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The Secret Temple of Elements

Archive: 28 posts


The Secret Temple of Elements

Genre: Platformer/Puzzle
Players: 1-4 (works best for 1 player though)
Difficulty: Hard
Compatibility: Both LBP1 and LBP2

Short info:
- You have become stuck on top of a mountain and there seems to be no way out. But then you somehow find the entrance to the secret Temple of Elements. Can you get through this dangerous temple alive? -
There are 4 chambers in this temple, each having their own element (Fire, Earth, Water, Air). At the end of each chamber there is a small puzzle you will have to solve before you can move on to the next chamber.

Screenshots:
http://img269.imageshack.us/img269/6210/tstoe1.jpg

http://img689.imageshack.us/img689/78/tstoe2.jpg

http://img534.imageshack.us/img534/5132/tstoe3.jpg

http://img8.imageshack.us/img8/1540/tstoe4.jpg

http://img683.imageshack.us/img683/9084/tstoe5.jpg

http://img171.imageshack.us/img171/9598/tstoe6.jpg



Updates:

30-09-2011 > Fixed a problem with the new checkpoint in the Air chamber. In LBP2 you'd end up getting instantly killed when getting the jetpack, shouldn't happen anymore now.

29-09-2011 > Changed some of the flat pieces used to cover up doors and mechanics. Harder to notice them now, just couldn't change all of them.

05-09-2011 > Made a few changes again:
- Made the bottom part of the Water chamber a bit easier, the ice rocks are now smaller so it's easier to jump over them.
- Made the path at the Air chamber a bit bigger again at certain spots, should solve some of the random deaths.
- Changed the shape of a statue at the Earth chamber's puzzle. With the old shape it was possible for the elevator to break it, should no longer be possible.
- Added a 2nd shooting fire pillar at the bottom part of the Fire chamber to increase the difficulty of that jump.
- Changed some of the cameras. Some of them were activated too early or too late. In the Air chamber the angle was changed so you are able to judge the distance between jumps better.

03-09-2011 > Added a new checkpoint at the bottom of the jetpack part in the Air chamber. Should be less frustrating now and there was a problem at this part when playing with more people (dead people would respawn at the top again when someone was at the bottom left).

27-08-2011 > Big list of changes:
- Fixed the Water puzzle, it doesn't remember the pieces being there anymore when you reset them.
- Put some sticker on the switches of the Fire puzzle to make it just a bit more obvious how to solve this puzzle since you couldn't really see the switches before.
- Made the mechanics/logic at some parts a bit easier, got some more space on the thermo from that.
- Fixed an issue where the elevator controls at the Earth puzzle would break if you grab both buttons with 2 players.
- Fixed some small camera issues.
- Fixed the Air puzzle, you can no longer cheat with 2 players and can't shoot the switches with the paintinator anymore either. Added a hatch above the 2 switches, there's only 1 way to finish the puzzle now.
- Made the exit out of the mountain a bit smoother, many times the cart would get stuck behind the small rocks, shouldn't happen anymore now or at least not as often.

26-08-2011 > Made the one crystal after the second checkpoint in the Water chamber a bit smaller as there were too many deaths on this one.

23-08-2011 > Added a short intro to show how you become stuck on top of the mountain.

22-08-2011 > Few changes:
- Changed the text signs to an easier shape, got a lot of space on the thermo from that.
- Added some more sounds effects in the chambers and also outside.
- Fixed the elevator in the Earth chamber. Could break the buttons to go up and down if a statue would get stuck between it, no longer happens.
- Changed the grappable material of the statues in the Earth chamber. The statues would always flip easily if you moved too fast, doesn't happen anymore now or at least not as easily.

17-08-2011 > Made the Air chamber a bit easier by making the path between the white smoke bigger at a few places.



