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Caverns of the Lost, part 1 in the making UPDATE: part 2

Archive: 26 posts


With my first ever level almost complete I thought I?d give others and friends a sneak peek of what I have been up to for the past few months. It's my first level and I have tried very hard to make it a decent standard, visually and playability wise. Alas, shortly after taking these pictures my level overheated. So these images may not fully reflect the end level, as I am having to go over it and remove stickers, decorations and clean up edges (thank goodness I have a few copies & back-ups).

Without giving too much away here are a few pics:

Intro section
http://farm7.static.flickr.com/6015/6003769198_6965b39cb1.jpg (http://www.flickr.com/photos/littlebigdes/6003769198/)

The cave exploration begins
http://farm7.static.flickr.com/6125/6003223159_f88e56802b.jpg (http://www.flickr.com/photos/littlebigdes/6003223159/)

Timing and grappling skills are a must in some sections
http://farm7.static.flickr.com/6148/6003768990_b3972f8387.jpg (http://www.flickr.com/photos/littlebigdes/6003768990/)

With a bit of puzzle solving on the way
http://farm7.static.flickr.com/6004/6003223939_3577705f76.jpg (http://www.flickr.com/photos/littlebigdes/6003223939/)

This is part of a two part level series and I have a few questions before publishing. I will put my questions in the help section of the forums and look forward to the feedback.

It's my first real attempt and I will be asking a few certain people on my list to test it out soon. Level keys on its way.
2011-08-03 13:34:00

Author:
LittleBigDes
Posts: 920


Looking good!, can't wait to give it a go, shame it overheated, see you later.2011-08-03 13:52:00

Author:
CloaknBlagger
Posts: 78


Looking good!, can't wait to give it a go, shame it overheated, see you later.

It was my opening title movie. So I have had to delete the title sequence, plus I couldn't really find any suitable music to go with the title screen. So I've just gone with the normal sackbot intro you had a look over for me the other night. Once I deleted all the letters the thermo went down quite a lot. So I'm working on getting it down more. Catch you next time.
2011-08-03 13:59:00

Author:
LittleBigDes
Posts: 920


Looking good Will be sure to check it out!2011-08-05 10:49:00

Author:
Bluephantom575
Posts: 142


Looking good Will be sure to check it out!

Thanks.

Sneaks in another shot that doesn't actually show much (just me in a small tunnel section) :blush:

http://farm7.static.flickr.com/6134/6003769248_edc6af9be9.jpg (http://www.flickr.com/photos/littlebigdes/6003769248/)
2011-08-05 13:53:00

Author:
LittleBigDes
Posts: 920


As I've said to you several types already, this blows pretty much all other 'my first level's out of the water. Looking forward to when you finish this.

Also, a suggestion for your thermo - if your planning on having alot of point bubbles glued to each other, or any other small objects, such as baddies or whatever, scattered throughout the level, try the thing I did in my Crate City level with the emitter on hologram. I used about 20-odd baddies in that level, but because of the way I used an emitter, there's only actually 4 or 5 of them, spawning as Sackpeople approach.
I know it's a bit more work, but the little extra thermo could let you have some stickers and whatnot back.
2011-08-05 22:12:00

Author:
Ostler5000
Posts: 1017


As I've said to you several types already, this blows pretty much all other 'my first level's out of the water. Looking forward to when you finish this.

Also, a suggestion for your thermo - if your planning on having alot of point bubbles glued to each other, or any other small objects, such as baddies or whatever, scattered throughout the level, try the thing I did in my Crate City level with the emitter on hologram. I used about 20-odd baddies in that level, but because of the way I used an emitter, there's only actually 4 or 5 of them, spawning as Sackpeople approach.
I know it's a bit more work, but the little extra thermo could let you have some stickers and whatnot back.

LOL, I swear you only told me that once.

I don't actually have any baddies in my level. Well there was one green bug eyed fella I tried to put in but it just didn't fit in with the design and was very basic so I took it out. Since you're on my list of 'testers' you can play it and see if it needs it. More exploring then fighting baddies. Expect a key next week. I could give you the key tomorrow but I have to be strict with myself as to how much time I spend on it. You have to have a balance between work, rest and play.

If I'm really having problems with the thermo I'll do as you suggested with the emitters. Never crossed my mind to do that with score bubbles though. I've redone my custom stickers, as I had to stick them several times to get the pattern I wanted. So I've put them all into one sticker as this probably pushed my thermo up as well. You can see parts of my custom sticker on the checkpoint circle and thin jagged bits of material between layers, 1st and 2nd picture.

