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LBPC Crown Contest #3 - Synched Up!

Archive: 427 posts


http://www.lbpcentral.com/images/LBPCC.jpg

Hello again! We?re back for our next creation challenge, with a fun and friendly competition that will allow you to show off your level building skills and win a precious desired prize. This time, we?re out to crown LBP?s best choreographer!


http://www.lbpcentral.com/images/LBPCC-3.jpg

Enter and compete to win an elusive rare prize crown!

"One! Two! A One! Two! Three! Four!!?

Ok superstars, it's time to get your groove on! The levels of craft earth have lost their rhythm and need YOU, the MUSIC MAESTRO, to help them get it back. After all, nothing livens up a dead party like a good soundtrack.
For this month?s contest, we want you to build a level choreographed (synchronized) to music, that is, we?re looking for levels that ?beat? to your chosen music, or "sackronized", so to speak.

If you?re musically inclined, feel free to build a song in the sequencer, or if not, the included music sequencers are fine too. Then, set your level?s livelihood to the rhythm of the music.

How your level reacts to music is entirely up to you!


Here are your building requirements:


Create a level experience of your choice where contraptions, lights, and other special effects are synchronized to the the level's soundtrack and sounds. A little tip here if you're using the music sequencer is to set your music to 60 BPM (beats per minute) or 120 BPM, and match your contraption and sequencer timings to 1.0s or 0.5s intervals (60 BPM = 60 x 1.0sec; 120BPM = 120 x 0.5sec)
Score big with the judging crew by making as much of your level "beat" to the music as possible.
Choreography is important! Liven up your gaming experience with lights and other special effects.
Gameplay is unrestricted - any type of interactive game, whether it be minigame, platformer, or versus game is allowed!
Levels should contain 3-5 minutes of gameplay. Cutscenes are allowed, but we hope you synchronize within these as well!
No limits on the number of songs, it can be a short loop or a long epic, or more songs.
Do not use level links. Only single levels should be submitted.


How to Enter


Build a level before the deadline that fits the contest description and building requirements.
Include the text ?(LBPC3)? in the level?s title. Don?t forget to add things like a nice looking badge, some tags, and a concise level description.
Publish your level before 11:59PM GMT on Wednesday, August 31, 2011.
Post an LBP.me link to your level in this thread, so we?re sure not to miss it!
After the deadline, the judges will put on their best band tee shirts and rock out to your sack-ronized creations, selecting up to ten semi-finalists based on the scoring criteria below. The highest scoring level will be crowned winner!
The Sackinima team will feature HD recordings of the three finalists on their youtube channel for the whole world to see!


Judging Criteria

Levels will be judged according to the following criteria:

Gameplay ? Here, we?re scoring how well your level beats to the music, and things like fun factor, controls, and freedom from glitches and bugs.
Originality ? How innovative is your level? What's unique about how you've choreographed it? Does it stand out from the crowd?
Visuals ? This is all about how good your level looks. Especially for this contest, we're attuned to lighting and special effects. After all, this is supposed to be a rockin' party!
Audio ? Sound effects and heart-pumping music are key to turning your level into a heart pumping, vibrant, and groovy experience! You're music skills will be kept in very good consideration.


Rules and Regulations


This contest is open to all ages and all regions. That means anyone can participate!
All entries must be playable in LittleBigPlanet2
You can only enter one level. Duplicate entries will result in disqualification.
The contest officially begins on August 1st, 2011 at 12:00am GMT. Previously published entries will not be accepted.
You can co-create with up to four people, but only one person should publish the level. Team member contributions should be listed in the level description. If you are publishing as a team, this counts as the only ?one entry? for each team member, so you cannot publish on your own and as part of a team, or enter as part of more than one team. Note that there is only one rare prize crown up for grabs here, and it will be awarded to the PSN ID under which the level is entered.
Levels must be published unlocked and set to ?Standard? or ?Versus? in their gameplay mode.
Levels must be published before the deadline with ?(LBPC3)? in the level?s title. After the deadline, do not republish. Levels republished after the deadline will be disqualified. Exceptions may be made for quick fixes with respect to level titles, description, badges, or major game-breaking fixes, but only with the prior consent of the contest crew. If you need to request an edit, please post in this thread and send me a PM.
Levels must be your own creation. Feel free to take inspiration from the world around you and from other levels, but don't copy someone else?s work outright! That?s just not cool?.


We particularly appreciate that every question regarding the contest is asked HERE in this thread and not via PM.
Remember that your question might be useful for another contender, so remember the friendly spirit of the contest and of the Community.

The Crew
Leather-Monkeys, Moleynator, Mother-Misty, MrTShirt, OCK, OmegaSlayer, Shadowriver, Shropshirelass, TehUberZac, Thegide

Follow us on Twitter @LBPCContestCrew (http://twitter.com/#!/LBPCContestCrew)
2011-08-02 04:49:00

Author:
OmegaSlayer
Posts: 5112


ok um so is it like a level that we actually play or is it a music video2011-08-02 05:34:00

Author:
RAZZORWIRE
Posts: 63


As the rules state it must contain 3-5 minutes of gameplay.
Maybe this video could help you all in brainstorming ideas


http://www.youtube.com/watch?v=wJnhyNid4g0
2011-08-02 06:09:00

Author:
OmegaSlayer
Posts: 5112


Fj! Enter!2011-08-02 06:18:00

Author:
Dortr
Posts: 548


o jesus i'm afraid this type exceeds my abilities hopefully the 4th one will enable me to enter well good luck sack folk2011-08-02 06:20:00

Author:
RAZZORWIRE
Posts: 63


I have a question.

Why? Why did you all have to do this?

I was just saying the other day that the contests aren't really my scene, and you release a contest which I am frothing at the mouth over. Dash it all Contest Crew! My next month is gonna be jam packed with create time now!

I take it that any musical creations on the sequencer would have to preferable be original pieces? IE No cover versions?
2011-08-02 08:28:00

Author:
rialrees
Posts: 1015


Yes cover versions are fine, especially if you can spice them up 2011-08-02 08:31:00

Author:
OmegaSlayer
Posts: 5112


oooo, this looks really cool I think I may actually take a stab at this contest when I get back from my vacation mid august.....I even have a song to use for this (been trying to figure out a good level to use for it) one question tho, can we make any type of level, and can we use sackbots?2011-08-02 08:49:00

Author:
calyst_aayla
Posts: 217


oooo, this looks really cool I think I may actually take a stab at this contest when I get back from my vacation mid august.....I even have a song to use for this (been trying to figure out a good level to use for it) one question tho, can we make any type of level, and can we use sackbots?
Any kind of level, but it must contain some gameplay, so full movie levels are out of question.
No building limitations, every tool and DLC are allowed.
2011-08-02 09:02:00

Author:
OmegaSlayer
Posts: 5112


Oh my mew I have yet to learn how to make music :S
let alone how to make a fun level that reacts coolly with it...
this may be far beyond my skills... to be honest i know it is...

Well I'll think about trying it anyways, i been dieing to make a level like that,
but yet i feel I'm not good enough yet :/ *mew
2011-08-02 09:02:00

Author:
Lord-Dreamerz
Posts: 4261


Oh my mew I have yet to learn how to make music :S
let alone how to make a fun level that reacts coolly with it...
this may be far beyond my skills... to be honest i know it is...

Well I'll think about trying it anyways, i been dieing to make a level like that,
but yet i feel I'm not good enough yet :/ *mew

Trying will help you anyway to learn something new and improve your skills
2011-08-02 09:29:00

Author:
OmegaSlayer
Posts: 5112


I dont usually enter contests, this interests me however And lol Dortr XD2011-08-02 10:15:00

Author:
Festerd_Jester
Posts: 53


Trying will help you anyway to learn something new and improve your skills

You're so right! xD
2011-08-02 10:36:00

Author:
TheGoldenFlash
Posts: 209


this contest feels right up my alley2011-08-02 11:52:00

Author:
Unknown User


I already have a rough sketch of what I am going to do! Thank you for doing something more suited to creators like me! I rather dislike multiplayer 2011-08-02 13:14:00

Author:
poorjack
Posts: 1806


Aha! I knew it was this after I guessed it in Planetarium chat and you stayed quiet .2011-08-02 13:16:00

Author:
Flamento
Posts: 352


Aha! I knew it was this after I guessed it in Planetarium chat and you stayed quiet .

Did you start working on your level early then?
2011-08-02 13:18:00

Author:
poorjack
Posts: 1806


Did you start working on your level early then?

No, I'm music illiterate, sitting this one out. Doesn't matter anyway, if I guessed it, I'm going upon nothing from the judges at all.
2011-08-02 13:24:00

Author:
Flamento
Posts: 352


No, I'm music illiterate, sitting this one out. Doesn't matter anyway, if I guessed it, I'm going upon nothing from the judges at all.

You should try it out! It can't hurt anything, as long as you don't expect to win. I don't expect to win, I am just playing this game, contest, whatever... That the contest crew has made up so I can have FUN with LBP again!
2011-08-02 13:30:00

Author:
poorjack
Posts: 1806


I already have a rough sketch of what I am going to do! Thank you for doing something more suited to creators like me! I rather dislike multiplayer

We will try to please everyone's taste, so try to wait, the time to use your skills will come.


Did you start working on your level early then?

As you can imagine, nothing slipped, no one knew the them before it was posted here except of the crew.
But as you can also imagine, I get bombarded with questions like

Have you played my level yet?
When the winner will be announced?
What's the next contest?
2011-08-02 13:33:00

Author:
OmegaSlayer
Posts: 5112


We will try to please everyone's taste, so try to wait, the time to use your skills will come.



As you can imagine, nothing slipped, no one knew the them before it was posted here except of the crew.
But as you can also imagine, I get bombarded with questions like

Have you played my level yet?
When the winner will be announced?
What's the next contest?


Man, I would be so ticked off if I were you... I'm gonna be ticked off for you... "**** such and such!" "Stop asking, so and so!" "**** you!" That is what I would say after I cracked under pressure. I hate people who can't wait. Have some patients, they are a virtue!
2011-08-02 13:38:00

Author:
poorjack
Posts: 1806


YES! Finally, a contest befitting my talents! Great job, Contest Crew for keeping these coming and making each one unique!2011-08-02 13:44:00

Author:
schm0
Posts: 1239


Might I say that I LOVE these contests. I think this is my new "thing" I like being given a specific challenge to solve, and these contests are making me excited to create again! Yay!2011-08-02 14:02:00

Author:
poorjack
Posts: 1806


I'm just hoping to not see any levels with overpowered seizure lights :s

I have played a few levels synced up to music and about 3/4 of them had OP lights and I couldn't even go through the levels due to the brightness (hint, hint, anyone?)
2011-08-02 14:05:00

Author:
UberOrbPS
Posts: 290


Who said it was ONLY lights you could synch to music?

