.tinypic.com/5bo32w.jpg

Be sure to thanks and checkout lbp2blog (http://blog.lbp2blog.com/) for taking these amazing pictures! Read more at the real thread made by one of their blogger by clicking right here (http://blog.lbp2blog.com/?p=2217). Please click the previous link, there a lot more information.

Here are some previews of the Move pack from the LBP Meet up this year.
If you still haven't seen the move pack trailer click here (http://www.youtube.com/watch?v=saueYS7vtvw&feature=player_embedded).


Materials
http://i53.tinypic.com/29z8uap.png


Stickers & Decorations
http://i51.tinypic.com/6xyxaw.jpg


Objects
http://i53.tinypic.com/292ns3p.jpg


Movinator
http://i52.tinypic.com/2z57thv.jpg


Move Cursor
http://i51.tinypic.com/w2cbv8.jpg


Background Theme
http://i54.tinypic.com/2yoq3aa.jpg


Sounds Pieces
http://i54.tinypic.com/2j14g3o.png


New Costumes
http://i55.tinypic.com/21aaesi.jpg


New Pins!

Here's a list of the LittleBigPlanet 2 Move Pack's Pins.
LittleBigPlanet 2 Move Pack: Pins List (http://forums.littlebigplanet.com/t5/General-Discussion/LittleBigPlanet-2-Move-Pack-Pins-List/td-p/383840)
2011-08-17 19:19:00

Author:
Sport_dude
Posts: 622


So this pack theme is about art ? Pretty interesting !

I already this Mona Lisa costume and these victorian materials !
Thank you
2011-08-17 20:18:00

Author:
ColmiYveul
Posts: 58


Your welcome, everything is probably paid, everyone start saving money for this.2011-08-17 20:19:00

Author:
Sport_dude
Posts: 622


o bolb :> thats cool.... wonder what >*< means on sound, maybe on and off sounds2011-08-17 20:45:00

Author:
Shadowriver
Posts: 3991


o bolb :> thats cool.... wonder what >*< means on sound, maybe on and off sounds

Oh yea i'm curious about that too, i'll try to find out.
2011-08-17 21:07:00

Author:
Sport_dude
Posts: 622


I don't suppose there are any more pictures of decos? I can't tell if there are any there in the stickers and decos pics.2011-08-17 22:19:00

Author:
croissantbuncake
Posts: 572


A soil material? 2011-08-17 22:22:00

Author:
warlord_evil
Posts: 4193


Well thats just fine, by the way the asterisk on sounds are 'always on' sounds, we have it now such as servo movement.2011-08-17 22:44:00

Author:
Radishlord
Posts: 706


Wow! So many cool things in addition to great features! I'm dying to get this pack!!!2011-08-17 22:47:00

Author:
izhuk
Posts: 174


Well thats just fine, by the way the asterisk on sounds are 'always on' sounds, we have it now such as servo movement.

I know that lol i ment>*<
2011-08-17 22:55:00

Author:
Shadowriver
Posts: 3991


maybe its a ramp up/ramp down setting... like a pulse cycle... although that could be done with speed scale settings I guess.2011-08-17 23:00:00

Author:
Mr_Fusion
Posts: 1799


Here's a list of the LittleBigPlanet 2 Move Pack's Pins.
LittleBigPlanet 2 Move Pack: Pins List (http://forums.littlebigplanet.com/t5/General-Discussion/LittleBigPlanet-2-Move-Pack-Pins-List/td-p/383840)
2011-08-17 23:22:00

Author:
StevenI
Community Manager
Posts: 420


Cant wait for this! X-mass come early xD2011-08-17 23:58:00

Author:
tom230889
Posts: 117


Oh WOW!
All those materials look so useful, especially for the kind of levels that I like to create.

I can imagine what that felt tip animated material looks like, and it would fit in perfectly with a number of areas that look a bit bland with the regular animate water texture.
I can't wait! ^___^
2011-08-18 00:09:00

Author:
Plasmavore
Posts: 1913


Thanks Stevenl, added to first post.2011-08-18 01:44:00

Author:
Sport_dude
Posts: 622


o bolb :> thats cool.... wonder what >*< means on sound, maybe on and off sounds


Hey Mods...can I get some real credit in this? http://blog.lbp2blog.com/?p=2217

FYI: the Costumes AREN'T free, they are free WITH THE PACK.

oh adn shadow river the >*< was something with the debug build whre the sound file was (missing/wouldn't play).
2011-08-18 04:08:00

Author:
fodawim
Posts: 363


I like how you steal ALL of these photos from LBP2Blog, give credit where credit is due or do not post these at all!! People these days.

I want this entire post deleted.

Footer of LBP2Blog.com
This site and all custom content on it (Post Icons, News storys etc...) are ALL ? 2011 LBP2Blog and may not be used without permission.
2011-08-18 04:13:00

Author:
Tynamite
Posts: 150


If I buy the pack and don't have move(but know a friend that does) can I use it?



I like how you steal ALL of these photos from LBP2Blog, give credit where credit is due or do not post these at all!! People these days.

I want this entire post deleted.

Footer of LBP2Blog.com
This site and all custom content on it (Post Icons, News storys etc...) are ALL ? 2011 LBP2Blog and may not be used without permission.

Aww, come on! Haven't you hear of "Free Love"?
2011-08-18 04:21:00

Author:
Spazz
Posts: 484


I'm sure if you worked on a site for a long time and you have someone carelessly taking content from you with out asking or giving credit, YOU WOULD BE MAD TOO.2011-08-18 04:25:00

Author:
Tynamite
Posts: 150


I'm sure if you worked on a site for a long time and you have someone carelessly taking content from you with out asking or giving credit, YOU WOULD BE MAD TOO.

Well, you can leave Visitor Message to Sport_dude to do so
2011-08-18 04:30:00

Author:
Spazz
Posts: 484


After looking into this a bit, it does indeed seem to be images taken from the lbp2blog site. I'm going to delete the op links to that site per their request. If you guys want to list stuff or put your own pics up (not beta ones - that would be breaking the NDA) feel free. ( I know the images posted were from the Jam and not the beta - just saying not to post beta pics in lieu of these)

In addition to that I'd like to take this chance to say, while we all love new info, if a website asks you to get permission before linking, please do. We're all fans of LBP and part of a bigger community and I'd like to think we can show other sites the same respect we'd ask for if the situation was reversed. I'd also like to think other sites would be cool sharing their information as long as credit is given but that's up to the individual sites.
2011-08-18 04:42:00

Author:
Morgana25
Posts: 5983


After looking into this a bit, it does indeed seem to be images taken from the lbp2blog site. I'm going to delete the op links to that site per their request. If you guys want to list stuff or put your own pics up (not beta ones - that would be breaking the NDA) feel free.

Thanks Morgana
2011-08-18 04:46:00

Author:
fodawim
Posts: 363


Non of this is from the beta. We felt we could post this since a lot of meet up footage is going up, Move trailer it out...so yeah.

Thanks for deleting the images
2011-08-18 04:49:00

Author:
Tynamite
Posts: 150


In addition to that I'd like to take this chance to say, while we all love new info, if a website asks you to get permission before linking, please do. We're all fans of LBP and part of a bigger community and I'd like to think we can show other sites the same respect we'd ask for if the situation was reversed. I'd also like to think other sites would be cool sharing their information as long as credit is given but that's up to the individual sites.

I'm actually fine with people posting stuff we post/using our pictures, just as long as they give credit. Credit is the main issue and this isn't the first time this has happened in this manor...
2011-08-18 05:34:00

Author:
fodawim
Posts: 363


There were pics of 17 materials, but the video says there are 18 included...what's the 18th material??

EDIT: Ah, guess I should have gone to the LBP2Blog site in the first place...the 18th is sticker material! Thanks LBP2Blog guys for the visual scoop!
2011-08-18 06:42:00

Author:
LittleBigDave
Posts: 324


Pictures back!2011-08-19 01:41:00

Author:
Sport_dude
Posts: 622


Pictures back!

