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#1

Mighty Mite Tank Tweak (need ideas)

Archive: 20 posts


Ok I have my tank to the point where I want it as far as operation and reliability so now its time to the bells and whistles I had planned. Recoil will be the first and not quite sure how to approach this. Im assuming something on the tank that will move it when the cannon is fired. So if you have a suggestion for this effect let me know. Heres the tank to get an idea of what I have to work with. Im wanting the whole tank to rock, mainly front lifting slightly. I will credit the person who provides the best method on my credit level. Thanks

8L4dvAd5jvc#
2008-12-20 02:02:00

Author:
rz22g
Posts: 340


Well when it fires these rockets, placing an invisible magnetic switch on these firing rockets (magnets on the rockets, the switch on the tank) activating a tiny tiny rocket facing the opposite way the tank is facing. Right that sounds terrible. Pic:

http://i19.photobucket.com/albums/b164/ryryryan/tank.jpg

Maybe it'll work?
2008-12-20 04:32:00

Author:
ryryryan
Posts: 3767


Well when it fires these rockets, placing an invisible magnetic switch on these firing rockets (magnets on the rockets, the switch on the tank) activating a tiny tiny rocket facing the opposite way the tank is facing. Right that sounds terrible. Pic:

http://i19.photobucket.com/albums/b164/ryryryan/tank.jpg

Maybe it'll work?

Pretty good, but I don't know how well the smoke coming from the rocket that's pushing the tank back will look good. Also, I don't even think the rocket could push it back at all.
2008-12-20 04:51:00

Author:
Unknown User


I haven't played with the tank in game, but you could possibly put small, short and strong pistons underneath the tank which kick it whenever you fire something. Just make sure the pistons are short physically and have a quick timer. I'm not sure about switch settings, or whether to tie it to the switch that fires or have some sort of middle system. But hopefully I've given you some ideas.

This suggestions would be dependent on weight. If the tank is heavy, full of metal, it's going to take more force/thrust/pistons to move it. If it's light, made of cardboard, it won't take much to give it a push. That's something to keep in mind. The downside to lighter materials though is that they will react to explosives a lot more though.
2008-12-20 05:26:00

Author:
Elbee23
Posts: 1280


Pretty good, but I don't know how well the smoke coming from the rocket that's pushing the tank back will look good. Also, I don't even think the rocket could push it back at all.

Make it very small and there shouldn't be much smoke. And hopefully with the rocket on max it would work. if not, maybe multiple tiny rockets in the same place?
2008-12-20 05:29:00

Author:
ryryryan
Posts: 3767


Hmm I will try the rocket idea in the morning. Thanks

The rocket idea worked but I hit a weird bug today, not related to the rocket. I got the tank working with rocket mod. Played it in the level. Went back and looked over all in edit then saved it as an object but when I load it in another level or use in an emitter... the object does not have hardly any control wires hooked up. So rockets go to firing, tank moves on its on, etc..

I thought maybe it was the mod I did but I copied my level from online with a known good tank that had not been modded. I loaded that level in the editor. I saved that known good tank as an object and the same thing happens.

Searching for info on this now but if you know something let me know.

Thanks
2008-12-20 06:01:00

Author:
rz22g
Posts: 340


Hey man, if you happen to purchase the new MGS4 LBP pack when it comes out, you could put a paintinater powerup on the top of the tank so you could have a machine gun available for two player coop. Then you could make enemies for the player to shoot at flying enemies while the player in the tank operated the controls and fires on ground enemies.2008-12-21 02:05:00

Author:
sjbluedog24
Posts: 80


Definitley plan on getting it. Wondering though if I make an option like that, will all players need the add on to be able to play the level? Might have to throw up two version if that is the case. Thanks for the idea though. Will give your props when I do it.2008-12-21 02:16:00

Author:
rz22g
Posts: 340


Definitley plan on getting it. Wondering though if I make an option like that, will all players need the add on to be able to play the level? Might have to throw up two version if that is the case. Thanks for the idea though. Will give your props when I do it.

Not the case People without the pack can still play the levels
2008-12-21 02:49:00

Author:
ryryryan
Posts: 3767


Cool.. thats nice. By the way I used your rocket idea for recoil and it works. Going to give you cred on my cred level, just been busy trying to see if I can work around this bug.2008-12-21 02:56:00

Author:
rz22g
Posts: 340


Cool.. thats nice. By the way I used your rocket idea for recoil and it works. Going to give you cred on my cred level, just been busy trying to see if I can work around this bug.

