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#1
Energia I
Archive: 7 posts
I'd like if somebody played and reviewed this level. Feel free to try my other ones, too. http://lbp.me/v/57-e28 | 2011-08-15 11:24:00 Author: Unknown User |
Will add your level to my queue. Once I have played your level I will provide both comments and feedback. If you have time check out my 1st published level it's called the deadly assault course. Both comments and feedback are welcome on the link in my sig. | 2011-08-15 14:30:00 Author: Unknown User |
I have played and shall now review this level. As far as platforming levels go this is a decent one. First off, using MM objects is usually a bad idea. In this case it wasn't terrible because it worked with the rest of our level. Still, custom made objects that are similar to the mm ones will still increase your credibility. The visuals were a bit raw. What I mean by that is they seemed more like what someone would lay down as a general idea before refining it into a complete level. Having the electric veins along the walls gave your level a good look. Just give it a bit of extra work and it should be good. Also along the lines of visuals is the stairs that lack any type of background. They seemed out of place, obviously there just to get you from A to B. Maybe just copy and tweak an existing background from another section and it should be fine. Theres a horizontal moving platform with a visible sensor switch. The one where it moves and you have to jump over the electirc square. Anyway, my point on this is that the movement is jerky because of where you placed the sensor. Have it closer to the center of the platform so that the direction doesn't change as the player adjusts position. Finally, we come to the boss fight. The only thing working against you here is the lack of extras attached to the fight. Use camera angle to center the view onto the enemy. Sound effects and lights could also add to the experience. The player should want to fight the enemy for the experience, not just to open the door. The boss itself is a solid creation, as is the rest of your level. Everything works, its not too difficult or the easiest around. I had fun playing it. Congrats. I shall now feel free to try your other levels. | 2011-08-16 20:24:00 Author: xxMATEOSxx Posts: 1787 |
ill give this a go and report back. F4F - https://lbpcentral.lbp-hub.com/index.php?t=61717-Space-Station-A.I-(BETA) | 2011-08-17 09:49:00 Author: wolfy_616 Posts: 202 |
queued it....i will play this later today and report back.F4F ) https://lbpcentral.lbp-hub.com/index.php?t=61868-beyond-imagination-(new-fotos-added) check out my latest when u can | 2011-08-17 15:41:00 Author: Unknown User |
I agree with Mateos, the level was decent in terms of the platforming but it would look a lot better if you polish the design of the level. You could add more decorations and possibly use the corner edit tool at some of the rough edges. If you have the time, could you check out my level? It's called Trial of the Goddess and it is also a platformer. Thread (https://lbpcentral.lbp-hub.com/index.php?t=61847-Trial-of-the-Goddess) (more info) Link (http://lbp.me/v/592fsx) Thanks for your time. | 2011-08-18 03:50:00 Author: romancrisis Posts: 138 |
ill give this a go and report back. F4F - https://lbpcentral.lbp-hub.com/index.php?t=61717-Space-Station-A.I-(BETA) I did this on LBP1, don't have LBP2. I have played and shall now review this level. As far as platforming levels go this is a decent one. First off, using MM objects is usually a bad idea. In this case it wasn't terrible because it worked with the rest of our level. Still, custom made objects that are similar to the mm ones will still increase your credibility. The visuals were a bit raw. What I mean by that is they seemed more like what someone would lay down as a general idea before refining it into a complete level. Having the electric veins along the walls gave your level a good look. Just give it a bit of extra work and it should be good. Also along the lines of visuals is the stairs that lack any type of background. They seemed out of place, obviously there just to get you from A to B. Maybe just copy and tweak an existing background from another section and it should be fine. Theres a horizontal moving platform with a visible sensor switch. The one where it moves and you have to jump over the electirc square. Anyway, my point on this is that the movement is jerky because of where you placed the sensor. Have it closer to the center of the platform so that the direction doesn't change as the player adjusts position. Finally, we come to the boss fight. The only thing working against you here is the lack of extras attached to the fight. Use camera angle to center the view onto the enemy. Sound effects and lights could also add to the experience. The player should want to fight the enemy for the experience, not just to open the door. The boss itself is a solid creation, as is the rest of your level. Everything works, its not too difficult or the easiest around. I had fun playing it. Congrats. I shall now feel free to try your other levels. That's a great review. I'll try your level. I agree with Mateos, the level was decent in terms of the platforming but it would look a lot better if you polish the design of the level. You could add more decorations and possibly use the corner edit tool at some of the rough edges. If you have the time, could you check out my level? It's called Trial of the Goddess and it is also a platformer. Thread (https://lbpcentral.lbp-hub.com/index.php?t=61847-Trial-of-the-Goddess) (more info) Link (http://lbp.me/v/592fsx) Thanks for your time. I'll try polishing up the looks and I'll try your level. | 2011-08-18 12:13:00 Author: Unknown User |
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