Home    LittleBigPlanet General    News and Media
#1

Upcoming 1.06 update (one more feature that everyonr forgot to reveal)

Archive: 133 posts


If you guys might not know and been told in then meet (and people there are not loud about it for some reason), non-Move things that been considered part of Move will be trully part 1.06 update, so i guess we need sperate thread. So summery of content form things that Jam and people at Meet said people (since i can't tell anything more then they say due beta NDA which i still don't have idea why they keeping it ;p) :

3 big things:
-New 3 object motion detection sensors (Speed, Rotation, Angle)
-Slice & Dice tool

And extra tweaks for existing stuff:
-Multiplier Control for Score Giver
-Player Number recomadation for level, which gonna worn people that they dont have enoth or too much players before play (Personally can't wait for one player movies absurd )
-Color and Transparency color tweak for water projectile
-Triplets for sequencer
-New tweak allowing to set bouce pad to be triggeed manualy by player by pressing X button
-Actor Name now shoing with magic mouth bubble, it's teakable and not working with subtitle

And some more stuff, thet they added after meet or people there didnt notice
2011-08-15 23:19:00

Author:
Shadowriver
Posts: 3991


Woah, they seperated it from the move pack. Water Projectile tweek, never knew about this, I guess that people never knew this will be ambushed by a eye popping new tools and stuffs.2011-08-15 23:29:00

Author:
ShiftyDog
Posts: 293


Sladen-Bob said about water tweak on Jam thread ;]2011-08-15 23:48:00

Author:
Shadowriver
Posts: 3991


Isn't the opaque material part of the creator pack too?2011-08-16 01:50:00

Author:
tanrockstan34
Posts: 1076


Isn't the opaque material part of the creator pack too?



-Sticker Panel Material

Yup he already said it is on OP.
2011-08-16 01:59:00

Author:
Lord-Dreamerz
Posts: 4261


Huh, never figured they'd do that. Kind of looking forward to Maximum player control, instead of just using Controlinators.

Good stuff. ^^
2011-08-16 02:19:00

Author:
DaSackBoy
Posts: 606


If you guys might not know and been told in then meet (and people there are not loud about it for some reason)

Ummm.. because we were too amazed at the awesomeness? To be honest, I wasn't sure we were supposed to share all that.. or maybe I make a crummy reporter. ...possibly both!!!
2011-08-16 02:25:00

Author:
jwwphotos
Posts: 11383


Well it was streamed live but audio suxed so i didnt catch it and today i seen this recording that i can hear clearer:

http://www.youtube.com/watch?v=LFFXWDszdG8

and also baghead confirmed it,so i guess oyu can talk about it

Update: Forgot about slice tool ^^ that makes 3 big things
2011-08-16 04:04:00

Author:
Shadowriver
Posts: 3991


lol... but I'm still am a terrible reporter. 2011-08-16 04:45:00

Author:
jwwphotos
Posts: 11383


We finely have the player recommendation option.... w00t 2011-08-16 05:05:00

Author:
Sport_dude
Posts: 622


Glad they decided on a separate creator pack for this stuff.
Does the "player recommendation" actually limit the people, or is it just some text somewhere?
2011-08-16 06:09:00

Author:
midnight_heist
Posts: 2513


Ahhh, Player Recommendation. Does that really don't spawn players where the creator set it to 1 Player?

Say like you enter a First Person Shooter where it's 1 player only and you got more than player 1, it only spawns player 1 and the rest can spectate like people enter after the level close post have been triggered by going by it.
2011-08-16 09:58:00

Author:
ShiftyDog
Posts: 293


Colour/transparency tweak for water bullet sounds mighty useful!

and so does the slice tool... I'm intrigued
2011-08-16 11:36:00

Author:
Matimoo
Posts: 1027


Colour/transparency tweak for water bullet sounds mighty useful!

and so does the slice tool... I'm intrigued

There something more about this tweak ;] .... that i can tell right now


Ahhh, Player Recommendation. Does that really don't spawn players where the creator set it to 1 Player?

Say like you enter a First Person Shooter where it's 1 player only and you got more than player 1, it only spawns player 1 and the rest can spectate like people enter after the level close post have been triggered by going by it.

Nope, it only worn people before play :> so you better equip your level with extra controllinators anyway.... it's not a big deal anyway specially if you use cinematic camera
2011-08-16 12:14:00

Author:
Shadowriver
Posts: 3991


Just need to clear up a little confusion here...
Firstly it will not include the Sticker Panel Material and it isn't actually a DLC release.

The tools and features detailed by Shadowriver minus the Sticker Panel Material will actually be automatically patched into the game during Update 1.06 and will automatically allow players to access the content without actually purchasing either the Move Pack DLC or any other Creator Pack DLC.

So put simply, upon patching your game to Update 1.06, you will have access to the following.
- Angle Sensor
- Speed Sensor
- Rotation Sensor
- Multipler Tweak for Score Giver
- Player Number Recommendation Controls for Levels
- Slice and Dice tool
- Updated Water Bullets
- Updated Bounce Pads
- Triplets for sequencer


Everything else incoming including the Sticker Panel Material will likely be included in the Move Pack and will be made available to you upon purchasing and downloading the Move Pack.
2011-08-16 12:33:00

Author:
StevenI
Community Manager
Posts: 420


I'm extremely happy about this. I really don't like motion controls, so not having to have functionality I know I'll dislike in my game, while still getting my hands on those awesome new sensors and whatnot is fantastic!

Also, that seems like alot of stuff to give away for free. Nice one, Sony/MM. I love you too.
2011-08-16 12:35:00

Author:
Ostler5000
Posts: 1017


Just need to clear up a little confusion here...
Firstly it will not include the Sticker Panel Material and it isn't actually a DLC release.

