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Destroying a bound pad?
Archive: 3 posts
Hello. Umm, I'm making a level where certain objects are destroyed when they fall in water. One of these objects is a bounce-pad stuck to a piece of material. However, when that object falls in, only the material is destroyed. I can't use the "include rigid connections" thing, because the level involves sticking a bunch of these objects together, and I only want the one object that falls in the water to be destroyed. So, yeah. That's my problem. Please help. | 2011-08-01 07:51:00 Author: Unknown User |
did you connect the destoyer to the bouncepad as well? | 2011-08-01 08:15:00 Author: fighterwindplus Posts: 403 |
Oh, nevermind, I figured out the problem. I thought I couldn't put things like microchips or destroyers on a bounce-pad, but it was just because of the grid-snap. Once I turned off the grid-snap I could put a separate destroyer on the bounce-pad and connect it to the water-sensor. | 2011-08-01 08:30:00 Author: Unknown User |
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