Home LittleBigPlanet 2 - 3 - Vita - Karting LittleBigPlanet 2 [LBP2] Everything Else LittleBigPlanet 2
#1
New crazy glitch, mystery solved! what it truly do changes object in to logic pieces
Archive: 48 posts
New crazy glitch has been found, makeing any object top down http://lbp.me/v/43j0vs Since his tutoria levell is little misleading heres my take: -First place some material -Take out creatinator and some object -Hold R2 and select the circle that highlighting omn the middle of contollinator, still holding R2 -Still Holding R2, make box select on object you want to top-down (holding X) -now holding X relese R2 and then X -If it was successful you should see some odd selection with circles, now copy selection -Now you got objetc top down place it on material you placed in first step, you can't placed top-downed object without material under it, but after palcing you can move it around where ever you want Sadly it not working with all objects, some of them makes cursor fly away to bottom and selection fly away in some far part of the level, but woks great with spikes and bouce pads Also top-downed object usaly is ghost, so remeber to place gravity tweake on it http://ia.lbp.me/img/ft/a7a7cff08c4a5f74c63e3d70e95db308acd562da.jpg UPDATE: Ok i think i solved mystery behind this glitch..... and it's makes it even crazier then before, but might allow to find way to solve few problems ^^ what this glitch do it does not make object top-down..... it mearly a side effect what is trully do.... what it truly do is turning object in to.... Logic pieces I start wondering what the hell that circle thing on creatinator is and i discovered that decorative object (like Bee Anthrna) got exacly the same thing, and yes it works the same as cretinator, "turn object in to top down", i started to relize that this glitch really changes the class of the object to the class of first object, so it it turn it to logic piece if you use it on that circle things. Then i notice that any logic gadget also turn object leik that. And yes... as object is turned in logic it can make something that should be impossible in LBP... palce objects to microchips! http://i7.lbp.me/img/ft/5d7c4258236709d493b822607eaae03b458e90f4.jpg Thru if you do that it's very crash, i check also checkpoint to check if you can make object spawned from point of microchip, sadly it crach if oyu want to spawn in checkpoint inside microchip This explains some of thing: -You can't glue modified object because you can't glue logic pieces -you need material to place object because logic piece need to be on material I tried to do this with object as base to turned modifed object back to it's state put it failed.... i will play with more | 2011-08-14 04:20:00 Author: Shadowriver Posts: 3991 |
Oh the wonders of the community. Can't wait for the next glitch | 2011-08-14 04:27:00 Author: Spazz Posts: 484 |
Can it be done with materials? | 2011-08-14 04:37:00 Author: warlord_evil Posts: 4193 |
One other thing, this not flat the object as twist glitch do , object is fully 3D (yea i should make screen in different orientation), it seems like this glitch have more to do with level perspective code while placeing then object orientation itself Can it be done with materials? I think not.... to tell the truth i didn't try it | 2011-08-14 04:39:00 Author: Shadowriver Posts: 3991 |
This is the glitch i have been waiting for great find. Seeing as i mostly make top down levels i can't wait to test this. | 2011-08-14 04:42:00 Author: Lordwarblade Posts: 761 |
Wow, that's impressive. Thanks for posting this here. Time to explore the possibilities . Questions: - Are the spikes still hazardous? - Does the object still take up it's normal number of layers, and just the visual for it change? - Decorations placed on the object when this occurs...what happens? Do they turn with it, float in space, disappear, etc? - Does it only work for LBP2 objects, or will it work for anything we make / that was made? I'm away from my PS3, so can't test unfortunately . EDIT: Got sniped . | 2011-08-14 04:45:00 Author: SSTAGG1 Posts: 1136 |