Thank you for linking back to us
2011-08-19 01:46:00

Author:
Tynamite
Posts: 150


Awesome banner made by me added for you guys.2011-08-19 07:57:00

Author:
Sport_dude
Posts: 622


IGN.com posted Move pack release date:


That's the mantra behind LittleBigPlanet 2's humongous forthcoming DLC called Move Pack. Coming September 13th for a yet-undetermined price, the Move Pack makes LBP Move-enabled not only for gameplay, but more importantly for creation. Activities such as painting and animation are easier than ever with the Move Pack, making creation even more dynamic than it already was. Seeing the absolute joy and excitement on the developers' faces when they talked about how much they're anticipating the community's new creations with these DLC tools was pretty awesome, and showed just how proud of their game they really are.

http://ps3.ign.com/articles/118/1188940p2.html
2011-08-19 08:01:00

Author:
Domik12
Posts: 838


LittleBigPlanet™2: Move Pack: Rise of the Cakeling also appeared on littlebigplanet.com (http://www.littlebigplanet.com/en/game_guide/ps3/downloadable_content/littlebigplanet_2_move_pack/) with some additional screenshots, but there it says about release date on 09/14... But it's not a big difference. BTW, there is still no price. But I suppose that it will cost somewhere near 10 dollars ('cause it has not only levels, costumes, stickers, objects and materials, but also some important gadgets).

EDIT: Wow!!!


Best of all, the Move Pack brings backwards compatibility with LittleBigPlanet 2, meaning you can play though all the original story levels, and all five million community levels using the Move Controller!

It's awesome! (Though I wonder how we can use Move in all normal levels)
2011-08-19 14:15:00

Author:
izhuk
Posts: 174


It's awesome! (Though I wonder how we can use Move in all normal levels)

You can use the Move Controller to control anything that you would use the Right-Analogue Stick to control normally.
So the Paintinator and Creatinator can be aimed and fired using the Move Controller, using the same scheme you will find yourself using with the new Brain Crane itself.


The Move Pack's level details can be found here too:
http://www.littlebigplanet.com/en/game_guide/ps3/playing/story_levels/move/
2011-08-19 14:47:00

Author:
StevenI
Community Manager
Posts: 420


http://www.littlebigplanet.com/images/assets/shared/dlc/headers/move-pack.jpg

Thanks StevenI for this news and also some new Move pack tools you can find here - http://www.littlebigplanet.com/en/game_guide/ps3/creating/move/

http://littlebigrussia.ru/images/move/move1.jpg


http://www.littlebigplanet.com/images/assets/shared/move-motion.jpg http://www.littlebigplanet.com/images/assets/shared/move-painting.jpg



Movinator

The Movinator, similar to the Controlinator before it, allows you to open up the inner workings of your PlayStation Move Motion Controller and hook up the functions to affect things in your scene. This is the handy gadget that make sit easy for you to make games to play with the Move. All the buttons and swooshy movements are there to be tapped into.

If you combine the Movinator with the new Cursor Tool, then you’ll instantly find yourself able to create cursor based gameplay. By default the cursor allows you to grab any grabbable material and hurl it about the place like a wizard on a rampage. Alakazam! You can change it to perform other actions too, and can change the cursor to be any colur, or look like a sticker from your Popit.

Motion Recorder

The Motion Recorder is a gadget used to - wait for it - record motion! Specifically you can record motion and apply it to any object in your scene - You can perform simple movement, digital puppetry, or mind melting animations.

Simply fetch the Motion Recorder from your tools bag, and place it onto an object. Now all you have to do it is select the object with the cursor, using the motion controller, and it will start recording. Wave your arms about a bit, and then let go. The object will now mimic your actions, and of course you can tweak the recording to your heart’s content; slow it down, speed it up, loop it or even play it backwards. The Motion Recorder brings simple and fluid, natural movement to LittleBigPlanet in a way impossible to achieve until now.

Paint Tool

Imagine if your motion controller turned into a strange glowing paintbrush that let you paint pictures onto the TV. You’ve just imagined the Paint Tool. It’s easy to get started; simply hold down the PlayStation?Move Button, wave your arms about and you’ll see your masterwork taking place.

You can select different brushes of different sizes, change colours from your palette or pick colours from the scene, and insert stickers from your Popit collection. With the Paint Tool any colour is yours, and any texture or sticker you can dream of can be yours too.

Combine the Paint Tool with the new Sticker Panel material and the Motion Recorder to create lively animations, and really add some life to your scene.

and here are picters of new stickers and materials:

http://www.littlebigplanet.com/images/assets/shared/dlc/imagery/move-stickers.jpg

http://www.littlebigplanet.com/images/assets/shared/dlc/imagery/move-materials.jpg
2011-08-19 15:08:00

Author:
Domik12
Posts: 838


I like whatever these are
http://www.littlebigplanet.com/images/assets/shared/concept_art/lbp2-move-stitchlings.jpg

Also why they no have pic of all the Deco from the pack yet??? >:'0
*mew
2011-08-19 16:24:00

Author:
Lord-Dreamerz
Posts: 4261


Uhh... do these things actually appear or are they just scrapped concept art?

http://www.littlebigplanet.com/images/assets/shared/concept_art/lbp2-move-stitchlings.jpg
2011-08-19 16:35:00

Author:
lemurboy12
Posts: 842


Uhh... do these things actually appear or are they just scrapped concept art?

http://www.littlebigplanet.com/images/assets/shared/concept_art/lbp2-move-stitchlings.jpg

They better be real!!! and pretty sure they are not concept art.
I have uses from them... >:'(
they are AWESOME!
2011-08-19 16:37:00

Author:
Lord-Dreamerz
Posts: 4261


cool sequence:
http://www.littlebigplanet.com/images/assets/shared/concept_art/lbp2-move-movepaint1.jpg

http://www.littlebigplanet.com/images/assets/shared/concept_art/lbp2-move-movepaint2.jpg

http://www.littlebigplanet.com/images/assets/shared/concept_art/lbp2-move-movepaint3.jpg

http://www.littlebigplanet.com/images/assets/shared/concept_art/lbp2-move-screenshot2.jpg

just love it
2011-08-19 16:46:00

Author:
Domik12
Posts: 838


I like whatever these are
I think they are just concept art, otherwise they would appear as the content for the Move pack.

That wouldn't be the first costume that Mm has and no one else does, there's those other ones too.

-Sephiroth costume (glitch level gives it out now though)
-Bumble Bee costume (glitch level gives it out now though)
-Punisher's gun hand piece
-Electric guitar hand piece
-Move controller hand piece (it's at the end of the new Move video (http://www.youtube.com/watch?v=saueYS7vtvw))
2011-08-19 16:47:00

Author:
warlord_evil
Posts: 4193


.

Yeah I know they may be just concept art...
but I hope Not :S they are a lot cooler then the other ugly 6 costumes they shown to come in the pack~
plus if you look. all of them are just 1 costumes. everything on them is just Deco, even the eyes...
maybe you could get it for aceing the pack? plus it don't list what you can win in the levels yet.
*mew
2011-08-19 17:04:00

Author:
Lord-Dreamerz
Posts: 4261


-Sephiroth costume (glitch level gives it out now though)
-Bumble Bee costume (glitch level gives it out now though)


Er, can I have a link to these levels? This is the first I've heard about this.

On topic, I can't wait to see what people do with these new decos. They're very detailed. Also, in the video it mentions 13 new meshes. Anyone know what these might be?
2011-08-19 17:13:00

Author:
FlipMeister
Posts: 631


Yeah I know they may be just concept art...
but I hope Not :S they are a lot cooler then the other ugly 6 costumes they shown to come in the pack

Hey, they are not ugly at all! Just watch demo video from GamesCom in another thread, the costume Sackboy is wearing in it is awesome! And other costumes are also very cool.
2011-08-19 17:14:00

Author:
izhuk
Posts: 174


Yeah, I like non-sackperson costumes like Yellow Head, the story characters, ect. Those things would look like they'd be fun to have.2011-08-19 17:16:00

Author:
lemurboy12
Posts: 842


Hey, they are not ugly at all! Just watch demo video from GamesCom in another thread, the costume Sackboy is wearing in it is awesome! And other costumes are also very cool.

