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Score coding. (Data Transfer and more)
Archive: 3 posts
Did you ever want to make a rpg or any game where you chose your character but didn't know how to keep them on the next linked level?..Or just wanted to know how to transfer some object trough levels?. Well i got the solution. All you have to do is to encode it in the score and decode it in the next level link but then you lose player scoring. Because when you get linked to a next level the only thing that can carry over is score. How do to it: First of all, if your having a character menu and you want to keep your selected character on the level link you have to make each character worth a value. Spider-Man = 100 Points Mario = 200 Points Sackboy = 300 Points Bunny = 400 Points Method 1: When you chose a character for example Mario, make it activate a tag and once he chose everything he need for your level,that tag + the finishing tag or whatever you'll use will give the score. Method 2:After selecting a character, you gain a specific amount of score, when you deselect it you lose the same amount of score ( if he ever want to change character ) Next you must set up condition, the emitter will only emit for example Mario if you exactly have 200 points. http://i51.tinypic.com/2e1a9vr.jpg Red = 210 Points Green = 200 Points After that just make him lose the same amount he gain. | 2011-07-30 18:46:00 Author: Sport_dude Posts: 622 |
comphermc did a good tutorial on this a while back http://www.youtube.com/watch?v=pLF_GsQmPdU | 2011-07-31 15:37:00 Author: evret Posts: 612 |
comphermc did a good tutorial on this a while back instead of clicking the link, just watch the video here http://www.youtube.com/watch?v=pLF_GsQmPdU | 2011-08-02 14:48:00 Author: zzmorg82 Posts: 948 |
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