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#1

Resetting sounds, emitters & obstacles

Archive: 4 posts


Hi,
Now my that my level keys are going out soon, how do I reset sounds, emitters and obstacles to stop. So once a player gets to a certain point sound effects stop, emitters stop emitting and obstacles stop moving so it doesn't sound like a mess at certain points.

A lot of them are wired up to a one shot counter.
2011-08-09 11:26:00

Author:
LittleBigDes
Posts: 920


Try using an OR gate and a player sensor to it and whatever you used to activate it. So when you cross the player sensor it should stop.2011-08-09 11:41:00

Author:
craigmond
Posts: 2426


You can reset the counters so all you would need to do is use a player sensor (or grab/tag/etc (whatever you need to trigger it) and wire it up to all of the counters. You can do this multiple times if you OR of a the sensors.

If you can make the sound effects positional they should not be audible after you are distanced enough from the location of the effects.
2011-08-09 14:13:00

Author:
tanrockstan34
Posts: 1076


You can reset the counters so all you would need to do is use a player sensor (or grab/tag/etc (whatever you need to trigger it) and wire it up to all of the counters. You can do this multiple times if you OR of a the sensors.

If you can make the sound effects positional they should not be audible after you are distanced enough from the location of the effects.

Thanks I never knew what positional was for.
2011-08-09 14:34:00

Author:
LittleBigDes
Posts: 920


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