The tools and features detailed by Shadowriver minus the Sticker Panel Material will actually be automatically patched into the game during Update 1.06 and will automatically allow players to access the content without actually purchasing either the Move Pack DLC or any other Creator Pack DLC.

So put simply, upon patching your game to Update 1.06, you will have access to the following.
Angle Sensor
Speed Sensor
Rotation Sensor
Multipler Tweak for Score Giver
Player Number Recommendation Controls for Levels
Colour and Transparency Tweaks for Water Projectile


Everything else incoming including the Sticker Panel Material will likely be included in the Move Pack and will be made available to you upon purchasing and downloading the Move Pack.

But didn't Spaff in the video Say in the meet there was gonna be a creator pack2? :0
well whatever way is fine with me~
2011-08-16 12:40:00

Author:
Lord-Dreamerz
Posts: 4261


But didn't Spaff in the video Say in the meet there was gonna be a creator pack2?

Probably just a term that was coined to easily explain the free nature of the demonstrated contents.
Besides this is just like a Creator Pack without the hassle of dragging ourselves to the Store to download the new tools and features.
2011-08-16 12:50:00

Author:
StevenI
Community Manager
Posts: 420


Oh, man. No sticker material thingy? Might need to pick up the Move pack after all.2011-08-16 13:07:00

Author:
Ostler5000
Posts: 1017


Probably just a term that was coined to easily explain the free nature of the demonstrated contents.
Besides this is just like a Creator Pack without the hassle of dragging ourselves to the Store to download the new tools and features.

...and without the ever so valuable Sticker Panel Material.

I'm still wary about what you said, however, as you would expect them to offer "Creator Pack 2" with "LBP2" since there was only one with LBP1. Offering a free pack in the store would probably be better for publicity too, as with an update the user might not notice the changes if they don't look at the recent news.
2011-08-16 13:53:00

Author:
WoodburyRaider
Posts: 1651


Ok i correct it
What about Slice tool Steven? to bad sticker panel wont be part of it oh well
2011-08-16 14:28:00

Author:
Shadowriver
Posts: 3991


Few more additions courtesy of Spaff.
http://forums.littlebigplanet.com/t5/General-Discussion/Free-Tools-Update-Update-1-06-Coming-Soon/m-p/383692/highlight/true#M182044

? Slice and Dice tool
? Updated Water Bullets
? Updated Bounce Pads
? Triplets for sequencer
2011-08-16 14:49:00

Author:
StevenI
Community Manager
Posts: 420


Oh dice tool :> didnt seen that one, also triplets, this soemthign that music creators cried about them most, it means better music

Steven, can i say what this new bouce pad tweak is finally? seems like no body cared to check bouce pads at Jam or Meet
2011-08-16 15:18:00

Author:
Shadowriver
Posts: 3991


Steven, can i say what this new bouce pad tweak is finally? seems like no body cared to check bouce pads at Jam or Meet
Oh can you make the pads invisible? :kz:
2011-08-16 15:20:00

Author:
Lord-Dreamerz
Posts: 4261


Steven, can i say what this new bouce pad tweak is finally?

Basically it's a new Tweak that will allow you to set the Bounce Pad to only activate upon pressing X.
Allowing Sackboy to stand on an inactive Bounce Pad and then press X for a one-time super jump until the player presses X again for a second jump.
2011-08-16 16:15:00

Author:
StevenI
Community Manager
Posts: 420


I know, just im udner NDA of beta So thank you for unlocking another feature i can talk2011-08-16 16:31:00

Author:
Shadowriver
Posts: 3991


I know, just im udner NDA of beta So thank you for unlocking another feature i can talk

Haha, nice way of finding a loophole around an NDA.
I'm a constant paradox of being under different NDA's and being allowed to publically post what I know.
2011-08-16 16:41:00

Author:
StevenI
Community Manager
Posts: 420


We got a ballpark date for this yet? It'll save me a heap of soon-to-be redundant logic in my w.i.p.....2011-08-16 16:46:00

Author:
julesyjules
Posts: 1156


Well for me that beta NDA is absurd right now, afterJam and Meet and they talk about what they seen, i have trouble figure what i can talk bbout and what not


We got a ballpark date for this yet? It'll save me a heap of soon-to-be redundant logic in my w.i.p....

September is mentioned all the time and i bet it will be right before Move Pack, same as 1.05 update with toy story gibberish voices
2011-08-16 16:48:00

Author:
Shadowriver
Posts: 3991


Basically it's a new Tweak that will allow you to set the Bounce Pad to only activate upon pressing X.
Allowing Sackboy to stand on an inactive Bounce Pad and then press X for a one-time super jump until the player presses X again for a second jump.

Interesting... but I'm not sure I find any use for it myself.
no wonder no one from the meet talked about it~
2011-08-16 16:56:00

Author:
Lord-Dreamerz
Posts: 4261


Yay!!!!! Another creator pack!!!2011-08-16 16:58:00

Author:
himoks
Posts: 734


I don't know if anyone can answer because the might be under NDA, but can someone tell me what the triplets for the sequencer is?2011-08-16 17:14:00

Author:
maddoggnick96
Posts: 272


Steven can you say something more about that dice tool? this is something that i don't know about this time


Interesting... but I'm not sure I find any use for it myself.
no wonder no one from the meet talked about it~

I think they simply didnt care to check bouce pad tweaks, if they do they might simply ignore it. It can be used for more control over pads and some new gameplay platforming mechnics


I don't know if anyone can answer because the might be under NDA, but can someone tell me what the triplets for the sequencer is?

