Home LittleBigPlanet 2 - 3 - Vita - Karting LittleBigPlanet 2 [LBP2] Help!
#1
Making the Game Camera follow the Sackbot you control and not you
Archive: 6 posts
When i use a camera to follow my Sackbot on the controlnator around i cant use game camera. only movie camera but the movie camera has those movie black bars on the screen to make it flat and i want normal gameplay style. but when i activate the game camera on my sackbot it stays with him for a small range then goes back on me using the controlinator. help please Thanks | 2011-07-29 04:27:00 Author: Unknown User |
The game camera wants to stay on at least one player. All players outside the game camera's view will begin the countdown to death. So you definitely want the movie camera. Set the Track Player option Off. This will remove the letterbox bars and give you the game camera style. | 2011-07-29 05:15:00 Author: v0rtex Posts: 1878 |
The game camera always is focused on a player alas, The way around it is to set up your sackbot as you want. On his base chip place the game camera set to follow player 100%. However, you will need a flat piece of holo set to brightness 0. on this place a follower, set to follow a matching tag on the sackbot, speed 100 and set to invisible in play mode. Also on this holo place a transmitting controllinator but set it to be invisible in play mode. So, essentially the player will follow thier sackbot, but will be totally invisible. So even though the camera is actually locked into following the player, all you will see in play mode is the sackbot with camera following them | 2011-07-29 15:38:00 Author: Sean88 Posts: 662 |
The game camera always is focused on a player alas, The way around it is to set up your sackbot as you want. On his base chip place the game camera set to follow player 100%. However, you will need a flat piece of holo set to brightness 0. on this place a follower, set to follow a matching tag on the sackbot, speed 100 and set to invisible in play mode. Also on this holo place a transmitting controllinator but set it to be invisible in play mode. So, essentially the player will follow thier sackbot, but will be totally invisible. So even though the camera is actually locked into following the player, all you will see in play mode is the sackbot with camera following them Yep this is generally the way to go Movie cameras great for cinematics (hence the name ), but they are a bad if you are making a multiplayer game for instance, as only one movie cam can be active at a time (meaning every player will see the same perspective ). Using a gameplay camera and the approach Sean detailed, you will get the same (easy to work with) viewpoint as a normal game, which in most cases is preferable. | 2011-07-29 17:02:00 Author: Slaeden-Bob Posts: 605 |
Yep this is generally the way to go Movie cameras great for cinematics (hence the name ), but they are a bad if you are making a multiplayer game for instance, as only one movie cam can be active at a time (meaning every player will see the same perspective ). Using a gameplay camera and the approach Sean detailed, you will get the same (easy to work with) viewpoint as a normal game, which in most cases is preferable. More than one movie Camera can be active at one time. But as far as i can tell it depends on how you have things set up. In my level (http://lbp.me/v/48j6cp) i have 4 Movie cameras running simultaneously. One for each player. It's a versus level a camera is set on each controlinator tha teach player sits in, each camera follows that player only. Using movie cameras is much better than using game cameras this way because game cameras have a weird issue that makes the view of one camera make the perspective shift for all players. Its a long standing glitch that MM still haven't got round to fixing. So basically know that its ok to use movie cameras. You may need to use sackbots though as i don't know of any way to get a single camera follow a single sackboy intelligently. Using bots allows you to place logic within them for whatever a camera is set on to follow an individual bot permanently. There are many tutorials on how to set up a level to play with sackbots 'invisibly' so the user never actually knows they are sackbots. | 2011-07-29 19:11:00 Author: Epicurean Dreamer Posts: 224 |
Thanks for your help guys | 2011-07-30 07:22:00 Author: Unknown User |
LBPCentral Archive Statistics
Posts: 1077139
Threads: 69970
Members: 9661
Archive-Date: 2019-01-19
Datenschutz
Aus dem Archiv wurden alle persönlichen Daten wie Name, Anschrift, Email etc. - aber auch sämtliche Inhalte wie z.B. persönliche Nachrichten - entfernt.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.