I have seen the video and a lot more.
but I disagree
All are not good looking except the blue guy with yellow hair... but even he is only ok looking.
So yes. I would call 5 of the 6 ugly.
2011-08-19 17:18:00

Author:
Lord-Dreamerz
Posts: 4261


The 2 women costume are great, i love the hear, old clothe etc... They are better costume you can use when creating a village concept or something similar.

The sack with the portrait on his face, well it's a fun costume to wear, decoration it and make illusion and you'll find him great.

The pixel sack, just a other fun thing to wear.

The sack with the yellow hair is really awesome looking and the way his made is epic.
2011-08-20 19:47:00

Author:
Sport_dude
Posts: 622


-Sephiroth costume (glitch level gives it out now though)
-Bumble Bee costume (glitch level gives it out now though)
-Punisher's gun hand piece
-Electric guitar hand piece
-Move controller hand piece (it's at the end of the new Move video)

Which glitch level gives away the Bumble Bee costume. Me wants.
2011-08-20 19:59:00

Author:
craigmond
Posts: 2426


That Move pack is starting to arouse my curiosity... enough to get me thinking! As I already own a Playstation Eye, I think a motion controller on its own isn't that expensive.

I wonder whether it's possible to use the navigation controller chip (http://littlebigrussia.ru/images/move/move1.jpg) if you don't actually own a navigation controller... I don't want to force people to play with a Sixaxis only because I don't have a navigation controller.

Anyway, this pack is way too important for me to miss out on it! (seems like I say this everytime... But I'm only human!)
2011-08-20 20:36:00

Author:
Oddmania
Posts: 1305


The 2 women costume are great, i love the hear, old clothe etc... They are better costume you can use when creating a village concept or something similar.

The sack with the portrait on his face, well it's a fun costume to wear, decoration it and make illusion and you'll find him great.

The pixel sack, just a other fun thing to wear.

The sack with the yellow hair is really awesome looking and the way his made is epic.

Look. People can find uses for ANY costume, This I know...
but in a general sense, Here is why most of but the yellow hair guy are not very useful
and I'll leave out Why I dislike the looks for the costumes myself.

Lisa & Pearl girl: Lisa's Wig looks like it may have some uses but it's not far off from wigs we already have,
Long heir with pushed back bangs/fringe is something we got more then 1 of right now.

old style Dresses, We got one or 2 old style Dresses already and this pack is adding 2
more that look somewhat close to the same, not that they are bad at all.
Non of that stuff is worthless by any means but you have to try to look at what people would use them for.
while they for sure have some uses, it's not as much as you may think.

The flower girl"
It's just a Novelty costume much like how the fish bowel head costume is.
As a costume maker or level creator it has next to no uses.
It's dress is OK but not really needed for much. plus we could already put the yellow flower Decos
on A sack's head to get almost the same kind of look here.

The block guy: Novelty costume, just fun to Wear but
like any novelty costume it'll get old fast and no-one will ware it much whatsoever
and it don't have many uses unless you plain making a whole level based around it.

portrait head: Novelty costume again.
his clothes look little useful but the head part has no non Novelty use.

The Cell Shaded Guy:
His hair looks nice and useful... and if he has something that allows any costume
to be Cell Shaded then it will be very useful. but if only the stand alone parts are Cell Shaded...
then it losses some uses as it look odd to have lets say his Cell Shaded wig on a costume where
the rest of the character is not Cell Shaded~

Look I get the whole any costume has it's uses thing but trying to say all costumes are awesome and great
don't really work. Everyone is just excited about the Move pack and everything that'll come in it, (Myself too)
But try to look at everything more realistically and don't just call everything is Win.
Some things are great in this pack... other things... not so much.
Don't mean you should not enjoy the pack much as possible anyways, (I know I will enjoy it just fine)
I'm just saying keep your eyes on reality little bit more.

Now even with all that said, we all have different opinions on whats good and useful or not.
and this is just my opinion on the matter. so don't take it the wrong way people~
*mew
2011-08-20 23:34:00

Author:
Lord-Dreamerz
Posts: 4261


Is that cell-shaded effect available separately from that little guy? I mean, can we apply the effect on other costumes?

Also, I checked out the pack's pins...

"Gonna get down on Friday: Play a Move level on a Friday."

OH GOD WHYYYYYYY?!?
2011-08-20 23:43:00

Author:
SnipySev
Posts: 2452


Interesting fact is that some of those materials were originally on the PSP version only with different color schemes. The notecard and crumpled paper are the ones I noticed out of the bunch.2011-08-21 00:05:00

Author:
WoodburyRaider
Posts: 1651


Interesting fact is that some of those materials were originally on the PSP version only with different color schemes. The notecard and crumpled paper are the ones I noticed out of the bunch.

Really? Interesting...Thanks for sharing.
2011-08-21 00:38:00

Author:
Sport_dude
Posts: 622


OMG, i see the tutorial background under the move background! WERE FINALLY GONNA GET IT!2011-08-21 07:03:00

Author:
Unknown User


OMG, i see the tutorial background under the move background! WERE FINALLY GONNA GET IT!
I'd love to get that background...but one thing, these images were taken from Media Molecule's PS3, the versions of LBP they run have all the content there including things like all the DLC, objects, music, decorations; things that may not even exist yet and things that no one is supposed to have. So it's possible that the background is one of those things.
2011-08-21 07:12:00

Author:
warlord_evil
Posts: 4193


I'd love to get that background...but one thing, these images were taken from Media Molecule's PS3, the versions of LBP they run have all the content there including things like all the DLC, objects, music, decorations; things that may not even exist yet and things that no one is supposed to have. So it's possible that the background is one of those things. Aw buttnuggets 2011-08-21 09:47:00

Author:
Unknown User


Aw buttnuggets

Buttnuggets. Are you freaking kidding? I'm definitely going to start using that word
2011-08-21 17:42:00

Author:
SnipySev
Posts: 2452


OMG, i see the tutorial background under the move background! WERE FINALLY GONNA GET IT!

If you mean the art room one, you already can get it!

http://lbp.me/v/5fy9--

Its not my level, credit to whomever made it.
2011-08-21 19:08:00

Author:
Alternative_sack
Posts: 409


cool sequence:

http://www.littlebigplanet.com/images/assets/shared/concept_art/lbp2-move-movepaint2.jpg

http://www.littlebigplanet.com/images/assets/shared/concept_art/lbp2-move-movepaint3.jpg

just love it

Hehe... With that tool, it will make most of the new Toy Story stickers useless. q^_<p
2011-08-21 19:42:00

Author:
GranolaCrunch
Posts: 105


Hehe... With that tool, it will make most of the new Toy Story stickers useless. q^_<p


Not really because you can use them to make better art.


If you mean the art room one, you already can get it!

http://lbp.me/v/5fy9--

Its not my level, credit to whomever made it.

