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Snow effect

Archive: 8 posts


Hey there. I just want to know how to make falling snow without eating too much thermo? Is there a way? Thx for answer..2011-08-06 13:50:00

Author:
Unexpecter
Posts: 137


Your best bet is to make the snow yourself and then have it emit from above.2011-08-06 14:53:00

Author:
zzmorg82
Posts: 948


I've been meaning to experiment with it but I haven't gotten around to it yet. What I would try is to make a few snow stickers--black background with several scattered white dots, slap it on some holo (the black parts will be invisible and the white parts will show) and turn down the brightness so that the dots are still visible but not brightly glowing. Then rig an advanced mover with a -100% battery pushing down (hooked to the top) and a randomizer coupled with a 20% battery hooked to the left/right input (place two AND gates, hook the 20% battery to them and the randomizer to their other inputs, then feed the ANDs' outputs into a signal combiner). Make 3-4 of these with slightly different stickers and then set emitters to fire a bunch of them. You'll want to use a handful of large "sheets" rather than a whole mess of small ones to save on thermo and to avoid causing lag (too many of these things and you'll lose a lot of framerate). If it works as well as I think it will, you should have a reasonably convincing snow effect. You'll probably need to darken the background a bit to make the snow more visible (you can do this by changing the fog color).2011-08-06 15:39:00

Author:
Sehven
Posts: 2188


I have used wafer thin rounds of sponge painted white, which are emitted above the player. For better optimization, set up the emitters on sensors, so that they are only on when they need to be, and tun off once out of frame. Not ultra efficient, but not too bad either.
Check out this level to see the affect: http://lbp.me/v/x7xsvt
2011-08-06 18:04:00

Author:
Pookachoo
Posts: 838


THX for advice guys...I?m going to check it out...2011-08-07 14:48:00

Author:
Unexpecter
Posts: 137


here's a simple solution....use the starfield material as a background, slow the animation to about 10%, then cover with solid white sticker. I just tried it, works pretty good. If the "snow" isn't moving down, just use the UV tool to fix it.2011-08-08 00:06:00

Author:
Brannayen
Posts: 438


If you are going to use emmiters, put a few of them on a long piece of holo and stick a follower on the middle. Set angle and minimum/maximum range so that it follows the player just above the limit of the camera screen, and max out its speed. Make it quite long so that the snow is also emitted outside the screen's limits, that way if the player moves too quick he'll still see the snow in the direction he's moving.
I think it's better than putting emmiters all over your level and filling half the thermo space because of the snow effect.
2011-08-08 02:05:00

Author:
SnipySev
Posts: 2452


here's a simple solution....use the starfield material as a background, slow the animation to about 10%, then cover with solid white sticker. I just tried it, works pretty good. If the "snow" isn't moving down, just use the UV tool to fix it.

That's clever.
2011-08-08 03:11:00

Author:
tdarb
Posts: 689


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