This is somethign that exits in real music:

http://en.wikipedia.org/wiki/Tuplet

It's a custom rythm setting
2011-08-16 17:19:00

Author:
Shadowriver
Posts: 3991


At the meet, only a few people actually went into create mode and went crazy. We mostly just played with the Move or focused on our own projects (mainly the latter). I did see one guy make a dancing Spaff and Johnee using the sticker panel.

btw, I do not beleive I am under an NDA. I'm a free man.
2011-08-16 17:26:00

Author:
Goober1823
Posts: 76


This is somethign that exits in real music:

http://en.wikipedia.org/wiki/Tuplet

It's a custom rythm setting

Oh, you mean the music sequencer. Awesome. I thought you were talking about the regular sequencer
2011-08-16 17:36:00

Author:
maddoggnick96
Posts: 272


that stinks that the sticker panel will not be included. I could have sworn that on the video, he says it would be. Oh well. I don't see myself getting the move stuff anyways. If I already had the move setup then most definitely would be getting this DLC. But as it stands, I'd have to out and get the move bundle and I think that may be the straw to break the camel's back, and my wife would have me sleeping outside.2011-08-16 18:25:00

Author:
biorogue
Posts: 8424


At the meet, only a few people actually went into create mode and went crazy. We mostly just played with the Move or focused on our own projects (mainly the latter). I did see one guy make a dancing Spaff and Johnee using the sticker panel.

btw, I do not beleive I am under an NDA. I'm a free man.

So what are the uses of the Move tools if you don't have a Move?
I do have one anyways, but Shadowriver is talking about something super-secret or something like that lol
2011-08-16 19:28:00

Author:
Sack-Jake
Posts: 1153


that stinks that the sticker panel will not be included. I could have sworn that on the video, he says it would be. Oh well. I don't see myself getting the move stuff anyways. If I already had the move setup then most definitely would be getting this DLC. But as it stands, I'd have to out and get the move bundle and I think that may be the straw to break the camel's back, and my wife would have me sleeping outside.

Well you dont have to get a move for move pack fo it's non-Move content, just need friend with one ;]you can get move later if you want
2011-08-16 19:29:00

Author:
Shadowriver
Posts: 3991


What I fear is that having the Move DLC will alter the way my searches give me results. I mean, do you need the Move to play Move-incorporated levels? Is there a way to identify a community level that has the Move controller in it? I'd love the other stuff, I just don't like motion controls in my games.

Maybe there'll be a way to filter out Move content when browsing the community? I dunno.
2011-08-16 20:06:00

Author:
Ostler5000
Posts: 1017


Is there a way to identify a community level that has the Move controller in it?

Helps to read info that have been given out already about this on other topics.

Anyways, Creators can put Move icon on their levels that won't let players load levels unless
they have a Move plugged in. but that's up to the creator. Creator can also use move logic
in level without having to use the Move icon option. so it's up to the Creator to give warnings or not.

so yes, you will be able to use search filters for levels that have the Move icon put on it.
*mew
2011-08-16 20:17:00

Author:
Lord-Dreamerz
Posts: 4261


Yep, i bet you wont even notice move levels ;] oh and dont be so motion fobiac, it's actully fun in LBP XD2011-08-16 20:21:00

Author:
Shadowriver
Posts: 3991


Awesome, I can't wait!

One thing, though - what do the Slice and Dice tools actually do? (If you're allowed to say, of course.)
2011-08-16 20:42:00

Author:
Blue Helmet
Posts: 306


Awesome, I can't wait!

One thing, though - what do the Slice and Dice tools actually do? (If you're allowed to say, of course.)

You can select two points on a piece of material and the tool cuts a straight line between them. It saves a little time.
2011-08-16 20:54:00

Author:
Jedi_1993
Posts: 1518


Randomizer and local space camera fix???!?2011-08-17 08:34:00

Author:
thor
Posts: 388


Randomizer and local space camera fix???!?

local space is already fixed, mentioned many times, so i guess it will be on that update too
2011-08-17 12:40:00

Author:
Shadowriver
Posts: 3991


-Triplets for sequencer


My prayers (http://getsatisfaction.com/littlebigplanet/topics/music_sequencer_triplet_feature_support) have been answered!

EDIT: One more thing on the bouncepad tweak. Can you rewire it to a button other than X?

Also, does this mean that normal jumping is disabled while on these bouncepads? If so, it seems to me that this actually limits multiple bouncepads using this feature to require being placed in a line in light of the fact that you wouldn't be able to jump.
2011-08-17 12:49:00

Author:
schm0
Posts: 1239


i still don't understand sequencer triplets...

what i want is to be able to cut the music sequencer into quarters and then be able to access each quarter in whatever order i want. this will mean you could have the chorus separated and enable you to use that chorus in alternative versions of the same music theme... or have four different tunes for separate areas of your level
2011-08-17 15:51:00

Author:
GribbleGrunger
Posts: 3910


Here's a question. About those said 16 new instruments, will they be part of the Creator's pack or the Move pack?2011-08-17 16:18:00

Author:
lemurboy12
Posts: 842


Here's a question. About those said 16 new instruments, will they be part of the Creator's pack or the Move pack?

No info on that but i guess part of Move pack


Also, does this mean that normal jumping is disabled while on these bouncepads? If so, it seems to me that this actually limits multiple bouncepads using this feature to require being placed in a line in light of the fact that you wouldn't be able to jump.

When you disable boucepad it becomes disabled , and not lit at all right? and thats feature we already have ;] got disabled jump there?

You dont have to buy move to buy move pack and get content from it, just oyu need a friend that will help you pass the levels or capture objects from them. I even possible to make move without haveing move, but yea you need a friend that will help you out, he even can build thing for you and i belive he don't need to have move pack (but have move) to help you too ;]
2011-08-17 16:47:00

Author:
Shadowriver
Posts: 3991


-Slice tool
-Dice tool

I think you'll find that's a single tool called the "Slice & Dice Tool".

It's perhaps a little misleading to call it "Creator Pack 2" - unlike Creator Pack 1, it won't be a separate DLC download.
2011-08-17 17:42:00

Author:
Aya042
Posts: 2870


Opss but it was called Creator Pack before so i added aka2011-08-17 17:52:00

Author:
Shadowriver
Posts: 3991


Opss but it was called Creator Pack before so i added aka

I don't think it's ever officially been referred to as "Creator Pack 2".