Let's say, I have plans, and they may involve Bo Diddley.
2011-08-02 14:08:00

Author:
rialrees
Posts: 1015


ALL the level must involve synchronization, that means platforms and everyting that has some kind of dynamics.2011-08-02 14:15:00

Author:
OmegaSlayer
Posts: 5112


Well, my idea has been in the works for some time now, and I guess it is fate that it has just coincided with this contest, but here is what I plan on doing... Something along the lines of a diso-tech shoot em up, where your shots sync up with the music, and the intensity of the music will tell you how good you are doing in the level. Try to pretend like you are out at a club getting all **** wrecked, and gunfire goes off, but you are ok with it, because the DJ keeps cutting like a boss, and so you just return fire? lol.

The reason I post this is not to brag or be all over proud of my design, but to show that this isn't JUST a music game, or some psychedelic platformer contest. If I am right, it is a very wide and expansive subject with one unifying thing-- Music is the soul of this contest. The beat is should be the heart of your level, and the your level should pulse to the beat Right, slayer?
2011-08-02 14:25:00

Author:
poorjack
Posts: 1806


this isn't JUST a music game, or some psychedelic platformer contest. If I am right, it is a very wide and expansive subject with one unifying thing-- Music is the soul of this contest. The beat is should be the heart of your level, and the your level should pulse to the beat Right, slayer?

Yes, and every creator can spice it up as they like
2011-08-02 14:36:00

Author:
OmegaSlayer
Posts: 5112


Good to know we are on the same page.2011-08-02 14:48:00

Author:
poorjack
Posts: 1806


This Topic is interesting... If I mess with the music sequencer and make good music, then I might enter.2011-08-02 14:51:00

Author:
Tileno
Posts: 81


Man, This sounds cool. Can't wait to see what you guys and gals come up with. I might try to come up with something, already have a couple of ideas, it's just the implementation part I have trouble with.2011-08-02 15:29:00

Author:
biorogue
Posts: 8424


Crrrraaaap, the awkward moement where a new round of LBPC crown contest, and I can't get to my PS3 untill 20th Aug x_x

Looks sick, anything you want to create like a film lvl, platformer. The example vid reminds me from a level called 'Lights and Shadows' made by scorpskull.
Wondering if i colud get that done and dusted...starting from 20th..
2011-08-02 16:15:00

Author:
ShiftyDog
Posts: 293


Can't wait to see what you guys gonna make therem ight be hard compatition since i know there some epic composers out there ;]2011-08-02 16:37:00

Author:
Shadowriver
Posts: 3991


So do we have to make our own soundtrack for the level, or can we just force others to make a 10-minute epic for us and craft a level off it? If so, should it be the composer or the creator to be the publisher?

(I'm just trying to figure out who I flock to this time )
2011-08-02 17:09:00

Author:
Unknown User


Oh I have some great ideas for this contest. Ugh idk if I will even have time to attempt to create for this though. I'm so busy as it is.2011-08-02 17:12:00

Author:
ShamgarBlade
Posts: 1010


Awesome contest idea!!! I will love playing the entries. Stereo/Mono has always been one of my favorites.

But I will feel bad for those who get seizures.
2011-08-02 17:20:00

Author:
anoken
Posts: 1654


If I wasn't part of the crew, I would enter this contest. And I don't enter contests, but this one = <3

Really looking forward to seeing what people create!
2011-08-02 17:33:00

Author:
Leather-Monkey
Posts: 2266


Great theme again, looking forward to checking these out - can we have some funny ones please!2011-08-02 17:44:00

Author:
julesyjules
Posts: 1156


All of the current contests have been rather unfortunate for me. As IO dont create Multiplayer levels that are good and Music is the same. I also dont make whatever the first contest was well. Ah well mabye next contest. Godd luck to all the participants.2011-08-02 18:17:00

Author:
craigmond
Posts: 2426


Would I get deducted points if I use someone else's custom music?(because I'm not very good at making music). And when you say "Levels must be your own creation." Does that mean I can't recreate a fun music game I like?2011-08-02 18:28:00

Author:
Tileno
Posts: 81


ow! i want to have the elusive rare prize crown!2011-08-02 18:59:00

Author:
CoolEnergy
Posts: 23


You can make covers, and spice them up with your own musical taste eventually.
You can have people helping you with music, but we have only one crown, so the guys that helps must know it, and be fine to not win a crown with his stuff, since music this time is 50% of the level.
Remember that a good friendship is more precious than a Crown
2011-08-02 19:05:00

Author:
OmegaSlayer
Posts: 5112


Definitely count me in on this one. I have some ideas that will really blow your minds. This is just my type of contest.2011-08-02 19:08:00

Author:
DoodVogeltje
Posts: 81


I like this one, and have an idea. Hard part for me will be making the music. But I'll try!2011-08-02 19:39:00

Author:
RibShark
Posts: 83


Excuse me, what are the rules for heavy metal? 2011-08-02 19:41:00

Author:
LBP2_Tutorialist
Posts: 225


Behave.

'Believe that everything you can dream, you can make real'

@Rtoodee2 Hopefully you are in. I love Competitions where is great contenders
2011-08-02 19:49:00

Author:
Dioxi
Posts: 61


well im not so sure about this one because i SUCK making music, im good with visuals and everything else but music is not my type, I need to think about it.2011-08-02 19:52:00

Author:
Arnald23
Posts: 1843


Creating music is off-limits of my creation capacities... But I will give it a shot!2011-08-02 20:03:00

Author:
ALEXhatena
Posts: 1110


Excuse me, what are the rules for heavy metal?

Being awesome!
2011-08-02 20:04:00

Author:
OmegaSlayer
Posts: 5112


This might be a strange question, but why can't contest crews participate? Just curious. :32011-08-02 20:09:00

Author:
TheGoldenFlash
Posts: 209


This doesn't sound THAT hard everyone, its just you really need to think out of the box for a clever level idea for this one, since the first thing that comes to mind is always Rock Band/Guitar Hero. And I'll bet you could even come up with something for this using the in-game music. A good example i can think of for this is Jaeyden's old Tye Dye 2 level from LBP1

Though I have to say this again a couple project ideas of mine i have been working on fit this theme, that old patapon engine i postponed and a minigame idea i have for my sackboy party.

Do me a favor Contest Crew and GET OUT OF MY HEAD!!
2011-08-02 20:20:00

Author:
JKthree
Posts: 1125


Epical Awesomcal!2011-08-02 20:24:00

Author:
Roneranger
Posts: 415


I don't know why but i just can't create any good music, i'm a level designer, i'm good with story etc...But music :/2011-08-02 20:30:00

Author:
Sport_dude
Posts: 622


...This seems so cool exept for one thing... I'm TERRIBLE at making music, and I don't want to use alreay made music . I have the logic, but not the beat! I wish I had a musician as a friend.2011-08-02 20:39:00

Author:
cheese7710
Posts: 36


To answer TheGoldenFlash before the genius and very intelligent (what ? okay, i won't try to influence votes anymore...) judges answer, they can't participate because they are the judges!

And it seems lots of people want to take part in it ever if they... are bad at music. So I might have a chance since I'm not that bad at sequencing.
You will vote for me, you will vote for me!
2011-08-02 21:16:00

Author:
Unknown User


I might have to try to make an entry for this one.

I'm what you would call a band geek.

This would be fun to make for me.

*waits to see how many Guitar Hero and Rock Band remakes get entered*
2011-08-02 21:38:00

Author:
ConverseFox
Posts: 2333


Uhmm...just to clear things, this isn't a minilevel about guitar hero 2011-08-02 21:58:00

Author:
OmegaSlayer
Posts: 5112


Ah, bummer, I would have loved to enter this, but I'm away on business next week, and I just don't see being able to meet the deadline with a whole week of not being able to create.

Guess I'll have to wait for another contest that fits me to come along.

Good luck, I think this one will make for some super fun levels!
2011-08-02 21:58:00

Author:
CYMBOL
Posts: 1230


I'm not that good at making music and stuff like that, but I will try to.2011-08-02 22:15:00

Author:
thieso31
Posts: 31


When the levels that are entered in the contest are being judged, will one judge play a level alone or more than one judge all play a level at the same time? I'm asking because online lag can make a level go out of synch with the music. The level would not be seen the way the creator wanted it to be seen.2011-08-02 23:11:00

Author:
Monster
Posts: 180


My hat's in the ring as long as a certain logic principle is true. If it's not, well, I'm not looking forward to all the wiring I'll have to do. D:

Cool contest either way. There's quite the skill barrier though, don't you think? :B
2011-08-03 00:02:00

Author:
SLS10
Posts: 1129


I wondering that how come you need a sequencer if you can put bits of eletronics into the music sequencer? I may get this wrong because I havn't experimented with it...

Making music is a thing that not good at, ima make a music anyway because I should go in this contest, I gonna practice without giving up and if I get the music done, that my 1st music I ever made

Is it normal that a creator take a break, then forget about it, is it easy to abandon/delete the project? Cuz that happens to me all the time
2011-08-03 00:13:00

Author:
ShiftyDog
Posts: 293


I wondering that how come you need a sequencer if you can put bits of eletronics into the music sequencer? I may get this wrong because I havn't experimented with it...

You cant synch up very accurately by placing batteries directly on the music sequencer. One block is one bar, and you can only shift the battery by a half block, so in essence you can only synch music which has two beats per bar. If you're after a basic synch for some sections, then yes you could use this technique, but for the wowomgbbqthx effect, you need that little bit of extra detail


Is it normal that a creator take a break, then forget about it, is it easy to abandon/delete the project? Cuz that happens to me all the time

yup. welcome to the club
2011-08-03 01:41:00

Author:
rialrees
Posts: 1015


Wait quick question may we use someones else's music ( I noticed alot of people are not very good with the sequncer,like me ) and if not I take it we can use are team members music?2011-08-03 02:46:00

Author:
vezonfan01
Posts: 293


Wait quick question may we use someones else's music ( I noticed alot of people are not very good with the sequncer,like me ) and if not I take it we can use are team members music? As much as I know, yes we can use other peoples music, but be sure to tell them and give the
m credit.
2011-08-03 03:33:00

Author:
Tileno
Posts: 81


YES! Finally I have a use for all my music! 2011-08-03 04:16:00

Author:
iBubek
Posts: 682


I'm sooo going to enter this contest! The themes never cease to amaze me!2011-08-03 05:02:00

Author:
Night Angel
Posts: 1214


I miht actually take a shot at this one....the theme is mind blowing and will make for some extremely unique levels I'm sure! It will be good to see how people tackle the theme differently, since there are so many ways you can approach this . Hopefully there won't be a million guitar hero levels, and a bunch of happy emo sacks waving their hands around wildly2011-08-03 07:47:00

Author:
lbp2goty
Posts: 104


Even though I'm not going to be entering this one, I'm really looking forward to seeing these entries. I recently found that I quite enjoy music 'levels' (not videos), and this is exactly that.

