Home LittleBigPlanet 2 - 3 - Vita - Karting LittleBigPlanet 2 [LBP2] Suggestions
#1
A few tiny things...
Archive: 7 posts
Hey, thanks for veiwing everyone! My reccomendations- -An option called, "Follow Tag Instead" on a Movie Camera; it is hard to get a cutscene perfect with the Trasition Time an what not. -In/Out mover should be more precise, it can be hard to work with them sometimes. -When using Sequencers, The 'World Tweakers' Time should have a transition time instead of using batteries to get a transition time. (My bad, you just need to extend the lenght of them.) -A "Positional" On a timer; I find it better than using a Sequencer. This can also be used for different things, such as detecting 50% of the timer and making it start a sequncer, insted of needing two sequencers. -A Player Impact Sensor -A 'Translation Time' for tweakable materials and objects. Let me explain it better. You know how most creators use a Timer do get a nice, smooth looking effect on an object, such as neon? Instead, if it has an Input, and is set to dimmer, a 'Translation Time' Option will appear under the 'Input Option'. This will eliminate the need for a timer to get a nice dimming effect on a tweakable object. -Have a In and Out mover have a translation time to make a smoother movement. -And some other things I can't remember, but if I do, I'll be sure to post them. Thaks everyone! hershysnickers5 | 2011-08-11 00:14:00 Author: hershysnickers5 Posts: 50 |
I like the ideas | 2011-08-11 03:28:00 Author: zzmorg82 Posts: 948 |
-When using Sequencers, The 'World Tweakers' Time should have a transition time instead of using batteries to get a transition time. The transition time will be however long the tweaker is extended for, so for example (using a sequencer a default speed, 1 second per bar) a lighting tweaker 2 bars long will have a 2 second transition time. | 2011-08-11 03:32:00 Author: Radishlord Posts: 706 |
The transition time will be however long the tweaker is extended for, so for example (using a sequencer a default speed, 1 second per bar) a lighting tweaker 2 bars long will have a 2 second transition time. Dangit, I knew I was forgetting something about that. Thanks! | 2011-08-11 04:19:00 Author: hershysnickers5 Posts: 50 |
I agree with everything | 2011-08-11 04:56:00 Author: Unknown User |
'Follow tag instead' - You mean like how you can choose to snap to the player camera instead? Sounds good, although a camera doesn't really have a 'camera'... so you could shift the camera veiw, and that veiw would then be placed onto a nearby tag? That could be good. Sort of on a side-note for cameras too: It'd be good if you could replace a gameplay camera over a movie camera, and vice versa, and still have the same veiw either way like you can do with different logic gates, it can be quite convenient. | 2011-08-11 20:46:00 Author: Denim360 Posts: 482 |
The player impact sensor is a good one. I'd also include on that suggestion a slider to determine the impact strength needed to cause the activation of the sensor. | 2011-08-13 03:10:00 Author: SnipySev Posts: 2452 |
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