If it's customary to call any patch which adds new features, without having to pay any money, a "Creator Pack", then surely Leerdammer (which added OC) would be a Creator Pack. Plus, technically, the PotC patch added global water settings without having to purchase the DLC pack.
2011-08-17 18:07:00

Author:
Aya042
Posts: 2870


I don't think it's ever officially been referred to as "Creator Pack 2".

I think it was Johnee or Spaff that referred to it as "kinda like a Creator Pack 2" or something along those lines during the LBP Community Meet. The audio from the presentation is difficult to tell.

I'm still confused as to how the bouncepads work. When the patch hits, there will be three settings: on, off, and "press X to activate", right?

If the bouncepad is set to activate when you click "X", I assume when you do hit the button you won't jump normally but instead be launched into the air? That's what I was referring to by "disabling the jump".

I think I'm missing something.
2011-08-17 20:16:00

Author:
schm0
Posts: 1239


I don't think it's ever officially been referred to as "Creator Pack 2".

If it's customary to call any patch which adds new features, without having to pay any money, a "Creator Pack", then surely Leerdammer (which added OC) would be a Creator Pack. Plus, technically, the PotC patch added global water settings without having to purchase the DLC pack.

I was not saying that it's called like that officaly it simply how it was called by community before if was clarified, even before i post this thread a "creator pack" this is why place aka, but whatever...


If the bouncepad is set to activate when you click "X", I assume when you do hit the button you won't jump normally but instead be launched into the air? That's what I was referring to by "disabling the jump".

Yes, but why you place bounce pad thereif you want normal jump?
2011-08-17 20:57:00

Author:
Shadowriver
Posts: 3991


Yes, but why you place bounce pad thereif you want normal jump?

I dunno, say you have projectiles shooting horizontally with a floor of jump-pads, and one comes right at you but you don't want activate the jump pad but just hop over the projectile and land on the jump pad to the right... there's all sorts of weird things I could think of. Granted, it doesn't really matter because with a controllinator and some tags you can wirelessly activate the jump-pad with logic using any button, so I suppose it's a moot point.
2011-08-17 21:03:00

Author:
schm0
Posts: 1239


Hmmmm, you right, i guess to just need to put in to account while designing a level2011-08-17 21:08:00

Author:
Shadowriver
Posts: 3991


I dunno, say you have projectiles shooting horizontally with a floor of jump-pads, and one comes right at you but you don't want activate the jump pad but just hop over the projectile and land on the jump pad to the right... there's all sorts of weird things I could think of. Granted, it doesn't really matter because with a controllinator and some tags you can wirelessly activate the jump-pad with logic using any button, so I suppose it's a moot point.
A few levels I've played recently just hooked a grab switch up to the bounce pad to let player control activation. Seems easy to wire and fairly player intuitive if you're not already having them use R1 for something.
2011-08-17 21:47:00

Author:
LittleBigDave
Posts: 324


It's perhaps a little misleading to call it "Creator Pack 2" - unlike Creator Pack 1, it won't be a separate DLC download.

I believe that term just began due to some minor miscommunication at the recent LittleBigPlanet Community Meet.
Hence the fact that I clarified that there is no such "Creator Pack 2" DLC and confirmed that those particular features will be coming in a free update that doesn't require a DLC download.
2011-08-17 23:24:00

Author:
StevenI
Community Manager
Posts: 420


Well to begin with "DLC downloading" is like unlocking of content, so yea even "Creator pack 1" seems like unneded idea, good that they make that this way this time2011-08-18 00:07:00

Author:
Shadowriver
Posts: 3991


Basically it's a new Tweak that will allow you to set the Bounce Pad to only activate upon pressing X.
Allowing Sackboy to stand on an inactive Bounce Pad and then press X for a one-time super jump until the player presses X again for a second jump.

Wait, so it basically allows you to do a double jump? Sweet..
2011-08-18 02:09:00

Author:
Unknown User


No, it's not double jump. It's just like a regular bounce pad, except it doesn't make you jump automatically, you have to press X. Or in other words, it's just like a normal jump, except the bounce pad boosts the height of your jump.2011-08-18 09:15:00

Author:
Rogar
Posts: 2284


What happens if two sackpeople are standing on the same [press X to jump] Bounce pad, and only one of them press X?2011-08-18 10:25:00

Author:
Slaeden-Bob
Posts: 605


Well as Rogar talk i guess nothing wrong happen if tell too, besides there already lot info aboud, if theres 2 people on manual bounce pad and one of them press X he will be only one who bounce, other player will stay until he press X and bounce.... so it's pretty cool2011-08-18 12:13:00

Author:
Shadowriver
Posts: 3991


I just saw somewhere that this patch will also remove the 3D camera glitch. Why are they removing the camera 3D glitch? I think that's absurd. There are a lot of really good levels that utilize this and now they'll more than likely end up broken. I just don't get it. Unless it is somehow going to mess up the Move DLC, I see no reason to fix this. It enhances the game play.2011-08-19 01:39:00

Author:
biorogue
Posts: 8424


I believe this is a total rumor, after all, there actually a few MmPicks which utilize the 3D Camera tool.2011-08-19 02:15:00

Author:
DaSackBoy
Posts: 606


I just saw somewhere that this patch will also remove the 3D camera glitch. Why are they removing the camera 3D glitch? I think that's absurd. There are a lot of really good levels that utilize this and now they'll more than likely end up broken. I just don't get it. Unless it is somehow going to mess up the Move DLC, I see no reason to fix this. It enhances the game play.

