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Psy Sack - The Telekinetic Sackboy

Archive: 21 posts


Hey this is my first LBP2 level. Spent a very long time working on it, over the past fews months and especially the last 4 days, like literally non stop.

The level is based around my Sackbot who has telekinetic "gifts" and features a massive variety of objects to interact with.

While not very long I believe the level is very complex almost topping the thermo gauge and if all goes well (which I hope will but I have my doubts) I could make an interesting series I believe.

Please give honest feedback and I would be more than oblidged to return the favour!
http://lbp.me/v/4e025t
2011-07-30 00:39:00

Author:
Jordanmcc
Posts: 94


Pretty awesome stuff!

Always fun to play with sackbots and I like what you have done here, perhaps some of the attacks against you are a little overkill but I enjoyed it all the same.

Visuals are nice, clean and simple - could probably use a little more decor.

Gameplay elements were fun, you obviously spent some time making sure those special skills get put to use Hopefully next part will keep up the clever portions and dont forget its still a platformer - throw a bit of that in ;p

My only real complaint is its short (which is ofc a compliment)! More please!
2011-07-30 08:08:00

Author:
Masseyf
Posts: 226


Thanks for the feedback, just republished with some added decor, fine tuned enemies and a couple of hints scattered around the level!

As for the shortness I believe I've made it just as long as I can. Due to the fact that there is logic attached to litterally hundreds of objects you can only do so much however I'm considering a sequel with expanded psy-powers!
2011-07-30 12:55:00

Author:
Jordanmcc
Posts: 94


Definitely going to check this one out, it sounds like a job well done. Into the Queue it goes!

If you have time to give my first level some feedback, the link is in my signature, I'd appreciate anything you can say about it. Thanks!
2011-07-30 16:52:00

Author:
Unknown User


idk if i played the republished version but yeah i think there couldve been more hints like at the 3 doors in a row i kept trying to pull it down, an up arrow there wouldve saved me a lot of trouble. i agree a little more decor. controls were a little odd at times and sometimes i wasnt sure if things were working right. also sometimes the camera seemed a little distant. now that i said the negatives (sry to strat on a bad note). i agree it was very cool and enjoyable, a unique idea as well. well done2011-07-30 18:04:00

Author:
mrhollywood12345
Posts: 89


Thanks for the feedback guys!!

AtlanteanNomad I've already posted in your thread if you'd like I'd be happy to play through again and give more detailed feedback

I've also updated the level with some more subtle directions and some more decor, have to be conscious of thermo overload though to avoid a meltdown
2011-07-30 19:09:00

Author:
Jordanmcc
Posts: 94


cool beans! adding to the queue2011-07-30 19:16:00

Author:
biorogue
Posts: 8424


Is this really your first level? Because I can hardly believe that it is. This level is indeed a very solid level, albeit a little short. But that?s nothing to worry about. The true power of this level and possibly this whole series is the awesome moves you get to use as Psy Sack. Squashing enemies against the ceiling? Pretty brilliant.

You?ve got a nice touch for visuals too, as the laboratory looks pretty slick. I was struggling a bit with the different moves, though and the explanatory text didn?t pop up long enough to read. Maybe this is something you can work on. Another suggestion I have is increasing the speed of your cursor when you want to execute a Psy Push. Now it takes pretty long for your cursor to reach anything and that takes the pace out of the level, which is really a shame. Work on these things and I guarantee you?ll get more plays.

I hope you found this feedback useful. If you have the time I?d like you to invite to play and give feedback on my level Tubular Bells by Mike Oldfield (F4F):
LBP.me: http://lbp.me/v/2sznf3
Thread: https://lbpcentral.lbp-hub.com/index.php?t=59483-Tubular-Bells-Mike-Oldfield
2011-07-30 22:01:00

Author:
DoodVogeltje
Posts: 81


Great job man. I loved the telekinesis! This level show another of the many endless possibilities one can do with Sackbots and cotrolinators. The level showed no problems and the story looks good so far. The only thing i would suggest is to to add a little more sound and special effects when attacking.2011-07-30 22:07:00

Author:
NeonSudagatz
Posts: 75


My suggestion is that you should fix the cutscene in the beginning so you don't see Sackboy spawn initially. Just do it with a simple battery.2011-07-31 05:36:00

Author:
Unknown User


Again awesome replies guys, thanks.