Excellent contest idea .
2011-08-03 08:05:00

Author:
SSTAGG1
Posts: 1136


Pirates im thinking pirates. If I finish this it will be my first music peace. I also got a gameplay design for it aswell...2011-08-03 09:34:00

Author:
waaghgork
Posts: 160


****!!! was going to join in but i am terrible at music levels! cant wait for the next one...2011-08-03 09:42:00

Author:
Gamerater15
Posts: 80


Pirates im thinking pirates. If I finish this it will be my first music peace. I also got a gameplay design for it aswell...

Yeah make a music about One Piece.
2011-08-03 10:03:00

Author:
TheGoldenFlash
Posts: 209


Do i need to make my own music? Kinda missunderstood the post.2011-08-03 10:45:00

Author:
Unknown User


Do i need to make my own music? Kinda missunderstood the post.

You can make your own, you can find a music and give credits, you can even move the level according to a loop of sound effects if you're skilled enough.
2011-08-03 10:56:00

Author:
OmegaSlayer
Posts: 5112


I have an unpublished survival level with a good story and my own music, I could make the music react to the environment easily! ^__^2011-08-03 11:28:00

Author:
Jovuto
Posts: 2345


Again, please don't ask via pm...question may be interesting for everyone, and you can allow all the crew to reply and not a single member, thanks.
Question via pm will receive a reply here anyway.


Hi there I have a question about the contest.. or a few questions. In regards to the level "beating" to your music and things happening does it have to beat at every single beat or can it be every second beat and can I create consecutive effects the beat to the music such as ***** one at a time to the beat over over and over again? And lastly the "beating" can be anything right? I can have platforms appear and dissapear to the beat for example yeah? Thanks.

I suggest you all to synch the beat with the drums, so keeping in mind what the drums pattern.
But yeah, a beat can also trigger a cascade effect, that you could be able to sequence back with music, it's up to you.
The "beat" can be a note, a drum hit or a noise.
2011-08-03 12:24:00

Author:
OmegaSlayer
Posts: 5112


I want to see someone do a PaRappa the Rapper level. Dont let this questionable franchise die people!!! I GOTTA BELIEVE!!!!2011-08-03 13:00:00

Author:
poorjack
Posts: 1806


I suggest you all to synch the beat with the drums, so keeping in mind what the drums pattern.
But yeah, a beat can also trigger a cascade effect, that you could be able to sequence back with music, it's up to you.
The "beat" can be a note, a drum hit or a noise.

If I may offer a friendly suggestion as well?

Synching to your drum rhythms is a tried-and-true way to create noticeable effects in a synced level such as this, but you may also want to think about segments of the music where there is a musical "peak" or "valley" and edit the lighting accordingly during these moments.

Wait, why am I giving away advice!!? This is a competition! Doh!
2011-08-03 14:07:00

Author:
schm0
Posts: 1239


If I may offer a friendly suggestion as well?

Synching to your drum rhythms is a tried-and-true way to create noticeable effects in a synced level such as this, but you may also want to think about segments of the music where there is a musical "peak" or "valley" and edit the lighting accordingly during these moments.

Wait, why am I giving away advice!!? This is a competition! Doh!

Because this is an LBP competition, and the spirit must be friendly
2011-08-03 14:32:00

Author:
OmegaSlayer
Posts: 5112


I will give away as much advice as possible! I just want to see some awesome levels. I could care less about the crown itself.2011-08-03 14:35:00

Author:
poorjack
Posts: 1806


|Great, got to wait another month to enter on of your competitions. Seeing as a death person probably has more rhythm than me.....Wish i'd entered the first one now...2011-08-03 15:10:00

Author:
Bang126
Posts: 157


I want to see someone do a PaRappa the Rapper level. Dont let this questionable franchise die people!!! I GOTTA BELIEVE!!!!
Do you know why we stopped the car?
2011-08-03 15:18:00

Author:
Tileno
Posts: 81


120bpm is the thing you need the seq. to set to 0.5, but if you say set to 140bpm, you have to set the seq. to 0.3? and if you set to be 150bpm, is it 0.1?2011-08-03 15:23:00

Author:
ShiftyDog
Posts: 293


Do you know why we stopped the car?

Guess what

I forgot to close the door
2011-08-03 15:27:00

Author:
poorjack
Posts: 1806


120bpm is the thing you need the seq. to set to 0.5, but if you say set to 140bpm, you have to set the seq. to 0.3? and if you set to be 150bpm, is it 0.1?

you can use any bpm you could use sequence of faster sequencers to sync
2011-08-03 15:41:00

Author:
Shadowriver
Posts: 3991


Hmm.. this might be a good thing for me to enter. I'm pretty good at the music sequencer. Time to recreate another RA song and crush the competition muahhahaha2011-08-03 15:53:00

Author:
Nick930930
Posts: 878


Guess what

I forgot to close the door You forgot to close the door.
2011-08-03 16:50:00

Author:
Tileno
Posts: 81


What I don't understand is why people post that they can't enter the competition because they can't make music, or sequence well etc. Instead of complaining here, why don't you at least try to enter this competition, or practise. If you stick with that attitude, you won't be able to do anything.


YES! Finally I have a use for all my music!

I have go to check this out!
2011-08-03 17:15:00

Author:
Roneranger
Posts: 415


Hmmm interesting competition, I think I'll try my luck with this one.
Good luck to everyone, and remember to have fun with this.
2011-08-03 18:07:00

Author:
fireblitz95
Posts: 2018


I want to join this contest but i don't know how to sync the music up wih the level,If any one here duess know how could you pleas tell me how i all ready have a level in the works2011-08-03 20:55:00

Author:
Lbphart3
Posts: 813


This seems pretty interesting, I think I might just be able to enter this one.2011-08-03 20:58:00

Author:
SolidNInja2020
Posts: 39


just thinking about how much time my level Musical Lights took time (half spent on animation system, half spent on placing movie cams and mag keys on a sequencer AND music on it...) this is going to be hard (plus the times aren't precise so I guess we'll have to make some sequencers on music sequencers. Ouch.2011-08-03 21:53:00

Author:
Unknown User


In the OP it says
•Do not use level links. Only single levels should be submitted

I was wondering why? I can see it interupting the flow of the music, but there are ways to make it work. I was hoping to do an intro film and do the rest of the level as a sublevel. This would make it easier for me to make it longer and put more detail into it. Without links it really limits what you can put in, but it is workable
2011-08-03 21:56:00

Author:
BobtheYoungFish
Posts: 56


For those whop say that they can't enter because they can't create music, there people who make music but sux on making levels.... try to ask them to team up, specially those who havea crown so there wont be issue who gets one you won 2011-08-03 22:25:00

Author:
Shadowriver
Posts: 3991


Whew, good thing I took those piano lessons. 2011-08-03 22:30:00

Author:
fireblitz95
Posts: 2018


Well this contest looks really fun but if i wasnt musicly dead I would enter it.... CURSE YOU MY NON MUCISLY TALENTED BRAIN!!!!! 2011-08-03 22:43:00

Author:
WESFUN
Posts: 1336


sounds like my kind of deal, maybe ill try my hand at getting a crown2011-08-04 01:02:00

Author:
Unknown User


Great idea for a contest! I can't wait to see what people will do with it! I might enter, since my synching skills are pretty good. Now my music sequencing skills, that's another story . Well, I'll see what I can do. Pretty soon, I should get an awesome idea and start creating!2011-08-04 01:14:00

Author:
Joey9898
Posts: 131


Whoa... 7 pages already? xD
I look away for just a min and all you guys xP

I made a music kinda my first one yesterday... I dono if it's good or not?
wish I could show you guys to get your opinions... :/
*mew
2011-08-04 01:34:00

Author:
Lord-Dreamerz
Posts: 4261


O cool another one already? Wow im gonna enter of coure but im not the musicllyist person but ill be glad to try 2011-08-04 02:25:00

Author:
Unknown User


Well, I weren't inspired about making a music, so I decided to take back a music I already made. It is soooo freakin long to do!!! I'm just placing logic sequencers on the music sequencer and placing tags on the logic sequencer and I am tired. So this is my list of tips:

=====>>>>> Use sequenced music or sfx music made with a logic sequencer
(remember to set all sounds to not positionnal)
The good thing of music sequencer: good instruments and songs, easier to make or find online, stable beat
Bad things : you need to place logic sequencers on your music sequencer and past tags following the rythm. plus if music lags, the current sequencer might be off beat.
Good of sfx music : you can place tags under each sound, waaay faster. And no trouble with sync between logic and music.
Bad things : less instruments, hard to master, tends to lose rythm when game is slow.

========>>> Make your music 120 bpm, and when you have a hard part to place tags, just set it to 30 bpm and multiply logic sequencer speed accordingly.
2011-08-04 02:27:00

Author:
Unknown User


Funny how, for a second time that the crown contest theme matches loosely a level or two I got on my moon Hopefully I will be able to finish something for this, if I get the time 2011-08-04 02:29:00

Author:
moonwire
Posts: 1627


Twas actually thinking about making a level like this a few days ago. Har har!2011-08-04 03:41:00

Author:
Captain
Posts: 92


Ya know guys..........Didn't I make a community contest like this but postponed it?..2011-08-04 05:58:00

Author:
Unknown User


120bpm is the thing you need the seq. to set to 0.5, but if you say set to 140bpm, you have to set the seq. to 0.3? and if you set to be 150bpm, is it 0.1?
60 bpm=1 beat per second, 140 bpm is 1 beat per 0,42 secs...150 bpm is 1 beat per 0,4 secs
Quite hard to sequence, but doing it is SKILLXZ0RZs


In the OP it says

I was wondering why? I can see it interupting the flow of the music, but there are ways to make it work. I was hoping to do an intro film and do the rest of the level as a sublevel. This would make it easier for me to make it longer and put more detail into it. Without links it really limits what you can put in, but it is workable

It's called synthesis abylity, the skills of a creator are also about how he can manage to use the thermo and be flexible.
LBP2 spoiled a lot of people, making stuff too easy, and this is a challenge, so we will always put obstacles here and there.
2011-08-04 07:16:00

Author:
OmegaSlayer
Posts: 5112


Yeah LBP1 was all up to you, so you needed stronger imagination for it. But in LBP2 bunch of zombie survivals made by total beginners and even get popular.
I like LBP1 better. a Good level isn't meant to be easy. But MM made LBP2 easier, because some people who cry about how hard is placing few materials, traps and obstacles, so they could make a level. I liked the first bomb survival. But then there came so many, that i totally hate it. Because they are so easy to make.
2011-08-04 10:19:00

Author:
TheGoldenFlash
Posts: 209


I'm still genuinely interested about a question asked a little way back, I'm fairly sure it hasn't been answered. Maybe yuo missed it...

