#1
Level Ruiner (for anti-noob use only)
Archive: 31 posts
It all started when I tried to make a teleporter. there was a controllonator with levelwide detection range, and auto-enter. it ejects you and destroys itself upon activation... but I ran into a problem. the controllonator detonated too quickly and automaticly killed everyone who entered it. (everyone who isn't in hover mode) by setting it to an emitter, it automatically killed people, one by one. but when I set the lifetime and frequency to .1, it killed people where they stood, rather than by the controllonator. I placed it on a hologram, and shoved it far beneath the level floor, making it unselectable. the level was ruined, unplayable forever. this could perhaps be used to screw up someone's level for good, and the intended use... Awhile ago I ran into a a few people who stole a pair of dual pistols I poured a week of hard work into. they stole it, and used it in a crappy, overdone zombie level. BOTH of them. If I had the item earlier, I could have ruined the level before publication, thus saving my skin. err, my dual pistols. | 2011-08-10 18:12:00 Author: LBNinja ![]() Posts: 204 |
Woah, you got a vid of it? So a player cannot spawn in create? | 2011-08-10 19:04:00 Author: ShiftyDog ![]() Posts: 293 |
Haha, me and afew friends have items like this, combined with annoying noises and water/ light effects. Mainly used to force people to leave create mode so i dont have to kick, i am a gentleman after all. | 2011-08-10 23:10:00 Author: gigglecrab ![]() Posts: 232 |
Woah, you got a vid of it? So a player cannot spawn in create? A player cannot spawn in create OR play mode. I may upload a video later. | 2011-08-11 00:49:00 Author: LBNinja ![]() Posts: 204 |
my friend has an object like that too. it flys into the side of the level, so you cant grab it. it makes the most horrible noise ever. | 2011-08-11 01:27:00 Author: junk-Warrior7 ![]() Posts: 276 |
Mine is a bit stealthier... but that sounds horrid. | 2011-08-12 17:38:00 Author: LBNinja ![]() Posts: 204 |
Go ahead and use it, but I feel that runing a level, just to make someone suffer is going way too far. There are many things you can do to keep things from being stolen. | 2011-08-12 21:33:00 Author: Unknown User ![]() |
Go ahead and use it, but I feel that runing a level, just to make someone suffer is going way too far. There are many things you can do to keep things from being stolen. yeah whenever someone trys to steal from me i undo like crazy then kick them ![]() | 2011-08-15 08:55:00 Author: Killzone3652 ![]() Posts: 78 |
Simple, I just don't allow people to join in my settings, and only allow friends that are trusted. It's set 'to ask' for when friends want o join, so I have option to allow or not allow. Why risk it in the first place. I'll only allow all or 'ask' for all when I'm feeling adventurous online and not my own level that I've been working hard on. | 2011-08-17 14:11:00 Author: LittleBigDes ![]() Posts: 920 |
I have seen the one that you made and I actually found something in a level that is exactly the same thing. However, the one I found is even more cruel because no matter where you place it, it emits the boxes in the same area. I know the object of it is to place it out of their reach, however not only can you do that with this, they will never be able to find where you placed it either which adds an extra layer of protection.... | 2011-08-17 15:19:00 Author: Godzilla ![]() Posts: 224 |
Go ahead and use it, but I feel that runing a level, just to make someone suffer is going way too far. There are many things you can do to keep things from being stolen. I kinda agree that it's a bit much, but there's at least ONE time I remember thinking about using it. (didn't actually have it at this time, though) Me: *joins friend* Noob: *creating level using a gun I made and has my prized tech dragonfly as a level complete gift* Me: LONG CAPS LOCK RAGE LECTURE Noob: Meh *continues creating and publishes without giving me any credit and kicks me from the game* Oooh how I wish I had my level ruiner back then... he would've had it coming, too... | 2011-08-17 15:50:00 Author: LBNinja ![]() Posts: 204 |
my friend has an object like that too. it flys into the side of the level, so you cant grab it. it makes the most horrible noise ever. Haha yeah me ATMLVE, Nacho, and Jocko had some fun, the holo flies off the side and after about a minute starts making the most revolting noises you can ever begin to imagine, its pretty hilarious but I've never actually had to use it. | 2011-08-17 16:29:00 Author: Jayhawk_er ![]() Posts: 403 |
The same level had this really annoying fart sound chip. All you have to do is bring it out, you don't have to plop it down or anything and it starts making really annoying fart sounds and it won't quit. Imagine putting that on a piece of hologram and putting it somewhere where the owner can't delete it. I mean who would want to play a level that makes a ton of fart noises? I know I wouldn't.... | 2011-08-17 17:35:00 Author: Godzilla ![]() Posts: 224 |