He used layer glitch and made something similar or it's the real one? I don't think someone can bring the real one + manage to give it a's a prize. ( Background cannot be given a's a prize )
2011-08-21 20:28:00

Author:
Sport_dude
Posts: 622


( Background cannot be given as a prize )
not as a prize persay, but sure you can, if you make the level copyable~
and that being the case here. also No, Guy did not use layer glitch. that's the real BG
that the guy got using a glitch.
*mew
2011-08-21 20:36:00

Author:
Lord-Dreamerz
Posts: 4261


not as a prize persay, but sure you can, if you make the level copyable~
and that being the case here. also No, Guy did not use layer glitch. that's the real BG
that that the guy got using a glitch.
*mew

& there are 2 versions of it.

the broken one

the non broken one(I gave that one away, since I "captured" it, but deleted it for more room)
2011-08-21 20:43:00

Author:
lve_msg
Posts: 408


Ah well thanks, but that way you have to use the copied level to use that background right?2011-08-21 20:52:00

Author:
Sport_dude
Posts: 622


copy the level to your moon, then you have tut background2011-08-21 21:27:00

Author:
The_Lil_JoKeR
Posts: 745


Another Move thread, eh? Looks like it will be the best pack yet.2011-08-21 21:29:00

Author:
tanrockstan34
Posts: 1076


The biggest add-on pack.2011-08-21 21:58:00

Author:
Sport_dude
Posts: 622


the 14thh date normally means thats when EVERYONE gets it. The US and Canada peeps will (most likely) get it the day prior (this was the case w/ the ff7 pack 2011-08-24 22:07:00

Author:
a_mailbox
Posts: 416


I love the new organic materials and that cell-shaded costume. Can't wait for the move pack!2011-08-24 22:19:00

Author:
Night Angel
Posts: 1214


Tissue paper!? Now that's an idea!2011-08-25 05:26:00

Author:
OcamposMoon
Posts: 135


I don't find this video here, so here is HD video of Move pack demo from community meet 2011 by LittleBagPlanet:


http://www.youtube.com/watch?v=a0VMn3S6Xyw
2011-08-25 11:35:00

Author:
Domik12
Posts: 838


most 'normal' people have shake in their hands when they hold them out. i just wondered if there is a way to draw things that cut down on shake or enable you to draw more accurately with the MOVE. to me, this is the biggest thing ever for LBP2 and could lead to levels that bare no resemblance to LBP in general, especially regarding characters populating your levels, so i really hope it doesn't end up being a little hit and miss2011-08-25 13:45:00

Author:
GribbleGrunger
Posts: 3910


http://www.youtube.com/watch?v=De3wQ1UwEvU&feature=related

A little preview from gamescon i found...
2011-08-25 17:07:00

Author:
Tawarf
Posts: 457


most 'normal' people have shake in their hands when they hold them out. i just wondered if there is a way to draw things that cut down on shake or enable you to draw more accurately with the MOVE. to me, this is the biggest thing ever for LBP2 and could lead to levels that bare no resemblance to LBP in general, especially regarding characters populating your levels, so i really hope it doesn't end up being a little hit and miss


- True, but the move in itself has a minor deadzone (as far as I know) this should't be too much of a problem.
- Your not just pointing and clicking when you brush are you (i mean your not just dabbing are you?) because when you move your hands the "shake" is gone. How do you think artests handle paint brushes?
- Isn't that the point: to have LBP diversify and increase it's sentamental value?
- it's still four players. And as far as I know 3 move controllers...
- from what I've seen, it's a hit :/

(did anyone notice that in Mm's podcast, they said that there's gonna be chior, brass, and string instraments? )
2011-08-25 17:17:00

Author:
a_mailbox
Posts: 416


From what we saw at the community meet the Move controls in LBP rely almost entirely on the angle of the controller. Therefore you didn't even need to be in camera range to play with it.

However, I don't remember if the paint was like that as well. I personally didn't play with it.
2011-08-26 16:00:00

Author:
Lockstitch
Posts: 415


(did anyone notice that in Mm's podcast, they said that there's gonna be chior, brass, and string instraments? )

Choir? as in sung choir?

Oh snap. Now everyone will have singing on their music sequencers. There goes my (sort of) monopoly!
2011-08-26 16:55:00

Author:
rialrees
Posts: 1015


Do you need a move for this? I want the materials and all that, but I can't go out and spend $50+ on a move 2011-08-26 16:59:00

Author:
HellFire2345
Posts: 55


EDIT : I was wrong. All wrong. Do not read this next thing. Do not.

(Be careful with this next statement.)

You'll probably need to play the pack levels to unlock all this stuff. BUT, if I recall correctly, you don't need the move to enter a move level, you just won't be able to interact with the level. So, my bet is that if you buy the pack and play a level with a move owning friend, your friend may get all the prize bubbles, unlocking them for you two.

This needs confirmation of course, but that's how it worked with the previous packs. Just hope there's not many x2 or x4 sections in these levels.
2011-08-27 15:03:00

Author:
ColmiYveul
Posts: 58


(Be careful with this next statement.)

You'll probably need to play the pack levels to unlock all this stuff. BUT, if I recall correctly, you don't need the move to enter a move level, you just won't be able to interact with the level. So, my bet is that if you buy the pack and play a level with a move owning friend, your friend may get all the prize bubbles, unlocking them for you two.

This needs confirmation of course, but that's how it worked with the previous packs. Just hope there's not many x2 or x4 sections in these levels.

You're brilliant. Now I don't have to spend all my money on a Move, just the pack! And, of course, I'll need to find someone who actually has a Move...
2011-08-27 20:57:00

Author:
Number7Million
Posts: 248


I have move, you can join me if you want when I'll do story mode but i'll probably do them only once and streak without break or anything.2011-08-28 01:48:00

Author:
Sport_dude
Posts: 622


For all you Americans, I should point out that currently, the combined total for a PS move controller and eye camera at Walmart, which are all the move pack requires, is about $69, which is much better than Gamestop or Best Buy, which counts in at $90. I think its worth it, not because Im extremely and utterly entirely decorations obsessed and am paying for all of this literraly only for the 41 decorations, but also because, if its true you dont need move to play the move levels, so many people will buy the pack and use dive in looking for someone who actually has the move. It would get you a lot of friends, plus, you could help out others on this site as well. I mean, comon, theres 14 new levels in here, and Im a impatient person by nature; Im not going to want to wait around for someone with move to FINALLY play a few levels with him brb'd half the time, only to have him leave midway through one of the levels when your just getting started. I want to be able to play these(and ace them, ALONE (http://www.youtube.com/watch?v=hvV8E5bzv-I&feature=related)) whenever I want to. IMO its worth the price.2011-08-31 04:24:00

Author:
ATMLVE
Posts: 1177


^ I got me my Cam from eBay used for 10$
and I can easily get a MOVE for no more then 30$ from there also.
but I'm gonna wait to hit one for no more then 25$ on a bid.
then i would not have payed more then 40$ all together on the stuff~
2011-08-31 06:50:00

Author:
Lord-Dreamerz
Posts: 4261


I don't find this video here, so here is HD video of Move pack demo from community meet 2011 by LittleBagPlanet:


http://www.youtube.com/watch?v=a0VMn3S6Xyw
Interesting finally seeing the sticker panel material, is there any reason to use holo over it?

I thought the speed sensor may output a signal depending how fast the object is travelling so we could make more accurate physics for objects but it seems to only be able to limit speed from the video...? I'm not sure what its exact use would be since you can use a mover to apply a force opposing the direction of travel to simulate drag or whatever.
2011-08-31 13:13:00

Author:
Ayneh
Posts: 2454


^ I got me my Cam from eBay used for 10$
and I can easily get a MOVE for no more then 30$ from there also.
but I'm gonna wait to hit one for no more then 25$ on a bid.
then i would not have payed more then 40$ all together on the stuff~

Then you open the box when they ship it to you and its a shoe and a rotten banana.
2011-08-31 13:37:00

Author:
ATMLVE
Posts: 1177


Then you open the box when they ship it to you and its a shoe and a rotten banana.

well as the user never got complaints. 100% good feedback.
chances are far better it'll be what they said~
eBay is fine and always a good place to look for cheap stuff if you take the time and always keep a eye out.
2011-08-31 13:39:00

Author:
Lord-Dreamerz
Posts: 4261


well as the user never got complaints. 100% good feedback.
chances are far better it'll be what they said~
eBay is fine and always a good place to look for cheap stuff if you take the time and always keep a eye out.

Probably a good idea getting it used, aside from LBP there isn't much worth playing with the Move I think Sony's forgotten that they're still making it.
2011-08-31 16:02:00

Author:
Chazprime
Posts: 587


I thought the speed sensor may output a signal depending how fast the object is travelling so we could make more accurate physics for objects but it seems to only be able to limit speed from the video...? I'm not sure what its exact use would be since you can use a mover to apply a force opposing the direction of travel to simulate drag or whatever.