Local space on cameras worked differently back in the LBP2 beta early on, more like those glitched cameras today. Somewhere along the way it messed up and it's been like that ever since. This patch is simply fixing that and in turn effects the glitched cameras. You should still be able to do that kind of level just in a more official way. At least I think that's the case.
2011-08-19 02:17:00

Author:
OneEyedBanshee
Posts: 1370


yeah, I couldn't find the source of this, I had just heard it second hand and posted here to put out "feelers" to get more info. But I have found the source over at
LittleBigWorkshop 1.06 fix to camera (http://forums.littlebigworkshop.com/t5/General-Discussion/1-06-patch-fix-to-camera-please-read/td-p/383920)
Spaff states that
"the 1.06 patch, which contains mostly Move Pack contents, also has a few minor fixes, and one fix that has some ramifications that I thought I'd best tell you about:
The local space tweak on game and movie cameras has been fixed. It will no longer rotate the wrong way.
This unfortunatley means that a lot of the '3D' levels that are exploiting the broken version of this will probably break... Hopefully you braniacs can find another way of getting them to work though.
1.06 will be out in a few weeks time - more on that when I know!
cheers."
I'm sure he's right, you guys will most definitely figure a way around it. So I'm not too concerned with it. It stinks that these levels that had a lot of hard work poured into them, will now be unplayable.
2011-08-19 03:17:00

Author:
biorogue
Posts: 8424


That was nasty bug that needed to be fixed, i actually didnt know 3D cameras was side effect of this bug2011-08-19 03:37:00

Author:
Shadowriver
Posts: 3991


yeah, I couldn't find the source of this, I had just heard it second hand and posted here to put out "feelers" to get more info. But I have found the source over at
LittleBigWorkshop 1.06 fix to camera (http://forums.littlebigworkshop.com/t5/General-Discussion/1-06-patch-fix-to-camera-please-read/td-p/383920)
Spaff states that
I'm sure he's right, you guys will most definitely figure a way around it. So I'm not too concerned with it. It stinks that these levels that had a lot of hard work poured into them, will now be unplayable.

Aw..
I hoped they would simply add a toggle so that you can select local space "on" "off" or "reverse" with all current cameras changed to "reverse".
Although the local space camera in its current form is pretty much completely useless.
2011-08-19 09:21:00

Author:
thor
Posts: 388


This is speculation, but I believe this speculation is very likely to be true.

Hello. You may know me from the level "A message to all 3D cam developers [Local Space patch upcoming!] (http://lbp.me/v/yzyxyv)", or from my 3D Platforming Cam (http://lbp.me/v/yg65sq) and 3D Camera Collection levels (http://lbp.me/v/yh0k07).
In the message level, I mentioned that Media Molecule was going to patch the Local Space part of Game Cameras, so that they would no longer have the wrong angle. What I also mentioned is that the 3D camera glitch would suffer because of this, but also get improved by it.

What I mentioned is that the 3D cameras in all existing levels (that are set to Local Space) would shift over to the new (As it was supposed to be, and how it was like in the LBP2 beta) version of Local Space. This means that every 3D camera across the community levels would then have the wrong angle, since their angles have been set with the old version of Local Space in mind. However, the new version of Local Space correctly rotates with an object. How do I know? I was in the LittleBigPlanet 2 Beta, and in the beta, the Local Space setting worked correctly. So I know how it's supposed to work. The fixed rotation will most likely enable full 360-degree 3D cam rotation! (since all that is required for it is for a 3D camera that is set to look towards the front to rotate correctly)
Now, here is the news post by Spaff himself (Source post (http://forums.littlebigplanet.com/t5/General-Discussion/1-06-patch-fix-to-camera-please-read/td-p/383920)):


Heya folks,

The 1.06 patch, which contains mostly Move Pack contents, also has a few minor fixes, and one fix that has some ramifications that I thought I'd best tell you about:

The local space tweak on game and movie cameras has been fixed. It will no longer rotate the wrong way.

This unfortunatley means that a lot of the '3D' levels that are exploiting the broken version of this will probably break... Hopefully you braniacs can find another way of getting them to work though :smileyhappy:

1.06 will be out in a few weeks time - more on that when I know!

cheers.


As it says in the post, he says that a lot of the 3D levels that use the current 3D camera will probably break. However, he does NOT say that the 3D camera glitch is going to be fixed, and he actually admits that he (as an employee of Media Molecule) wants the 3D Camera Glitch to stay.

This leads me to believe that my assumption is true - the existing 3D cameras will have their angle be messed up because of the shift to the new version of Local Space, but this will be easy to fix. How?
To fix this, all one needs to do is create a new 3D camera using the method described in Ballisticola's 3D camera tutorial (https://lbpcentral.lbp-hub.com/index.php?t=52352-How-to-create-a-Glitch-3D-Camera-The-Complete-Guide-Update) once patch v1.06 is out, and set the angle right. Because this angle has been set in the new version of Local Space, it will most likely work. Why? Because you adjusted it in the new version of Local Space, which the game is using from Patch v1.06 and on.
2011-08-19 15:25:00

Author:
robbit10
Posts: 450


i totaly agree with you but is it every type of 3d camera?2011-08-19 15:39:00

Author:
majormel84
Posts: 398


i totaly agree with you but is it every type of 3d camera?
Every camera that makes use of the glitch method that allows cameras to rotate in directions that they normally wouldn't. (In other words, 3D cameras. Every type.)
2011-08-19 15:45:00

Author:
robbit10
Posts: 450


"Triplets for sequencer " ...by that, do you mean - for the music sequencer ?2011-08-23 01:58:00

Author:
sellfcon
Posts: 79


-Triplets for sequencer

Mm I love you!