Are judges going to be testing these levels in single player mode? Because it would certainly help to reduce lag issues etc which would possibly mess up the level synch.

It's something I'm now especially interested in as my music is becoming a bit more.... well let's just say not only the synch of the gameplay will be reliant on the music being lag free
2011-08-04 10:21:00

Author:
rialrees
Posts: 1015


I'm still genuinely interested about a question asked a little way back, I'm fairly sure it hasn't been answered. Maybe yuo missed it...

Are judges going to be testing these levels in single player mode? Because it would certainly help to reduce lag issues etc which would possibly mess up the level synch.

It's something I'm now especially interested in as my music is becoming a bit more.... well let's just say not only the synch of the gameplay will be reliant on the music being lag free

Oh sorry rial, maybe I thought it was a given.
Except for the multiplayer contest we will always go through levels in single player.
It's the only way to play a level with the deserved attention and pace.
2011-08-04 10:31:00

Author:
OmegaSlayer
Posts: 5112


OK, I have a question. If we use music that other people have made and offered a s a prize in their levels, do we get points deducted for less originality. I'm just not too great at music :/2011-08-04 11:09:00

Author:
lbp2goty
Posts: 104


Funny how, for a second time that the crown contest theme matches loosely a level or two I got on my moon Hopefully I will be able to finish something for this, if I get the time

I find that if you have enough half-finished projects on your moon, one of them is bound to match the current contest.

I have a matching level on my beta moon. Too bad the Move pack isn't out yet. Oh well, I probably would fail to meet the deadline anyway...
2011-08-04 11:13:00

Author:
Rogar
Posts: 2284


OK, I have a question. If we use music that other people have made and offered a s a prize in their levels, do we get points deducted for less originality. I'm just not too great at music :/

I suggest to not use music offered as prizes, because there could always be some problems with the author.
So you should ask him the permission to use his stuff for a Crown Competition first.
Anyway, more or less everyone has a frined that has musical skills, so you can always ask help to realize what you have in mind.
2011-08-04 11:16:00

Author:
OmegaSlayer
Posts: 5112


Anyway, more or less everyone has a frined that has musical skills, so you can always ask help to realize what you have in mind.
If only some of my friends liked or had LBP and don't play COD..... Guess I'll just have to put something together and learn the basics of the sequencer.
2011-08-04 11:39:00

Author:
lbp2goty
Posts: 104


If only some of my friends liked or had LBP and don't play COD..... Guess I'll just have to put something together and learn the basics of the sequencer.

That would be awesome!
2011-08-04 11:59:00

Author:
OmegaSlayer
Posts: 5112


Wow i'm impressed that the contests forces people to learn. xD2011-08-04 12:12:00

Author:
TheGoldenFlash
Posts: 209


Oh darn, i suck at music, i hope the next is something i specialize in, like handling logic. CURSE YOU LBPC XD2011-08-04 12:45:00

Author:
Unknown User


I will force you to learn Kung Fu, Flash... That, or die!

...

Anywhom, I have a tip for all you guise-- Make a drum beat. Make it GOOD. Look at some popular pop, techno, dub step etc artists, and use a drum beat from them. Then design your level around that beat. When you are done with the gameplay, make a few different music tracks that changes as you go through the level and sync up with the drum beat. Then it doesn't get as repetitive. Instant awesome!
2011-08-04 12:49:00

Author:
poorjack
Posts: 1806


1 question, does the entire level have to move on the beat? because my first part doesnt. It's introducing the level 2011-08-04 13:09:00

Author:
CoolEnergy
Posts: 23


1 question, does the entire level have to move on the beat? because my first part doesnt. It's introducing the level
the most the level is synched the better will be considered
2011-08-04 13:12:00

Author:
OmegaSlayer
Posts: 5112


Good thing oLMCo is willing to help me, errr I mean no problem...2011-08-04 13:14:00

Author:
fireblitz95
Posts: 2018


I will force you to learn Kung Fu, Flash... That, or die!

Omg Guess i should've stayed silent. :S
2011-08-04 13:16:00

Author:
TheGoldenFlash
Posts: 209


this has probably been asked before wayyyyyy back but--- single levels with no level links, yes? but, what if the level link is a sub level? i have a very hard time to put everything i want in just one level.. with the thermo..2011-08-04 13:22:00

Author:
>er.
Posts: 785


this has probably been asked before wayyyyyy back but--- single levels with no level links, yes? but, what if the level link is a sub level? i have a very hard time to put everything i want in just one level.. with the thermo..

it said it in the rules page 1.
Only one level. and no sub levels.
2011-08-04 13:28:00

Author:
Lord-Dreamerz
Posts: 4261


It is an obstacle you will have to conquer if you REALLY want that crown, bro2011-08-04 13:43:00

Author:
poorjack
Posts: 1806


Am I understanding correctly that this competition is not about rhythm games? (like guitar hero, parappa etc)2011-08-04 14:03:00

Author:
Festerd_Jester
Posts: 53


Well, the way I saw it, it was a spectrum of genres starting with Guitar Hero, ending with P.N. 03... Anything in-between those two titles should do.2011-08-04 14:05:00

Author:
poorjack
Posts: 1806


this has probably been asked before wayyyyyy back but--- single levels with no level links, yes? but, what if the level link is a sub level? i have a very hard time to put everything i want in just one level.. with the thermo..

Have you ever thought that quality has priority over quantity?
Example...why even if there are are 100 different hats in LBP, people want the Crown so much?
Pick your best ideas to put in the level and scrap the rest



Am I understanding correctly that this competition is not about rhythm games? (like guitar hero, parappa etc)

It's a competition about synching the world of your level with the music.
Now I don't see how this could fit in a rhythm game, but if you have cool ideas to do it, go on, it may be a key to win.

Simple diagram.
What we want is
Music > World Reaction > Gameplay
What a rhythm game is
Music > Gameplay > World Reaction
2011-08-04 14:19:00

Author:
OmegaSlayer
Posts: 5112


I've literally just got back from the airpot, this really put a smile on my face! So glad you guys chose this idea, it makes me feel like i've actually done some work in our little crew for once!

Cannot wait to see what people make....if only I wasn't allowed to enter....
2011-08-04 18:16:00

Author:
Mr_T-Shirt
Posts: 1477


Crap This excludes me from this contest2011-08-04 19:38:00

Author:
Sonik42
Posts: 76


Hey count me in, just to ask, do we have to make the music or can we get someone to make it for the level?2011-08-04 20:57:00

Author:
Microhamster
Posts: 76


Hey count me in, just to ask, do we have to make the music or can we get someone to make it for the level?

LoL, you couldn't possibly mean SAKKYR.
2011-08-04 21:17:00

Author:
fireblitz95
Posts: 2018


Can you win more than one crown, and have like, a double crown?
:0
2011-08-05 00:41:00

Author:
Rather Tasty
Posts: 57


Can you win more than one crown, and have like, a double crown?
:0

No, but you can enter for fun, if a crown owner wins then the prize is given to the runner up.
2011-08-05 00:44:00

Author:
fireblitz95
Posts: 2018


Just wondering, I don't have a crown or anything,
your on the contest committee?
2011-08-05 01:20:00

Author:
Rather Tasty
Posts: 57


Just wondering, I don't have a crown or anything,
your on the contest committee?

No, but I know the rules exceptionally well. LoL
2011-08-05 01:22:00

Author:
fireblitz95
Posts: 2018


I have been at the cabin for a few days and have had lots of time to think. I already have a name (The Toy Shoppe) and a bunch of obstacles/areas drawn out! Prepare for a cool entry

I made a cool riff on Garage Band. Here's hoping I can get it transcribed and synced to my obstacles
2011-08-05 03:18:00

Author:
UberOrbPS
Posts: 290


Good luck to everyone who trys!
I would but..... I'm terrible at this sort of thing.
2011-08-05 03:30:00

Author:
Maxi
Posts: 1176


So like, you guys know about music sequencer lag right? and you know that if you play these levels with more than one person you're going to get music sequencer lag which is going to make all the lights be off beat which would essentially ruin our levels. you know that, riiiiiiight?2011-08-05 05:33:00

Author:
Unknown User


*sigh* so many ideas maby ill mash it all in one.....2011-08-05 07:17:00

Author:
Unknown User


So like, you guys know about music sequencer lag right? and you know that if you play these levels with more than one person you're going to get music sequencer lag which is going to make all the lights be off beat which would essentially ruin our levels. you know that, riiiiiiight?

So you know it that rial has already asked this like on page 3 right?
And that we will always judge the levels in single player right? Except for the multiplayer contest riiiiiiiiiiight? And that I mentioned it right?
2011-08-05 07:57:00

Author:
OmegaSlayer
Posts: 5112


Slayer, Are you getting any sleep??? No matter what time I check this forum, it seems like you have just posted pretty recently 2011-08-05 09:02:00

Author:
UberOrbPS
Posts: 290


Slayer, Are you getting any sleep??? No matter what time I check this forum, it seems like you have just posted pretty recently

3 hours a day, if I'm lucky to sleep when I lay down
2011-08-05 09:39:00

Author:
OmegaSlayer
Posts: 5112


Get well rested before judging anything dude. Lol2011-08-05 09:51:00

Author:
poorjack
Posts: 1806


hey just quick question are we allowed to use community music i've made my own music already that i could use if we cant just i happen to know bladex61 owner of a crown who is very good with music well sorta know him ok he's friends with my friend2011-08-05 12:50:00

Author:
sonicfan-1
Posts: 41


hey just quick question are we allowed to use community music i've made my own music already that i could use if we cant just i happen to know bladex61 owner of a crown who is very good with music well sorta know him ok he's friends with my friend

Ok, drink a glass of water, take a deep breath, relax and let me understand nicely and quietly
2011-08-05 13:56:00

Author:
OmegaSlayer
Posts: 5112


Comunit? buona fortuna!

Hahah couldn't resist!
I'll be off for a week, so good luck to everyone, and i'm expecting some amazing levels in my return!
2011-08-05 16:43:00

Author:
TheGoldenFlash
Posts: 209


Are music sequencer gallery's eligible?2011-08-05 17:10:00

Author:
Unknown User


I guess I'll try to make something for this, but I'm not very good at making platformers or music...

This will be a learning experience for me.
2011-08-05 19:18:00

Author:
Unknown User


looks like i will be waiting for next months contest cause im not good with music2011-08-05 20:16:00

Author:
Unknown User


Are music sequencer gallery's eligible?