I played your RemboBots level and had nobody else to play it with.
2011-08-05 22:59:00

Author:
LittleBigDes
Posts: 920


My level is complete. So testers, you know who you are, we'll meet up in my pod and give it a go. Then I'll publish it and hand out keys to test it further and try things you're not suppose to do in the level, back track or wonder off. But hopefully this shouldn't be a problem as I've tested section numerous times and from start to end. But you never know something may pop up hence why we're testing.2011-08-09 15:32:00

Author:
LittleBigDes
Posts: 920


Hi Little Big Des, your level is looking mega cool. I cant wait to try it out 2011-08-09 16:04:00

Author:
Sean88
Posts: 662


Hi Little Big Des, your level is looking mega cool. I cant wait to try it out

There's still some tweaking to do as I just did a play test with another player and one of my obstacles fell over. Don't have a clue how that happened as it was fine before. I have to tweak camera zooms and angles in areas due to other players being left behind. I have to tweak a platform to make it wider.

It' all down to good old testing.
2011-08-09 17:54:00

Author:
LittleBigDes
Posts: 920


Hi Des. Your level is looking very good and was fun to play through. I'm looking forward to seeing it published.
Did you manage to implement the sackbot in the cutscene? Let me know if you need a hand.
2011-08-11 06:37:00

Author:
pickled-punk
Posts: 598


Hi Des. Your level is looking very good and was fun to play through. I'm looking forward to seeing it published.
Did you manage to implement the sackbot in the cutscene? Let me know if you need a hand.

Thanks, I've tried very hard at making it visually pleasing as well as playable. Thanks to testing with a few others I have made tweaks to areas that could be frustarting with more than one player. This has helped the playability of it. I could see you liked my use of decorations and custom made stickers from all the poking around you were doing in my level. Made me laugh.

Alas it was getting late and I had to get some sleep so I never managed to get round to implimenting your sackbot idea. I was going to leave it and do something similar in part 2. But you suggesting that I do it near the end of part 1 makes for a better ending and cliff hanger for the player/players.

I will definitely be putting this level up for F4F once it's done. But I'm a perfectionist and want to publish it as polished as I can.
If there's enough interest I'm thinking about doing a tutorial to help new-comers and beginers on how to create thier first level. But there's probably a guide on this here anyway that I haven't seen yet. So I'm not sure or I could put this in a lbpc blog.
2011-08-11 11:04:00

Author:
LittleBigDes
Posts: 920


Hi Des,
I'll try to be on tonight, if you need another play tester, and if you need any ideas or help, be glad to
2011-08-11 12:09:00

Author:
Sean88
Posts: 662


Hi Des,
I'll try to be on tonight, if you need another play tester, and if you need any ideas or help, be glad to

Thanks. You beat me to it, I was going to ask as I never seem to have more then two friends on at the same time. I won't be home until late tonite so I may not be on. So send me a friend request on PSN to LittleBigDes. If I do get to go on it won't be until after 10pm GMT UK time tonight.

UPDATE: I have a feeling PSN may be down for maintance today.
2011-08-11 12:13:00

Author:
LittleBigDes
Posts: 920


Just to let eveyone know that I should be publishing this level, this Fri/Sat and it will be going up on F4F. I've only mananged to get up to 3 players on it at one time, so I'm hoping to get 4 players on by the time I publish or soon after.

Here's the scoreboard area:

UPDATE removed the image of the scoreboard since this changed

It's taken longer then I wanted it too but one of my sackbots was misbehaving. Bad sackbot, bad, stop acting and stand still like you've been told.
2011-08-17 12:36:00

Author:
LittleBigDes
Posts: 920


It's all looking very nice. 'Cept maybe your scoreboard. It doesn't quite fit the rest of your theme. Do you know how to break the bottom off? If not, I'll just give you my Captured Broken Scoreboard. Then I think making your own scoreboard-base out of rocks the same way the rest of the level is, might be much better looking.


And again, if you're looking for 4 players while I happen to either be on here, or on PSN, do just send me a message and I'll run right over.
2011-08-17 12:56:00

Author:
Ostler5000
Posts: 1017


It's all looking very nice. 'Cept maybe your scoreboard. It doesn't quite fit the rest of your theme. Do you know how to break the bottom off? If not, I'll just give you my Captured Broken Scoreboard. Then I think making your own scoreboard-base out of rocks the same way the rest of the level is, might be much better looking.


And again, if you're looking for 4 players while I happen to either be on here, or on PSN, do just send me a message and I'll run right over.

I know what you mean. I'm not too keen on the look of the scoreboard area. I'm also weary of overloading it with detail due to the thermo. Is it possible to build over the scorebaord base? Drop by my pod and have a look. How did you break off the bottom of the scoreboard? Send it to me as I didn't know you could do this.

