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#1

Are sackbots invincible when on a controllinator?

Archive: 3 posts


I'm working on a level where, in one part, you have to protect 3 sackbots from missiles for a period of time. The entire encounter is working correctly, except for the part that even if they get hit with a missile, they don't die. I could theoretically remove the controllinators (they're only for visuals) but I would rather not if there's a way around it. Any ideas?2011-08-01 16:28:00

Author:
Brannayen
Posts: 438


Put a destroyer on the part you put the controlinator and put a tag sensor on it then put a tag on the missile. When its in the radius it should activate the destroyer and the sackbot and controllinator should be destroyed.2011-08-01 16:31:00

Author:
craigmond
Posts: 2426


Only problem with that is, when a sackbot is destroyed, you lose points, but another one takes its place. However, that might work for the sackbot itself. I'll try it.2011-08-01 16:54:00

Author:
Brannayen
Posts: 438


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