I also made another chip that changes the level lighting, makes random microphone noises, farts, and spawns screaming squid. | 2011-08-18 15:42:00 Author: LBNinja ![]() Posts: 204 |
I'd like to have that. Show people what happens when they mess with me -_- ;; | 2011-08-21 23:53:00 Author: Spazz ![]() Posts: 484 |
Next time we hang out, you will have to show me some of these chips. I am definitely interested. XD | 2011-08-22 18:26:00 Author: Godzilla ![]() Posts: 224 |
You know if this falls into the wrong popits it could be also used to ruin the levels of fair people? Imagine if kids start doing this all over the place and it becomes a popular form of griefing. I say, think well about the probable consequences of this technology and knowledge before you spread it around. | 2011-08-22 18:59:00 Author: SnipySev ![]() Posts: 2452 |
You know if this falls into the wrong popits it could be also used to ruin the levels of fair people? Imagine if kids start doing this all over the place and it becomes a popular form of griefing.![]() I say, think well about the probable consequences of this technology and knowledge before you spread it around. LBNinja, KEEP THAT LEVEL RUINER SAFE. TO YOUR SELF. | 2011-08-24 18:04:00 Author: Sylux ![]() Posts: 74 |
I'm sorry, but what happens if they just rewind it away... | 2011-08-27 04:45:00 Author: comeroiroc ![]() Posts: 157 |
Well, I say that this could be used to a lot better use. Us happy gadders on LittleBigPlanet would be very ashamed if we suddenly lost everything we made, and we can stop this by backing up our profile, and even stopping random people join us. Ninja, I suggest, you go over your object again, and make it fool proof, we don't want to see things like these destroy many of our hearts. The worst bit I have to say is that you classed the theives as noobs, which is completely unhelpful, and could insult them. I think you should direct the problem to Mm, and keep your creating with people whom you fully trust. | 2011-08-27 10:38:00 Author: Unknown User ![]() |
Whats about having an emitter emitting an emitter emitting an emitter and so on. plop a bit of holo down, make the shape really complicated until it can't be any more complex, stick and emitter on it set the emitter to a frequency of 0.0 emitted objects to maximum and capture it, then set the emitter on the object to emit the object (itself, what you just captured). if you ever let this run it will duplicate exponentially to the power of 2 at 30Hz extremely quickly filling up the thermo shortly followed by a complete game crash. As each emitted piece will itself be emitting a copy of its self, and each copy will be emitting a copy of itself. Within half a second it would have created over 4 million version of the shape. Why not set a pretty long count timer, say 20-30 minutes plugged into an emitter that once triggered emits 'these' at a frequency of 0.0, you get the picture. Hide it somewhere pretty deep in a chip somewhere in the culprits level at an opportune moment and go about your business, hanging about with them so the can see you (and can see you've not done anything obviously dodgy *wink) for a few minutes then make your goodbyes. The thing in its self won't trigger for a good while, but when it does...... The point is its not game breaking and it doesn't destroy the level, it 'is' fixable but if done correctly will take the person an age to figure out whats wrong and track down the cause not to mention a heap of crashes. I'm speaking purely in the context of getting your own back on someone for stealing your work or something equally a immoral, a bit of a payback as it were to teach them not to be so much of a mofo. I'de never personally do anything like this as I'm not that cruel but in reading the thread it came to mind, i figured out this game melting process by accident a little while ago. | 2011-08-27 13:51:00 Author: Epicurean Dreamer ![]() Posts: 224 |
I also made another chip that changes the level lighting, makes random microphone noises, farts, and spawns screaming squid. Lol... I laughed for so long when you mentioned screaming squid. You convinced me to create an account here just to reply to that. ![]() On another note, I finally found something where my "expertise" could be helpful. A couple months ago I spent a lot of time completely focused on developing annoying chips mounted on holograms that would crash the thermometer and continuously electrocute any player not in hover mode. The thermometer crashing chip would be shrunk down as small as possible, so that it looked like a tiny bit of dust had landed on the screen. A long timer was set to the piece, so that any changes a creator made to the level for a long period of time would have to be rewound to kill the chip. The chip would then produce copies of itself and spread randomly. This would result in a steady rise in the thermometer up until it reached about half-full, and then it would quickly