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Weapon Changing Logic?
Archive: 3 posts
I'm making a level with a sackbot that shoots different projectiles I made... I have the health for that bot, the enemies, obstacles and some of the visuals, just need to know how to get so the bot can change between his fire, water, and wind powers... And if it's possible, get it to show which weapon is active. Thanks in Advance! 11204 | 2011-08-09 19:11:00 Author: 11204 Posts: 111 |
I think the best way would be to use a selector that cycles when you want to change. Just add an AND gate for each emitter. If you want it to show up just use the output of each port into the input of whatever you would use to show the weapon. | 2011-08-09 21:54:00 Author: Zero10100 Posts: 385 |
Thanks Zero, I wonder why i didn't think of this! | 2011-08-10 00:56:00 Author: 11204 Posts: 111 |
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