Home    General Stuff    General Gaming
#1

Borderlands 2

Archive: 21 posts


http://www.el33tonline.com/images/cache/21318.JPG

OFFICIAL WEBSITE (http://borderlands2.com/)

INFO MEGA-THREAD (http://forums.gearboxsoftware.com/showthread.php?t=128325)



http://www.youtube.com/watch?v=MCWJUSulnro&feature=player_embedded


BORDERLANDS 2: THE STORY

- It’s been five years since the original events of Borderlands.
- A new megalomaniac leader has emerged from the rubble of the chaos that ensued when Lilith, Mordecai, Roland and Brick wrecked havoc across Pandora: Handsome Jack. Jack runs the Hyperion corporation and their industrial revolution has left a wasteland in its wake across the surface of Pandora.
- Handsome Jack has colonized the moon, you can even see a giant H (for Hyperion) emblazoned across its surface. That *******. Jack’s moon base will rain down enemies and supply crates from orbit directly onto Pandora, creating dynamic combat situations for players.
- The mysterious Guardian Angel is back, this time tasking players with taking out Handsome Jack and saving Pandora.
- Pandora is once again threatened by a wide array of enemies, both human and alien in origin.
- The four original protagonists are still in the game, although as NPCs, not playable characters. In fact, one of your first tasks will be to track down the original cast.
- There will be a huge focus on both story and character backgrounds/development. Design Director Paul Hellquist feels the story was a little lackluster last time around.
- The original four vault-hunters will have their own back-stories fleshed out a little better, and they will share their experiences with the vault and where the last five years have led them.
- Claptrap, for better of for worse (better, it is for the better!) is missing from the fray altogether.

BORDERLANDS 2: THE CLASS(ES)

- The Gunzerker is one of the four new classes: a stout, bearded, dual-weilding drwarf, Salvador. Can he dual-weild any two weapons? Yes. Even two massive rocket launchers? Oh yes!
- The new classes have all-new skill-trees. They will remain three-pronged, however.

BORDERLANDS 2: THE MISSIONS


- The “mission-dispenser” NPCs are gone. Instead we will now see fully animated, interactive and fleshed out NPCs, both in quest givers and world inhabitants. You can still breeze through mission text and rush through the campaign if you like.
- You can fail missions, and not have to reload, though that will not be without consequence. In one of the showcased missions, you are asked to rescue Roland, the original soldier from the first game. Failing said mission will have consequences in later missions, in addition to upping the difficulty in the current mission itself.
- One mission asks you to activate a beacon at the base of the dam. On the way you get ambushed by a thresher, a land worm who swallows the beacons and runs off. You then have to chase it down, as the mission objective shifts, and even after a climactic battle with the beast, the mission isn’t over. You have to take the beacon to a bandit-infested town, and defend it as you deploy it. All of this is a single mission in the game.
- Design Director Paul Hellquist says each mission is three times the size and scope of the cookie-cutter missions of the first game.
- The original Borderlands featured too many “kill ten rats”, “fetch five PDAs” type quests. Question structure and objectives are much more dynamic and varying.

BORDERLANDS 2: THE ENEMIES

- Enemies now communicate with one another.
- Enemy AI is significantly improved. They will now strafe, duck, traverse the environments better and even climb obstacles.
- The Bloodshot Bandits are back. These gun-worshiping nutjobs are the source of a lot of misery on Pandora.
- One new form of enemy is called a W4R-D3N, a mechanical monstrosity.
- Another enemy looks like a cross between a Skag and a Pterodactyl. So the wildlife will also expand in Pandora.
- There will be a “Tremors-esque” land worm.
- The Surveyor is another enemy, a support unit that heals enemies in the heat of battle, and when cornered, puts up a shield that reflects incoming damage. They respond dynamically as enemies call out for help, none of the sequences are scripted.
- A new combat system lights up an icon atop wounded enemies calling for help, so you can make informed choices about what to target next.
- One of the screens depict a massive snowy behemoth, the Arctic Bullymong. A cross between a gorilla and crab, the beast is nearly four times the size of Salvador, the only playing character/class revealed so far. It can use environmental objects and hurl them at the player.
- The Skags are back as well, but they are much more vicious and coordinated. In one sequence, the player is fighting off Pup Skags when a Badass Fire Skag erupts onto the battlefield. Sounds pretty standard from the first game. But then everything changes when the Badass Fire Skag lights the ground in a breath of flame, igniting the Skag Pups and giving them significantly enhanced attack and defense capabilities, thus creating new, interesting combat dynamics.
- The Nomad are another bandit tribe, except rotund, armored with shields and much more menacing. One type, called the Torturer, has a midget strapped to its front as a meat-shield to soak up damage. You can either kill them both, or shoot the chains that holds the midget in place. The midget may then turn on the torturer, allowing you precious moments to flank and take out the preoccupied Nomad.