Great news, though I'm still getting the pack for the other tasty goods still packed in there.
2011-08-23 02:50:00

Author:
Fang
Posts: 578


All that is nice and all (this is in relation to the 3d cam)

But if someone finds a "new" 3d cam that works with the new update, will it be able to turn???
2011-08-23 08:12:00

Author:
a_mailbox
Posts: 416


This update sounds incredible! Good job MM. Local camera fix is going to be interesting .2011-08-23 08:39:00

Author:
SSTAGG1
Posts: 1136


Ok since LBPWiki already got beta based info on new stull i guess i can tell that too, there new tweak in magic mouth which activates actor name display along with bubble2011-08-23 17:03:00

Author:
Shadowriver
Posts: 3991


Ok since LBPWiki already got beta based info on new stull i guess i can tell that too, there new tweak in magic mouth which activates actor name display along with bubble

I was actually really surprised I don't think anyone mentioned that. It's pretty cool. It was actually shown in this video (http://www.youtube.com/watch?v=PQjPlGDomb4&feature=player_detailpage#t=118s) as well.

http://i.imgur.com/R3yrn.jpg (http://i.imgur.com/R3yrn.jpg)

(Click the picture to see full size)
2011-08-23 18:11:00

Author:
Doopz
Posts: 5592


Well done Doopz, I was wondering how long till somebody would notice that feature
I hope everyone's been naming their actors!
2011-08-23 21:38:00

Author:
Jedi_1993
Posts: 1518


All that is nice and all (this is in relation to the 3d cam)

But if someone finds a "new" 3d cam that works with the new update, will it be able to turn???
Yes, because Local Space has then been fixed.

Also, could a moderator PLEASE un-merge my thread again (it's on page 5)? That post I made in this thread regarding the 3D cam was a thread of it's own, and in this way not many people get to read it. Some moderator merged it into this thread. This is fairly important news to many people, so please make it it's own thread again.
2011-08-24 06:14:00

Author:
robbit10
Posts: 450


I have a question when will we be able to make are on pop it color?2011-08-24 10:14:00

Author:
The_Lil_JoKeR
Posts: 745


I myselfis curious to what the move pack will cost I belive the move pack relece date is the 2nd tuesday of September or around there I forget the date TBH. But lets get on track. I think this update is going to be wicked cool for us creators out there, And might be the biggest cheese so far. But back to my main point. If they have a ETA set up how come they dont have a cost? Atleast this isnt like LBP1 where we had an update every single DLC that has come out. Gotta love installing thouse 8 hours on LBP1. Thanks Mm for making such a wounderful game That is true to my heart and that can be used as Background information when going into collage. 2011-08-24 10:30:00

Author:
WESFUN
Posts: 1336


i wouldnt get too excited about a local space 3d cam.....
making the fps view too accessable would mean everyone can use it, however if not used correctly it can make the game itself look really bad, i'm sure MM would have considered this so i wouldnt be surprised if they fixed local space but deliberately made it not work when on the side of an object.
2011-08-24 15:22:00

Author:
evret
Posts: 612


i wouldnt get too excited about a local space 3d cam.....
making the fps view too accessable would mean everyone can use it, however if not used correctly it can make the game itself look really bad, i'm sure MM would have considered this so i wouldnt be surprised if they fixed local space but deliberately made it not work when on the side of an object.

Well I'm not excited for it because of 3D camera glitches. I'm excited because it means we can FINALLY create games like the TPS and the helicopter game created in the 24hr game jam before LBP2 released. There are so many possibilities. In fact the ability to have a local, rotating camera was one of the features I was looking forward to before LBP2 released, and then they somehow managed to screw it up and didn't fix it until now.
2011-08-24 17:45:00

Author:
thor
Posts: 388


Yea note that we dont have any racers like in first lbp2 videos because of this bug2011-08-24 18:04:00

Author:
Shadowriver
Posts: 3991


Well I'm not excited for it because of 3D camera glitches. I'm excited because it means we can FINALLY create games like the TPS and the helicopter game created in the 24hr game jam before LBP2 released. There are so many possibilities. In fact the ability to have a local, rotating camera was one of the features I was looking forward to before LBP2 released, and then they somehow managed to screw it up and didn't fix it until now.

I'm really looking forward to it aswell.
I used a rotating camera for a level that I made in the beta.
It was one of the first beta Mm picks so its been frustrating that I haven't had the opportunity to remake it in the released game.

I have a few "move" level ideas too so I'll be busy creating once the pack comes out
2011-08-24 18:07:00

Author:
SneakySteve1983
Posts: 121


I'm really looking forward to it aswell.
I used a rotating camera for a level that I made in the beta.
It was one of the first beta Mm picks so its been frustrating that I haven't had the opportunity to remake it in the released game.

I have a few "move" level ideas too so I'll be busy creating once the pack comes out

The worst thing about the current camera is you can't even work around it, because even if you set an object to rotate the other way and stick the camera on that it flips 180 degrees every now and again (most likely because the vector it uses to determine whether the camera should be upside-down or not is in the correct orientation). I'm going to look forward to everyone's creations when this patch & the new pack comes out.
2011-08-24 18:39:00

Author:
thor
Posts: 388


will scoreboards work agian in this update?2011-08-24 20:21:00

Author:
artise
Posts: 353


What exactly does local cam do anyway?2011-08-24 20:46:00

Author:
craigmond
Posts: 2426


The worst thing about the current camera is you can't even work around it, because even if you set an object to rotate the other way and stick the camera on that it flips 180 degrees every now and again (most likely because the vector it uses to determine whether the camera should be upside-down or not is in the correct orientation). I'm going to look forward to everyone's creations when this patch & the new pack comes out.

well there is a way to work around it (http://www.youtube.com/watch?v=sOhZdDjaFmk&feature=feedlik), but it brings with it a new set of problems


What exactly does local cam do anyway?
when you rotate an object with a camera on it that is set to local space, the view does not rotate with the object, but after this update it will
2011-08-24 20:46:00

Author:
evret
Posts: 612


This is local space in work


http://www.youtube.com/watch?v=RQrT-9rc9no

Currently due the bug from the beta that yet didn't been fixed for some odd reason the rotation is inverted so if you rotate object left with local space camera it will got right instead.