No, they are not.
It's not only about music.
It's about whole sequencing skills
2011-08-05 20:37:00

Author:
OmegaSlayer
Posts: 5112


Can't people read ? Must be a GAME. Must involve PLAYING a game. Must not be just a guitar hero clone. The music interacts with the environment making a gameplay. In GH, the music makes the gameplay and interacts with the world (light fx) but there is no link in GH between music-world interaction and music-player interaction.

A level where platforms move according to music, per example. Music interacts with world which interacts with player. That works.
A level where the player can play music ? Music interacts with player, not with the world.

Got it ? You can use someone else's music, but ask them before (tell them it is for this contest) and it is better if it is your own music.
2011-08-05 20:41:00

Author:
Unknown User


aww, i'll wait till next contest. i hope the next is SOMETHING I AM ACTUALLY GOOD ATT!!!!!! CURSE U LBPC!!!!!!! DX2011-08-06 01:20:00

Author:
Unknown User


music to 60 BPM (beats per minute) or 120 BPM, and match your contraption and sequencer timings to 1.0s or 0.5s intervals (60 BPM = 60 x 1.0sec; 120BPM = 120 x 0.5sec)[/B]

Now... I'm little confused at this bit... is this just advice?
and I'm not really sure what any of it means? :S
*mew
2011-08-06 03:37:00

Author:
Lord-Dreamerz
Posts: 4261


Now... I'm little confused at this bit... is this just advice?
and I'm not really sure what any of it means? :S
*mew

if there are 60 beats in a minute, or 120 beats in a minute, setting a sequencer to 0.5 or 1.0 will sync with the music, making the music line up with whatever you want... trying it out is the best way to see how it works
2011-08-06 04:25:00

Author:
UberOrbPS
Posts: 290


if there are 60 beats in a minute, or 120 beats in a minute, setting a sequencer to 0.5 or 1.0 will sync with the music, making the music line up with whatever you want... trying it out is the best way to see how it works
Helps you line everything up nice and easy once you get the hang of it
2011-08-06 05:39:00

Author:
poorjack
Posts: 1806


entered you could find my level under the name fading_Monkey enjoy and remember dream forever 2011-08-06 05:39:00

Author:
Unknown User


Well, my first time using the music sequencer seriously and I have to say that this contest has really improved me as an LBP musician! Thanks alot for the inspiration!2011-08-06 06:11:00

Author:
lbp2goty
Posts: 104


music to 60 BPM (beats per minute) or 120 BPM, and match your contraption and sequencer timings to 1.0s or 0.5s intervals (60 BPM = 60 x 1.0sec; 120BPM = 120 x 0.5sec)
Oh my god thanks Omega you completely saved me there....Thought I was going to have to use mag keys and sync everything like that!

Fading_Monkey, your level is queued! Looking forward to playing it. It sounds fantastic from the glowing reviews that I've read!
2011-08-06 06:14:00

Author:
lbp2goty
Posts: 104


Ok, a few days later, oh what the heck, I'll join, I got a rocking idea.2011-08-06 11:04:00

Author:
Chaos_Martin
Posts: 298


if there are 60 beats in a minute, or 120 beats in a minute, setting a sequencer to 0.5 or 1.0 will sync with the music, making the music line up with whatever you want... trying it out is the best way to see how it works

And how am I suppose to know how many beats there are in a minute in a song i've yet to make?...
I don't understand what you talking about???
what sequencer? the music sequencer? and beats? isn't everything in music a beat? (o.O)
or are you talking about when the target sound you set that happens when you want things to happen?

Anyways I'm just gonna hook Tags on the music sequencer on the bits of the music i want stuff to happen.
And do i really need the target logic beats to go off so repetitively? does it mess up
the flow of the level to do it whenever in the music? I would think it depends on the music.

Edit: I'm not good with words when it comes to things like this.
so I'll show a pic and wait to see if you guys say it's OK or not.
http://www.freewebs.com/chaoswinds/Sozo/A%20Photo_72.jpg
BTW, I'm most likely not gonna use this music i made here yesterday you see in the pic.
it was just to test the idea out for myself.
*mew
2011-08-06 12:57:00

Author:
Lord-Dreamerz
Posts: 4261


He's trying to say that if you have a music sequencer set to 60 beats per minute, and a logic sequencer set to 1.0 speed (the duration of one beat), they should run synchronised. You can do this with a few other speeds, too:
75 bpm = 0.8 speed
100 bpm = 0.6 speed
120 bpm = 0.5 speed
150 bpm = 0.4 speed
But if you try to divide 60 seconds by a beat length of 0.9 you get 66.666 bpm, which has a fraction you can't deal with. Then you'd see the music sequencer and logic sequencer run out of sync.
2011-08-06 14:04:00

Author:
Rogar
Posts: 2284


He's trying to say that if you have a music sequencer set to 60 beats per minute, and a logic sequencer set to 1.0 speed (the duration of one beat), they should run synchronised. You can do this with a few other speeds, too:
75 bpm = 0.8 speed
100 bpm = 0.6 speed
120 bpm = 0.5 speed
150 bpm = 0.4 speed
But if you try to divide 60 seconds by a beat length of 0.9 you get 66.666 bpm, which has a fraction you can't deal with. Then you'd see the music sequencer and logic sequencer run out of sync.

ummm... err... oh your saying the logic sequencer and the music sequencer don't run at the same speed?...
well I'm not sure about that kind of stuff as i've never tried to Synch stuff in this way before...
so it all sounds like nonsense to me. anyways I'm not gonna worry about using logic sequencer...
as you see most things will react to the tags i put in the music
but I'll make sure to Synch any logic sequencer i may use for whatever reason to the beats right
by feeling it out and watching it all work...

all them cold soulless numbers you shown me means nothing to me right now...
*mew
2011-08-06 14:22:00

Author:
Lord-Dreamerz
Posts: 4261


I just want it on the record: I am entering this contest and I do not grant permission to anyone else to use or remix any of my music in their entries for this competition.

Good luck everyone, looking forward to see what turns out.
2011-08-06 14:57:00

Author:
Foofles
Posts: 2278


Foof decision has my official record.
Any level that would feature any kind or piece of any Foofles' song will be disqualified.

Obviously if any other music composer wants to ask their songs to not be used, he can ask in this thread.
2011-08-06 15:02:00

Author:
OmegaSlayer
Posts: 5112


QQ! (Quick Qustion) would the judges look and favour a level that has its own orignal music? Or one from the LBP2 music?2011-08-06 15:11:00

Author:
Chaos_Martin
Posts: 298


QQ! (Quick Qustion) would the judges look and favour a level that has its own orignal music? Or one from the LBP2 music?

The major point of the contest is synching stuff, that's why we picked that title.
It would be unfair to judge on music since it's a pretty subjective thing, so we will take in consideration the efforts of creating original music, but as I mentioned you could also build something just out of noises, the important thing is the synching.
2011-08-06 16:08:00

Author:
OmegaSlayer
Posts: 5112


Fading_monkey and me (xSLEVENx) want in

http://lbp.me/v/4rcyjy

err.. Monkey beat me to it. He posted on page 11 I think
2011-08-06 17:15:00

Author:
xSLEVENx
Posts: 12


Excelent 2011-08-06 19:07:00

Author:
Chaos_Martin
Posts: 298


I don't think I should bother with this contest, music is not my thing. Oh well, I'll just wait for the next one. Hope it's something that I can use my logic knowledge on! 2011-08-06 20:57:00

Author:
MegaNarwhal
Posts: 60


Argh! Having a major tantrum with LBP tonight. First section looked good to go, until I put game cameras in and the whole lot started lagging lol! I think anyone considering building a level which is made of more than just holo/neon or VERY simplistic detailing is going to have issues. I forgot how quickly lag becomes an issue with complex synching.

/me bashes her head against ps3 remote.
2011-08-06 22:48:00

Author:
rialrees
Posts: 1015


Argh! Having a major tantrum with LBP tonight. First section looked good to go, until I put game cameras in and the whole lot started lagging lol! I think anyone considering building a level which is made of more than just holo/neon or VERY simplistic detailing is going to have issues. I forgot how quickly lag becomes an issue with complex synching.

/me bashes her head against ps3 remote.

Ugh lucky... I'm still working on getting my music sequencer alone to stop lagging the level
2011-08-06 23:19:00

Author:
fireblitz95
Posts: 2018


lol well ive decided to keep my music simple, but hopefully it will be effective

problem sorted now thank lord. I chose to forget that I was using water material... as soon as it came on camera lag went nuts. However, If it wasnt a synch level, you wouldnt notice!

Hope everyone else is making good headway on their own projects too - cant wait to see what goodies you all have in store
2011-08-07 00:01:00

Author:
rialrees
Posts: 1015


I would really like to see some game play involved 2011-08-07 04:28:00

Author:
Shadowriver
Posts: 3991


I'm trying to get my new levels up (I'll be so happy if mines are eligable for this CONTEST). My level gonna be a grappling hook level. Check out my profile on LittleBigPlanet 2, you'll find a a survival challenge , and a tutorial!2011-08-07 04:43:00

Author:
Unknown User


I'm not the greatest creator around, but I can share some thermo effective tips.
I always build everything in cardbox and dark matter, (and dissolve in LBP1).
Then I replace the materials only when I've finished keep sure that I have at least 30% thermo left for materials change and stickers/deco.
That's how me and Miglioshin achieved to make a 40 minutes level in LBP1.

Hope this will help you guys
2011-08-07 05:43:00

Author:
OmegaSlayer
Posts: 5112


I'll give this one a shot! I'll post the link if I actually finish :32011-08-07 16:07:00

Author:
Unknown User


*Do not use level links. Only single levels should be submitted.

I never realized how truly evil the contest crew was until I started working on my entry and found out the first 30 seconds of gameplay takes up over half the thermo! I'll have to find some ways to cut back

This is gonna be an interesting contest!

(ps I don't really think the contest crew is evil... You guys are great )
2011-08-07 21:39:00

Author:
UberOrbPS
Posts: 290


I am totally in this.2011-08-07 21:42:00

Author:
hamorgan
Posts: 145


Hahaha! This theme couldn't have come at a better time! I'm in and my entry is already pretty much done.. Well the gameplay part... Still need to make the sequencer and make the music do all that pretty stuff.2011-08-07 21:58:00

Author:
Dortr
Posts: 548


Please keep doing these contests until I have the gain the nerves to enter one. 2011-08-07 22:30:00

Author:
wolverine_2008
Posts: 304


sorry if this is the wrong place but here is a video of my contest entry again my bad if its the wrong place enjoy and remember dream forever http://www.youtube.com/watch?v=j7Eh1ZKvBO4&feature=channel_video_title2011-08-08 00:18:00

Author:
Unknown User


sorry if this is the wrong place but here is a video of my contest entry again my bad if its the wrong place enjoy and remember dream forever http://www.youtube.com/watch?v=j7Eh1ZKvBO4&feature=channel_video_title

Sorry to be the bearer of bad news... Or BEAR of bad news :O but I think it needs to have gameplay in it to qualify for the contest... Yours is more of a music video, which I THINK (correct me if I am wrong) is not allowed.
2011-08-08 02:49:00

Author:
poorjack
Posts: 1806


ive decide ill join the contest.
the idea i have sounds pretty cool so yeah.ill join...
oh yeah the idea is a rpg battle system.
2011-08-08 03:33:00

Author:
majormel84
Posts: 398


Yea...i quit XD2011-08-08 06:33:00

Author:
majormel84
Posts: 398


That was quick. Don't quit. Just sack up (no pun intended... Ok, pun intended) and make a level. You have nothing to lose!2011-08-08 09:18:00

Author:
poorjack
Posts: 1806


You have nothing to lose!

