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#1

way to make controller rumble on command

Archive: 8 posts


this would be very usefull for action scenes. and other such things, if any one can test ideas and give answers. that would be great, dont just say "it cant be done" actually try if you can, any ideas appreciated!2011-07-30 04:04:00

Author:
dragonights
Posts: 209


Such an obvious thing that we obviously need; The Shakenator!

Edit: Thought of a suggestion - though it's "top-of-my-head/completey untested".
On start-checkpoint - you would need your sackboy to enter a controlinator (controlling a Sackbot dressed as the Player) - and have a piece of material set on fire to emit under your actual Sackboy whenever you wanted the Rumble effect. How close it is will determine the strength of the rumble with the lifetime of the emiited fire material determining the length.

One thing I'm not sure of is if the rumble effect will trigger on a "control seated" sackboy.
2011-07-30 04:13:00

Author:
Macnme
Posts: 1970


Could you use invisible (holo?) fire/plasma that the player can't touch, and place it where you want rumble to occur? That's the only way I can think to do it right now...2011-07-30 04:26:00

Author:
UberOrbPS
Posts: 290


I don't think invisible plasma triggers rumble, or else every time a creator uses plasma'd holo to restrict layer movement it would rumble.2011-07-30 18:57:00

Author:
Radishlord
Posts: 706


You can dissolve the spinning spikey wheel from the PoTC pack. For w/e reason, half will be visible but intangible and half will be invisible but still lethal. You can spawn the visible ones on the player for a rumble.2011-07-30 20:04:00

Author:
Littlebigdude805
Posts: 1924


This came up in LBP1 a while ago too. I seem to remember someone had a glitched set of spikes, that looked like spikes but you could walk safely on them. While you were walking on them the pad would rumble. Not sure if it'll work in LBP2 but if you can find a level with he glitched spikes it might be worth a shot.2011-07-30 22:36:00

Author:
Frogmeister
Posts: 236


I seem to remember someone had a glitched set of spikes, that looked like spikes but you could walk safely on them. While you were walking on them the pad would rumble.

I wrote that tutorial shortly after the potc pack came out. I was excited 'cuz I had always wanted a sharp object that I could embed in materials for blades and such, and the harmless but rumbly spikes were a happy side effect. I dunno' if it can still be done in lbp2, but it should be easy enough to load up lbp1, do the trick (turn the spikey wheel from the potc pack to dissolve and trigger it--the spikes will get left behind), export the level and then import it into lbp2.

Another fun trick that can be done with those spikes, is you can make sackboy immune to gas. While he's in the "lethal" area of the harmless spikes, he can't be killed by gas. A friend and I built a little box with spikes on the inside, facing the player, and we could walk right through gas as long as we didn't jump or knock the box off. I dunno' if it still works in lbp2 or if it'd work for sackbots (haven't had a reason to try it).
2011-07-30 23:49:00

Author:
Sehven
Posts: 2188


notice i did say cinematic... not cinemattic mode, but lets say a small cutscene in game (think infamous 2 epicness) where you have to hit a button, or maybe even when hit, i suppose i could use movie, but it will be tricky, any way thanks! ill look into the ideas and see.... but if you get more.... please post!2011-07-31 07:42:00

Author:
dragonights
Posts: 209


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