Hope you enjoy playing the level as much as I enjoyed creating it. Also please leave some feedback! Will try to keep improving the level.
Have tested the level myself many times and think I fixed the 'bugs' already, but please let me know if you find something not working so I can fix it.
http://lbp.me/v/3940yk
2011-08-13 16:26:00

Author:
Firehuntah
Posts: 75


I may consider looking at this one...2011-08-13 17:46:00

Author:
OcamposMoon
Posts: 135


Will add your level to my queue. Nice concept of having 4 chambers each with a different element. Once I have played your level I will provide both comments and feedback. If you have time check out my 1st published level it's called the deadly assault course. Both comments and feedback are welcome on the link in my sig. 2011-08-15 15:16:00

Author:
Unknown User


Thanks, I'll check your level as well and leave some feedback in your thread. 2011-08-15 17:09:00

Author:
Firehuntah
Posts: 75


Managed to try out your level but I was unable to finish it as I kept on dying on the last chamber (air). From what I played I enjoyed your level particularly the incorporation of a puzzle in each chamber. I thought the level design and contraptions in each chamber were of a high standard. I do not if it was me or if it was a bug in the last chamber where I kept dying (basically it straight after the zipline where you head downwards whilst grabbing the material. In terms of improvements you could possibly include an extra puzzle to solve in each of the chambers. Overall I enjoyed playing your level and I look forward to playing your future community levels.

(P.S Thank you for providing me both your thoughts and feedback on my level even though it was quite lengthy but will take these into consideration as few people have commented about similar things).
2011-08-16 21:27:00

Author:
Unknown User


Thanks for the feedback.

Yeah you're right about the air chamber, it's a bit too easy to die there. Think I'll have to lower or higher the white smoke a bit at some parts, problem is just that some objects keep falling down whenever I change something there, no idea why. But I'll see if I can change it a bit, don't want to make it too easy though.

And I can't really add anything extra, level is completely full. If I add even a few more price bubbles it overheats. New puzzles would take a lot more space than that, don't think I can get enough space for it. Anyway that's why I like LBP2 now with level links. Just need to think of something new to make there.


Edit: Changed the white smoke a bit at some parts of the Air chamber. Should be easier to get through it now.
2011-08-17 15:59:00

Author:
Firehuntah
Posts: 75


Thats good to hear.. similar to you (air chamber) i have included a zip-line in my level. I am have trouble with the emitter settings to ensure it respawns if someone dies. Can provide me so advice on this?2011-08-18 12:38:00

Author:
Unknown User


If you want it to automatically respawn just put a keyswitch on the wall and the key on the zip-line (make sure you edit the emitted object so that it has the key on it every time). What I did in my level is let the keyswitch move a block against a button (set as one time only) every time the zip-line passes the keyswitch. And this button operates the emitter. Emitter settings don't really matter, just make sure you put the amount of emitted objects at 2 or 3. If you leave it at 1 it'll disappear as soon as you pass the keyswitch. For the rest of the settings it's all up to you.

You could also just put a button (set as one time only again, connected to the emitter) for the player to manually respawn it. But it's better if it goes automatically.
2011-08-18 17:12:00

Author:
Firehuntah
Posts: 75


I checked it out and the level was indeed difficult, but their is that sweet satisfaction of getting through those sections that made this level really enjoyable.

It had a nice mixture of platforming and puzzle sections. The 4 elemental chambers also had their own theme which made for great variety all through out the level.

If I had to choose, my favorite chamber would be the earth section. It was visually pleasing, the platforming was thrilling, and the puzzle section was simple but fun to solve.

Overall, I had a blast playing through this, even though I died alot of times.

A minor suggestion though, you could add sound effects(unless they are there in which case Im deaf) to the elemental chambers to make it more alive. Like for the fire chamber, the fire hissing sounds would work great there. The Air section could also use some of those "gust of wind" sounds.

I know you already gave a feedback on my level, but if you have the time, it would be great if you could check out my other levels.
1) Sinner's Redemption (https://lbpcentral.lbp-hub.com/index.php?t=60154-Sinner-s-Redemption)
This is also a difficult platformer set in hell.

2) Dreamscape (https://lbpcentral.lbp-hub.com/index.php?t=58814-Dreamscape)
This one is a story-based platformer with an easier difficulty compared to my other two.