- Are the spikes still hazardous? I think not same as bounce pad is unusable... but it reacts to top down sackbot (that acting too glitchy) - Does the object still take up it's normal number of layers, and just the visual for it change? Dont know but as i said it keeps object fully 3D so buttle takes 3 more layers and 3 layer book like on the screen become 1 layer - Decorations placed on the object when this occurs...what happens? Do they turn with it, float in space, dissapear, etc? Didnt test it, but decoratiosn and gadgets are palcebale - Does it only work for LBP2 objects, or will it work for anything we make / that was made? Spikes are LBP1 object great find. It's not my discovery i just find level shoing it that stuck on 2nd page of cool pages and im just spreding the word I dint have time to fully test it, i need to go sleep now i hope you guys play with it | 2011-08-14 04:52:00 Author: Shadowriver Posts: 3991 |
Could this be used with cameras making an alternative (and possibly better, like maybe movie cameras) 3D camera? | 2011-08-14 04:54:00 Author: JKthree Posts: 1125 |
I thought spikes were LBP1/2 objects. I meant LBP1 only objects, things that were imported from the LBP1 save (unless spikes are indeed LBP1 only, though that seems kinda odd of MM, since there are only so many ways to make a hazard) EDIT: ^^ OOOOHHHHHH....... someone test that NAO (cameras on flipped objects)! | 2011-08-14 04:57:00 Author: SSTAGG1 Posts: 1136 |
Could this be used with cameras making an alternative (and possibly better, like maybe movie cameras) 3D camera? Didnt test it, but displaced camera proabably will work just as normaly on the side of object placed i think.... but who knows EDIT: Seems liek it's even older glitch, simply not spread around orginal sour_canadian level didnt crossed 4 digits http://lbp.me/u/sour_canadian/levels | 2011-08-14 04:57:00 Author: Shadowriver Posts: 3991 |
Thanks for posting the info about it here, very helpful! | 2011-08-14 05:09:00 Author: tanrockstan34 Posts: 1076 |
Can't wait for the next useful glitch that doesn't involve giving away Free-DLC or corrupting Profiles. :kz: Fixed it for ya. | 2011-08-14 05:21:00 Author: IronSkullKid99 Posts: 515 |
There's another way of making these top down objects(not my twist glitch) & it doesn't make the objects ghost(go through stuff) My friend found it with a glitched level post, it works wonders since you can control how much top down it is & it doesn't stretch it like my twist glitch. I probably won't publish it as it's not mine to give away but it's just like this glitch but with more control. 8^) | 2011-08-14 05:52:00 Author: lve_msg Posts: 408 |
There's another way of making these top down objects(not my twist glitch) & it doesn't make the objects ghost(go through stuff) My friend found it with a glitched level post, it works wonders since you can control how much top down it is & it doesn't stretch it like my twist glitch. I probably won't publish it as it's not mine to give away but it's just like this glitch but with more control. 8^) Wow............................................... ........... Mind telling us who your friend is? I don't understand why this is all hush-hush when it doesn't seem to have any gamebreaking application. | 2011-08-14 06:09:00 Author: SSTAGG1 Posts: 1136 |
Wow............................................... ........... Mind telling us who your friend is? I don't understand why this is all hush-hush when it doesn't seem to have any gamebreaking application. Well, I'll mess around with it some more tomorrow, since I think it might not make everything top down, but it's probably just the angles you have to twist it at. After I figure it out I'll post pictures here explaining how to make one yourself. & I'm not being hush-hush if I was I wouldn't have posted about it. But again I'll post my findings tomorrow, I want to be 100% sure is all. 8^) | 2011-08-14 07:33:00 Author: lve_msg Posts: 408 |
This is very useful glitch indeed as it gives new uses to many objects. Observations: -object will anchor to material you have placed or if object haves multiple parts to each other ---if you delete item that it is anchored it will be deleted itself ------you can use destroyer to delete anchor ---if you copy anchor it will copy the object -you cannot box select nor capture the object ---you can still capture it via anchor -objects are collisionless -some of them will deny gravity -tethered jetpack works -you cannot do it to every object and to some it will have no effect | 2011-08-14 12:42:00 Author: waD_Delma Posts: 282 |
Best.Glitch.Evar | 2011-08-14 13:52:00 Author: Cactii Posts: 426 |
