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Why?

Archive: 23 posts


Why is it when I was a noob I published a noob level that now stands at 1092 plays. Pretty good right? My best level now stands at 12 plays. I want to take my noob level down but it attracts players to my page and I love seeing 1092 plays on one of my levels. Why is it like this? Why cant my noob level be at 12 plays and my good one at 1092. Also I have a level at over 500 plays=Noob level. It quite annoying really. Has this happened/happening to you. What did you do?2011-08-03 12:06:00

Author:
craigmond
Posts: 2426


If you really want to completly change things around, save both levels completly as an object. Than delete everything inside level A and paste complete Level B there. than do the same so that level B is filled with level A. After that, you swap the names and discriptions around, republish both, and 'TaDaa!', your better level has more plays than your 'noob' level. And now that you have a good level with already 1092 plays, the good level should attract more players than the 'noob' level.2011-08-03 12:39:00

Author:
Unknown User


No, once you republish a level under a different name it puts it back to 0 plays.2011-08-03 13:42:00

Author:
craigmond
Posts: 2426


Yeah. I have good, original levels with like... 20 plays... But my Silent Hill fan levels are at like a bagillion plays. And what's worse, the crappy SH levels have the most plays, not my good one...

Also, I just got confused as to why my computer thought "bagillion" was not a word :/ It is too early in the morning for this bull ****.
2011-08-03 13:52:00

Author:
poorjack
Posts: 1806


I think a license like Silent Hill certainly goes a long way. It's why you get so many "[Insert random game/film/tv show/comic book] Bomb Survival" levels.2011-08-03 14:03:00

Author:
Ali_Star
Posts: 4085


Also, I just got confused as to why my computer thought "bagillion" was not a word :/ It is too early in the morning for this bull ****.

Haha, even I didn't know it was a word XD
2011-08-03 14:17:00

Author:
zzmorg82
Posts: 948


I find it entertaining that I have a locked level published called "Godzilla Tester" and three people have already hearted it. LOL2011-08-03 15:03:00

Author:
Godzilla
Posts: 224


Haha, even I didn't know it was a word XD

It isn't.
2011-08-03 15:07:00

Author:
Doopz
Posts: 5592


My noob levels got very, very little plays compred to what I have now (which isn't amazing).2011-08-03 15:18:00

Author:
kirbyman62
Posts: 1893


I think the simplest answer is that a level needs playability and fun.

Players likely ignore level detail, effort, scenery, story, and most of the stuff we want them to look at in the first place; but what they likely want is an easy level that's fun.

It's kind of like the way the whole games industry runs in general, and maybe even movies. Games and movies can have great storylines and complex lighting direction, etc. But what people really wanna see is something they understand and lots of explosions.



If you really want to completly change things around, save both levels completly as an object. Than delete everything inside level A and paste complete Level B there. than do the same so that level B is filled with level A. After that, you swap the names and discriptions around, republish both, and 'TaDaa!', your better level has more plays than your 'noob' level. And now that you have a good level with already 1092 plays, the good level should attract more players than the 'noob' level.
I think you can also just publish a new level over the one with plays and it will keep the plays and stuff. But the problem is, the level isn't gaining new plays, it's just a bunch of old plays of people that played the old level, so likely you'll only get about 5-12 plays that way. (For people that actually revisit the level or newly find it.)
2011-08-03 15:58:00

Author:
warlord_evil
Posts: 4193


Deleting old levels surly won't help you at all2011-08-03 15:59:00

Author:
Shadowriver
Posts: 3991


Why not plonking a level link down on your level? But if you do, make it optional and activated manually. No one likes to be thrown to an unrelated level without notice, it's one of the most irritating things creators can do.2011-08-03 16:49:00

Author:
SnipySev
Posts: 2452


My very first LBP level had almost 100 plays, then I accidentally overwrote it in LBP 2... I republished it (and this is my very first level, so it's very noobish) and it got 70 plays on the very first day! I was confused because it matched the plays my a-bomb level got in a few months (even with a youtube video advertising it, which has around 5000 views). I don't understand the way LBPC levels are organized 2011-08-03 17:57:00

Author:
RabidJellyfish
Posts: 130


It's kind of like the way the whole games industry runs in general, and maybe even movies. Games and movies can have great storylines and complex lighting direction, etc. But what people really wanna see is something they understand and lots of explosions.

Too true.

All too often "Most Popular" is a pseudonym for "Appeals to Idiots" ; And because Idiots outnumber the smart people by a ratio similar to most Zombie Survival films - it means that we're surrounded by idiots and there is no escape!

That's why Democracy is the way it is - The Idiots = The Majority
2011-08-04 14:51:00

Author:
Macnme
Posts: 1970


No, once you republish a level under a different name it puts it back to 0 plays.