While I'm under NDA, the wiki page Speed Sensor isn't. The usual "final product may change" disclaimers apply, of course, but it should take your worries away.
2011-08-31 17:34:00

Author:
Rogar
Posts: 2284


...
I need the paint tool..


http://i1185.photobucket.com/albums/z341/ninjaferret22/NAO.png?t=1314843171
2011-09-01 03:11:00

Author:
Ninjaferret22
Posts: 1403


Chimpanzee on his site published very nice Q&A list about Move pack (http://rocketcheetah.com/2011/08/littlebigplanet-2-move-pack-questions-and-answers/). Some info didn't published here, so I decide to post it on LBPcentral.


When will the LittleBigPlanet 2 Move Pack be released?

The LBP 2 Move Pack will be released in the PlayStation Store and LittleBigStore on

* Tuesday 13th September in North America (and other Sony Computer Entertainment America territories)
* Wednesday 14th September in Europe, Australia, New Zealand (and other Sony Computer Entertainment Europe territories)

What’s the LBP 2 Move Pack called?

What’s commonly referred to as the “Move Pack” is officially called “LittleBigPlanet 2: Move Pack: Rise of the Cakeling”. Snappy.

What’s the Rise of the Cakeling story about?

Rise of the Cakeling takes place after the events of LittleBigPlanet 2′s main story. The Negativatron has been defeated and Craft World is safe again… but not for long! [cue dramatic music]

Victoria has developed a new contraption – the Brain Crane – to help the Sackbots rebuild their village but inevitably, not everything goes to plan. One of Victoria’s delicious cakes transmorphificises-es with the Brain Crane, gaining all it’s energy, enabling it to manipulate the world using the power of its mind (it’s yummy, cream-filled mind). Sackboy must put an end to the Cakeling’s rampage and restore peace to Craft World.

Will the LittleBigPlanet 2 Move Pack be free?

No. Although some new tools will be released as part of a free software update at around the same time as the LBP 2 Move Pack. (see below)

How much with the LittleBigPlanet 2 Move pack cost?

This hasn’t yet been officially announced but most people are speculating that the LBP 2 Move Pack will cost around ?10 / €10 / US $11 / AUS $20 / NZD $21, considering the size and significance of the pack.
WTF?!

Why does it say “PlayStation Move Features” on the LittleBigPlanet 2 box if I have to pay for an update to get those features?!

First off, cool your jets hot-shot! That’s very rude. Grab a cup of tea and take a deep breath. You won’t get anywhere with that sort of attitude. Some might argue that Sackboy’s Prehistoric Moves was included on the LBP 2 disc and that was the Move compatibility that the box alludes to. But I’d be inclined to agree with the majority who’d say that’s a pretty cheeky get-out. But don’t start RRRAAAAAAGGEEing just yet because the fact is, you don’t have to pay to use PlayStation Move in LittleBigPlanet 2! Huzzah! Read on…

Do I need to buy the LittleBigPlanet 2 Move Pack to use Move in LittleBigPlanet?

No. You will be able to play all the user-created and original Story levels using the PlayStation Move without buying the Move Pack. As with earlier add-ons in the LBP series (the Paintinator from the Metal Gear Solid Pack or water from the Pirates of the Caribbean Pack) everyone will be able to access all the user-generated content no matter what DLC packs you own. However, you will need the Move Pack to create levels using the new Move tools and power-ups. You’ll also need the pack to play and earn prizes from the Rise of the Cakeling story levels. As with previous LBP level packs, you’ll also be able to access the levels by playing online with another player who owns the pack.

How many new levels are in the LittleBigPlanet 2 Move Pack?

The Rise of the Cakeling story spans 14 level seals/badges. This breaks down to:

* 5 story levels
* 7 minigames
* 2 cutscenes

What’s new in the LittleBigPlanet 2 Move Pack?

Erm. Well, lots. As well as 14 new story levels (see above) there’s a whole new suite of creation tools, materials, stickers, music tracks and sound objects:

* The Brain Crane – A new power-up that can be placed into a level just as easily as say, the Paintinator or the Power Gloves. This is the most basic way to put Move functionality into a level. Creators can place one of these into their level in the same way they do with the Paintinator or the Power Gloves and when the player picks it up their Sackboy is given a magical hat which he can use to pick up and manipulate objects. You can also pick up your fellow Sackfolk and throw them around.
* The Moveinator – This is to the Move what the Controlinator is to the DualShock/Sixaxis. Placing one of these in your level will allow you to create highly complex games using all of the PlayStation Move’s outputs. Every accelerometer and gyroscope is at your disposal and can be hooked up to logic chips and movers.
* The Move Cursor – This new logic chip can be placed on a Moveinator to create an on-screen cursor which you can use to pick-up and move objects. You can even tweak the cursor to be any sticker you like. The Move Cursor would be all you need to create a game like Sackboy’s Prehistoric Moves.
* Motion Recorder – A new creation tool that allows you to grab any object and record a motion for it to repeat. Unlike the existing Movers in LittleBigPlanet 2, the Motion Recorder can be used to give fluid, organic movements to objects.
* Move Paint – Like Photoshop for LittleBigPlanet… seriously! You can use Move Paint to create your own custom stickers using a variety of brushes. You can also use any sticker in the game as a stamp and combine them together into new works of art. As well as selecting from a large colour wheel, you can also use an eyedropper-style tool to pick and blend any colour from your painting.
* Sticker Panel – This is a new craft material that behaves a lot like the holographic material, but with some key differences. The Sticker Panel can be made completely opaque so stickers places on it look bright and crisp. With a little bit of logic, the Sticker Panel is perfect for creating animated stickers because (like the hologram material) its opacity can be changed or even turned off completely.

I have written about these in more detail in my LBP 2 Move Game Jam round-up, but some minor details may have changed since then.

So, you get all that as well as:

* 4 Interactive Music Tracks
* 8 Music Sequencer Tracks
* A new Sound Object containing 32 new sounds
* 17 new Music Sequencer Instruments
* A new level background
* 6 New Costumes
* 18 Materials
* 41 Decorations
* 13 Objects
* 66 Stickers

Can I play the LittleBigPlanet 2 Move Pack levels without a PlayStation Move?

No. All players must have a Move controller connected. The game won’t let you into the Rise of the Cakeling story levels without one. You can however play community-made Move levels. Creators have the option in their Popit menu to make their level “Move recommended” but as the label suggests, this is just makes Move a recommendation – not a requirement. Turning this option on will display a new badge next to the level seal on the Creator’s planet, much like those shown against LBP 1 levels.

Can I use Move Paint or control the Brain Crane, Moveinator or Move Cursor using a normal controller?

No. These new tools only work with the PlayStation Move. You can’t control them using a DualShock/Sixaxis. If you choose to play a “Move recommended” level (see above) without a PlayStation Move connected you’ll be able to pick-up the new tools but you won’t be able to do anything with them.

Does the LittleBigPlanet 2 Move Pack come with new PSN Trophies and Pins?

Yup! There are 39 new Pins and 11 new PSN Trophies in the LBP 2 Move Pack:

* Avid Collector (Silver)
Collect 100% of LittleBigPlanet 2: Move Pack prize bubbles
* Ace In The Pack (Silver)
Ace all the Story levels in the LittleBigPlanet 2: Move Pack
* Path To Success (Bronze)
Use the Motion Recorder to record your movements
* Accomplished Mover (Bronze)
Complete 25 community levels that require the Motion Controller
* Diploma In Creation (Bronze)
Complete all the tutorials in the LittleBigPlanet 2: Move Pack
* Locksmith (Bronze)
Unlock all the LittleBigPlanet 2: Move Pack minigames
* Feel The Earth Move (Bronze)
Publish a Motion Controller enabled level to the Earth
* Stick It To The Man (Bronze)
Destroy the boss in Just Desserts
* On The Ball (Bronze)
Complete The Tail of Claude The Field Mouse without dropping a ball
* On A Roll (Bronze)
Complete Fast Food without losing a ball
* Self Portrait (Bronze)
Use a painting as your avatar

What’s the difference between the LittleBigPlanet 2 Move Pack and Creator Pack 2?

