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#1

Erase Ownership Details on an Object you Made?

Archive: 6 posts


In LBP1, switching to a guest controller and capturing an object you made erased all ownership details on that object, saying it was made by "MM_Studio". The reason this was good is that you could still edit it as if it was a normal object that you made!

On LBP2, guest capturing is disabled. I have an object (that I made) that I wish to erase ownership details from, so does anyone know another way around this?
2011-08-06 19:11:00

Author:
RibShark
Posts: 83


I can't think of any way to do this. What I also can't think of is why you'd want to erase ownership details--unless you copied something someone else made and wanted to take credit for it.2011-08-07 00:27:00

Author:
xero
Posts: 2419


If you made the object, why would you not be able to edit it without erasing ownership details?2011-08-07 01:09:00

Author:
tdarb
Posts: 689


If you made the object, why would you not be able to edit it without erasing ownership details?


I can't think of any way to do this. What I also can't think of is why you'd want to erase ownership details--unless you copied something someone else made and wanted to take credit for it.

I wish to give it away in a level, but still be completely editable to whoever uses it.
2011-08-07 07:21:00

Author:
RibShark
Posts: 83


In LBP1, switching to a guest controller and capturing an object you made erased all ownership details on that object, saying it was made by "MM_Studio".

Not quite. Capturing an object with a guest controller just doesn't associate any ownership info with the captured object - it won't remove any existing ownership info.

Ownership info is associated the first time a non-guest controller captures an object.



The reason this was good is that you could still edit it as if it was a normal object that you made!

Not true either. Editability is determined by a fairly brain-damaged algorithm based on the state of the object[s] you capture.

The algorithm changed in LBP2 circa patch 1.02, and any multi-object captures since this point are no longer editable from prize bubbles. I think you can still capture a single piece of material tho'.
2011-08-07 20:54:00

Author:
Aya042
Posts: 2870


I wish to give it away in a level, but still be completely editable to whoever uses it.

Ah, I see. That's understandable.
2011-08-07 21:22:00

Author:
xero
Posts: 2419


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