BORDERLANDS 2: THE LEWTS

- Combat possibilities continue to multiply with new gameplay elements in addition to skills, weapon characteristics, class mods, and a new element, Eridium, which also doubles as the game’s currency.
- Eridium can be used to enhance existing guns beyond their initial attributes and abilities.
- Eridium is also used in a variety of power-ups, such as temporarily increased health, defense and damage.
- You can shoot an enemy who has a power-up equipped, and pick it up to use yourself after dispatching him.
- Artifacts will no longer be just elemental damage-based. They will work in a wide variety of ways, such as giving you a chance that your shots will not cost ammo, a healing aura around the player, or increased afterburner in vehicles etc.

BORDERLANDS 2: THE GUNS

- None of the guns from the original Borderlands will return. But don’t despair, instead, there will be millions of new guns for you to drool over!
- The first game featured a number of gun-manufacturing companies. What most players don’t know, is that weapons from different manufacturers featured company-specific enhancements. For example, Hyperion weapons offer reduced recoil and as such better accuracy. Vladof featured the highest rate of fire, and so on. This will continue in Borderlands 2, however, the visual design will also represent the different manufacturers. The gun will visibly look “more Atlas” or “more Torque”, depending on its origin. Vladoff rifles will look like AK-47s from the cold war. Dahl rifles look sleek and modern, as if plucked directly from Battlefield or Modern Warfare.
- Some manufacturers will feature truly twisted gameplay opportunities. Tediore guns can be fired till the magazine runs out. The empty gun is then tossed onto the battlefield like a grenade, and much like a grenade, it explodes. A hand-held digistruct (the same device used to construct vehicles at vehicle stations in the first game) then creates a new copy of the gun in your hand with the next magazine loaded. Crazy!
- The guns will look much better, with improved texture, reflections and materials.
- The number of “unique” guns in the world has been ramped up quite significantly, and they will feature custom enhancements. In the example given, a gun dropped by nine-toes will have his tenth toe taped to the gun as an ornament!

BORDERLANDS 2: THE VEHICLES

- The Bandit Technical is a new vehicle in the game.
- Vehicles will feature much more detail, better textures and personality.
- Some vehicles can powerslide and all offer better collision detection.
- Vehicles will seat four players to support a full four-player co-op.

BORDERLANDS 2: MISC

- Gearbox’s recently built fully-equipped motion-capture studio really livens up the game with incredible animations. Borderlands 2 is captured by 24 independent T-100 cameras at 16-megapixels, providing smooth, life-like animations for in-game characters.
- The world areas are larger, more vivid and more detailed; the playable areas are much larger than the original world.

- Co-op will probably be 4 players
- Vehicles will have variety
- One vehicle: Bandit Technical
- One vehicle will have four seats
- Eridium – enhance weapons
- Eridium is a form of currency
- Salvador: Gunzerker, can dual-wield with any weapon
- Vault Hunters from the first game will be NPCs
- Bandits can access their own type of weaponry
- Unique styling, color, personality for each manufacturer
- Custom decals/enhancements for weapons
- More responsive enemies, more varied, better AI, improvement so that they interact with each other better
- NPCs will also be improved, will move around more
- Interacting dialogue for players
- Skill tree will be similar to the first game (3 branch system)
- Claptrap seems to be returning
- Apparently there won’t be any old weapons
- Story missions won’t be static
- Some pickups will provide temporary buffs