Best.Glitch.Evar No, that'd be Layer Glitch. | 2011-08-14 13:55:00 Author: Lord-Dreamerz Posts: 4261 |
No, that'd be Layer Glitch. What about both at the same time O.o. Probably not going to be any different, but with glitches, you never can tell. | 2011-08-14 14:22:00 Author: SSTAGG1 Posts: 1136 |
Flag works and looks nice, can be useful not only for top-down http://ie.lbp.me/img/ft/10e431ecc2fe722fb7400b3f2b2e8675a267053d.jpg | 2011-08-14 15:21:00 Author: Shadowriver Posts: 3991 |
Wow, that is awesome. I be guessing your Awesome Cat's face to be like this http://media.moddb.com/images/groups/1/3/2392/awesome-cat.jpg Except your's not ginger though... Can you do it to sackbots? I say the top down lvls from the community gonna be sick with these glitches. | 2011-08-14 15:41:00 Author: ShiftyDog Posts: 293 |
Yea you can do it with sackbot, but same as twist glitched sackbot it does not work very well on him, it rotates sackbot bot physic model is still the same and work odd in this state, it straches sackbots lags to the floor | 2011-08-14 15:48:00 Author: Shadowriver Posts: 3991 |
Could you somehow do a vid on topdown glitch plz? I like to see how it behaves and any those youtubers who like to see how this glitch works, because I am not on LBP and I have never experimented with these glitches. | 2011-08-14 15:55:00 Author: ShiftyDog Posts: 293 |
But wouldn't that all be useless to have since you cant even use the bounce pads correctly? 0_0 | 2011-08-14 16:01:00 Author: zzmorg82 Posts: 948 |
But wouldn't that all be useless to have since you cant even use the bounce pads correctly? 0_0 Well this glitch is only for visual aspect you can do topdown right now but, but there not much objects that can be used with topdown, this glitch expand it | 2011-08-14 16:18:00 Author: Shadowriver Posts: 3991 |
Try this with psychomantis from the MGS pack and very strange stuff happens. Also you can set objects on fire before glitching them for a super cool effect where they become glowing white "photo-negative" versions of themselves | 2011-08-14 17:36:00 Author: Ungreth Posts: 2130 |
Yep, think im adding some more top down sections to my game now lol I hate creating top down, but if its really that easy to convert objects to Top-Down, then this is one of the best glitches since the Layer Glitch. And it saves me a ton of time. | 2011-08-14 18:48:00 Author: Rpg Maker Posts: 877 |
Whoa i just thought of something, imagine how well 3D camera glitch environments will look with these new top down objects :eek: | 2011-08-14 20:07:00 Author: JKthree Posts: 1125 |
Important info. Add to the OP? Every object behaves differently in terms of its locomotion capabilities. Some objects float when not stabilized but others plummet straight through the level floor. There are a few ways you can keep your objects in place. 1) Antigravity tweaker. Works for every object, but has a downside of being immobile. 2) Bolts. Only a few objects can successfully bolt to something but those that do will be firmly attached. You can even use motor bolts to make some objects spin. One very, very notable example is a spotlight. A fully round light that shines forward and bolts to its surroundings is a revolutionary tool to have. 3) You can't glue these objects, but there's a workaround - followers! Set a strict follower to chase a tag and it will almost be like it's glued to the tagged object. I don't think this is a very useful glitch (aside from 3D gameplay) because of the way most objects behave as unboltable gimmicks often with invisible sides and unwanted side effects. Something as simple as making a barrel is a struggle. Using tires and all manner of circular gauges and instruments, I stacked the objects up taking care to cover invisible spots, and had to use the above follower technique to chase around a piece of cardboard that provided a solid frame. That's 1 follower and 1 special tag for each individual piece of barrel. | 2011-08-14 20:34:00 Author: Incinerator22 Posts: 3251 |