Thanks for your time.
2011-08-20 02:25:00

Author:
romancrisis
Posts: 138


Thanks for playing my level and for the feedback! Glad you enjoyed it.

As for sound effects, you're right. I didn't really use many sound effects since it was the last thing I was adding and my level overheated. I may be able to get some more space on the thermo though if I change the shape of the signs with the text on the walls (they are currently taking up a lot of space). So I will see what I can do cause I miss some sound effects myself as well.

And sure, I'll play your other levels. Always like playing new ones anyway.



Edit:
Already made some changes.
- Changed the text signs to an easier shape, got a lot of space on the thermo from that.
- Added some more sounds effects in the chambers and also outside. It definately feels more 'alive' now.
- Fixed the elevator in the Earth chamber. Could break the buttons to go up and down if a statue would get stuck between it, no longer happens.
- Changed the grappable material of the statues in the Earth chamber. The statues would always flip easily if you moved too fast, doesn't happen anymore now or at least not as easily.

And after all this I still have a bit more than 1 bar left on the thermo. Planning to add some sort of intro, to see how exactly you got stuck on top of that mountain. Just not sure if 1 bar on the thermo is enough for that.


Edit #2: Added a short intro to show how you get stuck on top of the mountain. This thread is also changed to F4F now.
2011-08-20 10:36:00

Author:
Firehuntah
Posts: 75


i enjoyed the level. The puzzles at the end of the chambers were fun, and not too complicated. I especially enjoyed the statue puzzle. It really took a little planning ahead to get all the pieces in the right spot.

The level design itself looks really good. Everything seems to fit and flow well.

I too couldn't get past the air portion. I kept dying at the same spot. I think that section is too difficult; especially when put just after the water section. It took me over 45 attempts to get past that second level section. where you go left, although I really enjoyed the maze part a lot.

It may have been the frustration of the water section for me, but after about 5 minutes of dying in the air section, I needed a break.

If I were to make one change to the level it would be to make the electrified crystal next to the spawn point in the water level just a little smaller. I must have died there a dozen times just trying to get past that and slipping on the glass.

Good level though. It was a lot of fun.
2011-08-26 21:26:00

Author:
tdarb
Posts: 689


Thanks for the feedback! Glad you liked playing my level.

Guess I should make the air chamber a bit easier, seems many people are having some trouble with it. Not really sure how though, would it already help to make the path between the white smoke bigger or is it not the white smoke that's the problem? Cause I don't really want to change too much, not much else you can do with the air element or at least not that I can think of.

And you're right about that crystal after the checkpoint in the water chamber, I've died there many times myself, just need to time it right. Will see if I can make it a bit smaller or I could just remove some of the glass/ice so you don't slip there.

Also what did you think of the 'intro' with the helicopter? Recently added this and didn't get any feedback from anyone about it yet. Just wondering if it looks good enough or if I should change it.


Edit: Made the crystal after the checkpoint in the water chamber a bit smaller, it's a lot easier to pass there now. Still haven't changed the air chamber though, not sure what to do with it yet.
2011-08-26 22:31:00

Author:
Firehuntah
Posts: 75


xxMATEOSxx here, thanks for playing my level. But enough about that.
First off, the intro was nice. The helicopter looked pretty good and such. The visual enviorment of the level was also stunning. I particualrly liked that you mixed rock in with the fire walls. Too often you see it as just pure fire background. The earth section was definitely my favorite part for its solid gameplay and design.
The biggest problem I found is in the water temple puzzle. The door opened before I had all three ice in the correct spots. The process I used was the one on the far right was correct but the first two were mixed up(I wasnt paying attention). So I reset so I could fix it. I put the first two(towards the left) in first and the door opened. It seems your logic remembered that I had the third one correct before and acted on that instead of the more current situation. This was the only major concern.
Minor issues with the level are more of a personal thing for me.
On the fire puzzle, I thought the point was to have a fireball on both sides of the plattform at the same time. I spent a little bit trying to accomplish this to no avail. I saw what to do anyway so this isn't a big deal unless multiple other people experience it.
The other thing is in the air puzzle. If you grab the paintinator and step on the buttons, you can shoot the switches rather than use the boxes to hold them up. At first I thought you were supposed to do this so it wasn't until afterwards that I realized it was wrong.
Speaking of the air chamber, I really didn't find it too hard. I did die in it but I think I could ace the level in its current state. Wait, I take that back, you're auto-killed in the intro. Poop in a basket.
In all seriousness, great job on the level, Ienjoyed playing it.
2011-08-27 05:00:00