•Game Informer Scans (http://www.justpushstart.com/2011/08/11/borderlands-2-game-informer-scans-surface/)
•Official Borderlands 2 Forum Info Megathread (http://forums.gearboxsoftware.com/showthread.php?t=128325)


http://media1.gameinformer.com/imagefeed/featured/2kgames/borderlands/borderlands2/bandit600.jpg

http://media1.gameinformer.com/imagefeed/featured/2kgames/borderlands/borderlands2/sepcoverblspread.jpg



http://www.youtube.com/watch?v=nNaNK1Pp1g4


http://www.youtube.com/watch?v=MCWJUSulnro


http://www.youtube.com/watch?v=9VF07RovJz4


http://www.youtube.com/watch?v=ixjFj7QZ2w8
2011-08-02 19:48:00

Author:
Testudini
Posts: 3262


dang it! sniped. I literally just saw this two minutes ago on G4. yeah, if this is true, I can't wait. I loved Borderlands.2011-08-02 20:36:00

Author:
biorogue
Posts: 8424


I'll believe it when i see it, not going to get my hopes up just yet.2011-08-02 21:19:00

Author:
Merc
Posts: 2135


2K Games and Gearbox Software Announce Borderlands™ 2 in Development

Fans can get their first glimpse of the bold evolution of the Role-Playing Shooter at Gamescom and PAX Prime 2011 this month

New York, NY – August 3, 2011 – 2K Games and Gearbox Software announced today that the sequel to the extravasplosive breakout hit, Borderlands™, is currently in development at world-renowned developer Gearbox Software. Coming to the Xbox 360? video game and entertainment system from Microsoft, PlayStation?3 computer entertainment system and Windows PC during Take-Two's fiscal year 2013 beginning on April 1, 2012, Borderlands 2 is the epic sequel to the ultimate four-player Role-Playing Shooter loot fest. Combining invention and evolution, Borderlands 2 features all new characters, skills, environments, enemies, weapons and equipment, which come together in an ambitiously crafted story. Players will reveal secrets, and escalate mysteries of the Borderlands universe as they adventure across the unexplored new areas of Pandora.

2K Games and Gearbox Software are taking this show on the road, and fans and media will be able to get their first look at the game at Gamescom 2011 from August 17 – August 21, and at PAX Prime (Booth #3417) from August 26 – August 28. Eager gamers can learn more about Borderlands 2 right now by picking up the latest issue of Game Informer Magazine, which has the worldwide exclusive cover story on the title. Readers will find many game details inside the issue, including the first reveal of one of the several new character classes being introduced in Borderlands 2.

About Borderlands

Taking the gaming world by storm, Borderlands delivered its unique flavor of humorous and lovable characters and addictive non-stop collaborative loot-hunting gameplay on an unsuspecting populace. The critically acclaimed and best-selling Role-Playing-Shooter, as well as its four downloadable expansion packs, captured the imagination and attention of single-player and cooperative gamers around the world.

Borderlands 2 is not yet rated by the ESRB

http://www.borderlands2.com/
2011-08-03 14:44:00

Author:
Rabid-Coot
Posts: 6728


- Co-op will probably be 4 players
- Vehicles will have variety
- One vehicle: Bandit Technical
- One vehicle will have four seats
- Eridium ? enhance weapons
- Eridium is a form of currency
- Salvador: Gunzerker, can dual-wield with any weapon
- Vault Hunters from the first game will be NPCs
- Bandits can access their own type of weaponry
- Unique styling, color, personality for each manufacturer
- Custom decals/enhancements for weapons
- More responsive enemies, more varied, better AI, improvement so that they interact with each other better
- NPCs will also be improved, will move around more
- Interacting dialogue for players
- Skill tree will be similar to the first game (3 branch system)
- Claptrap seems to be returning
- Apparently there won?t be any old weapons
- Story missions won?t be static
- Some pickups will provide temporary buffs

Source (http://gamingeverything.com/?p=7216)
2011-08-06 18:18:00

Author:
Testudini
Posts: 3262


Im so excited for this
Borderlands is like one of my all time favorite games...I've been waiting for a sequel forever >_<
2011-08-07 20:16:00

