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#1

A few tiny things...

Archive: 7 posts


Hey, thanks for veiwing everyone!

My reccomendations-

-An option called, "Follow Tag Instead" on a Movie Camera; it is hard to get a cutscene perfect with the Trasition Time an what not.

-In/Out mover should be more precise, it can be hard to work with them sometimes.

-When using Sequencers, The 'World Tweakers' Time should have a transition time instead of using batteries to get a transition time. (My bad, you just need to extend the lenght of them.)

-A "Positional" On a timer; I find it better than using a Sequencer. This can also be used for different things, such as detecting 50% of the timer and making it start a sequncer, insted of needing two sequencers.

-A Player Impact Sensor

-A 'Translation Time' for tweakable materials and objects. Let me explain it better. You know how most creators use a Timer do get a nice, smooth looking effect on an object, such as neon? Instead, if it has an Input, and is set to dimmer, a 'Translation Time' Option will appear under the 'Input Option'. This will eliminate the need for a timer to get a nice dimming effect on a tweakable object.

-Have a In and Out mover have a translation time to make a smoother movement.

-And some other things I can't remember, but if I do, I'll be sure to post them.

Thaks everyone!

hershysnickers5
2011-08-11 00:14:00

Author:
hershysnickers5
Posts: 50


I like the ideas 2011-08-11 03:28:00

Author:
zzmorg82
Posts: 948


-When using Sequencers, The 'World Tweakers' Time should have a transition time instead of using batteries to get a transition time.



The transition time will be however long the tweaker is extended for, so for example (using a sequencer a default speed, 1 second per bar) a lighting tweaker 2 bars long will have a 2 second transition time.
2011-08-11 03:32:00

Author:
Radishlord
Posts: 706


The transition time will be however long the tweaker is extended for, so for example (using a sequencer a default speed, 1 second per bar) a lighting tweaker 2 bars long will have a 2 second transition time.

Dangit, I knew I was forgetting something about that. Thanks!
2011-08-11 04:19:00

Author:
hershysnickers5
Posts: 50


I agree with everything 2011-08-11 04:56:00

Author:
Unknown User


'Follow tag instead' - You mean like how you can choose to snap to the player camera instead? Sounds good, although a camera doesn't really have a 'camera'... so you could shift the camera veiw, and that veiw would then be placed onto a nearby tag? That could be good.
Sort of on a side-note for cameras too: It'd be good if you could replace a gameplay camera over a movie camera, and vice versa, and still have the same veiw either way like you can do with different logic gates, it can be quite convenient.
2011-08-11 20:46:00

Author:
Denim360
Posts: 482


The player impact sensor is a good one. I'd also include on that suggestion a slider to determine the impact strength needed to cause the activation of the sensor.2011-08-13 03:10:00

Author:
SnipySev
Posts: 2452


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