In September, alongside the release of the LittleBigPlanet 2 Move Pack, Media Molecule will also release a free software update for LBP 2. This software update contains some new tweaks and creation tools which will be available to everyone – even those who don’t buy the Move Pack. This suite of new tools is being informally referred to as “Creator Pack 2″ however unlike Creator Pack 1, you will not need to download anything from the PlayStation Store in order to access it. The new features will automagically appear once you install the update and start the game. You may now ask…

What’s in LittleBigPlanet Creator Pack 2?

The free LBP 2 software update (commonly referred to as “Creator Pack 2″ will contain numerous tweaks and new features such as:

* A new Speed Sensor tool which outputs speed/scale signals representing how fast an object is moving in the up/down, left/right or all directions.
* A new Rotation Sensor tool which outputs a speed/scale signal representing how fast an object is rotating.
* A new Angle Sensor tool which outputs a speed/scale signal representing an object’s orientation.
* A new tweak to Bounce Pads which will allow creators to choose whether they’re activated automatically when a player steps on them (as they are now) or if the player has to press X to activate it.
* A new tweak to Score Givers to allow creators to set score multipliers.
* A new tweak to the water projectile which allows creators to change its colour.
* A new area in the Global section of the Popit menu to allow you to set recommended minimum and maximum players for your levels. This won’t actually stop too many players entering a level but will display a warning of some sort.
* An enhancement to the Music Sequencer to allow the use of triplets (this means very little to me but the musically minded will like this I’m sure).

Can I play old/non-Move LittleBigPlanet levels using the PlayStation Move?

Yes, you can play all 5-million of LBP’s levels using Move. All of the existing power-ups (Creatinator, Paintinator, etc) are compatible with the Move. Many people have even said that they’re more fun with the PlayStation Move. And this also means that you won’t have to constantly switch between the Move and a standard DualShock controller while playing LittleBigPlanet. Win!

Can I play local/online multiplayer with PlayStation Move?

It wouldn’t be LBP if you couldn’t! Just as with standard DualShock/Sixaxis controllers, LittleBigPlanet 2 will support up to four-player online/local/mixed multiplayer. You can even slap your fellow Sackfolk by gestruring with the motion controller. Just be careful not to slap any cats that may be sat next to you on the sofa… or humans I suppose… but I’m mainly worried about the cats.
Will I need a PlayStation Move Navigation Controller as well as a PlayStation Move?

No. Some (small-handed) people might find it more comfortable to use the Move Nav Controller but the LBP 2 works just as well with the Move in one hand and a standard Sixaxis or DualShock controller in the other. Trust me, I’ve played it this way and it’s not nearly as cumbersome as it sounds. You’ll get used to it in five minutes.

Can I animate Sackboy’s/Sackbots’ limbs or puppets using the PlayStation Move?

Like with the DualShock/Sixaxis, you can animate a Sack’s head or hips by tilting the Move controller and wave by holding down the shoulder buttons. You can’t however record specific animations for each limb using the PlayStation Move. What has been talked about though is the ability to create marionette-style puppets using the Motion Recorder; You could create a ragdoll-like puppet by bolting together individual limbs, then grab each each limb and record a motion for it using the Motion Recorder. This is a great way to create realistic-feeling character animations as each of the joints will react to the movement of the other joints.

Media Molecule’s Kengo Kurimoto briefly demonstrated this animation style at Gamescom. You can watch a video of it here. (look around the 4:45-mark) Notice how the Motion Recorder is only attached to Victoria’s hand, but her whole body reacts realistically to the motion. You could attach additional Motion Recorders to her head and other limbs and record motions for those too.

IGN writes about the possibility of using this method to learn about “actual principals of character animation like anticipation (if a character is going to swing their fists forward, their body must lean back first, followed by the arm, then the fist all moving into the swinging forward motion)…” You can read IGN’s preview of the LBP 2 Move Pack here.

Can I create levels in LittleBigPlanet 2 using the PlayStation Move?

LBP 2′s Create Mode will have some PlayStation Move functionality, however you won’t be able to do everything using the Move alone. You can’t, for example, ‘draw’ craft material objects using the Move, as some people were hoping for. There are some new Create tools that only work with the Move. The Motion Recorder object will allow you to grab any object and record a motion for it to repeat. You’ll also be able to draw custom stickers using the Move Paint tool.
2011-09-01 09:26:00

Author:
Domik12
Posts: 838


No. All players must have a Move controller connected. The game won?t let you into the Rise of the Cakeling story levels without one.

Well, sorry for my high-hope speculation above... While Move still isn't needed for community levels, it is for the Cakeling levels. My bad.
2011-09-01 14:18:00

Author:
ColmiYveul
Posts: 58


See kids, this is why we don't put "New" or "Breaking" in the title. Because the author will never go back and change it, and then it just becomes a lie...2011-09-01 15:24:00

Author:
comphermc
Posts: 5338


Well, sorry for my high-hope speculation above... While Move still isn't needed for community levels, it is for the Cakeling levels. My bad.

But you could still buy the pack then a friend or something gets all the prizes from the levels, & lets you capture them....
2011-09-01 15:28:00

Author:
lve_msg
Posts: 408


See kids, this is why we don't put "New" or "Breaking" in the title. Because the author will never go back and change it, and then it just becomes a lie...

Just like with the "new adventures of scooby doo" show
that's really old now (>.>)
2011-09-01 15:30:00

Author:
Lord-Dreamerz
Posts: 4261


First, i did wanted to change but i wanted to wait a little while longer.
Second, i wasn't active here much because of school and other stuff.
Third, People like domik12 are constantly posting new news about it so yeah... *New*

Either way i changed, i don't have time to complain with someone so yeah... Satisfied?
2011-09-01 22:33:00

Author:
Sport_dude
Posts: 622


Satisfied?

Yup. indeed I am~
2011-09-01 22:46:00

Author:
Lord-Dreamerz
Posts: 4261


What?s new in the LittleBigPlanet 2 Move Pack?

* The Brain Crane
* The Moveinator
* The Move Cursor
* Motion Recorder
* Move Paint
* Sticker Panel Material
* 4 Interactive Music Tracks
* 8 Music Sequencer Tracks
* A new Sound Object containing 32 new sounds
* 17 new Music Sequencer Instruments
* A new level background
* 6 New Costumes
* 18 Materials
* 41 Decorations
* 13 Objects
* 66 Stickers

What?s in LittleBigPlanet Creator Pack 2?

* Speed Sensor
* Rotation Sensor
* Angle Sensor
* A new tweak to Bounce Pads
* A new tweak to Score Givers
* A new tweak to the water projectiles
* A new area in the Global section of the Popit menu to set recommended minimum and maximum players for your levels
* An enhancement to the Music Sequencer to allow the use of triplets
Ahh, so to get your hands on the sticker panel material and new music/instruments and decos you'll need to buy the pack.

It seems a shame not to allow people to collect those objects unless they own a Move controller since they won't be able to enter the Cakeling levels even if they brought the pack. I imagine most of the community won't benefit from sticker panel or the new instruments since so few have Move.
2011-09-01 23:03:00

Author:
Ayneh
Posts: 2454


^ can't you just buy the pack
and join a friend who also has the pack and a Move and join
them in the level to collect the stuff with them?
2011-09-01 23:07:00

Author:
Lord-Dreamerz
Posts: 4261


Or... And I hate that I thought of this, if it works... But buy the move pack and wait for a 1000 'zomg all the move stuff in prize bubbles' stage.

