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#1

What do you guys think about this one?

Archive: 15 posts


First off, if you like it, please do't out right stea it. Feel free to build off of it, but I don't enjoy leechers =/

Here's my idea. A big clock!

Specificly a grandfather clock. You, the sackperson, start at the face (which can talk) The clock says he isn't workig right, and could you please go check what the problem is?

So you run through allllll the way down to the bottom, including clinging to the pendulum to swing from one side to another, ducking over/under gears and avoiding getting crushed.

This level will focus a lot on sounds for realism. Lot's of ticking, tocking, and DONNNGGGssss.

Finally you get to the bottom and discover a small thingy stuck in a gear, making it skip a tick. You pull i out, and TA DA! It works =D

I think I'll add a multiplayer game, requiring one player to stand on a button to turn a set of gears while another runs across them, to hit another button to turn another set of gears for the first player =D

The problem is most of the gears will need to be custom, and that is going to be tricky... Bu tI think thats not to big problem.


But finally the best part! The clock will actually work! =D Thats right, it won't just be random gears on dark matter, there will only be one motor, hooked up to the big weight, and the whole system wll be on bolts, not motors!

What you guys think? =D

Now I just need to hunt down nice pics of the working of clocks for me to get a good idea...
2008-12-17 21:23:00

Author:
lionhart180
Posts: 200


I think that someone with the name lionheartwolf made a level involving a clock - with gears though.2008-12-17 21:46:00

Author:
BekBlayton
Posts: 8


Well no matter which way you look at it, or if it's already been done, it sounds like an awesome idea regardless. Especially if you actually get a working clock. That would be a feat in itself.2008-12-18 00:28:00

Author:
Neverynnal
Posts: 374


I've been contemplating making a functioning clock since I popped this game in, but have been avoiding it as I know it will absorb me for months and become an obsession.

I'm pretty good with constructing perfectly symmetrical custom wheels and gears if you need help.
2008-12-18 02:14:00

Author:
Unknown User


What a fun idea. That would be terrific. 2008-12-18 02:49:00

Author:
Unknown User


Gilgamesh, whose PSN is Jirugameshi, has a level with some interesting cog gear systems in it. You might want to PM him more about such ideas. 2008-12-18 04:53:00

Author:
Elbee23
Posts: 1280


Oh no, I've been named!

Sounds like an interesting idea. I've made some custom gears myself, you can pick them up from my level Little Big Gear Tower.

I have tried to set up complex gear mechanisms with only one motor bolt. This works to some extent, as it is extremely difficult to gauge which single gear is "locking up" and keeping the whole thing from spinning. Additionally, I believe there *is* a limit to how much mass a single motor bolt can move when faced with multiple resistance.

As for Sackboy moving across the gears, this works as long as they don't turn too quickly. Sackboy has a tendency to either be catapulted across the room or be unable to jump at all if the gears spin at more than a snail's pace.
2008-12-18 14:26:00

Author:
Gilgamesh
Posts: 2536


This is a great idea. Not too long ago I played a level called Tick Tock Clock. The guy built a massive level using gears and switches and it was quite a sight to behold. Unfortunately I forget the creators name but try searching for the above level so you can see if his idea is along the lines of what you had in mind.2008-12-18 14:37:00

Author:
OCK
Posts: 1536


it wud take a loooong time, but whatever effort you put in will show2008-12-18 16:44:00

Author:
Kaplan_T3
Posts: 51


First off, if you like it, please do't out right stea it. Feel free to build off of it, but I don't enjoy leechers =/

Here's my idea. A big clock!

Specificly a grandfather clock. You, the sackperson, start at the face (which can talk) The clock says he isn't workig right, and could you please go check what the problem is?

So you run through allllll the way down to the bottom, including clinging to the pendulum to swing from one side to another, ducking over/under gears and avoiding getting crushed.

This level will focus a lot on sounds for realism. Lot's of ticking, tocking, and DONNNGGGssss.

Finally you get to the bottom and discover a small thingy stuck in a gear, making it skip a tick. You pull i out, and TA DA! It works =D

I think I'll add a multiplayer game, requiring one player to stand on a button to turn a set of gears while another runs across them, to hit another button to turn another set of gears for the first player =D

The problem is most of the gears will need to be custom, and that is going to be tricky... Bu tI think thats not to big problem.


But finally the best part! The clock will actually work! =D Thats right, it won't just be random gears on dark matter, there will only be one motor, hooked up to the big weight, and the whole system wll be on bolts, not motors!

What you guys think? =D

Now I just need to hunt down nice pics of the working of clocks for me to get a good idea...

Worst. Idea. Ever!!!!!!!!!!

Just kidding. Nice idea....More original than my panda level.
2008-12-18 21:15:00

Author:
qrtda235566
Posts: 3664


Oh no, I've been named!

Sounds like an interesting idea. I've made some custom gears myself, you can pick them up from my level Little Big Gear Tower.

I have tried to set up complex gear mechanisms with only one motor bolt. This works to some extent, as it is extremely difficult to gauge which single gear is "locking up" and keeping the whole thing from spinning. Additionally, I believe there *is* a limit to how much mass a single motor bolt can move when faced with multiple resistance.

As for Sackboy moving across the gears, this works as long as they don't turn too quickly. Sackboy has a tendency to either be catapulted across the room or be unable to jump at all if the gears spin at more than a snail's pace.

I just played your level and thought of this thread afterwards... I made the gear shape too, but used it for decos and for better tread on tires. I made it with a 5 point star rotated and placed symmetrically... same deal?
2008-12-18 21:43:00

Author:
Unknown User


I find the MM gears to be working great so far. About 15% done.

The gears physically area traingles, but look like squares, so even when the mesh overlaps and should destroy itself, it dosn't... =D
2008-12-18 22:14:00

Author:
lionhart180
Posts: 200


I just played your level and thought of this thread afterwards... I made the gear shape too, but used it for decos and for better tread on tires. I made it with a 5 point star rotated and placed symmetrically... same deal?

Pretty much, but I used the six-point star

Also, to make the bigger gears, I double-sized the basic gear shape I had and then pasted it over itself in a way to double the number of teeth. This worked well for the large gears, but for some reason the small, six-point gear which is half the size of the regular gears tends to lock up a lot more easily.
2008-12-19 13:42:00

Author:
Gilgamesh
Posts: 2536


I'm not sure why, but the points, like any small matter, warps into random shapes and jagged edges when shrunken. Even though the center was large, the points were probably deformed - or maybe it's the positioning of a bolt in the center? That small of a gear, it's bullseye is probably smaller too. That's actually the hardest part about gears and wheels IMO heh, making sure they roll instead of flopping from a bolt that's a millimeter off center.2008-12-19 14:56:00

Author:
Unknown User


I hear that, I spent most of my time making sure the bolts were 100% dead center, it took more than a few rewinds. I'm not even sure I understand how I managed it in the end, but I have made six gears with perfectly centered bolts. I don't actually use the new gears that came with the game for the very reason that they don't come with bolts already in place. Much simpler to just stick to my own lol.2008-12-19 15:04:00

Author:
Gilgamesh
Posts: 2536


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