Wow awesome I'm glad to hear it worked! I've recently been playing your non training levels to get your tank. I. Want. Tank! Lol, seriously though, it is brilliant. Glad to be a small part of it
2008-12-21 03:32:00

Author:
ryryryan
Posts: 3767


Have you added to my cred level. I used your LBP name but if you have a different PSN name you would rather me use just let me know.2008-12-21 16:04:00

Author:
rz22g
Posts: 340


Have you added to my cred level. I used your LBP name but if you have a different PSN name you would rather me use just let me know.

Cheers bud! Nah PSN is the same so it's all good Glad to be of some help
2008-12-21 17:22:00

Author:
ryryryan
Posts: 3767


I ran into the same bug as you did Kratos. I have a complex set of objects with quite a bit of wiring. If I save the object and place it somewhere else, all the wiring disappears.

I think this is a bug introduced with 1.06 or 1.07, I'm fairly confident we'll see a new patch fixing this soon. Meanwhile, we'll probably just have to wait.
2008-12-21 17:52:00

Author:
Linque
Posts: 607


I ran into the same bug as you did Kratos. I have a complex set of objects with quite a bit of wiring. If I save the object and place it somewhere else, all the wiring disappears.

I think this is a bug introduced with 1.06 or 1.07, I'm fairly confident we'll see a new patch fixing this soon. Meanwhile, we'll probably just have to wait.


Did you see the temporary fix? For now connect the two with a string, capture, put in level, remove string.
2008-12-21 17:54:00

Author:
rz22g
Posts: 340


Oh, didn't notice that. Thanks.

Your tank is going to be supremely cool and useful with the Paintinator and Plasma Balls from the MGS pack. Loads of ways to use the tank as an enemy and a vehicle with small modifications for different purposes.
2008-12-21 18:47:00

Author:
Linque
Posts: 607


Im really looking forward to that MGS pack. Its like waiting for LBP again.

Anyway I have one idea knocked out (recoil). I had always had plans for shell ejection and muzzle flash but after playing with the tank the way it is, and seeing some others with muzzle flash and shell ejection, I think its eye candy at best and not very good eye candy at that. No need to add something that really does not look that good and just slows down things more. So Im looking for other ideas until the MGS pack comes out

Not into the laser sighting because its range is useless so again it falls into the eyecandy category. I thought about another lever for just the pod but I really do not like levers and I dont see any real time saved.

If someone can help me figure out how to make the one lever on the tank control only the POD when its raised that would be great. I started looking into it and got dizzy
2008-12-22 02:05:00

Author:
rz22g
Posts: 340


One problem, I managed to get your tank from one of your levels, (the one in which you shoot using the paintinator to make a prize bubble that is the tank drop, but when I tried to use it in create mode i cannot. This is because I dont have the metal gear solid addon. Thats what it tells me. as you have a paintinator on top of the tank.2009-01-01 15:55:00

Author:
blaze_boi786
Posts: 19


ya, he knows
he wrote about this problem, I think he's fixed it.
2009-01-01 18:46:00

Author:
DRT99
Posts: 431


Ok I have my tank to the point where I want it as far as operation and reliability so now its time to the bells and whistles I had planned. Recoil will be the first and not quite sure how to approach this. Im assuming something on the tank that will move it when the cannon is fired. So if you have a suggestion for this effect let me know. Heres the tank to get an idea of what I have to work with. Im wanting the whole tank to rock, mainly front lifting slightly. I will credit the person who provides the best method on my credit level. Thanks

8L4dvAd5jvc#

Kratos-4 I was reading this post since I am new here and I was wondering if you had considered another tweak to your tank. If you look on the lifting platform on the tank I painted you will see two little additions to the lift. I put those there on the tank I won from you so I would stop falling in between the platform and the tank treads when mounting the lift. It works like a charm and I bet you didnt even notice I added them? On the other hand you might tell me you considered something like that and had a reason to leave them off. Just putting my two cents in. Its nice to be a part of such a great creation. Thanks.
2009-01-20 03:56:00

Author:
mrjoeyman
Posts: 217


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