Is that true? I know it didn't used to be. You used to could publish a level ontop of an older level and it would keep all the plays and hearts.
2011-08-04 21:13:00

Author:
Madafaku
Posts: 738


My first level (noob level) got over 1000 plays. It was a toilet, maybe kids like that stuff.2011-08-04 21:34:00

Author:
Willman4
Posts: 170


Idiots outnumber the smart people by a ratio similar to most Zombie Survival films

Wonderful attitude you have there. What's funny is that the majority of people who like to think that way would almost certainly include you in the idiot category. I'm not saying you're an idiot. I don't know you, and that's my point. It's easy to point the finger at somebody you don't know (or don't know well) and say "he's an idiot" based on one facet of his taste/belief/behavior, but for all you know, he's a nobel prize winner.

In reality, intelligence among people is more of a bell curve with most people being average (that's why it's called "average") and comparatively few in the upper and lower intelligence brackets, so few true idiots. Perhaps you're in the upper bracket (the way you act, I doubt it) so that all of the average people are indeed below you, but that doesn't mean they're instantly idiots, and calling them that only makes it harder to take your opinions seriously.

To be honest, I get kind of sick of the complaints about levels not receiving attention and whatnot. If you want to know how to boost your level's popularity, that's one thing, but simply complaining isn't going to accomplish anything, it's been done to death, and it usually leads to some idiot... um... person of average or higher intelligence...(sorry, I couldn't resist) claiming that the vast majority of people are idiots simply because they don't have the same taste as him. Yeah, their tastes are different: deal with it. Either learn to cater to their tastes so that you can get the plays you want or learn to live without them and create what you want to create for you and for those with similar taste. If you're lucky, you might even find an intersection between the majority's tastes and your own.

As for why the TC's levels got disproportionate plays--I'd pretty much chalk it up to luck and a few other factors. The "noob" level was obviously created earlier--any online game begins to lose popularity and therefor your potential audience as time goes by, so it's easier to get a lot of plays in the first few months than it is later. Perhaps it had a more intriguing title: something that elicited players' curiosity. Maybe it just hit a lucky streak that got it onto cool pages and it rode that for a while.
2011-08-04 21:54:00

Author:
Sehven
Posts: 2188


No, once you republish a level under a different name it puts it back to 0 plays.



Why is it when I was a noob I published a noob level that now stands at 1092 plays. Pretty good right? My best level now stands at 12 plays. I want to take my noob level down but it attracts players to my page and I love seeing 1092 plays on one of my levels. Why is it like this? Why cant my noob level be at 12 plays and my good one at 1092. Also I have a level at over 500 plays=Noob level. It quite annoying really. Has this happened/happening to you. What did you do?

Er, I wouldn't get worried to much. I don't know why your level having low plays could effect you. Did you put it in the Level Showcase? If you haven't you should. And even if you have, do you check for any posts? As long as people are playing it, I don't think you need to worry. People will find it, in time.


Is that true? I know it didn't used to be. You used to could publish a level ontop of an older level and it would keep all the plays and hearts.


Personally, I think that could be good either way. If you want to add something minute that doesn't effect the game whatsoever, I don't think plays should be wiped. (Like it is on the PSP version )
2011-08-04 22:30:00

Author:
Roneranger
Posts: 415


none of my levels are safe ill delete them any time, and I have delete alot of levels and one was a Mm pick2011-08-05 07:48:00

Author:
jump_button
Posts: 1014


In reality, intelligence among people is more of a bell curve with most people being average (that's why it's called "average") and comparatively few in the upper and lower intelligence brackets, so few true idiots. Perhaps you're in the upper bracket (the way you act, I doubt it) so that all of the average people are indeed below you, but that doesn't mean they're instantly idiots, and calling them that only makes it harder to take your opinions seriously.


Average for an adult in the US is a 100 IQ, which is like scoring 18-22 on an ACT test.
Or 1320-1560 on SATs. (I dont know how SAT scores work I just copied the SAT numbers)
Thats embarressing.

Being average/having an average intelligence doesnt mean being inbetween intelligent and stupid, its just the normal intelligence found in a select group of people. And the average found in our society, is on the low side.
You could say being stupid, is being average.
2011-08-06 01:41:00

Author:
Bremnen
Posts: 1800


Or 1320-1560 on SATs.

I do my best on Fridays.
2011-08-06 01:47:00

Author:
jwwphotos
Posts: 11383


I think the simplest answer is that a level needs playability and fun.

Players likely ignore level detail, effort, scenery, story, and most of the stuff we want them to look at in the first place; but what they likely want is an easy level that's fun.

It's kind of like the way the whole games industry runs in general, and maybe even movies. Games and movies can have great storylines and complex lighting direction, etc. But what people really wanna see is something they understand and lots of explosions.

Dang, that's what my next level's like. Ah well, plays don't concern me that much.
2011-08-06 13:19:00

Author:
kirbyman62
Posts: 1893


Players likely ignore level detail, effort, scenery, story, and most of the stuff we want them to look at in the first place; but what they likely want is an easy level that's fun.


Who else besides me here also just stops and stare at the scenery and characters in a game
all the time? it's like... I'm walking along... Oh look a Flower! I looks at it for 20 secs...
OH my look! A cute monster. It attacks me. I'm like, Aww it's so cute while it's angry
yeah... I spend half the game on any game i love just staring at everything a lot (>.>)
at least it makes my games last little longer *mew
2011-08-06 13:29:00

Author:
Lord-Dreamerz
Posts: 4261


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