Author:
xxMATEOSxx
Posts: 1787


Thanks for the feedback! Glad you also enjoyed playing it.


First off, the intro was nice. The helicopter looked pretty good and such. The visual enviorment of the level was also stunning. I particualrly liked that you mixed rock in with the fire walls. Too often you see it as just pure fire background. The earth section was definitely my favorite part for its solid gameplay and design.

Yeah I see that often in many levels too, too much of it is not cool. And I wanted to create the feeling that you're inside a mountain throughout the whole level. Glad you liked.


The biggest problem I found is in the water temple puzzle. The door opened before I had all three ice in the correct spots. The process I used was the one on the far right was correct but the first two were mixed up(I wasnt paying attention). So I reset so I could fix it. I put the first two(towards the left) in first and the door opened. It seems your logic remembered that I had the third one correct before and acted on that instead of the more current situation.

Oops, totally forgot about that when adding the reset button. Will see if I can fix it, should be pretty easy since I can use the same logic as at the earth puzzle (it doesn't remember there).


On the fire puzzle, I thought the point was to have a fireball on both sides of the plattform at the same time. I spent a little bit trying to accomplish this to no avail. I saw what to do anyway so this isn't a big deal unless multiple other people experience it.

The switches below the pointers may be a bit hard to see which is probably the problem. I'll see if I can put a sticker on it to make them stand out a bit. Or I could add the same material as the pointers below the switches, should be more obvious then as well.


The other thing is in the air puzzle. If you grab the paintinator and step on the buttons, you can shoot the switches rather than use the boxes to hold them up. At first I thought you were supposed to do this so it wasn't until afterwards that I realized it was wrong.

Yeah have heard of this problem a few times already, I'm just not sure how to fix it. Same if you do it with 2 players, one can just stand on the button and the other activates the switches. Might be able to fix the thing with the paintinator by adding an extra platform but don't think I can fix the 2 player thing. Another problem is that the thermo is completely full right now, can't make too many changes anymore.


Speaking of the air chamber, I really didn't find it too hard. I did die in it but I think I could ace the level in its current state. Wait, I take that back, you're auto-killed in the intro. Poop in a basket.

Yeah I saw no other way to be able to continue the level, especially where you fall down inside the mountain. I tried without this first but I kept dieing by the rocks that fell on top of me.


Anyway, will see if I can make these fixes today. Probably shouldn't be much of a problem except for the air puzzle.


Edit: Fixed the Water puzzle, it doesn't remember the pieces being there anymore when you reset them. Also put stickers on the switches of the Fire puzzle but think I'll change the material below it later on, doesn't look that good with stickers right now. Will need some more time to fix the problem of the Air puzzle.

Edit #2: Changed some more things.
- Made the logic at some parts a bit easier, got some more space on the thermo now.
- Fixed an issue where the elevator controls at the Earth puzzle would break if you grab both buttons with 2 players.
- Partly fixed the Air puzzle, can no longer cheat with 2 players! Can still shoot the switches with the paintinator though, will look into this later.
- Fixed some small camera issues.

Edit #3: Air puzzle is now completely fixed. Added a hatch above the 2 switches, there's only 1 way to finish the puzzle now.

Edit #4: Made the exit out of the mountain a bit smoother, many times the cart would get stuck behind the small rocks, shouldn't happen anymore now or at least not as often.
2011-08-27 11:15:00

Author:
Firehuntah
Posts: 75


Hello. I played your level, and I have to say it was good.

