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#1

Vault Chronicles Vol. 1

Archive: 14 posts


Hey all LBPC folks=) this is the first time i put a lvl here. Its the first lvl in my new series more to come. the intro is also on this site. Hopefully you'll like it took a long time to make^^ BTW not looking for "plays" but feedback

http://i9.lbp.me/img/ft/659c862af47ded64adb98c54cde126285b8026e5.jpg

http://i4.lbp.me/img/ft/d04c5983f2d5570182e4675cc35f31b862f01a71.jpg
http://lbp.me/v/3r-x-k
2011-08-11 00:33:00

Author:
tjaldex225
Posts: 69


This looks good, I'll give it a try with some feedback in game or on here...unless i die or something.

could you try giving some feedback on my level it's in my sig

EDIT: Left a review in game
2011-08-11 00:43:00

Author:
Unknown User


please try it i really would like the feedback cus im working on vol.2 atm^^ Cheers2011-08-11 10:14:00

Author:
tjaldex225
Posts: 69


I'll give this a go today. Judging from your pics, it looks great.2011-08-11 14:46:00

Author:
biorogue
Posts: 8424


Wow, just wow. I normally try to offer one point of criticism to give the author something to improve on but this level is absolutely perfect. There was a really good mixup of platforming and puzzle elements that made the gameplay fun and the music fit the level well. The atmosphere was very cool and I liked the steampunk vibe a lot. However, if one thing stood up over the rest it was the look and details in this level, it's incredibly gorgeous and one of the most detailed levels I've ever seen. Tons of well placed decorations, great hand made objects (the train at the end was awesome), and a very good use of aesthetic glitches. This level was just perfect all around, amazing job on it!

If you need music at all I'd really appreciate it if you could try out my music gallery level (mostly darker RPG tracks): RPG Music Pack (https://lbpcentral.lbp-hub.com/index.php?t=56614-Enigmatic-Music-Pack)
2011-08-11 18:17:00

Author:
roflwaffle
Posts: 69


big thanks to those of you that try it im really happy bout your feedback^^ but to the rest for come on and atleast try it!!!! i really was hoping that if i put my lvl here some of the really good creators would tell my where i went wrong=)2011-08-12 09:13:00

Author:
tjaldex225
Posts: 69


Tjaldex -

Fantastic work! While im not one of the stellar creators on this forum, I did have one minor thing that I did notice. The camera work was for the most part superb, showing off the well placed decorations that were on the side of objects, not directly in the forefront of things like most do. BUT, at times the camera work was a bit jumpy with hard sweeps accross the screen. There was also times where you obviously wanted the camera to show something and for the life of me, I wasnt sure what you were trying to show me. For example, near the end where the moving platforms with the jump pads - after that portion was finished the camera stopped about 3 or 4 times while panning over to the door that opens. I couldn't tell if I missed something or not, but I fell down and went straight to the door.

Only suggestions would be when you pan the camera to the places where you want someone to see something, perhaps zoom the camera in slightly after the panning to highlight it more clearly. Otherwise my eyes just sit in awe of your beautifully designed level and miss the point all together

Also I was wondering why 200+ didnt like this level and my only thought is they couldnt figure out how to lift the second switch I believe. The one you need to lift it vertically. It took me a minute or two to find out how to do it. I couldnt shoot it and I eneded up having to fling it up by grabbing a hold of it and trying to double jump. Perhaps make it more simple and allow the player to shoot it up?? I thought that made a bit more sense then trying to fling it up.... but to each his own!

Great job and great use of the layer/3d glitch - It really tied everything in very well and truly gave the open air feel when I exited the vault!

& <3
2011-08-12 19:50:00

Author:
John82wa
Posts: 221


thanks to you all im really happy bout your feedback and im gonna listen to what you all say and come back with updates^^2011-08-13 13:09:00

Author:
tjaldex225
Posts: 69


This was phenomenal. I really enjoyed my time with the level and was so pleasantly surprised by the amount of depth provided.