Important info. Add to the OP? Every object behaves differently in terms of its locomotion capabilities. Some objects float when not stabilized but others plummet straight through the level floor. There are a few ways you can keep your objects in place. 1) Antigravity tweaker. Works for every object, but has a downside of being immobile. 2) Bolts. Only a few objects can successfully bolt to something but those that do will be firmly attached. You can even use motor bolts to make some objects spin. One very, very notable example is a spotlight. A fully round light that shines forward and bolts to its surroundings is a revolutionary tool to have. 3) You can't glue these objects, but there's a workaround - followers! Set a strict follower to chase a tag and it will almost be like it's glued to the tagged object. I don't think this is a very useful glitch (aside from 3D gameplay) because of the way most objects behave as unboltable gimmicks often with invisible sides and unwanted side effects. Something as simple as making a barrel is a struggle. Using tires and all manner of circular gauges and instruments, I stacked the objects up taking care to cover invisible spots, and had to use the above follower technique to chase around a piece of cardboard that provided a solid frame. That's 1 follower and 1 special tag for each individual piece of barrel. Hence why I posted this. (https://lbpcentral.lbp-hub.com/index.php?t=61757-Another-way-to-make-objects-top-down.) The objects don't fall through the floors & they can be moved & captured like any other object.... | 2011-08-14 20:46:00 Author: lve_msg Posts: 408 |
Ok i think i solved mystery behind this glitch..... and it's makes it even crazier then before, but might allow to find way to solve few problems ^^ what this glitch do it does not make object top-down..... it mearly a side effect what is trully do.... what it truly do is turning object in to.... Logic pieces I start wondering what the hell that circle thing on creatinator is and i discovered that decorative object (like Bee Anthrna) got exacly the same thing, and yes it works the same as cretinator, "turn object in to top down", i started to relize that this glitch really changes the class of the object to the class of first object, so it it turn it to logic piece if you use it on that circle things. Then i notice that any logic gadget also turn object leik that. And yes... as object is turned in logic it can make something that should be impossible in LBP... palce objects to microchips! http://i7.lbp.me/img/ft/5d7c4258236709d493b822607eaae03b458e90f4.jpg Thru if you do that it's very crash, i check also checkpoint to check if you can make object spawned from point of microchip, sadly it crach if oyu want to spawn in checkpoint inside microchip This explains some of thing: -You can't glue modified object because you can't glue logic pieces -you need material to place object because logic piece need to be on material I tried to do this with object as base to turned modifed object back to it's state put it failed.... i will play with more | 2011-08-15 01:04:00 Author: Shadowriver Posts: 3991 |
LOL Sweet so this (https://lbpcentral.lbp-hub.com/index.php?t=61757-Another-way-to-make-objects-top-down.) method actually keeps it as an object & not logic. Also you do NOT need a creatinator to convert objects into logic, you can use a music sequencer, Ribshark showed me that this morning. | 2011-08-15 01:28:00 Author: lve_msg Posts: 408 |
Then why you didnt tell us then before genius? | 2011-08-15 03:20:00 Author: Shadowriver Posts: 3991 |
Then why you didnt tell us then before genius? I posted info about the level post way on 1st page, & the music sequencer, well I just never thought to post it is all lol 8^) & I think I might know something else 5 min I'll edit the post with findings My theory was correct this glitch works with a lot of stuff. All Decals http://i8.lbp.me/img/ft/278913069cd4c51e6e98d2cc25e6e962bfbefc6d.jpg Water Bubble, Broken Paint Gun, Paint Gun, Gun 1, Creatinator Hat 1, Creatinator Hat 2, Gun 2, Level Link Lock, Controller, Broken Controller, Flame. All of those Decals work along with Music Sequencer & Creatinator Powerup. & you can even use logic pieces, Select the logic on the micro chip then your object and bam.(Not 100% sure if that's what you posted, but I don't think so) | 2011-08-15 04:15:00 Author: lve_msg Posts: 408 |