Author:
Unknown User


BORDERLANDS 2: THE STORY

- It's been five years since the original events of Borderlands.
- A new megalomaniac leader has emerged from the rubble of the chaos that ensued when Lilith, Mordecai, Roland and Brick wrecked havoc across Pandora: Handsome Jack. Jack runs the Hyperion corporation and their industrial revolution has left a wasteland in its wake across the surface of Pandora.
- Handsome Jack has colonized the moon, you can even see a giant H (for Hyperion) emblazoned across its surface. That *******. Jack?s moon base will rain down enemies and supply crates from orbit directly onto Pandora, creating dynamic combat situations for players.
- The mysterious Guardian Angel is back, this time tasking players with taking out Handsome Jack and saving Pandora.
- Pandora is once again threatened by a wide array of enemies, both human and alien in origin.
- The four original protagonists are still in the game, although as NPCs, not playable characters. In fact, one of your first tasks will be to track down the original cast.
- There will be a huge focus on both story and character backgrounds/development. Design Director Paul Hellquist feels the story was a little lackluster last time around.
- The original four vault-hunters will have their own back-stories fleshed out a little better, and they will share their experiences with the vault and where the last five years have led them.
- Claptrap, for better of for worse (better, it is for the better!) is missing from the fray altogether.

BORDERLANDS 2: THE CLASS(ES)

- The Gunzerker is one of the four new classes: a stout, bearded, dual-weilding drwarf, Salvador. Can he dual-weild any two weapons? Yes. Even two massive rocket launchers? Oh yes!
- The new classes have all-new skill-trees. They will remain three-pronged, however.

BORDERLANDS 2: THE MISSIONS


- The ?mission-dispenser? NPCs are gone. Instead we will now see fully animated, interactive and fleshed out NPCs, both in quest givers and world inhabitants. You can still breeze through mission text and rush through the campaign if you like.
- You can fail missions, and not have to reload, though that will not be without consequence. In one of the showcased missions, you are asked to rescue Roland, the original soldier from the first game. Failing said mission will have consequences in later missions, in addition to upping the difficulty in the current mission itself.
- One mission asks you to activate a beacon at the base of the dam. On the way you get ambushed by a thresher, a land worm who swallows the beacons and runs off. You then have to chase it down, as the mission objective shifts, and even after a climactic battle with the beast, the mission isn?t over. You have to take the beacon to a bandit-infested town, and defend it as you deploy it. All of this is a single mission in the game.
- Design Director Paul Hellquist says each mission is three times the size and scope of the cookie-cutter missions of the first game.
- The original Borderlands featured too many ?kill ten rats?, ?fetch five PDAs? type quests. Question structure and objectives are much more dynamic and varying.

BORDERLANDS 2: THE ENEMIES

- Enemies now communicate with one another.
- Enemy AI is significantly improved. They will now strafe, duck, traverse the environments better and even climb obstacles.
- The Bloodshot Bandits are back. These gun-worshiping nutjobs are the source of a lot of misery on Pandora.
- One new form of enemy is called a W4R-D3N, a mechanical monstrosity.
- Another enemy looks like a cross between a Skag and a Pterodactyl. So the wildlife will also expand in Pandora.
- There will be a ?Tremors-esque? land worm.
- The Surveyor is another enemy, a support unit that heals enemies in the heat of battle, and when cornered, puts up a shield that reflects incoming damage. They respond dynamically as enemies call out for help, none of the sequences are scripted.
- A new combat system lights up an icon atop wounded enemies calling for help, so you can make informed choices about what to target next.
- One of the screens depict a massive snowy behemoth, the Arctic Bullymong. A cross between a gorilla and crab, the beast is nearly four times the size of Salvador, the only playing character/class revealed so far. It can use environmental objects and hurl them at the player.
- The Skags are back as well, but they are much more vicious and coordinated. In one sequence, the player is fighting off Pup Skags when a Badass Fire Skag erupts onto the battlefield. Sounds pretty standard from the first game. But then everything changes when the Badass Fire Skag lights the ground in a breath of flame, igniting the Skag Pups and giving them significantly enhanced attack and defense capabilities, thus creating new, interesting combat dynamics.
- The Nomad are another bandit tribe, except rotund, armored with shields and much more menacing. One type, called the Torturer, has a midget strapped to its front as a meat-shield to soak up damage. You can either kill them both, or shoot the chains that holds the midget in place. The midget may then turn on the torturer, allowing you precious moments to flank and take out the preoccupied Nomad.