Except many hours of your life~
but they would have just been wasted on something else anyways.
so everyone may as well make levels, so everyone has more Entertainment~
2011-08-08 09:30:00

Author:
Lord-Dreamerz
Posts: 4261


sorry if this is the wrong place but here is a video of my contest entry again my bad if its the wrong place enjoy and remember dream forever http://www.youtube.com/watch?v=j7Eh1ZKvBO4&feature=channel_video_title

Hi Fading Monkey,
I'm afraid this level will be disqualified as it has no gameplay at all. This is not what we are looking for
We aren't looking for a videoclip, but a level with actual gameplay synched to the music.
thanks!

cheers,
misty
2011-08-08 10:37:00

Author:
Mother-Misty
Posts: 574


Hi Fading Monkey,
I'm afraid this level will be disqualified as it has no gameplay at all. This is not what we are looking for
We aren't looking for a videoclip, but a level with actual gameplay synched to the music.
thanks!

cheers,
misty
Yeah, unfortunately it's like Misty said, though you still have 23 days to prepare your entries, that won't be bad since you made that level in 6 days
2011-08-08 10:41:00

Author:
OmegaSlayer
Posts: 5112


ok ill try2011-08-08 16:37:00

Author:
majormel84
Posts: 398


I have a quick and simple question! I am personally working on an entry myself with two helpers on my team, though I normally make music in the sequencer to put up in my music gallery. I have a friend who decided to use a song from one of my prize bubbles in his entry for the contest, though I am not personally helping his team with their entry. Is there some secret rule that is going to come back and slap me because he decided to use one of my songs?2011-08-08 16:53:00

Author:
Unknown User


Has he got your permission to use the song?
If so everything is fine.
If not, please state it now.
We won't accept complaints after the verdict.
2011-08-08 17:15:00

Author:
OmegaSlayer
Posts: 5112


I may be wrong but I think whoacoder may actually have been worried that he could get disqualified for having two entries if his friend used his music in another level in the contest.

If the music your friend is using is old, i.e. not created by you for this contest and if you're not actively helping him, then I can't see a problem
2011-08-08 17:34:00

Author:
shropshirelass
Posts: 1455


Is it possible to make an level where you have an adventure, but an magical adventure, in an jungle perhaps?2011-08-08 22:11:00

Author:
hamorgan
Posts: 145


Is it possible to make an level where you have an adventure, but an magical adventure, in an jungle perhaps?

Well... ANYTHING... is possible... But I don't think magic exists? And our worlds rain forests are depleting so rapidly that... Well...

OH! You mean a level. Got it... I don't see why not.
2011-08-09 00:04:00

Author:
poorjack
Posts: 1806


Awesome a new contest. Can't what to start on my submission.2011-08-09 00:10:00

Author:
Eat07
Posts: 10


Grr... If logic is synced withe music OR on the sequencer itself.. It still will get off beat almost always. :/ I noticed my level gets out of sync by about 30 seceonds at the end! You can tell by its long stall for looping... Oh well. Its still a music influenced level.. even if it gets off sync...2011-08-09 01:21:00

Author:
Dortr
Posts: 548


I plan to add more charecters later after the contest,is that ok?
And i might use this level to advertise my series a bit by adding a character from my series.is this ok?
The player will choose a charecter To play as.
2011-08-09 02:05:00

Author:
majormel84
Posts: 398


I may be wrong but I think whoacoder may actually have been worried that he could get disqualified for having two entries if his friend used his music in another level in the contest.

If the music your friend is using is old, i.e. not created by you for this contest and if you're not actively helping him, then I can't see a problem

This was what I was wondering! The song is available for all in a gallery already, so he has permission to use it. I just wanted to make sure that if he credits me for using my song, that my own entry won't get disqualified since I am not actually helping him out with the level. Thank you for the answer!
2011-08-09 02:24:00

Author:
Unknown User


Hmm... I suck at music! And suck at making levels that aren't just you against your friends! I guess I'll have to learn :C2011-08-09 02:47:00

Author:
Unknown User


my friend helped make music so yea.and i had permission from him to use it.
also im adding 4 characters from my projects.
im really glad i didnt quit because the idea i had before focused on a type of atmossphere (like smash bros)so i added characters from my projects
2011-08-09 05:21:00

Author:
majormel84
Posts: 398


Hmm... I'm not fit for a music sequencer. I don't rely on Music that much... But I can create tons of colorful lights and sound effects, and this is my first Crown Competition I've been to. Do you accept a level with no homemade music sequencers? Only story music? I'm not good with music sequencers.2011-08-09 21:47:00

Author:
Unknown User


Im already making my level .2011-08-09 23:09:00

Author:
Unknown User


I do hope you judges like Keyboard Cat. >.<2011-08-10 01:16:00

Author:
RJA00000
Posts: 387


... I wish there was an easier way to get the crown, because the only reason I need it is for my rpg's king costume. also, is it ok if i use a non music sequenced level2011-08-10 02:16:00

Author:
cheese7710
Posts: 36


Well Im signing up with an alternate version of the 2 - 3 level of my Viper series I hadnt released yet, I figured out people needed to know how Viper gameplay will be and I also thought it was not going to be famous... So if I sign up for the contest my level will be more famous when released and I may also earn a crown!! Well I may add it to the extras in Viper's main menu as an alternative level. I will fill it up with all Thrash metal, I think It will be ''(LBPC3) Viper: Rust in Peace''. Hope everybody like it when its done!2011-08-10 05:39:00

Author:
Unknown User


I do hope you judges like Keyboard Cat. >.<

Nyan-cat? looking forward to see how you synch gameplay with that


... I wish there was an easier way to get the
crown, because the only reason I need it is for my rpg's king costume. also, is it ok if i use a non music sequenced level

No, the level must be synched, we asked coffee and don't want orange juice


Well Im signing up with an alternate version of the 2 - 3 level of my Viper series I hadnt released yet, I figured out people needed to know how Viper gameplay will be and I also thought it was not going to be famous... So if I sign up for the contest my level will be more famous when released and I may also earn a crown!! Well I may add it to the extras in Viper's main menu as an alternative level. I will fill it up with all Thrash metal, I think It will be ''(LBPC3) Viper: Rust in Peace''. Hope everybody like it when its done!

m/
2011-08-10 07:25:00

Author:
OmegaSlayer
Posts: 5112


No, the level must be synched, we asked coffee and don't want orange juice

m/ Ugh.. The sync is the hardest part and I thought it would be the easiest... Just want to forwarn people that if your game has a lot going on, it will probably get out of sync.. Ive tried bateries on music sequencer, a timer, bateries on another sequencer and tried to sync it with the mucic sequencer and tags on both.. None of those work. It's extremely frusrating.
2011-08-10 16:53:00

Author:
Dortr
Posts: 548


Yeah, synching requires quite some preemptive study.
It's hard especially if you want to synch a song that is not made for that.
2011-08-10 18:32:00

Author:
OmegaSlayer
Posts: 5112


My system is to do a logic sequencer with 4 stripes, each with a tag labeled "beat" at the front of each stripe... This is one measure and stick it on a music sequencer. Then have everything rigged up with tag sensors.2011-08-10 18:56:00

Author:
poorjack
Posts: 1806


Ive tried batteries on music sequencer,

then why are you having a problem?
putting the logic on the music sequencer should sync your level just right?
I'm not having any problems doing it that way~ but I put tags on the music sequencer not batteries...
but that should be about the same thing~ *mew
2011-08-10 18:58:00

Author:
Lord-Dreamerz
Posts: 4261


then why are you having a problem?
putting the logic on the music sequencer should sync your level just right?
I'm not having any problems doing it that way~ but I put tags on the music sequencer not batteries...
but that should be about the same thing~ *mew

Music sequencers themselves get off beat.. Er.. the timeline will slow down and not even match up with the music blocks.. So sometimes having tags or bateries will trigger when the timeline reaches it.. So if its off then they wont trigger on cue I'm guessing its due to the gameplay laging the sequencer.. The sync works 100% fine IF your not actually playing -_- ... also I'm using the tags now.. Dont know why I didnt think of that before XD Goodbye gigantic, unnescesary OR gate!
2011-08-10 21:02:00

Author:
Dortr
Posts: 548


My levels thermo is 'pretty high' and there isn't enough gameplay...
Is it possible to add second part?
PWEEEASSE!
if not you can't sleep tomorrow >;D
2011-08-10 22:02:00

Author:
Dioxi
Posts: 61


My levels thermo is 'pretty high' and there isn't enough gameplay...
Is it possible to add second part?
PWEEEASSE!
if not you can't sleep tomorrow >;D

I'm sorry but no, level links are not allowed this time.
I hope you can squeeze everything into a single level.

cheers,
misty
2011-08-11 00:30:00

Author:
Mother-Misty
Posts: 574


My entry is going quite nicely! I've gotten pretty lucky with my syncing, too. For example, some of the blocks I've got on pistons I made to move upwards in sync with a certain instrument, and they coincidentally hit the ceiling in sync with another instrument. Yay!

LBP certainly isn't as boring when you're busy!
2011-08-11 01:04:00

Author:
RJA00000
Posts: 387


LBP certainly isn't as boring when you're busy!

I think that should be "LBP certainly isn't boring...ever". Especially with nearly 5 million (even if only 974 291 levels are good) levels to play, and an infinite amount of things to make
2011-08-11 03:17:00

Author:
BobtheYoungFish
Posts: 56


I think that should be "LBP certainly isn't boring...ever". Especially with nearly 5 million (even if only 974 291 levels are good) levels to play, and an infinite amount of things to make

I would say that, but LBP does have some...'down time'. Times when no one is online, you've played all of the recently published gems that you know of, and you don't have any great ideas to tinker with in create.
2011-08-11 03:24:00

Author:
RJA00000
Posts: 387


My levels thermo is 'pretty high' and there isn't enough gameplay...
Is it possible to add second part?
PWEEEASSE!
if not you can't sleep tomorrow >;D

I sleep few, so no biggie if one night I skip


My entry is going quite nicely! I've gotten pretty lucky with my syncing, too. For example, some of the blocks I've got on pistons I made to move upwards in sync with a certain instrument, and they coincidentally hit the ceiling in sync with another instrument. Yay!


