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3D Material Rotation in Bkgd?
Archive: 3 posts
Is it possible to set 3D material rotating in the background using a motor bolt? Would it need to be emitted? Is there a tutorial out there that I missed? TYIA, and have a great day! | 2011-08-10 16:10:00 Author: dal-n-pok Posts: 28 |
Sorry, I know this isn't much help but I don't really think it can be done as far as I know. I tried to emit a complex rotating material object into the back but when it emitted, it was immediately destroyed. So I tried something more simple (like literally a bolt to make one block spin) and same thing happened. I think it has something to do with the background being a manipulation of the last layer.............so yea I don't think it can be done. | 2011-08-10 16:40:00 Author: kuppokid Posts: 79 |
It's not possible because you need a layer to bolt to and all extra back layers physically occupy the normal back thin layer. You could probably use a rotator provided that what you want to rotate is holo material or doesn't overlap anything else in the extra back layers or normal back thin layer. | 2011-08-10 16:51:00 Author: fullofwin Posts: 1214 |
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