The fire chamber was really good. The platforming and the puzle quality were excellent.

For the earth chamber, it was tricky to get past the obstacles. I really liked the platforming part, but for the puzzle, well....
When I was doing the puzzle, the statues were very hard to navigate around the area. Since there was only one plane fo rme to use for moving the statues, it was a pain. I also almost crushed one by accident. -.-'

The water chamber is where I had to stop. It was so frustrating for me because of the multplayer issue. The obstacles were disappointing and not very good. The glass was good and bad at the same time. It was good because I could build up speed and breeze through them easily. It was also bad because I would often slow down to the point where I had to pop myself because I couldn't make the next jump.

Overall, I thought this level was okay. The gameplay was very good, and the obstacles were creative and fun. What I kind of thought was lacking were details. I know it's a cave and all, but I thought that somethings were missing (like gems sticking out, bats, fireflies maybe?).
2011-08-28 17:13:00

Author:
FEAR
Posts: 337


Thanks for playing and for the feedback.


Hello. I played your level, and I have to say it was good.

The fire chamber was really good. The platforming and the puzle quality were excellent.

Glad you liked the Fire chamber, it's my favorite element so think I spent most of the time on that one. The platform part at least, puzzle didn't need as much work as the other ones.


For the earth chamber, it was tricky to get past the obstacles. I really liked the platforming part, but for the puzzle, well....
When I was doing the puzzle, the statues were very hard to navigate around the area. Since there was only one plane fo rme to use for moving the statues, it was a pain. I also almost crushed one by accident. -.-'

Yeah, I couldn't do this any other way sadly. I know in LBP2 you can let objects move layers but couldn't do that in LBP1. But it only adds to the challenge. You can still walk in front of them on the bottom and behind them on top though, so it should be doable. Also I made sure you can't crush them, the elevator's strength isn't enough to crush them.


The water chamber is where I had to stop. It was so frustrating for me because of the multplayer issue. The obstacles were disappointing and not very good. The glass was good and bad at the same time. It was good because I could build up speed and breeze through them easily. It was also bad because I would often slow down to the point where I had to pop myself because I couldn't make the next jump.

Sad to hear you didn't continue, still a lot more to see after that. What multiplayer issue are you talking about though, or did you mean multilayer? And about the obstacles, I could make them a bit smaller to make it easier to get through. Planning to keep the ice on the bottom though. The part on top of it is half ice/half rock already so I don't want to make it too easy there. Should still be able to make the jumps if you're going slow though, just need to time the jump.


Overall, I thought this level was okay. The gameplay was very good, and the obstacles were creative and fun. What I kind of thought was lacking were details. I know it's a cave and all, but I thought that somethings were missing (like gems sticking out, bats, fireflies maybe?).

Glad you still liked it then. I really wanted more details as well but since I only started with the small details when the chambers were finished I was pretty much limited by the space on the thermo. I did make some more space yesterday though so I may be able to add some things.
2011-08-28 17:40:00

Author:
Firehuntah
Posts: 75


Ok, played you level twice.

The first time, I managed to break a statue in the elevator and wasnt able to complete the puzzle. I've tried it again and get frustrated at the air section. I'll try it again and i hope i'll be able to finish it.

Here are my thoughts on the first sections of the level :

The intro was good. I liked it, the helicopter looked great. The fire area was, but it lacked some decorations in my opinon. The gampleay was ok, the fire balls and moving platforms were descent obstacles.
In the earth section I noticed you can grab the floor, that somtimes lead to cheap death. I guess it's impossible to tweak object to be not grabable in LBP1, so it's ok. I enjoyed the part with the moving wall behind. Nice and fun section. As I previously said, I managed to break a statue during the 4 statue/elevator puzzle. I'm not sure it can be avoided in lbp1 though.

The water section was frustrating. Some camera angles didn't show the electrified rocks where we have t layer shift, and i have to start this a few times to pass the electrified part. The underwater section was ok. I liked your crane, the controls were good. I thought the puzzle was too easy to be fun, but it was ok.

