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Road to the Trendy Discotheque

Archive: 9 posts


Hello!

My first level is finally published! But now comes the fun part, and that's getting feedback from you guys and applying it to my level to make it even better. I've given some of you feedback already, so I hope to get some feedback from you.
http://lbp.me/v/4h82sx

http://img37.imageshack.us/img37/4638/aphotow.jpg

http://img535.imageshack.us/img535/4259/aphoto1x.jpg

http://img97.imageshack.us/img97/4629/aphoto2v.jpg
2011-08-02 18:25:00

Author:
Unknown User


First off, thanks for checking out my levels.

I checked this level out and it was great for a first level.

Things I liked from the level:
-You were consciously using the three layers
-The platforming was simple but fun
-There is a boss fight (kind of short and easy though)

Some suggestions:
-the no-player board(or whatever you call it, i forgot) was not glued on the ground
-hiding some of the dark matter would make it look more neat
-add some moving/flickering lights as it has a disco theme
-more decorations on the background

Hope this helps you out. And thanks again for checking out my levels.
2011-08-03 02:44:00

Author:
romancrisis
Posts: 138


Ok, so the next step will be to make the whole level more flashy somehow. I have the gameplay in place, but I just have to make it "cooler" and more thorough. Maybe make the enemies and characters cooler too. I think I'll make the boss more hazardous as well, since you said it was short and easy. It can be short, I don't mind, but it really shouldn't be too easy.

Thanks for the feedback! Nothing to thank me for though, I like giving feedback to others, I find it enjoyable to play through amateur levels, learning from them and helping the creators make them better. Not that you make bad levels, not at all. But some people are good at some things, while others are good at other things. That's why this F4F system is so genious. We complement each other. I'm planning to play your third level sometime. The one with the trial of the goddess. Do you still want feedback for it?
2011-08-03 23:50:00

Author:
Unknown User


This level has a nice, soft design. So many levels rely on wood, metal, and stone that the simple cushion aesthetic feels surprisingly fresh. You've also provided out-of-the-way prize bubbles to encourage players to poke around. That's always fun.

Having said that, I must echo the above sentiment about hiding the dark matter. It's not a very pretty material in the best of times and it really doesn't match the fabric theme you have here. If nothing else you could stick some flower decorations on it to distract the player!

In addition to beefing up the boss, the swinging segment immediately preceding him could use some floating hazards. It's the penultimate challenge so it really ought to make the sacks sweat a bit!

Keep at it, you're off to a good start!
2011-08-04 03:17:00

Author:
Uncuddly
Posts: 237


First off, BRAVO on using "discotheque". Second, I agree that the difficulty could be improved, especially for the boss fight. Also the actual discotheque was kind of disappointing. The premise of the level is to reach it but there isnt even a single spinning multicolored light...Other than that, I have got to say, this is definitely one of the better "first levels" I've seen out there. Except for a few flaws, this is a very clean level.2011-08-05 18:49:00

Author:
xxMATEOSxx
Posts: 1787


Thanks for your comments! I'll get to it as soon as I have the time. 2011-08-06 12:42:00

Author:
Unknown User


Ok, so I've tried to make it better. I think it's really improved a lot, I've changed the overall look of the level, I've added more stickers and lights, I've discovered the gluing trick, so now I don't have to use so many bolts all the time, and I've made the end a bit more difficult (I think). I tried to do some stuff with the boss to make him more difficult, but none of it seemed to work, so I gave up and left him as is. I would love to hear what you guys think of the level now. And I would love to hear some suggestions about how I can make the boss more difficult.2012-01-14 13:15:00

Author:
Unknown User


Hello Kanefan, thanks for the feedback on my levels.

I played your level yesterday, and I found it to be cool, but you used too much space from the level I think, the parts of the level are very spaced out, and the boss, despite being big, it was a little too easy, you need to make some arms that try to stomp the player, like the Sumo boss on the story levels, or like the collector's final boss, it would be more dangerous, and cool too.

Well, aside from that, I liked that you used all the three levels of depth to make your level, and that you hide the prize bubbles very well.
I liked the spongy feeling, but you could break the walls in to more pieces and put other sponge textures on these pieces. Well, sorry if you can't understand me, because english isn't my first language but, keep up the good work!
2012-01-15 17:18:00

Author:
Unknown User


Hello again,
So I retried your level and I am glad you added more depth to it than there origionally was. Some of the background enviorment objects, like the rainbow, really add to the level. However, I aree with Pesterenan about there still being lots of open space. It does look better with the background rather than open air, but other than a few stickers, you don't seem to have much to give certain parts of te level as much detail as others.
Gameplaywise I'd say it still easy but enjoyable. The only issue I had was with the piston-platform jump you use to reachthe spinning wheels. That went haywire a few times while I played. While it never broke and I was still able to use it, it might be worth looking into making it more stable.
As for the boss, having him stomp around is a good idea, but I think including attacks involving colored lights and gases would go well with the motif of your level. I don't know, I just think it would be cool if the boss guarding the disco would have his own colorful atacks.
Good job on the improvements and the level as a whole. Keep it up.
2012-01-15 18:02:00

Author:
xxMATEOSxx
Posts: 1787


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