Home LittleBigPlanet 2 - 3 - Vita - Karting LittleBigPlanet 2 [LBP2] Suggestions
#1
Is there a need for non-physical powerup stations?
Archive: 13 posts
I'm making a level atm, and this would be very handy. Or even an option to activate them via switch. ? | 2011-08-16 07:08:00 Author: midnight_heist Posts: 2513 |
Can you make it with logic????? 0_0 | 2011-08-17 00:39:00 Author: zzmorg82 Posts: 948 |
u can just emit it and set it to destroy instantaneously while still getting the power-up. | 2011-08-17 04:43:00 Author: sonofbrave Posts: 107 |
Can you make it with logic????? 0_0 No, that's what I'm proposing. u can just emit it and set it to destroy instantaneously while still getting the power-up. Yes, but the bases are still physical, and if a thick layer is in the way, it won't emit. | 2011-08-17 05:56:00 Author: midnight_heist Posts: 2513 |
I would love to have this, it could be a tweak for checkpoints that you spawn with it on or a logic tool to put it on the player, this would be very useful. | 2011-08-22 22:45:00 Author: TheSwede Posts: 59 |
I think Power-Up Givers would be useful. They grant the power-up to either all players simultaneously or only to the one who activates the Giver. Power-Up Givers would be useful for a Ratchet & Clank level idea I have. | 2011-08-26 10:25:00 Author: Brandon Posts: 106 |
Theres glitched thin gas versions that are invisible and non physical. Not sure where people could get them as I dont play lbp2 alot. | 2011-08-26 12:44:00 Author: SteveBigGuns Posts: 423 |
Theres glitched thin gas versions that are invisible and non physical. Not sure where people could get them as I dont play lbp2 alot. Hmm, I don't like using glitches, but the pros may outweigh the cons on this one... I'll look into it, thanks. EDIT: Haha, thanks, I seem to already have the level in my queue. lols. The light doesn't matter for me, but I would like to decorate the creatinator. | 2011-08-26 13:39:00 Author: midnight_heist Posts: 2513 |
Here's the LBP.me of the level in question. Only thing I disliked on power ups was the light remains but it's better than nothing. http://lbp.me/v/354b96 | 2011-08-26 16:06:00 Author: OneEyedBanshee Posts: 1370 |
So I played the level. The remover and grabinator seem to work fine, but the grapple and paintinator don't seem to work for me. (doesn't give sackboy the powerup) Plus I need the creatinator too, which I didn't see in the level. :/ | 2011-08-26 23:35:00 Author: midnight_heist Posts: 2513 |
Odd the paintinator and grappling hook work for me, but I don't have the creatinator. The level is pretty unorganized and I didn't grab everything. | 2011-08-27 00:56:00 Author: OneEyedBanshee Posts: 1370 |
Weird. That's the nature of glitches I suppose. I need the invisible creatinator (if it exists) to make it worthwhile anyway. Guess I'll leave it for now. Thanks for the help, I'll still leave this thread here as a suggestion though. It sure would be handy the the OP were real. | 2011-08-27 01:05:00 Author: midnight_heist Posts: 2513 |
I think Power-Up Givers would be useful. They grant the power-up to either all players simultaneously or only to the one who activates the Giver. Power-Up Givers would be useful for a Ratchet & Clank level idea I have. I think Power-Up Givers would be cool and useful too. They could give the power-up to all players or only one, like Brandon said, like the Score Giver which you can tweak to give the points you want to all players or only one. | 2011-08-27 15:40:00 Author: Unknown User |
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