Home LittleBigPlanet 2 - 3 - Vita - Karting LittleBigPlanet 2 [LBP2] Help!
#1
Are sackbots invincible when on a controllinator?
Archive: 3 posts
I'm working on a level where, in one part, you have to protect 3 sackbots from missiles for a period of time. The entire encounter is working correctly, except for the part that even if they get hit with a missile, they don't die. I could theoretically remove the controllinators (they're only for visuals) but I would rather not if there's a way around it. Any ideas? | 2011-08-01 16:28:00 Author: Brannayen Posts: 438 |
Put a destroyer on the part you put the controlinator and put a tag sensor on it then put a tag on the missile. When its in the radius it should activate the destroyer and the sackbot and controllinator should be destroyed. | 2011-08-01 16:31:00 Author: craigmond Posts: 2426 |
Only problem with that is, when a sackbot is destroyed, you lose points, but another one takes its place. However, that might work for the sackbot itself. I'll try it. | 2011-08-01 16:54:00 Author: Brannayen Posts: 438 |
LBPCentral Archive Statistics
Posts: 1077139
Threads: 69970
Members: 9661
Archive-Date: 2019-01-19
Datenschutz
Aus dem Archiv wurden alle persönlichen Daten wie Name, Anschrift, Email etc. - aber auch sämtliche Inhalte wie z.B. persönliche Nachrichten - entfernt.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.