Then came the air section. It was fine until I reached the jetpack. From there, i was not able to see where there was gaz and where ther was no gaz. I managed to get under the moving things but died too much and eventually leave the level without finishing it.

Overall it was ok, i've never worked with the lbp1 editor, and I guess there are some constraints. I've found the later platforming obstacle too difficult and the puzzle too easy, but i guess it depends of the player. Visuals maybe lacked some decorations.

Anyway keep up the good work!
2011-09-03 01:04:00

Author:
Slurm
Posts: 262


Thanks for the feedback!


The first time, I managed to break a statue in the elevator and wasnt able to complete the puzzle. I've tried it again and get frustrated at the air section. I'll try it again and i hope i'll be able to finish it.

How did you break the statue? I made sure the elevator isn't strong enough to break them and tried many times after that but I couldn't break them myself. Also which of the 4 statues? Maybe one of them is a bit weaker cause of the shape.


The intro was good. I liked it, the helicopter looked great. The fire area was, but it lacked some decorations in my opinon. The gampleay was ok, the fire balls and moving platforms were descent obstacles.

Glad you liked it, will see if I can add some more decorations to the level though I don't have much space left on the thermo.


In the earth section I noticed you can grab the floor, that somtimes lead to cheap death. I guess it's impossible to tweak object to be not grabable in LBP1, so it's ok. I enjoyed the part with the moving wall behind. Nice and fun section.

Might be able to pick some different material and put a sticker of the green material on it but I'm not sure if that will look as good, could give it a try though.

Edit: Just tried doing this, but it looks almost black as a sticker so can't change this.


The water section was frustrating. Some camera angles didn't show the electrified rocks where we have t layer shift, and i have to start this a few times to pass the electrified part. The underwater section was ok. I liked your crane, the controls were good. I thought the puzzle was too easy to be fun, but it was ok.

Yeah in LBP2 it's not as easy to see as in LBP1. In LBP2 there's a huge glow around electrified objects which makes it a bit harder to see the edges. Nothing much I can do about it though as electrifying them is the only way to make them deadly in LBP1 (which goes well with the water chamber theme).


Then came the air section. It was fine until I reached the jetpack. From there, i was not able to see where there was gaz and where ther was no gaz. I managed to get under the moving things but died too much and eventually leave the level without finishing it.

Same problem here, in LBP2 the gas looks very different than in LBP1, there's a small area where you can still fly through the gas so can't see the edges this way. In LBP1 it isn't like this so it works a lot better there. Still not sure what to do with this chamber anyway, many people think it's a bit too hard but I just have no idea what else I can do with the air chamber in LBP1. I already made the path a bit bigger to make it easier to get through. Maybe some suggestions?

Edit: Added a new checkpoint at the bottom of the jetpack part. Should be less frustrating now and there were already problems at this part when playing with more people anyway (dead people would respawn at the top again when someone was at the bottom left). Still looking for some suggestions on what I could do with the air chamber though.


Overall it was ok, i've never worked with the lbp1 editor, and I guess there are some constraints. I've found the later platforming obstacle too difficult and the puzzle too easy, but i guess it depends of the player.

Glad you still liked it then. The editor in LBP1 is pretty much the same, it's just that you have a lot more tools in LBP2 to work with and a lot more materials. As for the puzzles, I didn't want to make them too hard since not everyone's good with solving puzzles and you wouldn't be able to see the rest of the level if you can't solve the puzzles. The Earth puzzle is already quite a challenge for some.

Anyway, will see what I can do with the level. Just can't really fix the gas and electrified rocks as these just look different in LBP1 and LBP2.


Also have some ideas already for my next level which will be in LBP2 ofcourse. Will probably take a while though as I want it to be good.
2011-09-03 09:35:00

Author:
Firehuntah
Posts: 75


Level queued up!
I'll post a review after trying it.
Please try mine : http://lbp.me/v/5k3-t5.
Thanks
2011-09-03 10:46:00

Author:
Maxouze
Posts: 96


Cool, thanks. Always looking for some more feedback.

