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Simon Memory Game!? Help!

Archive: 6 posts


I'm making a Simon Memory Game (look it up on Google if you don't know what that is) on LBP2 and for the most part, the design and concept is already done. The thing i need help with is creating temporary memory from a randomizer and having it be able to play back when its your turn to go. Then after you go, the randomizer needs to go again, continuing from the sequence before, and then just adding one more random sequence, and when that's all done, it's your turn again. Then the whole process repeats. THIS IS A LOT A COMPLEX LOGIC THAT I NEED HELP WITH, I'LL ACCEPT ALL HELP, BUT IT WON'T BE EASY. My Account Name is MKD_12 if you want to help, and if you do, i will gladly feature you in the level which I'm sure that once completed, will be a hit. Thanks!2011-08-16 04:49:00

Author:
Unknown User


Instead of making a random sequence, you probably should have a pre-determined one. In simon, there are 4 different colors. If four colors are randomly selected, you would need 16 different microchips all with a different "password" or the correct combination played back again. Just like in grades 4-9, 4x4=16, which means there are 16 different possible solutions to the simon game if the sequence is random. As the colors add on the numbers of fully packed microchips also add on, but at a much faster rate. I don't think with the technology we have a game could be created similar to LBP2 that could handle that much logic. A good solution, a possible solution, would to play the same sequence each time. Not as good but all that LBP2 has to offer.2011-08-16 05:01:00

Author:
Unknown User


You got me interested, so I've started making my own. If it ends up working I'll let you know and you can come and take a look at it. 2011-08-16 06:25:00

Author:
SR20DETDOG
Posts: 2431


If you were to have pre-determined patterns, it'd be rather easy, providing you know how to do Ordered inputs.

Here's Comphermcs tutorial:


http://www.youtube.com/watch?v=nCryeXkKpDQ

He effectively makes Simon, but instead of wiring up the reset thing to the selector, wire it up to a game ender. All you would have to do is extend what he made (which is simple enough as your only adding one thing at a time, you would be able to copy the previous go and activate each section through a microchip. And if you wanted it to have the illusion it's different everytime, just do like 5 of these, and have a randomiser at the beginning decide which one to do!!

Hope this helped!
2011-08-16 11:14:00

Author:
Bang126
Posts: 157


I'll send to you a friend request in PSN as soon as possible, MKD_12. I'm pretty skilled with logic stuff, my help may be useful for you. I'm used to make complex logic chips.2011-10-23 00:28:00

Author:
SebasSBM
Posts: 159


THIS IS A LOT A COMPLEX LOGIC THAT I NEED HELP WITH, I'LL ACCEPT ALL HELP, BUT IT WON'T BE EASY.
It's only as complicated as you make it.

http://i92.photobucket.com/albums/l37/Corporeal/1a4b3773.jpg

In this circuit the randomiser chooses between 4 different AND gates. After a choice is made disable the randomiser and enable player input represented by the controlinator. If the player gets it right the appropriate AND gate will activate doing whatever. If the player gets it wrong then shut off the controlinator and enable the randomiser again.

The circuit is only symbolic and missing stuff but you're smart enough to do it.
2011-10-23 01:40:00

Author:
Ayneh
Posts: 2454


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