Will update the intro cutscene and stuff tonight and possible considering light sound effects which I had thought might be a bit silly considering you're using mind powers but if I did put in something like maybe a slight gust of wind or something the player would be aware his powers are working!

As for the Psy Grab cursor i'll be recreating that from scratch in the next level, Psy Grab 2.0 lol doing it now would be too difficult as most the logic in the level would need to change
2011-07-31 12:33:00

Author:
Jordanmcc
Posts: 94


Great level, It's not the most original concept but it is implemented pretty well in this level. I would like to see some more varied gameplay in the second one. I felt like I was just doing the same thing over and over with the occasional troops. I felt like the grab was too slow, It took too long to open doors and move objects and didn't really go with the violent nature of the level. Overall it's a fine level. Nothing too wrong with it, just could use some polish and variety.

F4F:https://lbpcentral.lbp-hub.com/index.php?t=60911-Abstergo-Animus-Training-%28LBPC2%29-%282-4P%29
if you could
2011-08-01 02:15:00

Author:
Littlebigdude805
Posts: 1924


Just played this and I thought it was a great first level. The way the powers worked against random objects was really neat. The decor was very nice and I thought it fit the theme.
Problems I had was that when I was using the psy push it was sometimes hard to tell where I'm pushing. It would be nice if there was some kind of visual indication of what I am doing. Also the psy grab is annoying how I can only grab one small section of an object and not any part of it.
I know that there must be tons of logic and it would be hard to make it longer, but you can always use a level link
There was also quite a few parts where there was no gameplay, I was just running.
Other than these minor problems it was a fantastic level. I really enjoyed playing it and am looking forward to playing the rest of the series.
2011-08-01 18:44:00

Author:
BobtheYoungFish
Posts: 56


Due to the fact that there is logic attached to litterally hundreds of objects you can only do so much
Yeah, this really sabotages your level's thermo. Could you emit each part of the level, and thus cut down on thermo use?

I'll give this a run through next time I'm on.
2011-08-02 03:04:00

Author:
SSTAGG1
Posts: 1136


Awesome!
Thanks for the feedback!
2011-08-02 14:34:00

Author:
POOP2002
Posts: 20


Yeah, this really sabotages your level's thermo. Could you emit each part of the level, and thus cut down on thermo use?

I'll give this a run through next time I'm on.

I could do this I suppose but I'd be terrified it might overload the level and cause a meltdown if you know what I mean? I think the best work around is to just link the levels together!
2011-08-03 20:11:00

Author:
Jordanmcc
Posts: 94


Thanks for the feedback of Cybernetic Adventures Epsilon. It's a good level, but could use more adjustments.


VISUALS:
The visuals are pretty good, but I think it needs some lighting. The armor ride sackbot costumes are radical, though. The outdoors at the end feels completely empty, so maybe you should add building or something like that.

SOUND:
Good music and sound usage. You should add a sound where you use the telekinetic powers.

GAMEPLAY:
Some parts of this level feels a bit empty because it's just running. However, moving the boxes is entertaining. The kinetic power usage is clever, but there are some objects that aren't controlled correctly such as the elevator where sometimes I moved the cursor instead of controlling it.

OVERALL:
The level could use more innovation, but the kinetic controls are creative and fun. A yay.
2011-08-06 18:14:00

Author:
JustinArt
Posts: 1314


Great level you have made here i really liked the powers and the sack suits enemies. It was fairly easy to control but at some points when i used Psy push i would press right but thing would instead come flying at me. The layout of the level was prety reasonable though at certain points you could see the backgrounds when you got to the end of walls.
It did need a little more maybe in the way of abilities like a Psy slam of a telekanetic force field. The Psy grab wa a little slow to use against the enemy troops as well could do with being a little faster.

The level could do with a few decos around and what SSTAGG1 said about emitting chunks of the level you ould simply emit the objects that can be thrown around and moved. Add a hit sensore and a destroyer to those objects then have it when you leave an area that you wont be able to go back to have an emitter emit a hit box that will destroy all the objects in the areas you will not be able to go back to. I do this with the enemies in my top down zombie level and it alows me to add a hell lot more detail and even more enemies. I also only emit objects when the players go near the area to help thermo.

