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The 3D Layer Glitch Improvments

Archive: 9 posts


You all guys know about the 3D Layer Glitch, right. Now in LittleBigPlanet 2, something weird happened to it. When an object not in 3D layer was in front of the 3D objects the non-3D object would somewhat fly and pop! To prevent it the 3D object would need an anti gravity tweaker all options on 100% and same for the regular object. In an update I'd wishh that wouldn't happen.


Also I'd wish for lots of more logic like something like something give an animation to the sackboy when an action is confirmed. You design your own animation. Moar ideas to come.
2011-08-07 18:09:00

Author:
Unknown User


Wut..
You want them to patch so a GLITCH works "as intended?

Don't know if you know this, but a glitch was not intended to be in the game to begin with, so unless they find a way to make it possible regularly, I'm not sure they can "fix" a glitch just like that, m8.
2011-08-07 18:16:00

Author:
Silverleon
Posts: 6707


This supposed to happen, it is normal.
I wish Mm would be able to fix this glitch, so you can work with 3d layers without stress.

Also I like the Zoom in to zoom in even further, you can work with the background layer clearly.
2011-08-08 00:38:00

Author:
ShiftyDog
Posts: 293


I agree with silverloen, it wasn't intended in the game2011-08-08 01:45:00

Author:
zzmorg82
Posts: 948


Wut..
You want them to patch so a GLITCH works "as intended?

Don't know if you know this, but a glitch was not intended to be in the game to begin with, so unless they find a way to make it possible regularly, I'm not sure they can "fix" a glitch just like that, m8.

Do oyu guys trully belive that this game is made of magic or something? it is possible to fix thing in it, since it's driven by very same code of the game, like for example add separate physics layers for those extra layers so they wont crash, so yes it's absolutely can change how layer glitch acts, it's not magic this is how there code work. Issue is it's not planned feature, which means they don't need and most likely wont do anything about it until it becomes offical
2011-08-08 16:19:00

Author:
Shadowriver
Posts: 3991


Do oyu guys trully belive that this game is made of magic or something? it is possible to fix thing in it, since it's driven by very same code of the game, like for example add separate physics layers for those extra layers so they wont crash, so yes it's absolutely can change how layer glitch acts, it's not magic this is how there code work. Issue is it's not planned feature, which means they don't need and most likely wont do anything about it until it becomes offical

I know they COULD, all I'm saying its the may not KNOW how to do it yet, have you any idea how difficult it is to add/ delete stuff with NO unintended side effects, sure they may be able to fix it right now completely, but not without breaking another are of the game or something like that, which is what I meant, that if it is a glitch, means they don't know how to fully support it et without breaking other stuff, and if they can't even do that, it means they probably can't "fix it" without causing too much trouble to the rest of the game more than likely.
2011-08-08 16:54:00

Author:
Silverleon
Posts: 6707


From what I have heard via the grapevine, Mm likes what some have managed to do with it, but they are not going to make it more simple. They are just going to leave it as is.. Yes it is difficult to work with when you first start, but they feel it is a right of passage of sorts.

I don't think it is that hard once you have some proper tools. There are several around the community to choose from or make your own. Quite a few great tutorials here on LBPC as well.
2011-08-08 17:14:00

Author:
jwwphotos
Posts: 11383


when ever a NEW LBP is made... I hope they add it in as a real tool by then...
because unless they add it, it means it'll most likely be gone as the game will have new coding~
meaning it may not be possible anymore. :0
*mew
2011-08-08 17:21:00

Author:
Lord-Dreamerz
Posts: 4261


tbh, I saw Teebonesy's layer glitch guide and it said that the background layer acts like a back thin game layer and the foreground layer like a hover layer.

Here's a treat for ya, an extra layer guide by Teebonesy here (https://lbpcentral.lbp-hub.com/index.php?t=18254-Layer-Glitch-FAQ-Get-the-most-out-of-your-custom-backgrounds-foregrounds). It show you how you use them and it's problems like the background layer breaks the back thin game layer if it behinds it.

I am really good with working with these, as the awkward moment is that it crashes my ps3 sometimes, so save so often if you worried that might crash on you
2011-08-08 18:52:00

Author:
ShiftyDog
Posts: 293


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