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Eastern Gate to the Forsaken Desert

Archive: 9 posts


www.lbp.me/v/4nfkqq

A sequel to Darkening Dreams with gameplay focused on using grabinators to move crates where you need them. Also focused on visuals and poetic style dialogue. There are also four hidden/secret golden apples you can find for extra points.

Please let me know of any problems and as always feedback is appreciated and would be great. Thanks, shookie.
http://lbp.me/v/4nfkqq
2011-08-04 19:23:00

Author:
shookie99
Posts: 447


Just recently played this level and here are my thoughts.

Great level and great design. The block puzzles were balanced enough to be fair to the average person, yet still require a bit of thought and strategy. For some reason, those block puzzles reminded of the Castle Crawler series. Maybe you did something similar in there. Can't remember as it's been awhile since I played those levels. Everything seemed to flow smoothly with no lag. I found 3 out of four secrets and I have finally aced one of your levels. I did not find any game play issues or bugs in this level. Overall, good job and keep up the good work.

Thank you for creating and sharing this level.
2011-08-04 22:47:00

Author:
Garak101
Posts: 101


Will play this as soon as I get the chance.2011-08-05 06:44:00

Author:
OcamposMoon
Posts: 135


Thanks for the feedback garak, and yes I wanted to do a level similar to castle crawler series but did not want it to be a sequel to that series.

Ocampus thanks dude.

If there is one thing I hate about lbp2 its the uncertainty of what happens everytime I hit "publish." Yet again hours and hours and hours spent on a level that hardly anyone will play.
2011-08-05 19:40:00

Author:
shookie99
Posts: 447


Ok, well I've been working waaaaaayyyyy too dang much so I still have not played through the finished product, but I wanted to get some feedback in. We have here another level from Shookie that doesn't fail to give us a very polished and enjoyable playing experience. This one reminds me of one of his earliest level series, Castle Crawler. I like how he forces the player to use their noggins to progress using the boxes. The architecture and puzzles were well done and complimented eachother. I still need to go back and replay it, but from what I saw I reckon it will not fail to impress.2011-08-06 15:35:00

Author:
jerry
Posts: 47


Man, Shookie. Your library of great levels get larger and larger, and you've never disappoint me.

VISUALS:
Once again, great architecture and solid material usage. It sort of remind me of the MGS DLC levels.

SOUND:
Good music usage.

GAMEPLAY:
The level has very good usage of the grabinator as players stack boxes to make a platform. More than that, it has some nifty puzzles and secrets.

OVERALL:
You made another great level with solid level design and awesome gameplay. A yay and heart.
2011-08-06 17:58:00

Author:
JustinArt
Posts: 1314


@jerry, thanks for the feedback. Glad to know there are a few people out there enjoying the level.

@justinart, thanks for the feedback. Very nice in fact! Sadly there are fewer and fewer people going to the shookie library. Everytime I publish a new level it gets played less than the one before. Its the great feedback and good positive reviews that motivate me to keep making levels as I was feeling like I wanted to quit making them all together.

Thanks again.
2011-08-07 04:02:00

Author:
shookie99
Posts: 447


I just played your level on Friday, sorry if this came in late. I was playing other good levels too and I couldn't stop...

Anyway, I managed to get all four Golden Apples on the first try. But, the point is the level did feel a bit easy,
not that it detracts any from the whole of it. The setting was well-done and the art style
(especially those three giants at the end) were typical Shookie, big and open. The puzzles, though, were time-consuming more than challenging, but taking into consideration on other people's opinions, the difficulty curve was just right.

This level's still up there with your other ones, good job!

And as for your opinion on the randomness of getting noticed, I kind of agree with you there...
2011-08-07 09:15:00

Author:
OcamposMoon
Posts: 135


Thanks ocampus! I was afraid to make them too difficult as there could easily be a lot of frustration which in turns leads to frowns. Plus, and I am not joking...you know how involved the first main puzzle is where the columns fall and the room has two bells? Its like the second main room. Anyway, by the time I had finished that section my thermo was at fifty percent! I had several other puzzle rooms that would be that involved or more involved but was afraid that the level would have to be cut way short, shorter than it already is.

Also, I needed something in the level to tie it to Darkening Dreams besides the poetry, and so I decided to include the stone like golems at the end. If you played darkening dreams, there is a golem at the end who sacrifices his own life to give the lost soul his shadow back.

Thanks again, and despite the lack of plays, barely over 200, its been successful as far as only getting 3 frowns and a heart to plays percentage of about 23%, which I think is pretty good.
2011-08-08 03:32:00

Author:
shookie99
Posts: 447


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