And im getting yet another beta nostalgia attack
2011-08-24 21:50:00

Author:
Shadowriver
Posts: 3991


It's currently possible to create racing games using local space movie cameras (as they turn the right way), but movie cameras also have a lesser known bug where the pitch doesn't translate to local space. This makes it impossible to create a camera that follows behind a car.

I hope they fix this movie camera issue, as well as the game camera local space issue. Apart from the camera issues, I hope they also fix the randomizer issue, so it uses a different pattern every time you start the level.
2011-08-25 17:13:00

Author:
Entity
Posts: 274


Well you should use game camera if it's possible and you donr need extra features of movei camera, specially if you make multiplayer level2011-08-26 03:58:00

Author:
Shadowriver
Posts: 3991


Does this update have a name yet?

I personally miss the cheese named updates.
2011-08-26 05:02:00

Author:
tanrockstan34
Posts: 1076


They're named after cakes now
I'd wait tell the update is up to get a name.
2011-08-26 06:36:00

Author:
a_mailbox
Posts: 416


Does this mean we will be able to remove that annoying noise that is made when emitting water droplets?

YAY FINALLY WE WILL BE ABLE TO MAKE SHOWERS WITHOUT KILLING OUR EARS
2011-08-26 09:44:00

Author:
Flame Dragon
Posts: 312


Does this mean we will be able to remove that annoying noise that is made when emitting water droplets?

YAY FINALLY WE WILL BE ABLE TO MAKE SHOWERS WITHOUT KILLING OUR EARS

you can do that already, place a chip on the water, add 2 sound objects (doesnt matter what) set volume on both to 0. then set one to "on creation" and the other to "on destruction"
2011-08-26 12:56:00

Author:
evret
Posts: 612


you can do that already, place a chip on the water, add 2 sound objects (doesnt matter what) set volume on both to 0. then set one to "on creation" and the other to "on destruction"

sweet! learn something new everyday. Thanks man!
2011-08-26 13:31:00

Author:
biorogue
Posts: 8424


you can do that already, place a chip on the water, add 2 sound objects (doesnt matter what) set volume on both to 0. then set one to "on creation" and the other to "on destruction"

Yeah it's a good little tip that one. It sits in that annoying category of 'so obvious that everyone forgets about it'.
2011-08-26 14:42:00

Author:
Mr_Fusion
Posts: 1799


Does this update have a name yet?

I personally miss the cheese named updates.

last 2 updates didnt had any name
2011-08-26 17:03:00

Author:
Shadowriver
Posts: 3991


Oh well. The new stuff will be nice.2011-08-26 17:57:00

Author:
SLS10
Posts: 1129


When exactly will this be added?2011-08-26 22:55:00

Author:
comeroiroc
Posts: 157


before the 13th (this is when i assume the US store will have the dlc.
Since it's been a trend that updates come an week or so before dlc, i assume the 6th (or before)

I'm hoping it's then because i't would be a nice way to start up the school season here in canada
2011-08-27 00:50:00

Author:
a_mailbox
Posts: 416


before the 13th (this is when i assume the US store will have the dlc.
Since it's been a trend that updates come an week or so before dlc, i assume the 6th (or before)

I'm hoping it's then because i't would be a nice way to start up the school season here in canada

IIRC, the PotC update (Danish Blue) came out the same day as the DLC. Just a few hours before it was released.
2011-08-27 01:03:00

Author:
Doopz
Posts: 5592


I ment on average.
but ya.
2011-08-27 07:36:00

Author:
a_mailbox
Posts: 416


That has really only applied to costume/sticker packs in the past. We'll probably get this one as late as possible because it has many new items/features.2011-08-29 13:00:00

Author:
tanrockstan34
Posts: 1076


, which gonna worn people that they dont have enoth or too much players

Enough*, Warn*, etc.

Thanks a lot for the info again, Shadowriver!
2011-08-30 16:39:00

Author:
Cronos Dage
Posts: 396


Well it's just 2 weeks, so it's not much time to wait2011-08-30 23:26:00

Author:
Shadowriver
Posts: 3991


Im sorry, but i cant help but notice that this picture below me has blue bounce pads... Does this mean that the new update will not only include a new way to trigger them, but also tweak their color? The pic is from the move pack pictures on littlebigplanet.com

http://www.littlebigplanet.com/images/assets/shared/screenshots/movepack05.jpg
2011-08-31 04:02:00

Author:
ATMLVE
Posts: 1177


Will scoreboards work again in this update?2011-08-31 04:20:00

Author:
artise
Posts: 353


Im sorry, but i cant help but notice that this picture below me has blue bounce pads... Does this mean that the new update will not only include a new way to trigger them, but also tweak their color? The pic is from the move pack pictures on littlebigplanet.com

http://www.littlebigplanet.com/images/assets/shared/screenshots/movepack05.jpg

...

Blue is the "press x to use" option. White is the "jump on" option
2011-08-31 08:52:00

Author:
a_mailbox
Posts: 416


Thats lame, what if you have like a green themed level or something? And then OBNOXIOUS BLERGJMUNOWI blue bounce pads.2011-08-31 13:35:00

Author:
ATMLVE
Posts: 1177


^ Just put Deco all over it? I dono~
I don't know why they made it so we can't just sticker them. :S
*mew
2011-08-31 13:45:00

Author:
Lord-Dreamerz
Posts: 4261


Will scoreboards work again in this update?

If they patched possibility to run 1.00 in online i guess they free to go
2011-08-31 17:18:00

Author:
Shadowriver
Posts: 3991


Thats lame, what if you have like a green themed level or something? And then OBNOXIOUS BLERGJMUNOWI blue bounce pads.