BORDERLANDS 2: THE LEWTS

- Combat possibilities continue to multiply with new gameplay elements in addition to skills, weapon characteristics, class mods, and a new element, Eridium, which also doubles as the game?s currency.
- Eridium can be used to enhance existing guns beyond their initial attributes and abilities.
- Eridium is also used in a variety of power-ups, such as temporarily increased health, defense and damage.
- You can shoot an enemy who has a power-up equipped, and pick it up to use yourself after dispatching him.
- Artifacts will no longer be just elemental damage-based. They will work in a wide variety of ways, such as giving you a chance that your shots will not cost ammo, a healing aura around the player, or increased afterburner in vehicles etc.

BORDERLANDS 2: THE GUNS

- None of the guns from the original Borderlands will return. But don't despair, instead, there will be millions of new guns for you to drool over!
- The first game featured a number of gun-manufacturing companies. What most players don't know, is that weapons from different manufacturers featured company-specific enhancements. For example, Hyperion weapons offer reduced recoil and as such better accuracy. Vladof featured the highest rate of fire, and so on. This will continue in Borderlands 2, however, the visual design will also represent the different manufacturers. The gun will visibly look ?more Atlas? or ?more Torque?, depending on its origin. Vladoff rifles will look like AK-47s from the cold war. Dahl rifles look sleek and modern, as if plucked directly from Battlefield or Modern Warfare.
- Some manufacturers will feature truly twisted gameplay opportunities. Tediore guns can be fired till the magazine runs out. The empty gun is then tossed onto the battlefield like a grenade, and much like a grenade, it explodes. A hand-held digistruct (the same device used to construct vehicles at vehicle stations in the first game) then creates a new copy of the gun in your hand with the next magazine loaded. Crazy!
- The guns will look much better, with improved texture, reflections and materials.
- The number of ?unique? guns in the world has been ramped up quite significantly, and they will feature custom enhancements. In the example given, a gun dropped by nine-toes will have his tenth toe taped to the gun as an ornament!

BORDERLANDS 2: THE VEHICLES

- The Bandit Technical is a new vehicle in the game.
- Vehicles will feature much more detail, better textures and personality.
- Some vehicles can powerslide and all offer better collision detection.
- Vehicles will seat four players to support a full four-player co-op.

BORDERLANDS 2: MISC

- Gearbox?s recently built fully-equipped motion-capture studio really livens up the game with incredible animations. Borderlands 2 is captured by 24 independent T-100 cameras at 16-megapixels, providing smooth, life-like animations for in-game characters.
- The world areas are larger, more vivid and more detailed; the playable areas are much larger than the original world.

Source (http://forums.gearboxsoftware.com/showthread.php?t=128693)
2011-08-13 05:28:00

Author:
Testudini
Posts: 3262


also..

Next Friday, August 19th, 2K Games will be broadcasting LIVE from GamesCom as Gearbox Software presents a demonstration of Borderlands 2 and answers questions from our fans! The world premier online look at our much-anticipated return to Pandora will be broadcast on our uStream channel at http://www.ustream.tv/2kgameslive at 8:00 PT (17:00 CET, 16:00 BST)

The Source (http://www.2kgames.com/blog/be-one-of-the-first-to-see-borderlands-2-live-at-gamescom-on-august-19th)
2011-08-13 07:22:00

Author:
biorogue
Posts: 8424


OH MY F%^$ GAWD


http://www.youtube.com/watch?v=C_VheAwZBuQ
2011-08-14 03:00:00

Author:
Cactii
Posts: 426


http://www.youtube.com/watch?v=nNaNK1Pp1g4&feature=player_embedded2011-08-16 08:43:00

Author:
Rabid-Coot
Posts: 6728


This is looking to be a great game, better than the first by the looks of it which was probably my favourite game of all time.2011-08-16 10:37:00