That's exactly what every entry should do
2011-08-11 07:10:00

Author:
OmegaSlayer
Posts: 5112


I quit. i can't find an idea about making an level with sync, meanwhile i'll make other levels 2011-08-11 08:27:00

Author:
hamorgan
Posts: 145


10 days late to the party
No musical skill
Very slow creator
Possibly Definitely an over ambitious idea

I don't know why I do these things, but count me in!
2011-08-11 11:58:00

Author:
SR20DETDOG
Posts: 2431


10 days late to the party
No musical skill
Very slow creator
Possibly Definitely an over ambitious idea

I don't know why I do these things, but count me in!

That's the spirit!
2011-08-11 12:14:00

Author:
OmegaSlayer
Posts: 5112


Possibly Definitely an over ambitious idea


Woot! Me too. But it is actually coming along very smoothly on my end... Too smoothly....
2011-08-11 12:39:00

Author:
poorjack
Posts: 1806


Music sequencers themselves get off beat.. Er.. the timeline will slow down and not even match up with the music blocks.. So sometimes having tags or bateries will trigger when the timeline reaches it.. So if its off then they wont trigger on cue
your playing the game online right? meaning you may just be getting lag in general.
one reason why it's best to create offline at least half the time.

I see no reason why the Music sequencers goes off beat when it is what makes the music in the first place.
meaning everything is forced to be on beat at the same time unless your game is lagging.
Not that I know 100% for sure~ *mew
2011-08-11 14:30:00

Author:
Lord-Dreamerz
Posts: 4261


OK I'm re-entering (lol) with Fading_Monkey. We've taken down our little light show thingy and have created a lvl that fits with the rules of the contest.

Its almost near complete and we will be publishing it here http://LBP.me
2011-08-11 15:24:00

Author:
xSLEVENx
Posts: 12


Comfirmed tracklist for my level:
Intro: Rust in Peace... Polaris by Megadeth
Viper's level: Tornado of souls by Megadeth
Cobra's level: Agent orange by Sodom
Python's level: Fight fire with fire by Metallica
It will be hard to get them in synch, but Im starting to understand how it works.
I had started Rust in Peace and I was able to get it in synch with the intro's lighting and explosions.
2011-08-11 19:21:00

Author:
Unknown User


Cool. Good to see a metal level in the competition! I am looking forward to how that will work out.

I currently have a few techno dubstep songs for my level. Working on doing a dubstep remix of some SoaD for it tho Darts, anyone?
2011-08-11 20:48:00

Author:
poorjack
Posts: 1806


Ok, I have never been musically inclined, who am I kidding I can barely play the RADIO! But some how ( through divine intervention I guess ) I managed to make some pretty sweet toons. One day while jamming out to my own special creation in walks my brother. I take off my sweet set of headphones and say hey check this out, I turn up the TV and un-pause my game to do a little showing off. Then all of the sudden the impossible happened! My brother gave me a positive response, but that was only the half of it. I realized through my TV's poor sound quality that 1/3 of my instruments were not even playing! That got me to thinking, what if everyone who had a poor quality sound system played my level and booed it simply because they could not hear all 7 instruments! Is there a simple fix or will I just have to hope for the best?2011-08-11 22:09:00

Author:
Unknown User


your playing the game online right? meaning you may just be getting lag in general.
one reason why it's best to create offline at least half the time.

I see no reason why the Music sequencers goes off beat when it is what makes the music in the first place.
meaning everything is forced to be on beat at the same time unless your game is lagging.
Not that I know 100% for sure~ *mew

I've observed the same effect offline. If you put a battery on a music sequencer you can create a situation where the music starts playing before the battery lights up even when they're set to go at the same time. The line that indicates where the sequencer is supposed to be falls behind where it is in terms of the music. It is unfortunate that the music sequencer is not more reliable, but allowing music to proceed independently of game logic does make sense for the game as a whole.
2011-08-11 23:04:00

Author:
Uncuddly
Posts: 237


I have noticed this by watching the sequencer in create. but I actually took Poorjack's advice and put a regular sequencer with the tags on the begining of the music sequencer and this works way better. If thats what he meant anyway.. Still gets off a bit in the middle of playing the game but I think thats the best it gonna get. I still have a bunch of time to get it just right which is nice. Thanks for everyones advice and support 2011-08-11 23:25:00

Author:
Dortr
Posts: 548


I have noticed this by watching the sequencer in create. but I actually took Poorjack's advice and put a regular sequencer with the tags on the begining of the music sequencer and this works way better. If thats what he meant anyway.. )

To ensure it not getting off beat, make a reg. sequencer with 4 tags inside it, and only 4 stripes total. Repeat this reg. sequencer back to back every measure, and it makes a 4/4 beat.
2011-08-12 00:45:00

Author:
poorjack
Posts: 1806


That is exactly what I did lol.2011-08-12 03:25:00

Author:
Dortr
Posts: 548


To ensure it not getting off beat, make a reg. sequencer with 4 tags inside it, and only 4 stripes total. Repeat this reg. sequencer back to back every measure, and it makes a 4/4 beat.

I have also done that. But what speed do you put the sequencer at? If you're being normal and using the recommended bpm (60 or 120) then you just use the recommended sequencer speed (0.5 or 1 sec per stripe). But what you're crazy (or stupid) and are too stubborn to change the bpm from a song that sounds the best at some other bpm(like 96). Than you just time how long one stripe is on the music sequencer (this is easy, you just have a time with a very large max speed. Make it start at the same time as the music sequencer and stop and the end of the stripe. Whatever the current time is, that's how long your stripe is). You take a timer with a max speed of however long the stripe is (at 96bpm it was 10s) attatch it so your sequencer that has the 4 tags and 4 stripes. The input of the sequencer should be set to positional. Make sure that the time repeats itself.
This worked perfectly for me, but one stripe on the sequencer was 4 bars. All you have to do is divide the time (10s) by 4 (2.5) and that's what you set your time to.
This (so far) has worked completely perfectly for me and I hope it helps you make better songs with awkward bpm!

Also, I'm pretty sure someone has said this before, but I think it's important. The music sequencer doesn't start for a couple tenths of a second. This will put your sequencer and music off right away, so it's important to realize this.
2011-08-12 05:06:00

Author:
BobtheYoungFish
Posts: 56


Ok, I have never been musically inclined, who am I kidding I can barely play the RADIO! But some how ( through divine intervention I guess ) I managed to make some pretty sweet toons. One day while jamming out to my own special creation in walks my brother. I take off my sweet set of headphones and say hey check this out, I turn up the TV and un-pause my game to do a little showing off. Then all of the sudden the impossible happened! My brother gave me a positive response, but that was only the half of it. I realized through my TV's poor sound quality that 1/3 of my instruments were not even playing! That got me to thinking, what if everyone who had a poor quality sound system played my level and booed it simply because they could not hear all 7 instruments! Is there a simple fix or will I just have to hope for the best?


Have you tried to raise the volume of the single notes tweaking them with the right analogic stick?
Have you tried to set the volume of each channel in the sequencer?
Have you tried to pan some instruments to the left and right speakers to have a more definite and dynamic sound?
2011-08-12 10:06:00

Author:
OmegaSlayer
Posts: 5112


I've observed the same effect offline. If you put a battery on a music sequencer you can create a situation where the music starts playing before the battery lights up even when they're set to go at the same time. The line that indicates where the sequencer is supposed to be falls behind where it is in terms of the music. It is unfortunate that the music sequencer is not more reliable, but allowing music to proceed independently of game logic does make sense for the game as a whole.

I have no idea what your talking about.
You people most be making really fast music and gameplay or something.
the level I'm making is NOT having any off beatness from what i can tell.
And i don't see how it makes sense to make game logic independent from the music logic.
it makes sense to not make them independent from one another if you ask me.

whatever lag you guys are talking about most be really small... something less then half 1 sec.
and that can't surely be enough to matter IMO, as overall it'll turn on pretty much at the same
times as the beats in the music.

if needed you could always also just turn the level logic on in the music just a bit
before the beat goes off, You know, giving the player little more time to do whatever.
meaning overall them spots in the music are little longer then it should look it need to be.
*mew
2011-08-12 12:06:00

Author:
Lord-Dreamerz
Posts: 4261


To ensure it not getting off beat, make a reg. sequencer with 4 tags inside it, and only 4 stripes total. Repeat this reg. sequencer back to back every measure, and it makes a 4/4 beat.

Wait, putting a regular sequencer on the music sequencer will align it to the bpm?

My limited work with sequencers on music sequencers is that they work like anywhere else in your level: you need to tweak the timing to align it with your music. Are you just leaving the stripes at a second per?
2011-08-12 14:14:00

Author:
schm0
Posts: 1239


Wait, putting a regular sequencer on the music sequencer will align it to the bpm?

My limited work with sequencers on music sequencers is that they work like anywhere else in your level: you need to tweak the timing to align it with your music. Are you just leaving the stripes at a second per? Unless you want to do some crazy math like bob here. Its best to use the reguar sequencer on the music one. You must consider that if you have a regular sequencer on the music one, to keep it even you must have the tempo at 60 or 120bpms. Then, yes you can gave it at .5, 1 sec or 2 secs per stripe. Also @Sozo: You should be glad you don't have to deal with this problem. It seems like your getting mad at us for having it! Sometimes it can be significantly off even by 20+ seconds. If the track is sdt to loop it will always loop when the line gets to the end so if its off you can tell by the amount of silence in between a loop. In my prior version of my game it was silent for about 20 seconds meaning it was off by 20 seconds which is pretty darn noticeable and quite a big deal but yeah I know for a fact that its the gameplay in my game messing it up. Fast and a lot going on, but I wanted to keep it that way. Which reminds me.. When it was getting out of sync a bunch of people would neutral review and point it out (like I didn't already know), but anyways.. I just dont think its fair for normal players to review with what the contest is for.. To them it should just be another level and the sync is for the judges. Lol by this logic thats like netral rating cohesion or little big jellyfish for not having "mayhem" XD
2011-08-12 14:28:00

Author:
Dortr
Posts: 548


I realized through my TV's poor sound quality that 1/3 of my instruments were not even playing!

Unfortunately, most TVs tend to have speakers with very poor frequency response, particularly below 100Hz. You almost always have to compensate in mixing, e.g. by raising the volume of the bassier instruments relative to the others.



Wait, putting a regular sequencer on the music sequencer will align it to the bpm?