Yes... this is what i said on first post in the page and i was wondering why you repeating it like you doidnt even read ;p and i was asking why you didn't said before so we would firgure it out faster As i said in first post it seems like this glitch copies class of first object to the 2nd one, it works on anything that is decal and it considered "object" (can be selected by cursor). I believe reverse process would be possible if not the code that prevents to box select logic with object, it select object that logic is on instead. What interest me too is why creatinator have a logic piece and other teakbale power-up dont :> | 2011-08-15 04:50:00 Author: Shadowriver Posts: 3991 |
Yes... this is what i said on first post in the page and i was wondering why you repeating it like you doidnt even read ;p and i was asking why you didn't said before so we would firgure it out faster As i said in first post it seems like this glitch copies class of first object to the 2nd one, it works on anything that is pinable to object and it considered "object" (can be selected by cursor). I believe reverse process would be possible if not the code that prevents to box select logic with object, it select object that logic is on instead. What interest me too is why creatinator have a logic piece and other teakbale power-up dont :> lol now I understand!!!!!! 8^) I still like level post better | 2011-08-15 05:01:00 Author: lve_msg Posts: 408 |
What interest me too is why creatinator have a logic piece and other teakbale power-up dont :> The creatinator must have a hidden emitter in it. While using the overlord glitch with an emitter attached to your sackperson, walking into a creatinator will make your emitter disappear and you have to redo the overlord glitch. The emitter makes the creatinator act like logic. | 2011-08-15 06:15:00 Author: Monster Posts: 180 |
The creatinator must have a hidden emitter in it. While using the overlord glitch with an emitter attached to your sackperson, walking into a creatinator will make your emitter disappear and you have to redo the overlord glitch. The emitter makes the creatinator act like logic. Overlord could have then been easily stopped by just putting a creatinator powerup, followed by a remover...? | 2011-08-15 06:25:00 Author: SSTAGG1 Posts: 1136 |
This is cool. I am going to try this out tonight. | 2011-08-15 14:34:00 Author: Godzilla Posts: 224 |
The creatinator must have a hidden emitter in it. While using the overlord glitch with an emitter attached to your sackperson, walking into a creatinator will make your emitter disappear and you have to redo the overlord glitch. The emitter makes the creatinator act like logic. Yea, but still odd.... i need to check if paintanator has same thing since it works same way | 2011-08-15 15:51:00 Author: Shadowriver Posts: 3991 |
The creatinator must have a hidden emitter in it. Actually I'm fairly sure it does too. In a LBP2 preview at E3 or Gamescom (one of those gaming events)? The end of the Creatinator hat glitched and an emitter was actually visible. So I suppose Mm literally put an emitter on Sackboy. | 2011-08-15 16:30:00 Author: warlord_evil Posts: 4193 |
Holy... a way to turn anything into a decal object? This is awesome!! Now you've got me all excited and impatient to go on LBP2 and try this out... | 2011-08-15 19:56:00 Author: Blue Helmet Posts: 306 |
I can't get this glitch to work at all... :I Edit: NVM. I got it to work~ | 2011-08-15 20:25:00 Author: Lord-Dreamerz Posts: 4261 |
Soooo, the object becomes like a decal like the lock? | 2011-08-15 20:46:00 Author: ShiftyDog Posts: 293 |
I doubt it's possible but is there a way to do this glitch in reverse? :eek: | 2011-08-15 21:28:00 Author: warlord_evil Posts: 4193 |
idk... I didn't did this kinda glitch because I am not on LBP for 3-4 weeks. I am always ask questions when I'm not on LBP because I have not experimented with these stuffs... | 2011-08-15 21:55:00 Author: ShiftyDog Posts: 293 |
I doubt it's possible but is there a way to do this glitch in reverse? :eek: I don't think so. Edit Posted other thing here (https://lbpcentral.lbp-hub.com/index.php?t=61813-New-Invisible-Power-Ups-and-Checkpoints.) | 2011-08-15 22:01:00 Author: lve_msg Posts: 408 |
I'm pretty sure the answer is gonna be "no", but will this work on materials? | 2011-08-16 20:28:00 Author: Blue Helmet Posts: 306 |
LBPCentral Archive Statistics
Posts: 1077139
Threads: 69970
Members: 9661
Archive-Date: 2019-01-19
Datenschutz
Aus dem Archiv wurden alle persönlichen Daten wie Name, Anschrift, Email etc. - aber auch sämtliche Inhalte wie z.B. persönliche Nachrichten - entfernt.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.