Home LittleBigPlanet 2 - 3 - Vita - Karting LittleBigPlanet 2 [LBP2] Help!
#1
Once again, I need help...
Archive: 9 posts
I'm driving myself crazy with this, so I thought I'd better ask before I delete out of frustration. I have spent roughly 4 hours creating a level, with a lot of logic which has been challenging for me, and now all that is left to do is to add a quick tutorial using a sequencer with magic mouths, each with their own camera. However, for some reason, no matter which settings I use, IT WILL NOT END. I want it so that when the sequencer has played all the way through, it will revert back to a game camera I have set up. If it helps, the sequencer is activated by a player sensor. Thanks in advance | 2011-08-09 15:46:00 Author: Unknown User |
I'd say, place the sequencer on a piece of hologram (if it isn't already) then place a battery at the end of the sequencer hooked up to a destroyer on the hologram. The sequencer should end, activating the battery which in turn, activates the destroyer which gets rid of the sequencer. Sort of like a hard reset. | 2011-08-09 15:49:00 Author: Plasmavore Posts: 1913 |
Yay, it works Thanks very much | 2011-08-09 16:08:00 Author: Unknown User |
I'd say, place the sequencer on a piece of hologram (if it isn't already) then place a battery at the end of the sequencer hooked up to a destroyer on the hologram. The sequencer should end, activating the battery which in turn, activates the destroyer which gets rid of the sequencer. Sort of like a hard reset. If the sequencer is on a piece of material you want destroyed, just place a destroyer at the end of the sequencer. No need for a battery or wiring outside. It'll sort itself out when the sequencer reaches the destroyer. Poof! Gone. | 2011-08-10 06:57:00 Author: Unknown User |
Also, it's good practice to make sure that the elements aren't touching the end of the sequencer. Having a movie camera stuck on could be a result of this. | 2011-08-10 07:37:00 Author: Mr_Fusion Posts: 1799 |
Heed the words of Mr.Fusion well. the lingering sequencer effect has plagued me all too often. | 2011-08-12 19:09:00 Author: Nightshade_games Posts: 76 |
a good trick is to put a battery at the end of a sequencer and wire it to the reset input... only works it the sequencer isn't on loop or getting constant signal. | 2011-08-13 02:32:00 Author: Mr_Fusion Posts: 1799 |
Also, it's good practice to make sure that the elements aren't touching the end of the sequencer. Having a movie camera stuck on could be a result of this. Whoa, you're post caught my attention because it is what I wanted to say. The more freaky part is I know you. :O | 2011-08-14 00:46:00 Author: Unknown User |
Brilliant. Btw, have you ever noticed a switch just breaking, internally. I spent 40 hours on a level and just as I was about to publish it, one of the intro sequencers just stopped working, it glitched out and replacing it solved the problem. It's def, happened elsewhere too. | 2011-08-14 01:00:00 Author: Nightshade_games Posts: 76 |
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