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Invisible Limitation for sackbots?
Archive: 3 posts
I can't figure this out for the life of me... I'm trying to make Invisible Limitation for sackbots like SilverScorp91's http://www.youtube.com/watch?v=2TcyNkqxMAA but for remote controlled sackbots. Can anyone shed some light on how I can achieve this (If possible) | 2011-08-15 03:33:00 Author: Reyals Posts: 9 |
Create walls using hologram material around the sackbots, set to 0% brightness, with a Tag on it. Then place an Impact Sensor on each sackbot which requires that Tag. Wire each Impact Sensor to an Advanced Mover that either stops the sackbot from moving further, or throws them a little bit in the opposite direction. Another simple solution is to use very, very thin Dark Matter or Rubber, which becomes invisible when it's small enough. This will create a logic-free "invisible wall", but it will have mass and stop all objects and players, not just the remote controlled sackbots. | 2011-08-15 03:42:00 Author: Unknown User |
Awesome, thanx for the fast response. I tried you first method and couldn't get it to work, however, I just replaced the ADVANCED MOVER with a regular MOVER and it works great (With a little bit of tweeking). Also I found FOLLOWERS (Set to flee) work ok too. I don't know why the ADVANCED MOVER doesn't work? It works fine for limiting movement for non-sackbots... | 2011-08-15 05:13:00 Author: Reyals Posts: 9 |
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