Will play your level as well, looks interesting. Going to play your 2 prequels first though as I want to know the story if there's any.
2011-09-03 11:13:00

Author:
Firehuntah
Posts: 75


Hey, I just played your level.
It was really cool.
I liked the 4 elements chamber.


The beginning in the helicopter was fun and a good intro for the entrance in the temple.
I loved the 3 first chambers.
The platforming was well made and pleasant to go through.
But I had a lot of problems to go through the air chamber, this is really frustrating.
I died dozen and dozen times but when I finally went through it, I was really happy !

The puzzles at the end of each chamber were well made too, good idea !

And the end of the temple is amazing, I loveg the mecanism that made all the elements move together.

Good work man
2011-09-03 13:43:00

Author:
Maxouze
Posts: 96


Thanks for the feedback! Glad you liked it.

Again some trouble with the air chamber, really need to change it but I just don't know how else to give it the air element look. But what was the real problem though, the white smoke or just the objects being too far away from eachother? Or was it only the jetpack part?

Cool that you like the end as well, really took me a lot of time to get that thing to work well. I just think I need to have some more action to it as soon as the elements are together. Just not sure how to do it yet.
2011-09-03 14:09:00

Author:
Firehuntah
Posts: 75


The begenning of the air part was doable with some dexterity.
But the jetpack part was a true nightmare ^_^
Maybe because it was made on LBP1 and I played it in LBP2 ??? Maybe the smoke is not exactly the same in LBP1 and LBP 2???
2011-09-03 14:32:00

Author:
Maxouze
Posts: 96


Yeah the smoke is different in LBP2, you can fly through the smoke a bit in LBP2 before you reach the edge and die. Well I'll see what I can do with it, have to change it anyway since too many people are having some trouble with it.

Edit: Trying to change the Air chamber right now. Going to use some material with a white sticker on it, looks pretty good as well. Will still have to use some smoke/gas though, otherwise you can't die there. Will be done tomorrow hopefully.

Edit #2: Sadly I can't change it, level overheats since I have to use both the new material and the smoke/gas, just not enough space for it. Could electrify everything ofcourse but that won't look good and already used this in the Water chamber. So I'm keeping the smoke/gas for now. What I did do is make the path a bit bigger again, I think it's pretty easy to get through it now myself. I didn't change the jetpack part however. I think the new checkpoint I placed should be enough to be able to get through it seeing as it's really not that hard, you just shouldn't go at full speed. Really hate that thermo though! Thought I'd have enough space but I guess not.
2011-09-03 14:59:00

Author:
Firehuntah
Posts: 75


Hi just read your message you sent to me after I left a review on your level. What you could do is flatten out the camera angle at the gas chamber where you have to swing and grab the winches. But not too much that you can't see where to go, as this may help with judging the distance more. Also, I realised from creating my own level that when making obstacles, what seems easy or straight forward to you, may not be so to others since they did not make it. Things that seemed easy to me needed tweaking to cater for a bigger audience to get a better all round gameplay experience. So if you need any testers let me know. Or you could lessen the gap to get across to compensate. It will be a matter of trial and error.

As for the thermo, I had the same problems when doing updates. My level overheated, so what I did was play it again and take notes on which sections/materials were out of the camera zone and then trim them off. I then went over everything and cleaned up any stray edges and points not needed with the corner editor. I set things from the start of level to destroy to free up the thermo. You don't have a destroyer in LBP1 but you can drop things on top of stuff to destroy it or have things emit then destroy when a player gets to a certain point as long as it's at a point where the player cannot back track. This should help free up thermo.

Overall, it's a great level & was fun to play. The air temple need tweaking. But your level has a good variety in gameplay & obstacles. The puzzles are done well as well as the design. Has some nice hidden cubby holes & doorways. Yayed.
2011-09-05 19:52:00

Author:
LittleBigDes
Posts: 920


Thanks for reply.


What you could do is flatten out the camera angle at the gas chamber where you have to swing and grab the winches. But not too much that you can't see where to go, as this may help with judging the distance more.

