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SYLUX'S WEAPON SHOWCASE 2: The black hole

Archive: 3 posts


As of now, the glitches on LBP shocks me.

Me, being a creator of deadly weapons myself, is genuinely surprised.

This "weapon" is not a bomb or a actual black hole. It should have been named: The bottomless pit.

It's a small, thin layer dark matter with a hole and has a mysterious emitter on it.

http://s4.postimage.org/gox54n50/A_Photo_4.jpg?noCache=1312077505

Once placed down IT PULLS EVERY NON FLOATING OBJECT INTO THE GROUND, AND DELETES IT.

http://s4.postimage.org/gp5etdlw/A_Photo_6.jpg?noCache=1312077582

I've made a break-through in the of how the original creator, "Tinted" made this. I originally made a massive laser that crushes indestructible things to pieces (LOLOLOLOLOL). As I updated the lasers with LBP 2 stuff, such as 0.0 frequency and movers, it made things sink into the ground and delete. YESH.

http://s4.postimage.org/gpfc1gkk/A_Photo_5.jpg?noCache=1312077635

If you want the black hole, send me a friend request, asking that you want the Black Hole, I'll for sure let you play around with it.



FOR THOSE LOOKED IN MY OTHER SHOWCASE, TINTED MADE THE BASIC VERSION OF THE ACID BOMB/ DRILLBIT BOMB, AS I FOLLOWED UP WITH MY OWN BOMB THAT DESTROYS METAL (LOL).

NEXT SYLUX'S WEAPON SHOWCASE: DJ DTM'S F BOMB.
It destroys anything. LOGIC IN A DESTRUCTIVE SCALE.

http://s4.postimage.org/gply6ujo/A_Photo_7.jpg?noCache=1312077665
2011-07-31 03:01:00

Author:
Sylux
Posts: 74


well well well, finally i found a good weapon (using logic) XD i have a whole set of bombs, message me on psn if u want to take a look and if u want add them to this2011-07-31 03:22:00

Author:
Unknown User


Um, not to be a party pooper, but I can take any highly-complex object I have in my bag, place it in the moon and bam..... everything falls though the floor.

Not sure what your oval of dark matter and emitter do but it seems that LBP2 has some sort of crash prevention feature that engages when there is way way too much complexity in a small region.

It is not thermo dependent. Even a low themo object, if sufficiently complex, will cause objects to fall through the floor. The smaller you resize the object, the more likely this occurs as you are in fact really just increasing the complexity per square unit.
2011-08-03 19:11:00

Author:
Unknown User


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