spike and overheat the level. The finesse of this technique was not in the speed that a level could be overheated, but the skill it took to utterly bewilder the creator with a persistent but manageable problem. Note: I never use this chip any more. It's not too fun, and it takes too long to completely delete. The second chip I made consisted of holograms that were very small, but followed the player quickly and became electrified when it got close to them. Annoying though it was, it could be easily deleted (because it was electrified) after a creator re-entered hover mode. I realize now that I could have extended the hologram into the foreground to kill the player while hovering too, but I think that it would have been too cruel. The real amusement came from the creator thinking he had solved the problem by deleting the offending hologram, when he was suddenly killed again out over hover mode. In fact, I had realized that the simple circuitry I was using for the hologram that killed the player didn't allow the holograms to hide from the player as they deleted them. As a result, I created a "boss hologram" of sorts. One that lay in the same spot while emitting the annoying holograms. This allowed me to hide the key to solving the problem somewhere in the level. This also allowed me to fix the problem quickly if the creator quickly got annoyed with me. There was still one problem, which I ended up leaving, and for good reason. For some strange reason, the hologram that emitted the pieces would eventually be destroyed (I might go back and remedy the problem, now that I'm thinking about it). This was nice, though, because it ensured that no lasting damage would be done to the level. It's been a while before I've modified any of these annoying chips, but I will probably add a feature to all of the parts that cause all the chips (original and emitted) to be destroyed after a couple minutes of un-paused game-time. Overall, I found that annoying chips like these are best when they confuse and annoy the player, instead of making them angry and having them kick you before you can fix their level. Completely destroying a level is going too far, unless the person in question really deserves it. I always experimented with these annoying chips by myself or with somebody on my friend's list who could take a joke or a prank in good taste. Also, I was sure to make the (what I call) "final outcome pieces" (the final, visible piece[s] emitted) relatively harmless. That way, if someone tried to copy the piece and use it on somebody else (just to ruin their level) they would find that it only took a couple seconds to fix. The really annoying pieces were practically invisible, and so they never were copied. Go ahead and use it, but I feel that runing a level, just to make someone suffer is going way too far. There are many things you can do to keep things from being stolen. I can see why some people in this thread are really concerned about ruining somebody's level, but it is far more satisfying to you spend the time to craft these chips into something harmless but annoying than it ever is just to destroy somebody's hard work. I think that these chips could be used for something mean and uncalled for, but I think they are acceptable if the creator is sure to put a destroyer on the chips to stop the device after a time, makes the device annoying rather than game-breaking, and/or uses an easy-to-delete piece to emit the annoying pieces so that the device cannot be completely copied (preventing the entire device from getting copied and used in the wrong way to permanently ruin a level). It would also be a good idea for the user to put random circuitry in the chip; circuitry that doesn't do anything, say, rotators and movers attached to batteries with no power. The user could also spread out the circuitry in an unorganized format, making the whole chip a jumble of complex wiring and odd movers and other devices. | 2011-08-27 17:20:00 Author: spiffyspleen ![]() Posts: 23 |
Some folks I create with may have already seen my chicken object. Its an eye with tentacles that chases you across the level repeatedly fleeing and following you, hitting you in the gut and punch you into oblivion. All the while making chicken noises. Fairly innocent, though. | 2011-09-01 18:15:00 Author: Antikris ![]() Posts: 1340 |
I really dont like it when people copy your stuff. But its not like you can force them to delete it... sometimes they do but... when they do, i would delete them and as for payback... well, maybe something a little less cruel? (it depends how valuable the item is though) | 2011-09-04 05:11:00 Author: Macasadia ![]() Posts: 153 |
While playing LBP, I have learned to only follow one rule if annoying n00bs do "stuff" to you and/or your level. Do unto others as they have done unto you! ![]() Just kidding! (maybe.....) ![]() I don't mind if I'm being "cruel" to an annoying n00b that destroys. XD The only way for n00bs to listen to you is if you are cruel (well, for me it is). | 2011-09-11 17:01:00 Author: FEAR ![]() Posts: 337 |
