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#1

Perfectly Still Sackbots?

Archive: 13 posts


I've seen a perfectly still sackbot in a level before. They didn't move at all and stood as still as a statue. I was wondering how to do this, so I tried emitters and set it to frequency 0.0 and appear/disappear, but I wasn't able to recreate the sackbot in the level. In the level, not only was the sackbot completely still, but I could pull it and slap it around, and yet it was still completely still, proving it wasn't emitted. How is this possible, and how is it done?2011-08-08 21:17:00

Author:
Unknown User


Try an anti-grav tweaker on it's microchip set at 100% anti grav and 100% dampening and see what happens. Might insure the brain is on idle as well so it doesn't move the arms etc.2011-08-08 21:23:00

Author:
jwwphotos
Posts: 11383


Try an anti-grav tweaker on it's microchip set at 100% anti grav and 100% dampening and see what happens. Might insure the brain is on idle as well so it doesn't move the arms etc.

Doesn't work, tried it, ther's really no known way to do this other than de-emit - re-emit at 0.1 continiously.
2011-08-08 21:33:00

Author:
Silverleon
Posts: 6707


Doesn't work, tried it, ther's really no known way to do this other than de-emit - re-emit at 0.1 continiously.

Really? I could have sworn I have done this a few times for pics etc.. Hmm.. I may have to experiment this evening. lol
2011-08-08 21:54:00

Author:
jwwphotos
Posts: 11383


I believe I used idle sackbots with their animation set to Avalon for statues in BloodStone part 3. They don't move...but I think may blink occasionally.2011-08-08 22:01:00

Author:
fullofwin
Posts: 1214


Another tactic is to put a sackbot on the ACT behaviour and record something very short. Then before letting the recording play out, you must tweak the sackbots behaviour and set the recording to NOT LOOP. Once the short recording has played out your sackbot should be standing as still as a rock. You cant change the pose of the sackbot nor can you the expression on his/her face. BUT at least it's COMPLETELY motionless.2011-08-09 01:17:00

Author:
LBP2_Tutorialist
Posts: 225


if you want your sackbot to be un-slappable and un-grabble then add a "material tweaker" to it's circutboard. edit grabbability to "not grabbable" and presto! 2011-08-21 22:53:00

Author:
Unknown User


Set to act, and don't record anything. There's a couple of animation styles that are completely still...2011-08-22 00:07:00

Author:
julesyjules
Posts: 1156


Set the sackbot to "avolon" style 2011-08-22 02:05:00

Author:
zzmorg82
Posts: 948


Hi there.
This has worked for me. On the sackbots base chipboard, place an ANTI-GRAV. Set its tweaks to Dampening of 100%
Also on the sackbots base chip, place a MATERIAL TWEAKER. Set this to Grabbable NO.
On the sackbots basic behaviour tweaks set Set his behaviour to IDLE. The sackbot will still behave as to the basic animation though. (so in idle he will still move and sit/stand)

However, if you play through the game you will unlock the various body parts for a sackbot.
When you have them all as objecks go to the create mode.
Now make a small 1x1 grid block of invisible holo, 1 layer thick. Onto this glue on the various sackbot body parts.
(if the angle and grid are turned off you can place objects on the sides of the holoblock. When you have all the body parts placed sized and placed to match the sackbot, copy the object...job done.
As this is not an actual sackbot, but just placed body parts, it wo wont be moving
2011-08-22 02:07:00

Author:
Sean88
Posts: 662


Just set the style to victoria, eve, higginbotham, davinci, avalon etc and set it to act, but record nothing.2011-08-24 13:40:00

Author:
NcLc2010
Posts: 72


I've actually been pondering this myself. I may give some of these suggestions a try later. 2011-08-24 19:06:00

Author:
InfiniteTwilight
Posts: 159


Hey guys, if you use the clive personality the sackbot will also not blink... only downside is they look slightly sad2011-08-24 21:37:00

Author:
ForgottenEnigma
Posts: 1414


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