Just changed this, should be easier to judge now. Also changed a few other camera angles, some of them came up too early or too late.


Also, I realised from creating my own level that when making obstacles, what seems easy or straight forward to you, may not be so to others since they did not make it. Things that seemed easy to me needed tweaking to cater for a bigger audience to get a better all round gameplay experience. So if you need any testers let me know. Or you could lessen the gap to get across to compensate. It will be a matter of trial and error.

True, I think I may have to change the Water chamber a bit as well, the bottom part is pretty hard for most people. Biggest problem is still the Air chamber though. Will see if I can make it a bit easier again, this time by moving some of the ropes or adding some more.


As for the thermo, I had the same problems when doing updates. My level overheated, so what I did was play it again and take notes on which sections/materials were out of the camera zone and then trim them off. I then went over everything and cleaned up any stray edges and points not needed with the corner editor. I set things from the start of level to destroy to free up the thermo. You don't have a destroyer in LBP1 but you can drop things on top of stuff to destroy it or have things emit then destroy when a player gets to a certain point as long as it's at a point where the player cannot back track. This should help free up thermo.

Kind of having a problem with this in LBP1. I can't use the corner editor on many of my edges anymore. For some reason they are stuck so I can't move them or cut corners. Also I can't really trim anything off, at least not without messing up a whole chamber. The front 2 layers are fine as it is but I think I used the 3rd layer a bit too much. Problem is that I can't just trim it off, would have to glue it again at some parts and it will glue everything (moving parts as well) together. Works a lot better in LBP2 but yeah.. can't use that for this level. So I can't really do that anymore.

As for setting things to destroy/get crushed, wouldn't this actually take more space on the thermo since you'd have to add emitters and stuff? And it wouldn't get the thermo down in create mode anyway, just when playing it would go down. Would only be good to reduce lag I guess which my level doesn't have anyway. Also, you can back track pretty far in my level so I'd have to add more doors which takes more space again.


Overall, it's a great level & was fun to play. The air temple need tweaking. But your level has a good variety in gameplay & obstacles. The puzzles are done well as well as the design. Has some nice hidden cubby holes & doorways. Yayed.

Thanks. Really wish I could come up with something good for the Air chamber. Don't even really like the gas myself but there's nothing else that would be good for the air element which is deadly. Wouldn't have enough space to make a big change to it anyway.


Edit: Made some more changes, can be found in main post.
2011-09-05 22:47:00

Author:
Firehuntah
Posts: 75


So I stopped playing LBP for a while and when I returned to this site, I saw that you had done quiet a few updates since I had played. So I decided to try your level out again. Of course, the main things I noticed were, of course, the problems I noticed before that you fixed. I especially congratulate you for finding a good fix for the air chamber puzzle. It's essentially the same requirments but now without a way of cheating them.
I also noticed that the pathways in the air chamber seemed bigger. This made it significantly easier than before, not that it was all that difficult, but the difference is noticable.
The only problem I can come up with now(because what would be the point in posting without contributing advice) is that the flat pieces you use to cover open space throughout the level is very obvious. You can clearly see the dividing line between where it is and where it ends, giving it a patchy feel.
Other than that, there really isn't anything significant to change. Good work. Congratualtions on making it to the cool levels page by the way.
2011-09-11 04:17:00

Author:
xxMATEOSxx
Posts: 1787


Thanks! Nice to see you played it again and actually spotted the differences. Means I did it right.

And I know what you mean with the flat pieces, notice them every time I play the level myself as well. I'm just not sure how else to cover the doors and stuff. Would have to make that layer everywhere to make it 1 piece, though I don't think I can make it 1 piece anyway cause of the many shapes. At the puzzles I can put the door on the big middle layer to get rid of the flat layers but at some other parts I only have 1 layer so I have to cover it up somehow. Might be able to do it with some decorations.

I'll see what I can do. Just wish I could use the LBP2 tools and still keep it a LBP1 level, would make it a lot easier.
2011-09-11 13:51:00

Author:
Firehuntah
Posts: 75


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