+ The level was originally named. It didn't attempt to be some massive fanfic that bores the player with unnecessary back story.

+ The environments were gorgeous. Filled with detail and utilizing every graphical exploit to it's fullest. I felt like I was playing a more complete game than a level.

+ The protagonist was great looking too. Very rarely do sackbots have well made costumes that also fit the level. Most of the time it's just the creator's most favorite costume.

+ The gun. The gun was a great decision because it took something that would have normally been used for "AWESOME RaWkSommme Bossses FIGHT!" and made it used primarily for platforming elements. I was very off-put by it before I learned of the charge feature. Which had a nice heft to it and felt great to use.

+ Speaking of player mods, the double jump was very fun. Especially when one thinks of how many folk just create a double jump sack bot without any such flair. Yours looked accurate, felt good, and look cool with the nifty animation.

+ The platforming itself was well done. The player never had too much trouble find where to go and the puzzles where great sweeping, large screen affairs.



- There's a goo bit of slowdown because of complexity. I'd recommend making a final pass and gluing down everything you can and also eliminating unseen vertices. It made certain platforming aspects very difficult.
2011-08-13 15:15:00

Author:
Nightshade_games
Posts: 76


I found the second switch and managed to lift it, so no problem there, but I still couldn't work out how to open the door marked "13", so after more searching I gave up.

A real shame because I thought the intro was amazing and I really wanted to play more of this level after seeing the reviews!
2011-08-13 18:03:00

Author:
Corchito
Posts: 52


The level had some amazing visuals and atmosphere. Some parts were a bit slow paced though and I got stuck a few times but that's not necessarily a bad thing.

You might want to think about making a way to respawn though because I had to restart a few times due to getting caught on something. I got stuck between two garbage cans in the room with the crushers and in another room I went too far down a conveyer belt and got stuck in the machine. Besides that it's good.

Can you give me some some feedback on my MarioKArt lvl here: https://lbpcentral.lbp-hub.com/index.php?t=61589-Mario-Kart-LBP-(With-3D-Camera) thanks
2011-08-13 20:20:00

Author:
Unknown User


I apologize, I didn't get to it when I said I would. But I played it today and Wow! I..I..and..the um..oh..the...It left me speechless. I thought the introduction level was great and was pretty clever the way you made the explosion. The level level was spectacular. The extra layer glitch was used in just the right way. Lots of little details to draw the eyes in and I loved the respawn points, those were clever. The gun and double jump were a nice addition and was very intuitive. The puzzles weren't insanely difficult and made for some nice game play. I liked the way you had the doors, pretty cool. I loved it and can't wait until the next installment.

Just a couple of small things that, in my opinion, need improved upon. In places, the camera was pulled back too far, and I get that in order to see the whole of the whole, it needed to be, but made it a little difficult to figure out what to do. For instance, just after the "stampers" where you find the switch on the ceiling and what appears to be an elevator shaft, the camera is back a ways and took some searching to figure out that I could jump up into that little alcove. The bouncepad malfunctioned here the first time I flipped the switch. It turned and stayed at an angle and kept bouncing me up to the alcove. After some head scratching, I flipped the switch again, ok, by accident I flipped the switch again and reset the bouncepad and was able to jump to the next floor.
Some of the camera transitions were choppy. They didn't flow smoothly to the next camera. But, all in all, a superb level. Loved it. Outstanding job.
2011-08-14 05:43:00

Author:
biorogue
Posts: 8424


thanks everybody^^ @corchito erm the second one in the first room u need to pull two or that is shoot one and pull one hopes this helps you would be nice if you saw the rest of the lvl^^ Cheers2011-08-17 12:09:00

Author:
tjaldex225
Posts: 69


queued it...pics look amazing.i will play this later today and report back.F4F ) https://lbpcentral.lbp-hub.com/index.php?t=61868-beyond-imagination-(new-fotos-added) check out my latest when u can2011-08-17 15:40:00

Author:
Unknown User


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