UPDATE: Maybe I could hide the base? Also there's a lot more below and around it that you can't see in the picture I posted as it meant zooming out a lot more. I didn't want to show everything just yet. So pop over to my pod and have a look.
2011-08-17 13:05:00

Author:
LittleBigDes
Posts: 920


It's just a case of destroying the bottom of the scoreboard. There's various ways of doing it, but I've only ever needed to do it once cause I captured it.
I did it in LBP1 by dropping something heavy onto the base.

Also, how can I go to your Pod if you're offline? You mean you'll catch me later and then we'll take a look?
I got back onto PSN, BTW. Dunno what was wrong earlier.
2011-08-17 13:20:00

Author:
Ostler5000
Posts: 1017


Yeap, catch me next time I'm actually on. I'm sort of booked on Army of Two 40th Day but I'll pop on after I've completed the next chapter in it. Forever multitasking.2011-08-17 13:27:00

Author:
LittleBigDes
Posts: 920


Hi Des.
Sorry I havent been around online muck last while. Just stuff in the real world taking priority
Yup, I'll send you that friend request later, and try to be arround.
Also mate, I have access to a second lbp account on another playstation, so may be able to help with the 4plr tester thing
2011-08-17 14:36:00

Author:
Sean88
Posts: 662


Hi Des,
I'll try to be on tonight, if you need another play tester, and if you need any ideas or help, be glad to

Hi Sean, I poped on quite late last night and sent you a message and 2 others to join up to test it out with 4 players. Alas only one person turned up. Hopefully I'll catch more people online by the time I publish. But I won't be home until late tonight so I doubt I'll be on. I will be putting this up for F4F so you can still help out wth feeback and testing after it's published.
2011-08-18 11:59:00

Author:
LittleBigDes
Posts: 920


Hi Des!

I saw some picture of your level and I think it should be fantastic! I actually thought this thread was from a while ago and tried to search for it on LBP.me and add it to my que. You could imagine my frustration when I couldn't find you, or your level. I hope to see your level soon!
2011-08-18 20:31:00

Author:
Unknown User


Hi Des!

I saw some picture of your level and I think it should be fantastic! I actually thought this thread was from a while ago and tried to search for it on LBP.me and add it to my que. You could imagine my frustration when I couldn't find you, or your level. I hope to see your level soon!

Oh my hope I don't disappoint and live up to the hype I'm just starting out as a creator and never got round to creating in LBP1 and what I did have was not very good and ended up being deleted due to an update and wiped it all. But I must say that I've taken my time with this one and I have learnt a lot on the way. Being on these forums has helped as well as a few good friends that have come over to help test it out, debug and suggest changes. Sorry for the wait, but I've only been able to dedicate two days a week to doing it with odd hours in between due to other commitments and life in general. Aiming to publish it this Friday (Saturday the latest).

You can find my profile is here: http://lbp.me/u/LittleBigDes
2011-08-18 21:48:00

Author:
LittleBigDes
Posts: 920


Sorry for the wait, but I've only been able to dedicate two days a week to doing it with odd hours in between due to other commitments and life in general. Aiming to publish it this Friday (Saturday the latest).

Honestly, there is no wait at all for me. I just found this thread today because I was creating today and I needed some inspiration. I thought LBPC might help me out a little bit. Instead I just found some levels I need to check out in the near future. Yours being one of them.
2011-08-18 23:02:00

Author:
Unknown User


Thanks everyone. I published my level yesterday and so far so good.

nosibam it was refreshing coming over to your level. Simple yet quirky style. I'll come over and help again next time you're on.

Anyway my level is now up on F4F, so anyone interested can go there for more details:

https://lbpcentral.lbp-hub.com/index.php?t=62046-Caverns-of-the-Lost
2011-08-20 18:13:00

Author:
LittleBigDes
Posts: 920


Just to let everyone that I'm now working on part 2, here 's behind the scenes pic:

http://farm7.static.flickr.com/6222/6282914999_0abf7ebbf8.jpg (http://www.flickr.com/photos/littlebigdes/6282914999/)

There will be sackbot antics along the way, there's 'ALS_TheGamer' helping set up a testing area with me, below:

http://farm7.static.flickr.com/6032/6282914965_12e839fa42.jpg (http://www.flickr.com/photos/littlebigdes/6282914965/)

Slowly but surely it's getting there (it will take me some time before it's finished). Once it's more established I will make a post about it so I don't clutter up this thread here. I'm sure I'll come across problems or may need opinions on this upcoming level.
2011-10-26 17:10:00

Author:
LittleBigDes
Posts: 920


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