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Minecraft LBP2

Archive: 12 posts


http://lbp.me/v/4wxmb2

Are there any minecraft fans out there? well then you're in luck my friend! My LBP2 level "Minecraft" is a platformer style online and local level where you can build almost anything! I'll be adding new blocks soon but the current amount is more than satisfying according to me.
Because of the versus setting turned on you and your friend can build 2 different things at the same time!
The levels would have been bigger if not for the thermometer, now this is not a nooby fact, the logic is just so intense and awesome that the thermometer simply doesn't know what to do ;P

So im hoping you can check it out, thanks everyone!
http://lbp.me/v/4wxmb2
2011-08-15 08:02:00

Author:
OggeS
Posts: 8


I've never played Minecraft, so I missed not having a bit more hand-holding at the beginning. However, all the button mappings had labels, so I eventually started destroying and placing stuff. The logic was impressive, and I did eventually get to the "mining" part, after I had destroyed all the trees.

I'm worried that this level won't get the credit it deserves because of the broader audience. We already have Create Mode, and Minecraft seems addictive enough that people might just leave your level and go play it, instead.

I dropped into the level, which teleported me to the scoreboard. However, the camera panned back to the cursor, and I was stuck there, unable to continue. A Game Ender gadget might be a better choice than simply activiating the Scoreboard.
2011-08-27 16:06:00

Author:
coyote_blue
Posts: 422


I have a game winning gadget and i dont think anyone has experienced your type of problem before, the thing I hate most about my level is that i cant test it... and also there is a help section in the menu, the labels are there because people often skip that part. I want to thank you for your understanding and for your constructive critisism thanks2011-08-27 16:34:00

Author:
OggeS
Posts: 8


I love minecraft <3 I bet you ended up with more of a terraria type thing though which I also love, so it's all good <3

EDIT:

Wowie! That was quite a good start o.o It was fun :3 it was cool, I gave you a smiley, then you gave you a heart when you made me "LOL" with the creeper at the menu when you press triangle.

The ONLY problem I have with this, is the cursor. Though I can imagine it being a pain to make the cursor snap in place like that, maybe not, I don't know. But the snapping gets alittle blah, and the fact that the cursor doesn't follow you is abit of a pain
You should make the cursor follow the player, and maybe get rid of the snapping feature. Allow the player to point the cursor around, and that'll be alot nicer than moving it around like it is now. I realize that this MIGHT make the block placement logic a little ... non-functional. So the only way around this I can imagine would be to create invisible holograms the size of blocks with a microchip on them. You'd have to put tag sensors, that created a square rather than a circle (it can be done, I promise) and a different sensor for every block type. The hologram can emit the block type the sensor picks up at the exact space on the grid, making sure all blocks are completely aligned. Once you have the single block logic done, you simply have to copy and paste it across the map. Since it's just a duplicate, I don't THINK it would eat that much out of your thermo, especially if you set the emit to a max of 1. That's just a rough suggestion however, you could probably think of a much better solution. xD

Oh well, that's just me trying to help :3

SPEAKING OF WHICH. What I described up there is perfect for my bitmin building logic
2011-08-28 03:42:00

Author:
Tadao-ZM
Posts: 114


Tadao: What if the grid snap was precise? As in, you tap the stick in a direction, and it jumps immediately into the next grid position?

If that would work, try sending a PM to comphermc regarding the grid snap. If he doesn't reply, and you're still interested in making grid snap work, I've done it before...I would just have to remember how...

And FWIW, I died by falling into lava blocks. My original post was unclear.
2011-08-28 04:15:00

Author:
coyote_blue
Posts: 422


If that could be done well, then sure. :3 but the cursor should still follow the player, that was the biggest problem I found
I don't even understand how he got a nice grid snap going on in the first place, it's impressive :3 I didn't know you could do it with what we had... then again I haven't really even tried that yet o.o
2011-08-28 04:29:00

Author:
Tadao-ZM
Posts: 114


Thanks for the feedback though copying holograms all over the map wouldnt work, the level as it is is so complex that i have a sepparate level just for editing pieces one by one. You would need twice the logic from the cursor times 100, this would also mean that every new block I make for the game would have to be pasted 600 times which id prefer not to do the cursor is something im trying too replace though I have not yet come up with a good solution, the move pack will help a lot. To make the cursor follow the player is hard too pull through cause of the grid snapping logic, i could block the cursor from moving out of screen. I guess i could do this by making some changes in the logic. For now i could make you able to call the cursor to your current position via toggle.
Also a precise snapping could be anoying, please send ideas for logic.

Thanks again for your understanding and constructive critisim
2011-08-28 10:14:00

Author:
OggeS
Posts: 8


Compher's snap system is only one block, being moved by movers an exact distance every time the player makes an input. The problem with it is that the object has to be regular in shape for the system to work properly.

...So it might just be too hard to change until we get the new pack.
2011-08-28 19:10:00

Author:
coyote_blue
Posts: 422


Smart, and the level would also be cool on ps vita just think, a simple touch 2011-08-28 20:45:00

Author:
OggeS
Posts: 8


Ok just bought the move starter pack and have been trying it out all night, it's awesome!
I figured I should put up a to do list for update 1.5 for my level, so here it is:
move capability, nether/story, crafting, smelting, new blocks, sword, fire, updated liquids, fixed creepers (forgot to set destroyer right) sleeping/bed
For those who doesn't have a move controller, don't worry. This will just be an added function, you'll still be able to use the sixaxis.

I'll probably add terrain generating before update 1.7.
2011-09-08 09:12:00

Author:
OggeS
Posts: 8


I think your level would work very well on Move. I'd also recommend you show it to compher, Morgana, or someone else who knows Spaff better than we do. Spaff makes Mm Picks in large part on the contribution of the level to the community. I think the fidelity of your work to the original is truly amazing, and I bet he'd at least think it was really cool, even if he doesn't put a little pink ribbon on ya.2011-09-14 22:54:00

Author:
coyote_blue
Posts: 422


1.5 pre-release now out including:
updated liquids, TNT, clock, crafting table and furnace though you can't craft yet, bed (sleeping), better/ more realistic looking blocks, sword, flint ( fire), achievements, redstone, a dungeon, water, bigger world ( though still a bit laggy ), skylight ( tinted orange at morning/evening and stars at night.

Will add for full release: nether (story), obsidian ( mined with sword, fire makes obsidian a portal which is destroyable), hopefully crafting, More achievements.

Also thanx for the tip coyote_blue, will do would be nice to become a celeb
2011-09-19 17:48:00

Author:
OggeS
Posts: 8


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