I just picked up a move, te extra half controller thing in advance and opened them. I left them in a dust spot to get used to the dust they will likely collect after I get the all the content. Enterprising people may want to check eBay in a few weeks. I opened them very neatly, and kept all the packaging in case this is where they end up.
2011-09-02 03:38:00

Author:
Mr_Fusion
Posts: 1799


So is the new content geared towards all players having Move controllers, or is it similar to Prehistoric Moves where one player used the Move and the other the standard PS3 controller? I'm curious because being married and all, I'll probably have to get a second Move and I'm not keen on the idea since the first one hasn't gotten hardly any use since I bought it. 2011-09-02 04:41:00

Author:
Chazprime
Posts: 587


it's been said that one player can play w/ the move & controller. You don't need an extra person. (this also goes w/ the navi)2011-09-02 06:18:00

Author:
a_mailbox
Posts: 416


So you need a navigation controller? Cant you use your normal one?2011-09-02 07:48:00

Author:
craigmond
Posts: 2426


You don't need a navi controller. In fact, as a beta tester, I found it easier using the sixaxis.2011-09-02 09:02:00

Author:
FlipMeister
Posts: 631


Forgive my ignorance here...I've been away for a while , but are these new materials going to be added to the current LBP2 popit. I ask, because I heard from someone at work that this would be a seperate game, which did not make sesne to me. Thanks.2011-09-02 16:10:00

Author:
RickRock_777
Posts: 1567


Forgive my ignorance here...I've been away for a while , but are these new materials going to be added to the current LBP2 popit. I ask, because I heard from someone at work that this would be a seperate game, which did not make sesne to me. Thanks.
Yes, this of course will be an expansion of LBP2, not a seperate game.

Also, I have a question, for anyone who knows/is allowed to say: is the new sticker panel material intangible, like hologram? It will be so much more useful if it is.

Either way, all of this new stuff looks totally sweet, so I'll definitely be getting it!
2011-09-02 19:44:00

Author:
Blue Helmet
Posts: 306


is the new sticker panel material intangible, like hologram?

your question confuses me. intangible??
anyways it's almost just like holo far as what it can do, plus it can do more.
from what someone told me, you can't rip stickers off of it while in play mode~
2011-09-02 19:51:00

Author:
Lord-Dreamerz
Posts: 4261


Intangible means that it's not solid; things will pass through it without colliding. I'm asking if the sticker panel material is like that.2011-09-02 19:53:00

Author:
Blue Helmet
Posts: 306


Intangible means that it's not solid; things will pass through it without colliding. I'm asking if the sticker panel material is like that.

yes it is not solid.

after all like it's been said. it's almost just like holo.
and MM made it for the reason you'd not want it to be solid.
sprite games. art. all that kind of stuff. so a lot of the point of it is that it's not solid.
*mew
2011-09-02 19:58:00

Author:
Lord-Dreamerz
Posts: 4261


that's a little uncharitable of you. i didn't know that either2011-09-02 20:31:00

Author:
GribbleGrunger
Posts: 3910


that's a little uncharitable of you. i didn't know that either

it showed what it does and what's it for in more then a handful of the LBP MOVE videos.
maybe you just forgot or you've not seen many of them?
*mew
2011-09-02 20:36:00

Author:
Lord-Dreamerz
Posts: 4261


from what someone told me, you can't rip stickers off of it while in play mode~

Yes, stickers placed on sticker panel can't be taken off it during play mode, probably due to the mechanics of the sticker panel.
2011-09-02 22:00:00

Author:
FlipMeister
Posts: 631


probably due to the mechanics of the sticker panel.

Yeah I know. It was something I was really worried about some months ago before
a friend told me how it works. because if people could rip them off.
it would had ruined levels that used sticker panel.
but thankfully MM were thinking little bit ahead on that one. *mew
2011-09-02 23:11:00

Author:
Lord-Dreamerz
Posts: 4261


^ can't you just buy the pack
and join a friend who also has the pack and a Move and join
them in the level to collect the stuff with them?
You could, but if you buy the pack you should be able to get at the content if you have a Move controller or not.

It seems unfair to limit all the new instruments, sticker panel material, costumes and deocrations to only people who have Move or know someone who does. :/
2011-09-04 15:06:00

Author:
Ayneh
Posts: 2454


You could, but if you buy the pack you should be able to get at the content if you have a Move controller or not.

It seems unfair to limit all the new instruments, sticker panel material, costumes and deocrations to only people who have Move or know someone who does. :/

Im saying that SONY wanted Mm to do this. So that it would make some people need a move controller to get the pack items. A sly and cheeky 'move'. Get it! "A sly and cheeky 'MOVE'. No?
2011-09-04 15:16:00

Author:
craigmond
Posts: 2426


Finding out that the Paint tool requires a Move may be the breaking point where I start saving for one. I'll only be getting the motion wand for the time being, though, since it's $20 cheaper without the navigation controller, that post says LBP2 plays just fine with the Dual Shock & Move together, and I doubt I'll be playing any other Move games right away.

Does anyone know just how Move will work in the current levels, both Story and user-created? Will certain controls like analog stick directions be able to be mapped to the motions or something?
2011-09-05 03:58:00

Author:
Behonkiss
Posts: 229


Does anyone know just how Move will work in the current levels, both Story and user-created? Will certain controls like analog stick directions be able to be mapped to the motions or something?

Yeah, that's the idea. The Move controller substitutes for the right analog stick in the old content.
2011-09-05 04:34:00

Author:
Uncuddly
Posts: 237


This is cool i hope it doesn't deny people from joining who dont have the move pack but have move controller thatll atleast let a FEW more people play MOVE levels2011-09-05 05:04:00

Author:
Wolf_AssasSin_X
Posts: 49


That isnt all of the stuff that is going to be in the Move pack. There will also be several sticker related tools such as a sticker making tool, and a material that can reveal all of the detail of stickers. Also some new music making stuff.2011-09-05 05:56:00

Author:
nk827
Posts: 193


Because there are some people that still have not seen sticker panel in action somehow.
watch the tree in this video at 08:00

http://www.youtube.com/watch?v=9TZpKE_H4tc
the video been posted before somewhere but I don't remember where.
*mew
2011-09-05 14:14:00

Author:
Lord-Dreamerz
Posts: 4261


Has there been any info on the new sequencer instruments? I remember MM people saying they were planning to make new ones that sounded less MIDI-ish, and wonder if this is what they were talking about or if it's just more synth stuff.2011-09-07 18:32:00

Author:
Behonkiss
Posts: 229


I think that might have been more to do with the fact that there are now triplets for the music sequencer (I only have the fainted idea what this is - I think something about dividing beats into 3 - Kenny explains it in the last Mm podcast). Also, there are more instruments some of which I beleiv are more choral and orchestral.2011-09-07 18:48:00

Author:
croissantbuncake
Posts: 572


Has there been any info on the new sequencer instruments?

Nothing concrete, although IIRC someone from the 2011 Game Jam hinted that there were some new orchestral instruments, although I don't remember who said it.
2011-09-07 20:13:00

Author:
Aya042
Posts: 2870


I sure hope there's an acoustic guitar instrument! 2011-09-07 22:33:00

Author:
lemurboy12
Posts: 842


Excuse my ignorance, but since I bought the move especially for LBP2, I don't really get how it works.

Well, actually, it worked with most of the demo games I tried, but, I still haven't found how to "pair" the nav controller with the move controller, since the system consider them as two spearate controllers.

If I'm not too stupid (and I hope so), I understood that only 3 players can use the move AND the nav controller, so I guess the two devices are considered as two separate controllers, since the PS3 can only handle up to 7 controllers. But, I don't quite get how the system will manage to understand that a nav controller and a motion controller are held by only one person, I am confusion.

May someone please earse my ignorance ?
2011-09-07 23:26:00

Author:
ColmiYveul
Posts: 58


if you look at the new tutorials you will see that the navi acts as a regular controller. because of this the move pairs up with it exactly the same way as with a regular controller.