If you didn't have it, they'd be white or greyed out. And you can always use logic to activate a jump pad, too. It's not that hard to wire "X" to wirelessly trigger the nearest jump pad.
2011-08-31 19:41:00

Author:
schm0
Posts: 1239


Very ture schm, however, I feel like having the options of bounce pad colors limited to white or light blue seems a little lame. Being able to tweak the color of bounce pads just seems like a standard ability, its not like LBP2 to have a limit like that...2011-08-31 21:33:00

Author:
ATMLVE
Posts: 1177


^ I dono. Seems yes and no to me.
LBP2 has far... FAR! more options then LBP1...
but it's still not limitless at at. I mean Sackbots still die in water after all this time~ xD
*mew
2011-08-31 22:06:00

Author:
Lord-Dreamerz
Posts: 4261


If they patched possibility to run 1.00 in online i guess they free to go
Huh? I dont get what you mean sorry
2011-09-01 19:56:00

Author:
artise
Posts: 353


Huh? I dont get what you mean sorry

this is what he means.

Resistance: Fall of Man. Let's you revert your game to patch 1.00 before many bugs were fixed.
Luckily it won't let you play community levels, at least I think not.
2011-09-01 20:01:00

Author:
Lord-Dreamerz
Posts: 4261


If you didn't have it, they'd be white or greyed out. And you can always use logic to activate a jump pad, too. It's not that hard to wire "X" to wirelessly trigger the nearest jump pad.

2 things:

1.Nearest player function of controlinator does not so much nearest player not to mention it's got infinite range (but it can be fixed ofcorse)
2. This mode dows not trigger jump of the bouce pad for all players on it, only to invidual that pressed the X button, which make it kind a cool
2011-09-01 22:53:00

Author:
Shadowriver
Posts: 3991


Very ture schm, however, I feel like having the options of bounce pad colors limited to white or light blue seems a little lame. Being able to tweak the color of bounce pads just seems like a standard ability, its not like LBP2 to have a limit like that...

I agree a color option would be nice, but we've done just fine without them so far... and if they bother you so much you can always conceal them with some clever scenery.
2011-09-01 23:02:00

Author:
schm0
Posts: 1239


Well there need to be visible difference between those modes, so user know that he needs to press X, maybe half-transparent sticker panel might be solution for that2011-09-01 23:24:00

Author:
Shadowriver
Posts: 3991


this is what he means.
Right but that still didnt anwser my question, will points people get be recorded again in the scoreboard like before in the 1.06 patch?
2011-09-02 01:43:00

Author:
artise
Posts: 353


Right but that still didnt anwser my question, will points people get be recorded again in the scoreboard like before in the 1.06 patch?

Most likely no, I may not be an expert at this kind of stuff, but fixing this would most likely be on the server side not by a patch.

How would you stop someone from doing something without downloading the latest a patch WITH a patch?

Unless Patch 1.06 includes a file that tells the server that he/she has the latest version, and will upload any scores made with the patch to the scoreboards.

But regardless on how they do it I'll bet they will most likely wait before unfreezing the scoreboards to make sure the overlord glitch and any other big glitches are gone for good.
2011-09-02 04:55:00

Author:
JKthree
Posts: 1125


This is almost a 'must have' type of patch, so it wold make sense to flip the servers to query the game's version number file at a time like this. Maybe not straight away but maybe within a few weeks of launch.

I guess a a reason for having the set colour bounce pads is because they are a gameplay element much like a checkpoint.

Like pickups, bubbles and spikes its setup to establish consistency over levels I guess, but to be honest changing the colours isn't too confusing.

Should be able to do it for checkpoints also.
2011-09-02 09:41:00

Author:
Mr_Fusion
Posts: 1799


Like pickups, bubbles and spikes its setup to establish consistency over levels I guess, but to be honest changing the colours isn't too confusing.

Should be able to do it for checkpoints also.

I agree, but it seems to me that this is an aesthetic addition rather than a functional one. With all the insanely awesome features coming with this patch and the Move pack, I'm not going to complain.

Heck, just give me triplets and I'll be happy as a pig in mud.
2011-09-02 12:58:00

Author:
schm0
Posts: 1239


I'm personally very excited for triplets in music sequencers.2011-09-03 18:22:00

Author:
xero
Posts: 2419


Will the new tools have tutorials? Wait, bigger question, if they do, will they have Stephen Fry? 2011-09-03 19:08:00

Author:
lemurboy12
Posts: 842


Heard about this a while back. If you didn't know they also included a speed sensor, but thats all I know.2011-09-03 19:52:00

Author:
Roneranger
Posts: 415


Heard about this a while back. If you didn't know they also included a speed sensor, but thats all I know.

read the op before posting (for further referance)

@lemurboy12: i think they will be part of the move pack (the tuts), but you never know. And idk about fry, but i know the community needs him
2011-09-04 07:32:00

Author:
a_mailbox
Posts: 416


Is the move DLC available with this?????2011-09-06 23:24:00

Author:
Unknown User


Will the new tools have tutorials? Wait, bigger question, if they do, will they have Stephen Fry?

I remember he tweeted something about recording for lbp a good while back, which would most likely be the move pack.
2011-09-07 00:31:00

Author:
rialrees
Posts: 1015


To avoid duplication of discussion, please use thread: Patch 1.06 is now LIVE (https://lbpcentral.lbp-hub.com/index.php?t=62893-Patch-1.06-is-now-LIVE.). Thanks!

Locked.
2011-09-07 02:08:00

Author:
Aya042
Posts: 2870


LBPCentral Archive Statistics
Posts: 1077139    Threads: 69970    Members: 9661    Archive-Date: 2019-01-19

Datenschutz
Aus dem Archiv wurden alle persönlichen Daten wie Name, Anschrift, Email etc. - aber auch sämtliche Inhalte wie z.B. persönliche Nachrichten - entfernt.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.