Home    LBP Showcase / Reviews / Recommendations    Level Showcase
#1

Zombie Base Defense (1P ONLY)!

Archive: 3 posts


hey everybody dommie2012 here i have been feeling left out of all of this iv been playing lbp2 since it came out i finialy published a level and it takes me forever to get any plays can any one help me get the word out about this level

http://lbp.me/v/2mgbj9
2011-08-02 19:37:00

Author:
Unknown User


Hey there played this a few hours ago and i have to say it wasn't what i expected.

I really liked the concept it was different to other zombie levels.
The detail of the city was done extremely well and gave it the whole apocalyptic feeling. The zombies where also good but i really would have liked to see lots of different kinds.
The gun needs to be faster both with shooting and aiming and it is a little strange that the bullets stop for a couple secs when they reach the reticule.
Also you need to make the intro tutorial shippable as it really prevents anyone from wanting to play again.
Other than those issues it was a reasonably well made level.

For F4F i would really appreciate some feedback on this level as i have just added many new things that need testing https://lbpcentral.lbp-hub.com/index.php?t=55620-Horror-Survival-Deadville-Hollow-Open-world-exploration Its a zombie level so you should like it.
2011-08-04 21:27:00

Author:
Lordwarblade
Posts: 761


This was definitely more entertaining than what I was expecting.

+ The concept of utilizing points to restore health and ammo was really cool. Not a lot of folk really utilize the ability to detract points

+ Actually controlling a stationary turret behind a wall was a new twist for me as well. So many levels are just top down shooters where the player has to survive wave after wave. Your's was different because the was a physical, base you were defending. Especially because the zombies didn't die when they hit the wall, they just kept on munching on my health. That was a nice touch.


- The camera made it very difficult to see the entire board. I would suggest removing the slant towards the player.

-The cursor moves a little slow and is at times responsive. The ammunition could stand to be faster too.

- It would be nice if there was a way to know when the wave was over. Perhaps a siren indicating the "All Clear"

A couple of tweaks to this and I can really see myself playing this for an hour or so.


(F4F: Mind to play the level in my sig?)
2011-08-14 18:01:00

Author:
Nightshade_games
Posts: 76


LBPCentral Archive Statistics
Posts: 1077139    Threads: 69970    Members: 9661    Archive-Date: 2019-01-19

Datenschutz
Aus dem Archiv wurden alle persönlichen Daten wie Name, Anschrift, Email etc. - aber auch sämtliche Inhalte wie z.B. persönliche Nachrichten - entfernt.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.