Overall very fun level. Needs a little more work but still very enjoyable.

F4F please test out this level and tell me what you think. https://lbpcentral.lbp-hub.com/index.php?t=55620-Horror-Survival-Deadville-Hollow-Open-world-exploration
2011-08-08 04:16:00

Author:
Lordwarblade
Posts: 761


Just tried this last night, and i'm glad i did. While the level itself wasn't perfect in some aspects, I really am looking forward to what more you do with this.

+ Really liked the brief intro. Too many levels spend 40 minutes on exposition

+ The look and feel of throwing everything around was really fun. Def felt as cool as it was supposed to.

+ Moving the elevator was a great touch. It be even better if you added some sparks and more sound effects, perhaps making it difficult to move at first so you feel even cooler.

+ Picking up things in general felt really nice, it was something that hasn't really been done too often.

- The hardcore music got a little tiresome after the third loop or so, something more electric probably would have fit better.

- The visuals of the level were a little bland, the straight up metal and metal look is used way too frequently. Perhaps you could add several layers, or windows. It's just a bit claustrophobic.

- The enemies were more of a nuisance than anything. I feel like they should of died after i pushed them 30 feet backwards into a wall. But instead they just got back up and kept kept being irritating.

- While the psychic abilities are cool in concept. They don't really feel as solid as they could. The player doesn't really know where his powers are being focus, or even what objects are being affected. I would make a holographic animation to represent waves of energy leaving the sackbot. The same goes for the grabbing option, sometimes the item I had highlighted wouldn't move even if the reticule claimed I had a grab on it. I would perhaps make some square brackets that light up green when you "have" an object.

I only bother to make criticisms though because I want this to get attention. It's a solid start and with just a few more hours of work, could be perfect.

(F4F: Containment)
2011-08-14 17:51:00

Author:
Nightshade_games
Posts: 76


Just tried this last night, and i'm glad i did. While the level itself wasn't perfect in some aspects, I really am looking forward to what more you do with this.

+ Really liked the brief intro. Too many levels spend 40 minutes on exposition

+ The look and feel of throwing everything around was really fun. Def felt as cool as it was supposed to.



+ Moving the elevator was a great touch. It be even better if you added some sparks and more sound effects, perhaps making it difficult to move at first so you feel even cooler.

+ Picking up things in general felt really nice, it was something that hasn't really been done too often.

- The hardcore music got a little tiresome after the third loop or so, something more electric probably would have fit better.

- The visuals of the level were a little bland, the straight up metal and metal look is used way too frequently. Perhaps you could add several layers, or windows. It's just a bit claustrophobic.

- The enemies were more of a nuisance than anything. I feel like they should of died after i pushed them 30 feet backwards into a wall. But instead they just got back up and kept kept being irritating.

- While the psychic abilities are cool in concept. They don't really feel as solid as they could. The player doesn't really know where his powers are being focus, or even what objects are being affected. I would make a holographic animation to represent waves of energy leaving the sackbot. The same goes for the grabbing option, sometimes the item I had highlighted wouldn't move even if the reticule claimed I had a grab on it. I would perhaps make some square brackets that light up green when you "have" an object.

I only bother to make criticisms though because I want this to get attention. It's a solid start and with just a few more hours of work, could be perfect.

(F4F: Containment)

Awesome feedback thanks very much! As for the controls in the sequel they will be completely redone and revamped and a more extensive range of abilities progressively earned lol I'll be sure too check out your level as soon as possible!!
2011-08-15 18:09:00

Author:
Jordanmcc
Posts: 94


Good level, I will have to play this again sometime...
Anyways, I now have a level for you to play (you did put F4F )
Thread (https://lbpcentral.lbp-hub.com/index.php?t=62613-(LBPC3)-Mansion-of-Music)
Lbp.me (http://lbp.me/v/46dncz)
Thanks in advance!
2011-09-04 04:01:00

Author:
BobtheYoungFish
Posts: 56


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