There was a time where I'd disagree with making a chip that makes a creator's level completely unplayable. But when noobs just won't listen to you, what other choice do you have? Rational thinking is for the noobs. The only option is to destroy their level. | 2011-09-12 03:40:00 Author: Chdonga ![]() Posts: 388 |
you know if you do publish this "item" some awesome levels will be wreaked, because at sometime a n00b will copy it (why you built it in the first place!) and use it on you, or some of his/her other friends he/she got into a fight with. So if you do build it, i'd think of every thing, and advance, so possibly make a device to disarm the object, so it doesn't backfire. such as a key switch lock, so theirs like 5 sensors maxed out on it, and when two of those three are turned off it self-destructs. or just a hidden follower, so it will come out of the side of the map, once a tag is placed, so you still need to delete it manually. Hope this helps! | 2011-09-12 12:59:00 Author: comeroiroc ![]() Posts: 157 |
I actually made a stage "virus" a while back, lulz. Its awesome. I actually have 2 methods of performance, but i won't tell em out tho... However, if you're interested, i could lend you a tool that would greatly enforce the ruining of a stage, lulz. (Sadly i've never needed to use the virus, cuz, well i have good friends =] ) P.S.: I actually came up with a funny idea just now. Whip up some stealth tool to emit a piece of holo gram, then whip some logic up so it surrounds the player and like random emits a ghostly figure and literally haunt the player, lulz. (Man im mad....) Of course make it so one is emitted at a time and make it so it emits at 0.0 interval, and make it last like...some amount of seconds, for safety. | 2011-09-13 06:22:00 Author: Unknown User ![]() |
Lol whyy cant noobs make their own things.....? Some questions may never be answered.... | 2011-09-15 23:18:00 Author: Unknown User ![]() |
It all started when I tried to make a teleporter. there was a controllonator with levelwide detection range, and auto-enter. it ejects you and destroys itself upon activation... but I ran into a problem. the controllonator detonated too quickly and automaticly killed everyone who entered it. (everyone who isn't in hover mode) by setting it to an emitter, it automatically killed people, one by one. but when I set the lifetime and frequency to .1, it killed people where they stood, rather than by the controllonator. I placed it on a hologram, and shoved it far beneath the level floor, making it unselectable. the level was ruined, unplayable forever. this could perhaps be used to screw up someone's level for good, and the intended use... Awhile ago I ran into a a few people who stole a pair of dual pistols I poured a week of hard work into. they stole it, and used it in a crappy, overdone zombie level. BOTH of them. If I had the item earlier, I could have ruined the level before publication, thus saving my skin. err, my dual pistols. A more complicated version of my method, I put hologram in front of the entire level... They won't be able to capture squat! | 2011-09-16 15:10:00 Author: Unknown User ![]() |
I thought I'd also add a quick note on items such as this. They can easily get you banned. From the latest Sony Terms of Service (http://www.sonyentertainmentnetwork.com/SEN-legal-docs/TERMS_OF_SERVICE_AGREEMENT-EN.pdf)*, from section 2 regarding Community Code of Conduct: ...You may not upload, post, stream, or otherwise transmit any content that contains any viruses, worms, spyware, time bombs, or other computer programs that may damage, interfere with, or disrupt Sony Online Services. ...You may not cause disruption to or modify or damage any account, system, hardware, software, or network connected to or provided by Sony Online Services for any reason, including for the purpose of gaining an unfair advantage in a game. ...You may not take any action that SNEI or its affiliates consider to be disruptive to the normal flow of chat or gameplay, including uploading, posting, streaming, or otherwise transmitting any unsolicited or unauthorized material, including junk mail, spam, excessive mail or chain letters. ...You may not introduce content that could be harmful to SNEI or its affiliates or their licensors, or players, such as any code or virus that may damage, alter or change any property or interfere with the use of property or Sony Online Services.* - These rules are not new, and have always been in place in some fashion. Proceed at your own risk. I believe I speak for the Staff here at LBPC when I say we do not condone the use of such devices in any way, shape or form. Edit: and one last point, if people enter your levels to steal things, they have progressed well past the point of being a n00b and have planted their flag deep in Troll territory. | 2011-09-16 15:29:00 Author: schm0 ![]() Posts: 1239 |
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