No, but the theory is that if you use a single Sequencer, you'll never be able to find a play speed which will precisely match the BPM of the Music Sequencer (causing it to slowly go out of phase), so by using a large number of shorter-length Sequencers placed at intervals directly onto the Music Sequencer, the discrepency will be much less noticable.
2011-08-12 14:48:00

Author:
Aya042
Posts: 2870


No, but the theory is that if you use a single Sequencer, you'll never be able to find a play speed which will precisely match the BPM of the Music Sequencer (causing it to slowly go out of phase), so by using a large number of shorter-length Sequencers placed at intervals directly onto the Music Sequencer, the discrepency will be much less noticable.

That's what I thought. So, for the rest of you reading this:

60 bpm = 1 beat per second
120 bpm = 2 beats per second, or .5 seconds per beat.
240 bpm = 4 beats per second, or ~.25 seconds per beat.

To get more complex, you can use logic within your sequencer to delay, shorten or subdivide your beats even further using embedded sequencers, batteries and/or timers. I highly suggest comphermc's tutorial to figure out the math behind it all.


http://www.youtube.com/watch?v=wOtdqYL05DQ

Check out the video at ~7:00m and around 9:00.

If you hook up an embedded timer to a sequencer set to positional, you can theoretically sync your level elements to a smaller scale than would be possible with a sequencer alone.

Edit: I saw that BobtheYoungFish stated this above, but comph's video shows the basics of how to do it in a bit more explanatory way.
2011-08-12 14:59:00

Author:
schm0
Posts: 1239


Only the 7th instrument is going to be on the music sequencer, the other 6 I've been using a regular sequencer with the old school music from the sounds category. It's proven to be the most reliable in signaling the sound in perfect synchronization to the working object. It seems that if I were to fix it on the TV then it sacrifices good sound quality on the headphones, and vise versa. If there there is no other solution dose that mean I have to start all over with all music and devices on a music sequencer? 2011-08-12 15:56:00

Author:
Unknown User


OK I'm re-entering (lol) with Fading_Monkey. We've taken down our little light show thingy and have created a lvl that fits with the rules of the contest.

Its almost near complete and we will be publishing it here http://LBP.me

Edit 1

man... I Forgot the password so this account is blown. BRB in like 30 mins with another lbp.me link

Edit 2

OK here it is (locked) but this is were it will be http://lbp.me/v/43wteb
2011-08-12 16:33:00

Author:
xSLEVENx
Posts: 12


And i don't see how it makes sense to make game logic independent from the music logic.

Are you familiar with the concept of a thread as it relates to computing? Basically, the idea is to divide up the work that software needs to do into smaller, parallel chunks. Each thread can work its way through the processor separately and in a polite manner. A big, resource-intensive thread can be prevented from hogging the whole machine and preventing some of the smaller, more critical threads from running at all. Modern technology provides multiple processors to make the whole thing even better: different threads can complete different tasks at the same time.

In a video game, you would generally want music to run in its own thread. Players will notice if music stutters even slightly so you would want to rig your software to keep it running smoothly no matter what else happens. Gameplay may slow down for a millisecond or three but the music will continue unabated. This is probably the best outcome one could hope for given the way that human beings perceive the world around them.

I can't vouch for the details of LBP2's engine, but the decoupling of the sequencer from its own music is there for all to see. It may be better to try it for oneself: take a fully scored music sequencer into an empty level, make an emitter that spams objects at an unreasonable rate, create a dozen copies of it, connect them to the sequencer, and start the music. You should be able to observe the sequencer falling behind its own song within a few measures.

Sorry for rambling on, but it is an interesting topic. When the game is very busy it gives up tiny amounts of time that we would never notice if not for our efforts to synchronize it with music. Even having a sub-sequencer per measure can't save us when the music sequencer is desynced from itself. Unless somebody wants to do things LBP1-style where every individual note is activated by logic, the ultimate solution seems to be moderation! Isn't that often the case?

2011-08-12 17:29:00

Author:
Uncuddly
Posts: 237


Are you familiar with the concept of a thread as it relates to computing?

Umm No? (o_0)
I have no idea what that stuff your talking about is really at all...
How would i know how games work much? I know how to create in LBP... and that's it.

plus maybe it don't help I as a player have poor reaction time
to things in games... when i was playing in the level Stereo/Mono.
I did not use the music to help me when to jump or whatever. I did it by Visuals
and dieing and learning by overtime watching the pattens the things would move ETC.

So honestly It don't matter to me if everything is Perfectly on beat.
to me close enough even if it's a 25% sec off is close enough for me.

Maybe you'll see once my level is done that if it is good are not.
but for now I'm not seeing what other people's problem is.
*mew

and again I'll post a pic of my test song to show how I'm planing on doing things.
http://www.freewebs.com/chaoswinds/Sozo/A%20Photo_72.jpg
2011-08-12 17:51:00

Author:
Lord-Dreamerz
Posts: 4261


Are you familiar with the concept of a thread as it relates to computing?

It's not just specific to threads - even in the days before multithreading or multitasking, programmers would have to make hard choices on the synchronization of events within an event loop. If a computer game needs to generate, say, 25 frames a second, but isn't able to generate a particular frame in the required 40ms, should it wait till it's done, or just drop it and move on to the next one?



Players will notice if music stutters even slightly so you would want to rig your software to keep it running smoothly no matter what else happens.

In most cases I'd agree, but it might've made more sense to synchronize the music to the framerate in the case of LBP, otherwise it's a complete pain for creators to produce, well, the sort of levels which are required for this contest.



You should be able to observe the sequencer falling behind its own song within a few measures.

TBH, I'd previously speculated that the Music Sequencers weren't synchronized to the simulation framerate (based on the fact that the notes clearly weren't quantized to 30Hz), but I only just tested it now. I made a quick n' dirty one-minute track, placed some Sound Objects on the same sequencer, and let it play while making several copies of a rather complex logic probe object. By the time the music had finished playing, the line on the Music Sequencer was only halfway along.

So if you want a decent level of synchronization, I guess you'll either have to be really careful with how much load you put on the simulation engine, or ditch the Music Sequencer entirely, and stick with Sound Objects on a regular Sequencer.



So honestly It don't matter to me if everything is Perfectly on beat.
to me close enough even if it's a 25% sec off is close enough for me.

...and 30 seconds off per minute?

TBH, it's a somewhat extreme test-case, but even a fraction of a second per minute will be very noticable after a few minutes.
2011-08-12 18:46:00

Author:
Aya042
Posts: 2870


...and 30 seconds off per minute?

TBH, it's a somewhat extreme test-case, but even a fraction of a second per minute will be very noticable after a few minutes.

Hmm i guess I'll just have to deal with it when i get there...
but i don't get it... 30 seconds off per minute? you say that almost as if the longer the music
goes on the worse it gets? shouldn't it have the same amount of being off beat every bar every time?
after all when the line in the Music Sequencer hits whatever is on the bars it'll make it turn on right?
*mew

Edit: No I take that 25% delay I said back.
I'm not getting any delay whatsoever. I tested out by hooking up
a tag sensor to a light. as soon as the line hit the tag in the Music Sequencer
the light perfectly turned on, no delay. and turn off with no delay.
I used my test music again the song lasts for over 2 mins.
and i listened to it repeat two times. and never saw a delay with the light
turning off or on~

So I really don't get what delay you people say you get from doing it this way...
I'm little confused.
2011-08-12 19:06:00

Author:
Lord-Dreamerz
Posts: 4261


In most cases I'd agree, but it might've made more sense to synchronize the music to the framerate in the case of LBP, otherwise it's a complete pain for creators to produce, well, the sort of levels which are required for this contest.

Yeah, I'm with you here. I have the greatest sympathy for the developers and the implementation they've chosen... but it is not our friend right now.
2011-08-12 19:09:00

Author:
Uncuddly
Posts: 237


after all when the line in the Music Sequencer hits whatever is on the bars it'll make it turn on right?

Yes, for everything except instrument parts. It's as if the game pre-renders the music data to a continuous audio sample, then just plays back the sample, ignoring the placement of the parts on the music sequencer during playback.
2011-08-12 19:41:00

Author:
Aya042
Posts: 2870


Yes, for everything except instrument parts. It's as if the game pre-renders the music data to a continuous audio sample, then just plays back the sample, ignoring the placement of the parts on the music sequencer during playback.

Ok... well look at my edit:
I was wrong, I'm not experiencing any delay.
I'm not saying you or everyone else is wrong, but my tests really show no signs of delay yet~ (0_o)
but if you say so... *mew
2011-08-12 19:45:00

Author:
Lord-Dreamerz
Posts: 4261


The most important thing in a contest is the spirit, and the will to overcome the odds, and I'm really pleased that this discussion turned on to an occasion to learn lot about the game and how it intimately works.
Plus, as I mentioned, crafting each own skills is even learning how much you can push the thermo and what you might have to cut to make things effective.
So...really cool
2011-08-12 19:49:00

Author:
OmegaSlayer
Posts: 5112


Kinda hard to make music sync to the level, i bet the song needs to be very slow and relaxing to make that happen. Becuse it dont work for fast regular of fast. I already tried.

BTW i can make only stuff blink and all that to the music. If you dont mind with it, becuse its pretty hard.
2011-08-12 20:19:00

Author:
Unknown User


Ok... well look at my edit...

I did. Helps if you read my reply, though.

Maybe if I explain in a different way... imagine there are two of those vertical lines on the Music Sequencer which move towards the right: line #1 only triggers instrument parts, and line #2 (which is the one you can see) triggers everything else (like tags). When you put a lot of load on the game, say by emitting a lot of complex objects, line #2 slows down, but line #1 doesn't.

The net result is that all instrument parts will synchronize with each other, and all tags will synchronize with each other, but the music won't necessarily synchronize with the tags.
2011-08-12 20:20:00

Author:
Aya042
Posts: 2870


I did. Helps if you read my reply, though.

Maybe if I explain in a different way... imagine there are two of those vertical lines on the Music Sequencer which move towards the right: line #1 only triggers instrument parts, and line #2 (which is the one you can see) triggers everything else (like tags). When you put a lot of load on the game, say by emitting a lot of complex objects, line #2 slows down, but line #1 doesn't.

The net result is that all instrument parts will synchronize with each other, and all tags will synchronize with each other, but the music won't necessarily synchronize with the tags.

Don't worry, I did read your post`
i also understand what you mean and are trying to tell me... mostly.

But again. It's hard for me to judge as i've not been experiencing the lag or whatever that is yet.
may mean once my level gets more detailed i will... i can't say.
So what did the Mono level guy do anyways? his seemed to work fine~
2011-08-12 20:25:00

Author:
Lord-Dreamerz
Posts: 4261


So what did the Mono level guy do anyways? his seemed to work fine~

Presumably he just kept the level simple enough to avoid any noticable synchronization problems.
2011-08-12 20:37:00

Author:
Aya042
Posts: 2870



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