The moves are set up to be (automaticly) 5-7 on the controller sentement (as far as i know) with the lowest number being paired with the lowest controller number.
it says that if you need to fix or change player statements for the move, hold start for 3 sec. then follow instructions

@aya: the molicules did (in there last podcast, roughly half way through)
they listed: brass, choir, strings. and i don't remember what else
2011-09-07 23:57:00

Author:
a_mailbox
Posts: 416


Here's a quick preview of The Rise of the Cakeling (http://bagm.in/goypc). Enjoy. 2011-09-09 10:05:00

Author:
bagheadinc
Posts: 172


they listed: brass, choir, strings. and i don't remember what else

Cool. Here's hoping they're decent sample-based (http://en.wikipedia.org/wiki/Sample-based_synthesis) implementations, and not god-awful FM-synthesized (http://en.wikipedia.org/wiki/Frequency_modulation_synthesis) versions like most of the existing instruments.

I realize the FM-based solution is smaller, and less CPU-intensive, but Yamaha managed to fit a pretty decent sample-based implementation (http://en.wikipedia.org/wiki/Softsynth#S-YXG_series) of the entire GM (http://en.wikipedia.org/wiki/General_MIDI) instrument set in just 2MB, and was capable of rendering at 128-note polyphony on a crappy old PC from 15 years ago.

Might just be a money issue, though. Microsoft probably paid a small fortune to Roland to use their Sound Canvas sample set in Windows, and recording your own set from scratch is a complete pain in the butt.
2011-09-09 18:13:00

Author:
Aya042
Posts: 2870


you can listen to samples of them over on blog.lbp2blog.com a lot of them sound synth-y but theres a few thumper cool ones! The music box instrument is my favourite!2011-09-11 20:42:00

Author:
Hallm3
Posts: 252


Awesome! And to think that before knowing about this, I ordered the playstation move,eye,and nav. controller...........lol.
Does it cost anything??????:|
2011-09-12 01:09:00

Author:
Unknown User


Cool. Here's hoping they're decent sample-based (http://en.wikipedia.org/wiki/Sample-based_synthesis) implementations, and not god-awful FM-synthesized (http://en.wikipedia.org/wiki/Frequency_modulation_synthesis) versions like most of the existing instruments.

I realize the FM-based solution is smaller, and less CPU-intensive, but Yamaha managed to fit a pretty decent sample-based implementation (http://en.wikipedia.org/wiki/Softsynth#S-YXG_series) of the entire GM (http://en.wikipedia.org/wiki/General_MIDI) instrument set in just 2MB, and was capable of rendering at 128-note polyphony on a crappy old PC from 15 years ago.

Might just be a money issue, though. Microsoft probably paid a small fortune to Roland to use their Sound Canvas sample set in Windows, and recording your own set from scratch is a complete pain in the butt.

http://blog.lbp2blog.com/move-pack-sequencer-instruments-previews/
2011-09-12 07:04:00

Author:
fodawim
Posts: 363


you can listen to samples of them over on blog.lbp2blog.com a lot of them sound synth-y but theres a few thumper cool ones! The music box instrument is my favourite!


http://blog.lbp2blog.com/move-pack-sequencer-instruments-previews/


Well, they're clearly not FM, but it's tough to get an idea of the quality, since it sounds like the bitrate's been chopped for web-deployment.

No matter. I have sufficient patience to wait the two days until release.



Does it cost anything?

Price has yet to be announced, but it'll probably be something around $5-10.
2011-09-12 15:33:00

Author:
Aya042
Posts: 2870


Well, they're clearly not FM, but it's tough to get an idea of the quality, since it sounds like the bitrate's been chopped for web-deployment.
I didn't cut the bitrate down at all, but I did use itunes to convert to a standard format that a flash player could read I could upload the .wav's which are a bigger file size if you wish!
2011-09-12 21:10:00

Author:
fodawim
Posts: 363


I didn't cut the bitrate down at all...

Never said you did... intentionally.



...but I did use itunes to convert to a standard format that a flash player could read...

Which probably cuts the bitrate.



I could upload the .wav's which are a bigger file size if you wish!

Thanks for the offer, but as I said...

I have sufficient patience to wait the two days until release.

Besides, there's nothing I can do with 'em yet anyway.
2011-09-12 21:31:00

Author:
Aya042
Posts: 2870


Why haven't they announced a price for the pack yet? Is the awesome surprise that its free?(very doubtfull) but still why no price?2011-09-12 23:57:00

Author:
lve_msg
Posts: 408


I love how the price is still TBA, always fun when you're unsure what something will cost when you have to pay for other things.2011-09-13 02:21:00

Author:
Unknown User


@Dudemanbro, I cant agree more... I realy want this pack, I just hope that it doesnt cost too much.
Acording to all the info that has been released, it seems like this will be one of the best DLC (if you have the move) to get in LBP... I also hope that sentence lives up to the hype...
2011-09-13 02:27:00

Author:
Unknown User


What you bet the price isn't shown, you purchase and then get a message saying "lololol we just charged you ?20!"

Very odd for them not to have revealed the price given America get it today. I'm expecting ?9.99, compared to the premium level kits you're getting much more content, so it would seem reasonable as they're ?4.79.
2011-09-13 02:43:00

Author:
Xaif
Posts: 365


oh it'll cost you something alright~ it just may not be money
Sign here to buy the Move pack... the price is your soul~
2011-09-13 02:49:00

Author:
Lord-Dreamerz
Posts: 4261


I am just gona give a guess that its going to be around $15 (dont know about pounds)
For carifacation, it is not out in America today. its eather tomarow, or the next day. I have heard people saying that they delayed it for the 14. I cant conferm this now.
2011-09-13 02:50:00

Author:
Unknown User


I am just gona give a guess that its going to be around $15 (dont know about pounds)
For carifacation, it is not out in America today. its eather tomarow, or the next day. I have heard people saying that they delayed it for the 14. I cant conferm this now.

US Store updates are on Tuesdays 9/13
EU Store updates are on Wednesdays 9/14
2011-09-13 02:53:00

Author:
lve_msg
Posts: 408


$9.99 seems reasonable. I can see that being the price.
I've got money in my account, my Move controller charged up, and I'm stoked for tomorrow evening.

Also, got to mess with the Brain Crane in Stevenl's level, and it's pretty great. You can put stickers and decos on it that carry over to the wearer, just like the Creatinator
2011-09-13 02:56:00

Author:
Sack-Jake
Posts: 1153


I'm expecting ?9.99, compared to the premium level kits you're getting much more content, so it would seem reasonable as they're ?4.79.

It's a good guess. Much of the existing DLC has its price inflated by licensing, though. For example, Toy Story 3 Costume Pack costs twice as much as Cats Costume Pack despite the fact that they offer the same number of detailed outfits and that the cats also come with stickers. The Move Pack doesn't have to give a cut to Disney and that could shave a bit off the cost.

Then again, since everybody expects to pay Disney-level figures they might as well keep the price up and pocket the extra.
2011-09-13 03:13:00

Author:
Uncuddly
Posts: 237


As long as its less than ?10 im happy.2011-09-13 07:44:00

Author:
craigmond
Posts: 2426


It was just confirmed as $9.99 on the PS Blog.

http://blog.us.playstation.com/2011/09/13/sack-it-to-me-littlebigplanet-2-move-pack-hits-psn-today/
2011-09-13 18:57:00

Author:
Sack-Jake
Posts: 1153


It was just confirmed as $9.99 on the PS Blog

There is a thread already for this so go there to talk about the pricing.

Or Mods merge the threads.

THREAD LINK (https://lbpcentral.lbp-hub.com/index.php?t=63229-Move-Pack-9.99&p=927038#post927038)
2011-09-13 19:00:00

Author:
craigmond
Posts: 2426


The European price was confirmed as ?7.99. Nothing about the price in the U.K. yet. Should be about ?6.99.2011-09-13 19:04:00

Author:
Rhys125
Posts: 841


Here's a quick preview of The Rise of the Cakeling (http://bagm.in/goypc). Enjoy.

oh the possibilities. perhaps a competition should be held for the least LBP looking game
2011-09-13 19:22:00

Author:
GribbleGrunger
Posts: 3910


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