Author:
MasterCreator
Posts: 464


Hi,

I actually never got to play Borderlands, but its design has always been inspiring me somehow ever since it came out two years ago. It was said to be an FPS/RPG, so it sounded interesting enough to caught my attention. Gearbox presented its sequel, humbly titled Borderlands 2, today at the Gamescom 2011, and one of the French website I try to keep up with has just published a preview (http://www.jeuxvideo.com/articles/0001/00015480-borderlands-2-gc-2011-preview.htm) of the game, with a couple of screenshots.

http://image.jeuxvideo.com/images/pc/b/o/borderlands-2-pc-1313589190-002.jpg
(Hell... It's gorgeous).

http://image.jeuxvideo.com/images/pc/b/o/borderlands-2-pc-1313589190-003.jpg
(Yes, he does look small).

http://image.jeuxvideo.com/images/pc/b/o/borderlands-2-pc-1313589190-004.jpg
(It's not a matter of size, huh?).

I'm being way too lazy tired to translate the whole preview (and I don't want to make a half-assed job) so I'll just sum it up quickly.


- Back to Pandora, the dumping-planet!
- The A.I has been improved.
- So have the races and the vehicles.
- The world is much bigger and livelier.

Borderlands 2 seems to have kept everything that was so appealing about the first game, from its freedom to its humor, including its design. Gearbox Software has tried their best to improve anything perfectible, while adding a big layer of novelties. Just like they've been cleaning up their game to make a brand new one. Forceful, amusing, tremendous, vast, and making the most of a new graphic rendering, this sequel is most likely to be as sucessful as the first one.
2011-08-17 21:16:00

Author:
Oddmania
Posts: 1305


That information would be perfect... over heeeeeeeeeeeeere (https://lbpcentral.lbp-hub.com/index.php?t=61071-Borderlands-2-(TEASER-TRAILER!)). 2011-08-17 21:44:00

Author:
CyberSora
Posts: 5551


That information would be perfect... over heeeeeeeeeeeeere (https://lbpcentral.lbp-hub.com/index.php?t=61071-Borderlands-2-(TEASER-TRAILER!)).
Threads mergeeeeeed.
2011-08-17 21:46:00

Author:
warlord_evil
Posts: 4193


Darn, I didn't know about that threeeeeead! 2011-08-17 22:01:00

Author:
Oddmania
Posts: 1305


Gamescom stream in about 2 hours 30 minutes.
http://www.ustream.tv/2kgameslive
2011-08-19 13:27:00

Author:
Testudini
Posts: 3262


15 minutes of leaked footage (also, dat menu):
http://kotaku.com/5837080/new-leaked-borderlands-2-footage-features-sweeping-vistas-old-friends-and-exploding-guns
2011-09-03 04:05:00

Author:
Testudini
Posts: 3262


Borderlands 2, now with 96.5% more Wub Wub:

http://www.youtube.com/watch?v=MCWJUSulnro&feature=player_embedded
2012-02-23 04:21:00

Author:
Testudini
Posts: 3262


The game is looking outstanding! All new places, skills, characters and of course guns! I will buy it day one for sure!2012-02-23 15:43:00

Author:
himoks
Posts: 734


I pre-ordered minutes after seeing the latest trailer! I just needed to see that release date, but September is such a long time. Borderlands 2 is definitely my most anticipated ps3 game of 2012 as of now. Now to continue the waiting game. 2012-02-24 02:07:00

Author:
Blackbeltnick95
Posts: 129


Some new info from E3:
•There's an escort mission ohgodwhy
•Some class mods revealed
•Vehicles have more customization
•Handsome Jack literally sounds like a stuck up skag ****

Instead of linking to a bunch of sources, I shall simply link to the info megathread (http://forums.gearboxsoftware.com/showthread.php?t=128325) on the BL2 forums. I also updated the OP with two old videos and a link to the info megathread.
2012-06-07 09:07:00

Author:
Testudini
Posts: 3262


LBPCentral Archive Statistics
Posts: 1077139    Threads: 69970    Members: 9661    Archive-Date: 2019-01-19

Datenschutz
Aus dem Archiv wurden alle persönlichen Daten wie Name, Anschrift, Email etc. - aber auch sämtliche Inhalte wie z.B. persönliche Nachrichten - entfernt.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.