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#1

Can you make a sackbot stick to something? or make it sticky?

Archive: 12 posts


For example, I would like to have it on a skateboard the whole time.2011-07-31 23:23:00

Author:
PetStars
Posts: 91


No, but you can use a follower with a high speed to keep him there or you can bolt a bit of material to the bot's neck (it's a little tricky to get it to work sometimes, but keep trying to bolt the material right about neck level). If it's holo and it's glued to the skateboard, the bolt's strength should be determined by the combined mass of the holo and skateboard (so basically just the skateboard since holo's mass is near 0) and it should be strong enough to hold the bot in place.2011-07-31 23:48:00

Author:
Sehven
Posts: 2188


A material tweaker set to Sticky and 100% friction on the sackbot should do it. 2011-08-01 01:33:00

Author:
abyssalassassin
Posts: 717


A material tweaker set to Sticky and 100% friction on the sackbot should do it.

No, you can't do that, when a material twaeker is on a sackbot, the only thing that is changeable is the grabability
2011-08-01 08:27:00

Author:
fighterwindplus
Posts: 403


How about you make the skate-board sticky? or even. maybe a follower on the sackbot. or record a grabing animation for it to continue to do2011-08-01 12:20:00

Author:
huntedstorm
Posts: 488


Sackboy's/sackbots don't stick to sticky materials, so no, that won't work. I already gave him two viable options.2011-08-02 02:58:00

Author:
Sehven
Posts: 2188


If the board is made from grabable material (or has a material tweaker set to that option), you can stick a controlinator on the bot's chip and wire a signal to the R1 input to make it hold onto the board. That looks cool during air time (and I think that is when it tends lose the board), but it probably doesn't look very rad at other times.

You kids still say 'rad', right?
2011-08-02 07:17:00

Author:
Antikris
Posts: 1340


If the board is made from grabable material (or has a material tweaker set to that option), you can stick a controlinator on the bot's chip and wire a signal to the R1 input to make it hold onto the board. That looks cool during air time (and I think that is when it tends lose the board), but it probably doesn't look very rad at other times.

You kids still say 'rad', right?

Dude, how old are you?, that was sooo 2008.......

Anyway, take a battery and hook it into the R1 input on the controllinator on the sackbot.
2011-08-03 00:50:00

Author:
zzmorg82
Posts: 948


You kids still say 'rad', right?

Dude, it's so gnarly that you said rad.


bolt a bit of material to the bot's neck (it's a little tricky to get it to work sometimes, but keep trying to bolt the material right about neck level).
Interesting... is this different to bolting the body?

Because it's pretty straight forward to bolt the body, just put a bit of holo in front of the bot and a bolt in centre mass. Select the holo and place it down again. I'll have to check out the neck thing.
2011-08-03 03:36:00

Author:
Mr_Fusion
Posts: 1799


This is a solution that just came off the top of my head, so I don't know if it fits the circumstances you're in. But maybe it's worth a try:
Make a piece of invisible holo, stick a tweaker on it and set it's grabbability to affirmative. Stick the holo to the board or wherever you want the sackbot to remain. Also, put a tag on the holo. On the sackbot, put a controllinator (overriding the sackbot's behaviour) and an impact sensor. Set the impact sensor to include touch and require the tag with the same color and label (if you used a label) than the one you stuck on the hologram. Link the sensor's output to the R1 input in the controllinator.

Now unless there's a factor my caffeine-less brain ignored ruining my pretty little theory, I assume the sackbot is going to grab the holo as soon as it collides with it. And because of the holo being glued to the skateboard, the sackboy moves with it. You'll still see the grab animation, but the bot will be in a less awkward position than if he grabbed the board itself.

If you need the sackboy to get off the board, use logic to disrupt the behaviour. For example, if the skateboard gets near the area where you need the sackbot to stop grabbing it (well, the holo stuck to it), make it so that a tag proximity sensor with an inverted output is activated, deactivating the tag on the holo needed to activate the impact sensor on the sackbot that makes him grab the activated... whoa, what? I should get some sleep

I won't, though.
2011-08-03 04:11:00

Author:
SnipySev
Posts: 2452


Maybe you could use the glitch where you can bolt something to a sackperson. I'm not sure if it's patched yet.2011-08-03 04:48:00

Author:
LBP2_Tutorialist
Posts: 225


Interesting... is this different to bolting the body?...just put a bit of holo in front of the bot and a bolt in centre mass.

I didn't know it was easy to bolt to the center of a bot. In lbp1, you could bolt stuff to your sackboy but the way I heard it was that it had to be neck level and that was the only way I ever succeeded. I tried it in lbp2 with a bot and it worked so I assumed it followed the same rules. If you can bolt to center mass, though, that'll make it easier.
2011-08-03 09:51:00

Author:
Sehven
Posts: 2188


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